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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Apr 19 2016, 08:13
Post #2887
tatarime



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Oh I see.
I thought "the CPU issue" what you say is "high CPU usage". (IMG:[invalid] style_emoticons/default/wacko.gif)

Hmm... I'm sorry that I wasn't very helpful.
But anyway, I'm using Vanilla Reloader by simrock87 with Iron 49 (without Tampermonkey).
If you want Reloader, please try it. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Apr 19 2016, 10:04
Post #2888
nobody_xxx



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still blinking/flashing at the end of rounds after no pop up gone (IMG:[invalid] style_emoticons/default/biggrin.gif)

already turn off counter plus , same (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by nobody_xxx: Apr 19 2016, 10:08
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post Apr 19 2016, 10:13
Post #2889
Kenanga



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QUOTE(tatarime @ Apr 19 2016, 13:13) *

Oh I see.
I thought "the CPU issue" what you say is "high CPU usage". (IMG:[invalid] style_emoticons/default/wacko.gif)

Hmm... I'm sorry that I wasn't very helpful.
But anyway, I'm using Vanilla Reloader by simrock87 with Iron 49 (without Tampermonkey).
If you want Reloader, please try it. (IMG:[invalid] style_emoticons/default/smile.gif)


Thanks for the info.
Seems like that version is working for iron 29, though i'm not really sure since HV counter plus isn't working. Is there HV counter plus reloader version?
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post Apr 19 2016, 10:48
Post #2890
tatarime



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QUOTE(Kenanga @ Apr 19 2016, 17:13) *

Is there HV counter plus reloader version?

You had better to get latest version HV counter plus v3.6 + edit one point.

Try to change:
CODE

window.addEventListener('DOMContentLoaded', function() {
  if (document.getElementById('togpane_log')) track.start();
  else track.reset();
});

=>
CODE

window.addEventListener('DOMContentLoaded', function() {
  if (document.getElementById('togpane_log')) {
     track.start();
     var mo = new MutationObserver(track.start);
     mo.observe(document.getElementById("monsterpane"), {childList: true});
  }
  else track.reset();
});

Good luck. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Apr 19 2016, 11:38
Post #2891
Kenanga



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QUOTE(tatarime @ Apr 19 2016, 15:48) *

Good luck. (IMG:[invalid] style_emoticons/default/smile.gif)


Thanks. It's working now (IMG:[invalid] style_emoticons/default/smile.gif)
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post Apr 19 2016, 12:49
Post #2892
Fudo Masamune



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So, what's the take with running 2 or 3 reloarder at the same time? is that legal?
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post Apr 19 2016, 13:21
Post #2893
f4tal



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QUOTE
So, what's the take with running 2 or 3 reloarder at the same time? is that legal?

Why you want to do this? I think there will be no effect with config like this o_o

As for legal or not - you asking it because potential speed boosting? Game has server-side restriction on speed (4tr/s?), so you can't boost any further no matter how hard you tried. And I don't see any illegal in using any user-side modifications to make your speed as far as possibly.
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post Apr 19 2016, 15:43
Post #2894
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I've got a tiny issue with Reloader v1.3.3b. I've changed the minHP threshold to 0.45, but the script seems to ignore it and I had many close in. Is it properly working for anyone else?

On another note, I've used hoverplay of both Reloader v1.3.3b and the latest spellspam at the same time, and I got weird result. When my mouse hover a dead monster, the game reacts as if attacked it. But as it is dead, I got the sentence "Stop beating dead horse" and skip a turn. So if I wasn't careful, I was getting hurt without retaliating. And even when I moved my mouse elsewhere, as long as it is not hovering over a live monster, it continues skipping my turn, resulting in my quitting HV to stop the script (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 19 2016, 15:44
Post #2895
Evyy



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Oops double post sorry.

This post has been edited by Evyy: Apr 19 2016, 15:45
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post Apr 19 2016, 16:00
Post #2896
KitsuneAbby



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QUOTE(Evyy @ Apr 19 2016, 15:43) *

I've got a tiny issue with Reloader v1.3.3b. I've changed the minHP threshold to 0.45, but the script seems to ignore it and I had many close in. Is it properly working for anyone else?

On another note, I've used hoverplay of both Reloader v1.3.3b and the latest spellspam at the same time, and I got weird result. When my mouse hover a dead monster, the game reacts as if attacked it. But as it is dead, I got the sentence "Stop beating dead horse" and skip a turn. So if I wasn't careful, I was getting hurt without retaliating. And even when I moved my mouse elsewhere, as long as it is not hovering over a live monster, it continues skipping my turn, resulting in my quitting HV to stop the script (IMG:[invalid] style_emoticons/default/tongue.gif)


For me the minHP works. I had to disable the minMP and minSP though, because I tend to go near the zero all the time with both.

Still have that recast bug that is extremely annoying.
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post Apr 19 2016, 16:30
Post #2897
f4tal



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QUOTE
Still have that recast bug that is extremely annoying.

Did you tried to change setting "defaultAction: 0," to "defaultAction: 2," ? This should, as I understand right, change your default attack from melee to freeze spell - and script should attack monster with k with freeze spell on hovering. Does it work for you? =)

If not, maybe you should try to use Crackling Cast Script, - this is advanced battle manager, suitably for both melee and mage?

QUOTE
I've got a tiny issue with Reloader v1.3.3b. I've changed the minHP threshold to 0.45, but the script seems to ignore it and I had many close in. Is it properly working for anyone else?

No, works nice for me. Have you got other scripts? Maybe you did settings wrong? You should have something like this, Keep track on syntax:
CODE
mouseMelee: true,    
    minHP: 0.85,                
    minMP: 0.3,              
    minSP: 0.5,                
    stopWhenChanneling: false,


QUOTE
On another note, I've used hoverplay of both Reloader v1.3.3b and the latest spellspam at the same time, and I got weird result. When my mouse hover a dead monster, the game reacts as if attacked it. But as it is dead, I got the sentence "Stop beating dead horse" and skip a turn. So if I wasn't careful, I was getting hurt without retaliating. And even when I moved my mouse elsewhere, as long as it is not hovering over a live monster, it continues skipping my turn, resulting in my quitting HV to stop the script tongue.gif

So many scripts here xD
Why not to use only Reloader 1.3.3b and Crackling Cast (see link above) - one for speed up your battle, another for battle management? ^^
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post Apr 19 2016, 16:37
Post #2898
f4tal



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~Double post to catch attention~

QUOTE
On another note, I've used hoverplay of both Reloader v1.3.3b and the latest spellspam at the same time, and I got weird result. When my mouse hover a dead monster, the game reacts as if attacked it. But as it is dead, I got the sentence "Stop beating dead horse" and skip a turn. So if I wasn't careful, I was getting hurt without retaliating. And even when I moved my mouse elsewhere, as long as it is not hovering over a live monster, it continues skipping my turn, resulting in my quitting HV to stop the script tongue.gif


Oh, wait a second, I have missed "dead"-monster part. Because of new patch all scripts that have some deal with "nbardead.png" - image (this is dead string) will now work correctly.

You can fix that manually but open script and do replace wrong path to image on proper one. like:
was:
http://ehgt.org/v/s/nbardead.png
become:
http://hentaiverse.org/y/s/nbardead.png

If you do it right - this "Stop beating dead horse" should be fixed. If it is noty - try to find alternative. There A LOT script-alternative.
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post Apr 19 2016, 17:34
Post #2899
Evyy



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The threshold is actually working, I just didn't set the number high enough.

As for beating dead horse, I disabled spellspam and let just Reloader running alone and all is well (IMG:[invalid] style_emoticons/default/smile.gif) Those two script must be interfering, so you can run one or the other.
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post Apr 19 2016, 21:27
Post #2900
KitsuneAbby



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QUOTE(boulay @ Mar 19 2016, 12:46) *

The EcchiVerse, version 0.1

Joke theme? Surely, you jest... (IMG:[invalid] style_emoticons/default/laugh.gif)

Attached File  The_EcchiVerse.css ( 19.75k ) Number of downloads: 228
Attached File  The_EcchiVerse_Chrome.zip ( 3.2k ) Number of downloads: 118
Attached File  The_EcchiVerse_NoStylish.zip ( 533bytes ) Number of downloads: 165


As previously mentioned, this is a light theme that adds some eye candies to your HV screen. It's not perfect, and obviously not safe for work. I kept it rather mild though, don't expect genitals in plain view. Just a few boobs hanging around (IMG:[invalid] style_emoticons/default/tongue.gif)
Darker versions will come later to fit the other available themes. This one should work too but, as I got tired, the pic rendering became lousy and the little imperfections get more visible on a darker background. I hope you can forgive me for this (IMG:[invalid] style_emoticons/default/duck.gif)

Screenshots:
Attached Image Attached Image Attached Image Attached Image Attached Image

Known issues:
- there are no men, lolis, futa, scat, guro, etc... Deal with it (IMG:[invalid] style_emoticons/default/tongue.gif)
- it could interfere with some scripts, I have yet to identify which.


Thanks for this one. Really spices up my battles, though it lacks some hentai. Guess I'll have to set up the pictures myself if I want it to be hot. And with pics selected randomly.
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post Apr 19 2016, 21:56
Post #2901
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QUOTE(decondelite @ Apr 19 2016, 21:27) *

Thanks for this one. Really spices up my battles, though it lacks some hentai. Guess I'll have to set up the pictures myself if I want it to be hot. And with pics selected randomly.

Hey, the theme says "ecchi" (IMG:[invalid] style_emoticons/default/laugh.gif)
I kept it mild since I don't really know what's tolerated or not. But I guess it should be ok as long as it's not too extreme...

You may also want to try Battle Unfocus with this. Pics can be substitued quite easily too ^^


This post has been edited by boulay: Apr 19 2016, 21:58
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post Apr 20 2016, 00:23
Post #2902
Sapo84



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Just updated my fork of Reloader to 1.3.3b.
Popup to display:none seems to work (CounterPlus gives meaningful results from what I've tested).
Also left chrome fix on by default.

[github.com] https://github.com/Sapo84/Reloader/blob/Les...eloader.user.js
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post Apr 20 2016, 04:25
Post #2903
Juggernaut Santa



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QUOTE(Evyy @ Apr 19 2016, 15:43) *

On another note, I've used hoverplay of both Reloader v1.3.3b and the latest spellspam at the same time, and I got weird result. When my mouse hover a dead monster, the game reacts as if attacked it. But as it is dead, I got the sentence "Stop beating dead horse" and skip a turn.

They conflict, of course it bugs out.
When I did that, the game almost froze...it continued attacking automatically on the same dead monster.


QUOTE(f4tal @ Apr 19 2016, 16:30) *

Why not to use only Reloader 1.3.3b and Crackling Cast (see link above) - one for speed up your battle, another for battle management? ^^

I'm doing that, and...I have some issues for the script experts here.

I'm using Reloader for almost everything + Crackling Cast only to use OFC at round start if OC > 210

Then, I saw that Crackling Cast has some in-built gem icon plus recast expiring spell.
And that overlaps with Show Gems of Reloader.
So I disabled the Show Gems of Reloader, since the recast stuff with spacebar is nice.

And here is where I need the help (IMG:[invalid] style_emoticons/default/biggrin.gif)

The ShowGems of Crackling Cast uses the Gems/Spells on Mouse Over and not on Mouse Click.
This annoys me a bit since sometimes I hover by mistake on them.
How can I change the Gems and Expiring Spells Icons to react only to Click and not to Hover without breaking all the script?

Also, even if that above it's not possible, is it possible to invert priorities in what the spacebar chooses when I have both a Gem and an Expiring Spell?
As it is, if I press the spacebar, it picks the Gem first, and then if I press it again it recasts the Spell, and I don't want that.
I want to be able to recast spells while conserving the gems until I need them.
So, is it possible to do this at least?

Thanks to anyone that will try to help me (IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by ppp82p: Apr 20 2016, 04:26
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post Apr 20 2016, 07:50
Post #2904
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I just realize that sometime reloader can become slow respond ~ mousemelee mostly ~ even though my ping is normal without any spike or timeout (IMG:[invalid] style_emoticons/default/huh.gif)

I need to reload the page itself or sometime reset my connection (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Apr 20 2016, 09:06
Post #2905
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QUOTE(ppp82p @ Apr 20 2016, 04:25) *

They conflict, of course it bugs out.
When I did that, the game almost froze...it continued attacking automatically on the same dead monster.
I'm doing that, and...I have some issues for the script experts here.

I'm using Reloader for almost everything + Crackling Cast only to use OFC at round start if OC > 210

Then, I saw that Crackling Cast has some in-built gem icon plus recast expiring spell.
And that overlaps with Show Gems of Reloader.
So I disabled the Show Gems of Reloader, since the recast stuff with spacebar is nice.

And here is where I need the help (IMG:[invalid] style_emoticons/default/biggrin.gif)

The ShowGems of Crackling Cast uses the Gems/Spells on Mouse Over and not on Mouse Click.
This annoys me a bit since sometimes I hover by mistake on them.
How can I change the Gems and Expiring Spells Icons to react only to Click and not to Hover without breaking all the script?

Also, even if that above it's not possible, is it possible to invert priorities in what the spacebar chooses when I have both a Gem and an Expiring Spell?
As it is, if I press the spacebar, it picks the Gem first, and then if I press it again it recasts the Spell, and I don't want that.
I want to be able to recast spells while conserving the gems until I need them.
So, is it possible to do this at least?

Thanks to anyone that will try to help me (IMG:[invalid] style_emoticons/default/biggrin.gif)


Find this function in the cracklingcast script:
CODE
function placeDisplay(icon, style, action) {
  var img = document.getElementsByClassName('btp')[0].appendChild(document.createElement('img'));
  img.id = 'h';
  img.className = 'ccrack';
  img.src = icon;
  img.style.cssText = style;
  img.onmouseover = action;
}


Replace the last line to
CODE
img.onclick = action;


Haven't tested it, but it should work
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post Apr 20 2016, 09:44
Post #2906
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I was thinking, would it be wrong to make a script that highlights which monster you should attack?

It won't do anything besides changing the background color of mosnters that meet certain conditions.
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