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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Mar 31 2016, 10:02
Post #2821
tatarime



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QUOTE(hansvar92 @ Mar 31 2016, 15:38) *

HVEquipCompare_0.6.5.0 [attachmentid=82995]

Good work!
But I think there is a bug with DW/Niten.
Line 792:
CODE

if (/Weapon|Staff/i.test(slot)) return 'Main';
if (/Shield/i.test(slot)) return 'Off';

This code return "Main" on the offhand weapon, so I can't compare my Katana to any weapons.
Script Always reference Wakizashi.
Would you fix it?

P.S.
I think there is no problem on comparing DW/Niten to 1H weapons.
The problem is comparing DW/Niten to 2H weapons.

This post has been edited by tatarime: Mar 31 2016, 10:21
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post Mar 31 2016, 20:32
Post #2822
esam



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I have no experience with scripts.
I downloaded https://forums.e-hentai.org/index.php?s=&am...t&p=4353125 but no clue what to do with the file. Do I need a program to run it?
Using Chrome
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post Mar 31 2016, 20:47
Post #2823
f4tal



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esam, check my FAQ for script installing. You can find link in my sig =)

It may be complicated at first glance, but after installing one-two-three script you will quickly understand a deal and will no have any problem in future. ^^

This post has been edited by f4tal: Mar 31 2016, 20:51
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post Mar 31 2016, 20:58
Post #2824
esam



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QUOTE(f4tal @ Mar 31 2016, 20:47) *

esam, check my FAQ for script installing. You can find link in my sig =)

It may be complicated at first glance, but after installing one-two-three script you will quickly understand a deal and will no have any problem in future. ^^


Ah wonderful! Having a read now, thanks (°u°)
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post Apr 2 2016, 07:34
Post #2825
tatarime



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QUOTE(hansvar92 @ Mar 31 2016, 15:38) *
may be it will work. i hope. (IMG:[invalid] style_emoticons/default/smile.gif)

It's perfect!
Thank you for the quick response. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Apr 2 2016, 13:37
Post #2826
boulay



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HV Dark, v1.2

Minding the details now, since the main layout is (almost) complete.

[attachmentid=83079][attachmentid=83080][attachmentid=83081]

HV Dark Lite:
[attachmentid=83082][attachmentid=83083][attachmentid=83084]

Updated NoStylish pack:
[attachmentid=83087]

Changelog:
- Some minor visual fixes, mainly the hp/mp/sp bars' border that were too white-ish to my taste
- I tried to whip up an Opera version for this, since the modus operanti is basically the same as making one for Chrome.
- Now includes more fixes for scripts:
tatarime's HV Smart Monster Lab 2.0.2, HV Forge Helper & HV Trainer
hansvar92's HV Equipment Comparison 0.6.5.0, HV Magic Scores 2.0.3.5 & Monster Letters to Number
Superlatanium's Income Summary 1.4.6 (minimal ^^)
sssss2's HV Battle Helper 1.0.4 + css & HV Utility 1.7.1

- HV Dark Lite now has an inline monster letters to numbers, note that this function is disabled by default in the full version.
- The forge page has been fixed (again, the third time already).
- The SpellSpam box display has also been fixed for Chrome-based versions (makes it twice).
- The remaining filters have been replaced/erased case by case.

Screenshots:
Attached Image Attached Image
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post Apr 6 2016, 11:40
Post #2827
NerfThis



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HVEquipCompare_0.6.5.1 [attachmentid=83295]

Changes:
* 0.6.5.1
- Update to Wiki Ranges data (6 April 2016)
- Added Oak Staff Counter-Resist.

EDB, Proficiency, Elemental Damage Mitigation set maximum wiki value.
before set representative value (Holy/Elec, Supportive) of EDB, Proficiency and Elemental Damage Mitigation.
ex) [attachmentid=83296]

Post-processing: Staff EDB Pmax values, Arcanist Interference (25% the of Leather), Club of Slaughter WD, Power Helmet of Slaughter ADB and Radiant Phase MDB.

Cheat-sheet
f: forum link
h: HTML link
r: open Wiki page

t: original base
b: current base (original + forge/IW)
y: original base vs. {SEMLP}Max
i: original base lv scale
o: original base compare

e: level 0 stat compare, +forge/IW
q: direct stat compare, +forge/IW
u: stat scale with your level

w: compare stats (+forge/IW) vs. {SEMLP}Max

If equipment have forge upgrade or have IW potency or different level, key T, Y, O may be useful better than key B, W, E.

Note: Some new wiki base values are less than old wiki base values (below HV v.0.82, especially non-Pmax)
Don't rely on 100% of new base values (Smax, Emax, Mmax)


-------------------------------------------------------------------------------------------------------
log

total data: 4678 obsolete: 511 updated: 3882 duplicated: 0 burden: 86 interference: 64 equal: 68 miss: 67 wiki table rows: 1165 (skip: 22; Burden (Ethereal), Interference (Ethereal, Battlecaster))

511 + 3882 + 0 + 86 + 64 + 68 + 67 = 4678

miss: 67

Damage Mitigations: 55 dummy values
Buckler: 20 values (Elem, Crushing, Slashing, Piercing)
Kite Shield: 20 values (Elem, Crushing, Slashing, Piercing)
Force: 15 values (Crushing, Slashing, Piercing)

Burden: 2 dummy values
Force: 2 dummy values (Mithril)

Interference Arcanist: 10 wiki miss values
Shade: 2 values x5 = 10

20 + 20 + 15 + 2 + 10 = 67

This post has been edited by hansvar92: Apr 9 2016, 08:15
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post Apr 6 2016, 13:15
Post #2828
f4tal



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hansvar92, great work! Thanks for update ^^
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post Apr 6 2016, 17:12
Post #2829
Fudo Masamune



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reloader doesn't work with new tampermonkey updates? (v 4.0.10)

-edit-
adding a semicolon somewhere fix it :/ problem is I forgot where, it's (was) flagged with red x circle in tampermonkey.
oh whatever, at least it's working.

-edit2-
last edit was only for RE, tried to enter arena and....
sometimes (actually most of the time) it doesn't work after new round (page reload) and it needs a few attacks before the reloader start working again :/
oh well, it's 2am and my eyes itch from the flashing, quiting arena then.

This post has been edited by Fudo Masamune: Apr 6 2016, 21:24
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post Apr 6 2016, 23:41
Post #2830
FabulousCupcake



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QUOTE(Fudo Masamune @ Apr 6 2016, 17:12) *

reloader doesn't work with new tampermonkey updates? (v 4.0.10)

-edit-
adding a semicolon somewhere fix it :/ problem is I forgot where, it's (was) flagged with red x circle in tampermonkey.
oh whatever, at least it's working.

-edit2-
last edit was only for RE, tried to enter arena and....
sometimes (actually most of the time) it doesn't work after new round (page reload) and it needs a few attacks before the reloader start working again :/
oh well, it's 2am and my eyes itch from the flashing, quiting arena then.


Which version of reloader/chrome?
It's still working on my end with latest tampermonkey/chromium.

This post has been edited by FabulousCupcake: Apr 6 2016, 23:50
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post Apr 7 2016, 03:35
Post #2831
Fudo Masamune



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QUOTE(FabulousCupcake @ Apr 7 2016, 04:41) *

Which version of reloader/chrome?
It's still working on my end with latest tampermonkey/chromium.


it's the old 1.2, going to try 1.3.3a now.

-edit- it worked fine now (IMG:[invalid] style_emoticons/default/biggrin.gif)

btw it's iron portable 44 with tampermonkey 4.0.10

This post has been edited by Fudo Masamune: Apr 7 2016, 03:46
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post Apr 8 2016, 15:54
Post #2832
Juggernaut Santa



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Equipment Popup has problems with Chrome.
Even if I add "https://forums.e-hentai.org/index.php?*" to the included links, when I hover on equipment links the rectangle appears but stays in constant loading and doesn't show the equipment at all.

Anyway, if I edit the link in the address bar removing the https and reload the page, the equipments show.

Seems like https is blocking something in the script.
Last version of chrome and tampermonkey.

On Firefox+Greasemonkey it works fine with https too, though.



Also, Show Gems of Reloader doesn't work good on Chrome.
Gems does not appear when they're dropped and disappear when you use them
They appear the round following the one they were dropped, and disappear only the round following the one they were used...in simple terms Reloader does not reload the gem icons but waits for the page to reload completely at the end of the round to update their icons.

This post has been edited by ppp82p: Apr 8 2016, 16:23
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post Apr 8 2016, 17:22
Post #2833
FabulousCupcake



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QUOTE(ppp82p @ Apr 8 2016, 15:54) *

Also, Show Gems of Reloader doesn't work good on Chrome.
Gems does not appear when they're dropped and disappear when you use them
They appear the round following the one they were dropped, and disappear only the round following the one they were used...in simple terms Reloader does not reload the gem icons but waits for the page to reload completely at the end of the round to update their icons.


Which version of reloader/chrome?
It shows up fine on my end; v1.3.3a and latest chrome + tampermonkey.

This post has been edited by FabulousCupcake: Apr 8 2016, 17:23
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post Apr 8 2016, 17:29
Post #2834
Juggernaut Santa



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Reloader 1.3.3a + Latest Chrome (49.0.2623.112 m) + Latest Tampermonkey (4.0.10)
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post Apr 8 2016, 18:30
Post #2835
FabulousCupcake



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Huh, that's strange.
I just tested it and the gems definitely shows up immediately on drop without reloading the page, on the same round.

If the issue persists, you might want to try CracklingCast with the reloader ( with mousemelee and gem display disabled ) // ( or simply simrock's vanilla reloader )
iirc it has a built-in gem display feature too.

This post has been edited by FabulousCupcake: Apr 8 2016, 18:31
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post Apr 9 2016, 08:15
Post #2836
NerfThis



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HVEquipCompare_0.6.5.2 [attachmentid=83763]
Fix Mithril Burden data bug, 14 April 2016

Changes:

* 0.6.5.2
- Added " N " hotkey to switch wiki base data 21 January 2015 and 6 April 2016. (for oldbie)
-- default use new data and option is not stored. If page reloaded, base data will use new data.
- Added " P " hotkey to calculate approximate base values before forge|iw (not sure about iw part), scale with your level and then compare.
-- work only on pages where you can see "Upgrades and Enchantments"

Cheat-sheet
f: forum link
h: HTML link
r: open Wiki page

t: original base
b: current base (original + forge/IW)
y: original base vs. {SEMLP}Max
i: original base lv scale
o: original base compare
p: original base lv scale compare

e: level 0 stat compare, +forge/IW
q: direct stat compare, +forge/IW
u: stat scale with your level
w: compare stats (+forge/IW) vs. {SEMLP}Max

n: switch wiki base data 21 January 2015 and 6 April 2016

If equipment have forge upgrade or have IW potency or different level, key T, Y, O, P may be useful better than key B, W, E, Q.


Note: Some new wiki base values are less than old wiki base values (below HV v.0.82, especially non-Pmax)
Don't rely on 100% of new base values (Smax, Emax, Mmax).
If you compare high-priced equipment, you should be compare real base value.



This post has been edited by hansvar92: Apr 14 2016, 15:24
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post Apr 9 2016, 09:57
Post #2837
qberg



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QUOTE(FabulousCupcake @ Mar 7 2016, 16:35) *
Reloader v1.3.3a

So I've just recently heard about No Mouse Melee in "Ask the Experts!" topic, went in here and ended up downloading Reloader. What can I say, this stuff is great, thanks, FabulousCupcake!
Also I have a couple of remarks. I'm on FF 45.0.1 with Greasemonkey 3.7 and for me fluidHPBar appears to be bugged since it only works in tandem with hvStateHP. In other words, when I turn show enemy HP value off, shorten monsters HP bar turns off as well on it's own.
Also I have a feature suggestion if I may. Currently there are MouseMelee stop rules for minimum HP/MP/SP values and Channeling, I think it would be great to add MouseMelee stop rules for spells/abilities running out of juice, for example, stop MouseMelee each time Spark of Life is blinking with 0 turns left until wear off. I'm a Dual Wielding player and I've noticed that with MouseMelee it is currently pretty hard to use Iris Strike into Backstab into Frenzied blows to the fullest because it's pretty easy to miss Chain Weapon Skills wear off when you can't fully control how much blows you land and MouseMelee wont stop at Chain blinking at 0 turns left until wear off. What you say?
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post Apr 9 2016, 10:26
Post #2838
f4tal



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QUOTE
I think it would be great to add MouseMelee stop rules for spells/abilities running out of juice, for example, stop MouseMelee each time Spark of Life is blinking with 0 turns left until wear off.

Is is reasonably idea and very clever.

But you should know that Reloader is a little different thing - Reloader is script that aims on increasing speed of battle by utilizing different approach to server-player work. Original Reloader didn't have any Mousemelee or other battle manager addons - its was all about increasing speed.
But because Reloader utilize different methods of battling - there were many compatibility problems with other popular scripts. That's where FabulousCupcake (for now) and many other scripters (in past) did a hard work to increase default functional of reloaded by merge it with incompatibility scripts to make them all work together.
Reloader 1.3.3a is crossover between original (vanilla) reloader and next scripts: No blinking, Show effect durations, Show gems, Rounds counter, HVStateHP, Mousemelee, Auto click "you are victorious" popup. e.t.c.
Reloader is very hard to code machine and all what you asking for is more battle management script ^^ What you what should be implement not in Reloader itself, but in other script working good with it.
Try to check Crackling Cast script ( https://forums.e-hentai.org/index.php?s=&am...t&p=4403324 ) - it is battle manager script that have some feature you may interested into. =)

You idea is nice, but my opinion should be realized not in Reloader itself, but in third-party script =)

QUOTE
Also I have a couple of remarks. I'm on FF 45.0.1 with Greasemonkey 3.7 and for me fluidHPBar appears to be bugged since it only works in tandem with hvStateHP. In other words, when I turn show enemy HP value off, shorten monsters HP bar turns off as well on it's own.

Is it bug? I thought thats how is should be ^^"

This post has been edited by f4tal: Apr 9 2016, 10:29
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post Apr 9 2016, 11:01
Post #2839
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Just spent an embarrassing amount of time installing the new Reloader script. Apparently have to copy to clipboard and go to userscripts and paste; any other method brings loads of hassles and errors of corrupt files. (IMG:[invalid] style_emoticons/default/blink.gif)

Anyway, was special permission obtained for the Reloader? It has 'automated' responses, such as with the victory screen as noted by f4tal. It's a dead useful script, but I can't help but wonder if I'm breaking rules by using it (I'd imagine not, given that so many people are).

Thanks either way. Makes life easier.
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post Apr 9 2016, 11:06
Post #2840
qberg



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QUOTE(f4tal @ Apr 9 2016, 10:26) *
Is is reasonably idea and very clever.

But you should know that Reloader is a little different thing - Reloader is script that aims on increasing speed of battle by utilizing different approach to server-player work. Original Reloader didn't have any Mousemelee or other battle manager addons - its was all about increasing speed.
But because Reloader utilize different methods of battling - there were many compatibility problems with other popular scripts. That's where FabulousCupcake (for now) and many other scripters (in past) did a hard work to increase default functional of reloaded by merge it with incompatibility scripts to make them all work together.
Reloader 1.3.3a is crossover between original (vanilla) reloader and next scripts: No blinking, Show effect durations, Show gems, Rounds counter, HVStateHP, Mousemelee, Auto click "you are victorious" popup. e.t.c.

Ah, I see. Actually at first I tried using original MouseMelee script, but it appears it's pretty old by now and partially incompatible. Hover to attack functionality still works, yet stop MouseMelee at minimum HP/MP/SP values functionality is completely broken, so using it nowadays is a sure way to get yourself killed.
So nowadays if you want MouseMelee, you can't use actual MouseMelee anymore, you either have to use Reloader, either some other merged script I'm not currently aware of.
QUOTE(f4tal @ Apr 9 2016, 10:26) *
Reloader is very hard to code machine and all what you asking for is more battle management script ^^ What you what should be implement not in Reloader itself, but in other script working good with it.
Try to check Crackling Cast script ( https://forums.e-hentai.org/index.php?s=&am...t&p=4403324 ) - it is battle manager script that have some feature you may interested into. =)

I've checked it out, but currently it doesn't have functionality that I'm looking for.
QUOTE(f4tal @ Apr 9 2016, 10:26) *
You idea is nice, but my opinion should be realized not in Reloader itself, but in third-party script =)

Maybe, but who should I humbly ask for it in that case? I can't code even if my life depends on it (IMG:[invalid] style_emoticons/default/tongue.gif)...
QUOTE(f4tal @ Apr 9 2016, 10:26) *
Is it bug? I thought thats how is should be ^^"

Those are two separate lines of code, so it is not unreasonable for one to come to a conclusion they are supposed to work autonomously from each other:
CODE
hvStateHP: false,            // Show enemy HP value
fluidHPBar: true,           // Shorten HP Bar width to easily see which monster has the most HP
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