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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Apr 18 2016, 17:14
Post #2876
Kenanga



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QUOTE(f4tal @ Apr 18 2016, 21:10) *

It is looks like Chrome 50 has some kind of bug with HentaiVerse. Try to change to previous version or use Iron-browser (it has chromium inside).
- said Tenboro.

Official iron repository: [download1.srware.net] http://download1.srware.net/old/

Download portable version of Iron and use it until this Chrome 50 will not be fixed =(


I think it's not the browser.
I tried iron 48 it's the same, it's not blinking every time, just at the end of round to the next one, when usually popup showup.
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post Apr 18 2016, 17:23
Post #2877
f4tal



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QUOTE
I tried iron 48 it's the same, it's not blinking every time, just at the end of round to the next one, when usually popup showup.

Hm. This is very strange, actually.
Wildguesing - Have you tried to change "popupTime: 0," in Reloader's settings to another value other then zero? Tried to enter 50, 100, 200? Maybe this will work?
Do you use other scripts? Maybe some custom skin/theme? =(
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post Apr 18 2016, 17:33
Post #2878
Sapo84



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QUOTE(Kenanga @ Apr 18 2016, 17:14) *

I think it's not the browser.
I tried iron 48 it's the same, it's not blinking every time, just at the end of round to the next one, when usually popup showup.

Probably because the popup is still inserted in the page (I think it's needed for HV-Counter-Plus or something like that).
It's one of the two reasons I still use a forked version (and my lack of free time and Dark Souls 3 release are the reasons I'm still at 1.3.2 (IMG:[invalid] style_emoticons/default/heh.gif)).

[github.com] https://github.com/Sapo84/Reloader/commit/2...9c02709d4661e08
check green line 551
From what I understand it will break HV-Counter-Plus, but it may be fixable by inserting an else and putting the popup to display none in it.
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post Apr 18 2016, 19:29
Post #2879
Kenanga



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QUOTE(f4tal @ Apr 18 2016, 22:23) *

Hm. This is very strange, actually.
Wildguesing - Have you tried to change "popupTime: 0," in Reloader's settings to another value other then zero? Tried to enter 50, 100, 200? Maybe this will work?
Do you use other scripts? Maybe some custom skin/theme? =(


No changes even if I change the popuptime value or isn't using any other scripts.
I think it's blinking when loading the next round.


QUOTE(Sapo84 @ Apr 18 2016, 22:33) *

Probably because the popup is still inserted in the page (I think it's needed for HV-Counter-Plus or something like that).
It's one of the two reasons I still use a forked version (and my lack of free time and Dark Souls 3 release are the reasons I'm still at 1.3.2 (IMG:[invalid] style_emoticons/default/heh.gif)).

[github.com] https://github.com/Sapo84/Reloader/commit/2...9c02709d4661e08
check green line 551
From what I understand it will break HV-Counter-Plus, but it may be fixable by inserting an else and putting the popup to display none in it.


don't know about that (IMG:[invalid] style_emoticons/default/blink.gif)
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post Apr 18 2016, 20:02
Post #2880
boulay



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Dem big releases:

HV Dark, v1.2.1

[attachmentid=84000][attachmentid=84001][attachmentid=84002][attachmentid=84017]

Changelog:
- HV 0.84 check, invalid picture url fixes

HV Dark Lite, v1.2.1

[attachmentid=84003][attachmentid=84004][attachmentid=84005]

Changelog:
- HV 0.84 check, invalid picture url fixes

HV Dark Lite NoScript, v0.2.1

[attachmentid=84006][attachmentid=84007][attachmentid=84008]

Changelog:
- HV 0.84 check, invalid picture url fixes

HalloweenVerse, beta 7

Attached File  HalloweenVerse_beta_7.css ( 129.86k ) Number of downloads: 74
Attached File  HalloweenVerse_beta_7_Chrome.zip ( 17.16k ) Number of downloads: 63
Attached File  HalloweenVerse_beta_7_Opera.zip ( 17.16k ) Number of downloads: 54
Attached File  HalloweenVerse_NoStylish_Pack.zip ( 1.6k ) Number of downloads: 57


Changelog:
- HV 0.84 check, invalid picture url fixes
- Login page fix
- various small visual fixes
- Now caught up with scripts color fixes

HV Deep Sea, v0.4

[attachmentid=84052][attachmentid=84053][attachmentid=84054][attachmentid=84055]

Changelog:
- HV 0.84 check, invalid picture url fixes
- New pictures substitution
- various small visual fixes

Too much at the same time >_>

This post has been edited by boulay: Apr 19 2016, 10:54
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post Apr 18 2016, 20:11
Post #2881
f4tal



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This is HUUUGE update, boulay. Thanks! ^^
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post Apr 19 2016, 03:16
Post #2882
KitsuneAbby



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I just tried Reload today, and I have a major issue: the recast hotkey (R) is completely bugged.
I have the habit to spam an elemental spell (usually Freeze on monster 3), and when I press the R key to repeat, either:
-it doesn't work at all
-it recast a completely different spell (haste the last time it happened)

I appreciate this script for the fact that my screen stopped blinking and to clear the arenas faster, but I really don't like it when I cannot spam offensive spells by pressing R.

Furthermore, Tampermonkey tells me that there are quite a lot of errors in the script.

This post has been edited by decondelite: Apr 19 2016, 03:19
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post Apr 19 2016, 05:23
Post #2883
Superlatanium



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With Iron, without Tampermonkey, after playing some turns, sometimes a core's CPU usage goes to 100%. If I stop, it'll often go back to 0 quickly enough (within a handful of seconds), but if I don't, it'll keep eating CPU. After this starts, the more rounds I play without stopping, the longer I have to wait after stopping for CPU to go back to normal. If I play a whole lot of rounds, like in GF, it might take minutes (or it'll never calm down at all), at least until I close the browser completely.

This is without Reloader. Does anyone else experience something like this?

(It's not a problem for me because I can get maximum t/s even if one virtual core is maxed out, which is why I've never worried about it, but I think I might have accidentally stumbled onto a solution of sorts anyway, which I can share if anyone else has the issue. I believe it's related to HV Keybinds.)
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post Apr 19 2016, 05:55
Post #2884
tatarime



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QUOTE(Superlatanium @ Apr 19 2016, 12:23) *

With Iron, without Tampermonkey, after playing some turns, sometimes a core's CPU usage goes to 100%.

Me too.
It's a reason that I use Reloader.

QUOTE(Superlatanium @ Apr 19 2016, 12:23) *

I believe it's related to HV Keybinds

But I tought it's the processing load of rendering.
So Reloader could reduce CPU usage and t/s.
Don't you think so? (IMG:[invalid] style_emoticons/default/huh.gif)

This post has been edited by tatarime: Apr 19 2016, 05:56
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post Apr 19 2016, 06:29
Post #2885
Superlatanium



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QUOTE(tatarime @ Apr 19 2016, 03:55) *
Me too.
It's a reason that I use Reloader.
But I tought it's the processing load of rendering.
So Reloader could reduce CPU usage and t/s.
Don't you think so? (IMG:[invalid] style_emoticons/default/huh.gif)
Yes, that's one of the main purposes of Reloader. It helps a whole lot on lower end computers, but on higher end computers, CPU and rendering isn't a problem. I remember trying it a couple times some time ago but Iron could never use Jquery properly, and I didn't feel like I needed it so I gave up, and I haven't looked at it in a while.

Anyway, the CPU issue happened frequently with the default HV Keybinds, but (so far) I haven't seen it happen yet when it's disabled. Maybe it has something to do with its script injection method... I'm not quite sure. 100% CPU happened often with HV Keybinds on, and so far has never happened with HV Keybinds off. It seems to be correlated... maybe.
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post Apr 19 2016, 07:48
Post #2886
Kenanga



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QUOTE(Superlatanium @ Apr 19 2016, 10:23) *

With Iron, without Tampermonkey, after playing some turns, sometimes a core's CPU usage goes to 100%. If I stop, it'll often go back to 0 quickly enough (within a handful of seconds), but if I don't, it'll keep eating CPU. After this starts, the more rounds I play without stopping, the longer I have to wait after stopping for CPU to go back to normal. If I play a whole lot of rounds, like in GF, it might take minutes (or it'll never calm down at all), at least until I close the browser completely.

This is without Reloader. Does anyone else experience something like this?

(It's not a problem for me because I can get maximum t/s even if one virtual core is maxed out, which is why I've never worried about it, but I think I might have accidentally stumbled onto a solution of sorts anyway, which I can share if anyone else has the issue. I believe it's related to HV Keybinds.)


I also use keybinds but that doesn't happen to me. Just normal CPU usage <40% average.
I'm using Iron 29 and no reloader (can't use reloader on extension and tampermonkey doesn't support old iron).
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post Apr 19 2016, 08:13
Post #2887
tatarime



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Oh I see.
I thought "the CPU issue" what you say is "high CPU usage". (IMG:[invalid] style_emoticons/default/wacko.gif)

Hmm... I'm sorry that I wasn't very helpful.
But anyway, I'm using Vanilla Reloader by simrock87 with Iron 49 (without Tampermonkey).
If you want Reloader, please try it. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Apr 19 2016, 10:04
Post #2888
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still blinking/flashing at the end of rounds after no pop up gone (IMG:[invalid] style_emoticons/default/biggrin.gif)

already turn off counter plus , same (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by nobody_xxx: Apr 19 2016, 10:08
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post Apr 19 2016, 10:13
Post #2889
Kenanga



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QUOTE(tatarime @ Apr 19 2016, 13:13) *

Oh I see.
I thought "the CPU issue" what you say is "high CPU usage". (IMG:[invalid] style_emoticons/default/wacko.gif)

Hmm... I'm sorry that I wasn't very helpful.
But anyway, I'm using Vanilla Reloader by simrock87 with Iron 49 (without Tampermonkey).
If you want Reloader, please try it. (IMG:[invalid] style_emoticons/default/smile.gif)


Thanks for the info.
Seems like that version is working for iron 29, though i'm not really sure since HV counter plus isn't working. Is there HV counter plus reloader version?
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post Apr 19 2016, 10:48
Post #2890
tatarime



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QUOTE(Kenanga @ Apr 19 2016, 17:13) *

Is there HV counter plus reloader version?

You had better to get latest version HV counter plus v3.6 + edit one point.

Try to change:
CODE

window.addEventListener('DOMContentLoaded', function() {
  if (document.getElementById('togpane_log')) track.start();
  else track.reset();
});

=>
CODE

window.addEventListener('DOMContentLoaded', function() {
  if (document.getElementById('togpane_log')) {
     track.start();
     var mo = new MutationObserver(track.start);
     mo.observe(document.getElementById("monsterpane"), {childList: true});
  }
  else track.reset();
});

Good luck. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Apr 19 2016, 11:38
Post #2891
Kenanga



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QUOTE(tatarime @ Apr 19 2016, 15:48) *

Good luck. (IMG:[invalid] style_emoticons/default/smile.gif)


Thanks. It's working now (IMG:[invalid] style_emoticons/default/smile.gif)
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post Apr 19 2016, 12:49
Post #2892
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So, what's the take with running 2 or 3 reloarder at the same time? is that legal?
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post Apr 19 2016, 13:21
Post #2893
f4tal



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QUOTE
So, what's the take with running 2 or 3 reloarder at the same time? is that legal?

Why you want to do this? I think there will be no effect with config like this o_o

As for legal or not - you asking it because potential speed boosting? Game has server-side restriction on speed (4tr/s?), so you can't boost any further no matter how hard you tried. And I don't see any illegal in using any user-side modifications to make your speed as far as possibly.
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post Apr 19 2016, 15:43
Post #2894
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I've got a tiny issue with Reloader v1.3.3b. I've changed the minHP threshold to 0.45, but the script seems to ignore it and I had many close in. Is it properly working for anyone else?

On another note, I've used hoverplay of both Reloader v1.3.3b and the latest spellspam at the same time, and I got weird result. When my mouse hover a dead monster, the game reacts as if attacked it. But as it is dead, I got the sentence "Stop beating dead horse" and skip a turn. So if I wasn't careful, I was getting hurt without retaliating. And even when I moved my mouse elsewhere, as long as it is not hovering over a live monster, it continues skipping my turn, resulting in my quitting HV to stop the script (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 19 2016, 15:44
Post #2895
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Oops double post sorry.

This post has been edited by Evyy: Apr 19 2016, 15:45
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