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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Apr 18 2016, 20:11
Post #2881
f4tal



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This is HUUUGE update, boulay. Thanks! ^^
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post Apr 19 2016, 03:16
Post #2882
KitsuneAbby



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I just tried Reload today, and I have a major issue: the recast hotkey (R) is completely bugged.
I have the habit to spam an elemental spell (usually Freeze on monster 3), and when I press the R key to repeat, either:
-it doesn't work at all
-it recast a completely different spell (haste the last time it happened)

I appreciate this script for the fact that my screen stopped blinking and to clear the arenas faster, but I really don't like it when I cannot spam offensive spells by pressing R.

Furthermore, Tampermonkey tells me that there are quite a lot of errors in the script.

This post has been edited by decondelite: Apr 19 2016, 03:19
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post Apr 19 2016, 05:23
Post #2883
Superlatanium



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With Iron, without Tampermonkey, after playing some turns, sometimes a core's CPU usage goes to 100%. If I stop, it'll often go back to 0 quickly enough (within a handful of seconds), but if I don't, it'll keep eating CPU. After this starts, the more rounds I play without stopping, the longer I have to wait after stopping for CPU to go back to normal. If I play a whole lot of rounds, like in GF, it might take minutes (or it'll never calm down at all), at least until I close the browser completely.

This is without Reloader. Does anyone else experience something like this?

(It's not a problem for me because I can get maximum t/s even if one virtual core is maxed out, which is why I've never worried about it, but I think I might have accidentally stumbled onto a solution of sorts anyway, which I can share if anyone else has the issue. I believe it's related to HV Keybinds.)
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post Apr 19 2016, 05:55
Post #2884
tatarime



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QUOTE(Superlatanium @ Apr 19 2016, 12:23) *

With Iron, without Tampermonkey, after playing some turns, sometimes a core's CPU usage goes to 100%.

Me too.
It's a reason that I use Reloader.

QUOTE(Superlatanium @ Apr 19 2016, 12:23) *

I believe it's related to HV Keybinds

But I tought it's the processing load of rendering.
So Reloader could reduce CPU usage and t/s.
Don't you think so? (IMG:[invalid] style_emoticons/default/huh.gif)

This post has been edited by tatarime: Apr 19 2016, 05:56
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post Apr 19 2016, 06:29
Post #2885
Superlatanium



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QUOTE(tatarime @ Apr 19 2016, 03:55) *
Me too.
It's a reason that I use Reloader.
But I tought it's the processing load of rendering.
So Reloader could reduce CPU usage and t/s.
Don't you think so? (IMG:[invalid] style_emoticons/default/huh.gif)
Yes, that's one of the main purposes of Reloader. It helps a whole lot on lower end computers, but on higher end computers, CPU and rendering isn't a problem. I remember trying it a couple times some time ago but Iron could never use Jquery properly, and I didn't feel like I needed it so I gave up, and I haven't looked at it in a while.

Anyway, the CPU issue happened frequently with the default HV Keybinds, but (so far) I haven't seen it happen yet when it's disabled. Maybe it has something to do with its script injection method... I'm not quite sure. 100% CPU happened often with HV Keybinds on, and so far has never happened with HV Keybinds off. It seems to be correlated... maybe.
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post Apr 19 2016, 07:48
Post #2886
Kenanga



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QUOTE(Superlatanium @ Apr 19 2016, 10:23) *

With Iron, without Tampermonkey, after playing some turns, sometimes a core's CPU usage goes to 100%. If I stop, it'll often go back to 0 quickly enough (within a handful of seconds), but if I don't, it'll keep eating CPU. After this starts, the more rounds I play without stopping, the longer I have to wait after stopping for CPU to go back to normal. If I play a whole lot of rounds, like in GF, it might take minutes (or it'll never calm down at all), at least until I close the browser completely.

This is without Reloader. Does anyone else experience something like this?

(It's not a problem for me because I can get maximum t/s even if one virtual core is maxed out, which is why I've never worried about it, but I think I might have accidentally stumbled onto a solution of sorts anyway, which I can share if anyone else has the issue. I believe it's related to HV Keybinds.)


I also use keybinds but that doesn't happen to me. Just normal CPU usage <40% average.
I'm using Iron 29 and no reloader (can't use reloader on extension and tampermonkey doesn't support old iron).
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post Apr 19 2016, 08:13
Post #2887
tatarime



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Oh I see.
I thought "the CPU issue" what you say is "high CPU usage". (IMG:[invalid] style_emoticons/default/wacko.gif)

Hmm... I'm sorry that I wasn't very helpful.
But anyway, I'm using Vanilla Reloader by simrock87 with Iron 49 (without Tampermonkey).
If you want Reloader, please try it. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Apr 19 2016, 10:04
Post #2888
nobody_xxx



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still blinking/flashing at the end of rounds after no pop up gone (IMG:[invalid] style_emoticons/default/biggrin.gif)

already turn off counter plus , same (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by nobody_xxx: Apr 19 2016, 10:08
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post Apr 19 2016, 10:13
Post #2889
Kenanga



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QUOTE(tatarime @ Apr 19 2016, 13:13) *

Oh I see.
I thought "the CPU issue" what you say is "high CPU usage". (IMG:[invalid] style_emoticons/default/wacko.gif)

Hmm... I'm sorry that I wasn't very helpful.
But anyway, I'm using Vanilla Reloader by simrock87 with Iron 49 (without Tampermonkey).
If you want Reloader, please try it. (IMG:[invalid] style_emoticons/default/smile.gif)


Thanks for the info.
Seems like that version is working for iron 29, though i'm not really sure since HV counter plus isn't working. Is there HV counter plus reloader version?
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post Apr 19 2016, 10:48
Post #2890
tatarime



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QUOTE(Kenanga @ Apr 19 2016, 17:13) *

Is there HV counter plus reloader version?

You had better to get latest version HV counter plus v3.6 + edit one point.

Try to change:
CODE

window.addEventListener('DOMContentLoaded', function() {
  if (document.getElementById('togpane_log')) track.start();
  else track.reset();
});

=>
CODE

window.addEventListener('DOMContentLoaded', function() {
  if (document.getElementById('togpane_log')) {
     track.start();
     var mo = new MutationObserver(track.start);
     mo.observe(document.getElementById("monsterpane"), {childList: true});
  }
  else track.reset();
});

Good luck. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Apr 19 2016, 11:38
Post #2891
Kenanga



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QUOTE(tatarime @ Apr 19 2016, 15:48) *

Good luck. (IMG:[invalid] style_emoticons/default/smile.gif)


Thanks. It's working now (IMG:[invalid] style_emoticons/default/smile.gif)
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post Apr 19 2016, 12:49
Post #2892
Fudo Masamune



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So, what's the take with running 2 or 3 reloarder at the same time? is that legal?
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post Apr 19 2016, 13:21
Post #2893
f4tal



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QUOTE
So, what's the take with running 2 or 3 reloarder at the same time? is that legal?

Why you want to do this? I think there will be no effect with config like this o_o

As for legal or not - you asking it because potential speed boosting? Game has server-side restriction on speed (4tr/s?), so you can't boost any further no matter how hard you tried. And I don't see any illegal in using any user-side modifications to make your speed as far as possibly.
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post Apr 19 2016, 15:43
Post #2894
Evyy



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I've got a tiny issue with Reloader v1.3.3b. I've changed the minHP threshold to 0.45, but the script seems to ignore it and I had many close in. Is it properly working for anyone else?

On another note, I've used hoverplay of both Reloader v1.3.3b and the latest spellspam at the same time, and I got weird result. When my mouse hover a dead monster, the game reacts as if attacked it. But as it is dead, I got the sentence "Stop beating dead horse" and skip a turn. So if I wasn't careful, I was getting hurt without retaliating. And even when I moved my mouse elsewhere, as long as it is not hovering over a live monster, it continues skipping my turn, resulting in my quitting HV to stop the script (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 19 2016, 15:44
Post #2895
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Oops double post sorry.

This post has been edited by Evyy: Apr 19 2016, 15:45
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post Apr 19 2016, 16:00
Post #2896
KitsuneAbby



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QUOTE(Evyy @ Apr 19 2016, 15:43) *

I've got a tiny issue with Reloader v1.3.3b. I've changed the minHP threshold to 0.45, but the script seems to ignore it and I had many close in. Is it properly working for anyone else?

On another note, I've used hoverplay of both Reloader v1.3.3b and the latest spellspam at the same time, and I got weird result. When my mouse hover a dead monster, the game reacts as if attacked it. But as it is dead, I got the sentence "Stop beating dead horse" and skip a turn. So if I wasn't careful, I was getting hurt without retaliating. And even when I moved my mouse elsewhere, as long as it is not hovering over a live monster, it continues skipping my turn, resulting in my quitting HV to stop the script (IMG:[invalid] style_emoticons/default/tongue.gif)


For me the minHP works. I had to disable the minMP and minSP though, because I tend to go near the zero all the time with both.

Still have that recast bug that is extremely annoying.
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post Apr 19 2016, 16:30
Post #2897
f4tal



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QUOTE
Still have that recast bug that is extremely annoying.

Did you tried to change setting "defaultAction: 0," to "defaultAction: 2," ? This should, as I understand right, change your default attack from melee to freeze spell - and script should attack monster with k with freeze spell on hovering. Does it work for you? =)

If not, maybe you should try to use Crackling Cast Script, - this is advanced battle manager, suitably for both melee and mage?

QUOTE
I've got a tiny issue with Reloader v1.3.3b. I've changed the minHP threshold to 0.45, but the script seems to ignore it and I had many close in. Is it properly working for anyone else?

No, works nice for me. Have you got other scripts? Maybe you did settings wrong? You should have something like this, Keep track on syntax:
CODE
mouseMelee: true,    
    minHP: 0.85,                
    minMP: 0.3,              
    minSP: 0.5,                
    stopWhenChanneling: false,


QUOTE
On another note, I've used hoverplay of both Reloader v1.3.3b and the latest spellspam at the same time, and I got weird result. When my mouse hover a dead monster, the game reacts as if attacked it. But as it is dead, I got the sentence "Stop beating dead horse" and skip a turn. So if I wasn't careful, I was getting hurt without retaliating. And even when I moved my mouse elsewhere, as long as it is not hovering over a live monster, it continues skipping my turn, resulting in my quitting HV to stop the script tongue.gif

So many scripts here xD
Why not to use only Reloader 1.3.3b and Crackling Cast (see link above) - one for speed up your battle, another for battle management? ^^
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post Apr 19 2016, 16:37
Post #2898
f4tal



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~Double post to catch attention~

QUOTE
On another note, I've used hoverplay of both Reloader v1.3.3b and the latest spellspam at the same time, and I got weird result. When my mouse hover a dead monster, the game reacts as if attacked it. But as it is dead, I got the sentence "Stop beating dead horse" and skip a turn. So if I wasn't careful, I was getting hurt without retaliating. And even when I moved my mouse elsewhere, as long as it is not hovering over a live monster, it continues skipping my turn, resulting in my quitting HV to stop the script tongue.gif


Oh, wait a second, I have missed "dead"-monster part. Because of new patch all scripts that have some deal with "nbardead.png" - image (this is dead string) will now work correctly.

You can fix that manually but open script and do replace wrong path to image on proper one. like:
was:
http://ehgt.org/v/s/nbardead.png
become:
http://hentaiverse.org/y/s/nbardead.png

If you do it right - this "Stop beating dead horse" should be fixed. If it is noty - try to find alternative. There A LOT script-alternative.
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post Apr 19 2016, 17:34
Post #2899
Evyy



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The threshold is actually working, I just didn't set the number high enough.

As for beating dead horse, I disabled spellspam and let just Reloader running alone and all is well (IMG:[invalid] style_emoticons/default/smile.gif) Those two script must be interfering, so you can run one or the other.
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post Apr 19 2016, 21:27
Post #2900
KitsuneAbby



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QUOTE(boulay @ Mar 19 2016, 12:46) *

The EcchiVerse, version 0.1

Joke theme? Surely, you jest... (IMG:[invalid] style_emoticons/default/laugh.gif)

Attached File  The_EcchiVerse.css ( 19.75k ) Number of downloads: 228
Attached File  The_EcchiVerse_Chrome.zip ( 3.2k ) Number of downloads: 117
Attached File  The_EcchiVerse_NoStylish.zip ( 533bytes ) Number of downloads: 164


As previously mentioned, this is a light theme that adds some eye candies to your HV screen. It's not perfect, and obviously not safe for work. I kept it rather mild though, don't expect genitals in plain view. Just a few boobs hanging around (IMG:[invalid] style_emoticons/default/tongue.gif)
Darker versions will come later to fit the other available themes. This one should work too but, as I got tired, the pic rendering became lousy and the little imperfections get more visible on a darker background. I hope you can forgive me for this (IMG:[invalid] style_emoticons/default/duck.gif)

Screenshots:
Attached Image Attached Image Attached Image Attached Image Attached Image

Known issues:
- there are no men, lolis, futa, scat, guro, etc... Deal with it (IMG:[invalid] style_emoticons/default/tongue.gif)
- it could interfere with some scripts, I have yet to identify which.


Thanks for this one. Really spices up my battles, though it lacks some hentai. Guess I'll have to set up the pictures myself if I want it to be hot. And with pics selected randomly.
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