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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Mar 19 2016, 22:14
Post #2807
alfikbecik



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lol, now I looked at whole conversation =,=" sorry
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post Mar 20 2016, 17:05
Post #2808
drupeacock



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hello
i would like to share a small userstyle i using for a while
pastebin.com/raw/tf2LZVzd
if use chrome replace all "filter" with "-webkit-filter"

no filter: pastebin.com/raw/amTkxev3

here is preview
Attached Image

This post has been edited by drupeacock: Mar 21 2016, 12:30
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post Mar 20 2016, 17:27
Post #2809
f4tal



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QUOTE
hello
i would like to share a small userstyle i using for a while
pastebin.com/raw/p6bCBKfJ
if use chrome replace all "filter" with "-webkit-filter"

Thanks, Installed in Chrome. Looks solid and compact ^^
[s020.radikal.ru] (IMG:[s020.radikal.ru] http://s020.radikal.ru/i709/1603/1c/3e40985de7d5t.jpg)
One suggestion I only have - you need to put more compatibility fixes in your skin. You put fixes for HV Stat script, but they are not working in case of my Reloader, check this white numbers on bright background =(

And may ask you about what font you are using on preview? Looks good =)
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post Mar 20 2016, 18:12
Post #2810
drupeacock



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im sorry i do not know reloader i only use hvstat
i install my script on chrome and here is what i see
also font is chinacat
Attached Image
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post Mar 20 2016, 18:13
Post #2811
boulay



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QUOTE(drupeacock @ Mar 20 2016, 16:05) *

hello
i would like to share a small userstyle i using for a while
pastebin.com/raw/p6bCBKfJ
if use chrome replace all "filter" with "-webkit-filter"

here is preview
Attached Image

Looks nice. You may want to dispose of the filters though. I had some in the themes I made too, but had to remove them because they were slowing the game down...
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post Mar 23 2016, 22:42
Post #2812
boulay



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Sorry for the double post (IMG:[invalid] style_emoticons/default/sleep.gif)

EH Forums - Ambience choco, version 0.1
I couldn't find a better name for it. Even though I made the theme beforehand, the release time sure is fitting ^^

[attachmentid=82594][attachmentid=82596]

Same deal as ambience dark, nothing revolutionary but a simple change of colors. The forum theme must be set to ambience for this to work properly.
There's still no chrome version either, since many bugs appear when I try to convert it. I'll manage one day, but not today...

Screenshots:
Attached Image Attached Image


HV - Battle Unfocus, version 1.2

Attached File  HV_Battle_Unfocus_1.2.css ( 6.58k ) Number of downloads: 164
Attached File  HV_Battle_Unfocus_1.2_Chrome.zip ( 1.72k ) Number of downloads: 56
Attached File  HV_Battle_Unfocus_NoStylish.zip ( 545bytes ) Number of downloads: 105


Changelog:
- Just like your dakimakura, your Battle Unfocus now has two sides. The pic that's displayed by defeated monsters can be changed while keeping the other in place. It should add some piment to the experience, if you can make use of a little imagination (refer to the screenshots to compare) (IMG:[invalid] style_emoticons/default/laugh.gif)
- Changing is still done the same way, insert the url in those lines:
CODE
div.btm1{background:url(-------------) no-repeat !important; background-size:cover !important;}
  div.btm1[style*="opacity:0.3"]{background:url(-------------) no-repeat !important; background-size:cover !important;}

- Monsters' HP, MP, SP bars were revised to obstrue the view a bit less, it could however cause some incompatibilities with HV Dark since the theme has its own set of bars...

Screenshots:
Attached Image Attached Image

- Recommended pic size: at least 360px wide and 540px high.

I'll work on a second picture pack for this when I have some more time (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by boulay: Mar 23 2016, 22:47
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post Mar 26 2016, 08:01
Post #2813
L_D



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Hello i just wanted to know if there was a way to boost the clicking speed of the reloader script on chrome portable? Sorry if it has already been answered but i tried to look for it but this thread is getting quite big and i suck at scripting, so i don't know exactly what to search. Sad the wiki doesn't show anything about reloader it is a nice script.

This post has been edited by L_D: Mar 26 2016, 08:07
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post Mar 27 2016, 01:17
Post #2814
tatarime



2016年12月208日
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HV_REDifficulty 0.6.3

Attached Image

Attached File  HV_REAlertDifficulty_0.6.3.user.zip ( 1019bytes ) Number of downloads: 64

(03/08: supports for "Countdown Timer for the Random Encounter Event on E-Hentai")

FEATURES:
  • Alert when you start Random Encount with lower difficulty
  • Open RE in same tab / popup window
    (If you need popup, you must change your browser's "popup block" setting)
SUPPORTS: Firefox / Chrome (recently versions)

* If it does not open the window by the click, please try logout & login *

HV_REAlt 0.2
Attached File  HV_REAlt.user_0.2.zip ( 370bytes ) Number of downloads: 47

FEATURES:
  • Open RE in alt.hentaiverse.org
SUPPORTS: Firefox / Chrome (recently versions)
(This script is another player's request)

This post has been edited by tatarime: Mar 9 2017, 03:44
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post Mar 29 2016, 16:08
Post #2815
f4tal



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QUOTE
Alert when you start Random Encount with lower difficulty

Great script! So bad I am now playing only PFUDOR and do not change difficulty at all. This script will be very useful for me back to ~200 level =)

tatarime, do I understand right that I need to change "var DIFFICULTY = "PFUDOR";" line to exact difficulty I am comfortable to play with? For example "var DIFFICULTY = "Nintendo";" ?
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post Mar 29 2016, 21:32
Post #2816
tatarime



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QUOTE(f4tal @ Mar 29 2016, 23:08) *

Great script! So bad I am now playing only PFUDOR and do not change difficulty at all. This script will be very useful for me back to ~200 level =)

tatarime, do I understand right that I need to change "var DIFFICULTY = "PFUDOR";" line to exact difficulty I am comfortable to play with? For example "var DIFFICULTY = "Nintendo";" ?


You are right.
If you are Normal player, you should change to
CODE
var DIFFICULTY = "Normal";
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post Mar 30 2016, 03:51
Post #2817
Superlatanium



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Not HV, but:

"0 New Messages" vs "1 New Messages" - the difference is not always obvious, but new PMs should be very very obvious. The new message popup is easy to miss as well. So, I just wrote this to change the color of the entire top bar when it's anything other than 0 New Messages:
CODE
// ==UserScript==
// @name        New Messages
// @include     /https?://forums.e-hentai.org/*/
// ==/UserScript==
var userlinks = document.getElementById('userlinks');
if (!userlinks)
  return;
var msgA = userlinks.children[1].children[3];
if (msgA.textContent.substring(0, 1) !== '0')
  userlinks.setAttribute('style', 'background-color:#3399ff');
Change color to whatever you want.

This post has been edited by Superlatanium: Mar 30 2016, 09:20
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post Mar 30 2016, 13:25
Post #2818
boulay



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HV Dark Lite NoScript, v0.2
Now 5% fancier (IMG:[invalid] style_emoticons/default/laugh.gif)

[attachmentid=82942][attachmentid=82943]

Changelog: mainly the battle interface
- Monsters' hp/mp/sp bars were made a bit less poor, since they previously just looked bad.
- Inline Monster letters to number, using my own (very simple) build.
- Inline Battle compact, revamped for this version with larger monster cells.
- Boss/SG/Gods monster cells had their border color changed, this was originally available but it got wiped with HV Dark and its subsequent version. I had to test the ecchiverse to notice this >_>
- Tested with Reloader's leatest version, SpellSpam, HoverPlay and Crackling Cast shouldn't pose problems either.

Screenshots:
Attached Image Attached Image Attached Image

HV Dark NoStylish updated: contains HV Dark, Lite, Lite NoScript, Battle Compact
[attachmentid=82947]
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post Mar 31 2016, 08:38
Post #2819
NerfThis



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HVEquipCompare_0.6.5.0 [attachmentid=82999]

Changes:
* 0.6.5.0
- Update to Wiki Ranges data (13 March 2016)
- Fixed 'R' key for Leather and Shade Helmet, Plate Cuirass.
- Fixed switchslot bug.

Post-processing: Staff EDB Pmax values, Arcanist Interference (25% the of Leather)

Some EDB and Proficiency are have same values, but wiki data is different.
If have same value, data use topmost value.
ex) Katalox Holy and Dark EDB are have same values, data use Holy EDB.
Katalox Elec, Wind, Fire, Cold EDB are have same values, data use Elec EDB.
Redwood Supportive and Deprecating Proficiency are have same values, data use Supportive.


-------------------------------------------------------------------------------------------------------

- Log
update old data (v.0.6.4.5, 26 August 2014) to new data (13 March 2016)

total data: 4673 obsolete: 511 updated: 3876 duplicated: 0 burden: 86 interference: 64 equal: 69 miss: 67 wiki table rows: 1165
(skip: 301; Burden (Ethereal), Interference (Ethereal, Battlecaster), EDB, Proficiency, Specific Mitigation)

511 + 3876 + 0 + 86 + 64 + 69 + 67 = 4673

miss: 67

Damage Mitigations: 55 dummy values
Buckler: 20 values (Elem, Crushing, Slashing, Piercing)
Kite Shield: 20 values (Elem, Crushing, Slashing, Piercing)
Force: 15 values (Crushing, Slashing, Piercing)

Burden: 2 dummy values
Force: 2 dummy values (Mithril)

Interference Arcanist: 10 wiki miss values
Shade: 2 values x5 = 10

20 + 20 + 15 + 2 + 10 = 67


QUOTE(tatarime @ Mar 31 2016, 17:02) *

Good work!
But I think there is a bug with DW/Niten.
Line 792:
CODE

if (/Weapon|Staff/i.test(slot)) return 'Main';
if (/Shield/i.test(slot)) return 'Off';

This code return "Main" on the offhand weapon, so I can't compare my Katana to any weapons.
Script Always reference Wakizashi.
Would you fix it?

P.S.
I think there is no problem on comparing DW/Niten to 1H weapons.
The problem is comparing DW/Niten to 2H weapons.


hi, tatarime.
thank you for bug report.
i fix slot assign code for switch slot code. (line 832)

CODE
//var slot = Controller._extractSlot(item.Info.Name,item.Info.Type);
var slot = x.parentNode.firstElementChild.textContent.replace(' Hand', '');


if key q, e, o twice pressed, slot switched Main/Off. (switch only work when compare to One-handed Weapon)
may be it will work. i hope. (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by hansvar92: Mar 31 2016, 22:33
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post Mar 31 2016, 09:48
Post #2820
FabulousCupcake



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I was finally able to read the numbers that appear if you press W with HVEquipCompare after comparing it repeatedly with the wiki datas (IMG:[invalid] style_emoticons/default/heh.gif)
I feel like it needs a bit explanation somewhere, but it could be just me (IMG:[invalid] style_emoticons/default/rolleyes.gif)


A bit note in case I forgot it again (IMG:[invalid] style_emoticons/default/duck.gif)

"SEMLP": Superior/Exquisite/Magnificent/Legendary/Peerless

X:+#: Base value is # higher than X maximum, taken from wiki
X:-#: Base value is # lower than X maximum, also from wiki
e.g.
M:+0.83: Base value is 0.83 higher than Magnificent maximum value logged in the wiki
L:-0.37: Base value is 0.37 lower than Legendary maximum value logged in the wiki

This post has been edited by FabulousCupcake: Mar 31 2016, 09:48
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post Mar 31 2016, 10:02
Post #2821
tatarime



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QUOTE(hansvar92 @ Mar 31 2016, 15:38) *

HVEquipCompare_0.6.5.0 [attachmentid=82995]

Good work!
But I think there is a bug with DW/Niten.
Line 792:
CODE

if (/Weapon|Staff/i.test(slot)) return 'Main';
if (/Shield/i.test(slot)) return 'Off';

This code return "Main" on the offhand weapon, so I can't compare my Katana to any weapons.
Script Always reference Wakizashi.
Would you fix it?

P.S.
I think there is no problem on comparing DW/Niten to 1H weapons.
The problem is comparing DW/Niten to 2H weapons.

This post has been edited by tatarime: Mar 31 2016, 10:21
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post Mar 31 2016, 20:32
Post #2822
esam



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I have no experience with scripts.
I downloaded https://forums.e-hentai.org/index.php?s=&am...t&p=4353125 but no clue what to do with the file. Do I need a program to run it?
Using Chrome
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post Mar 31 2016, 20:47
Post #2823
f4tal



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esam, check my FAQ for script installing. You can find link in my sig =)

It may be complicated at first glance, but after installing one-two-three script you will quickly understand a deal and will no have any problem in future. ^^

This post has been edited by f4tal: Mar 31 2016, 20:51
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post Mar 31 2016, 20:58
Post #2824
esam



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QUOTE(f4tal @ Mar 31 2016, 20:47) *

esam, check my FAQ for script installing. You can find link in my sig =)

It may be complicated at first glance, but after installing one-two-three script you will quickly understand a deal and will no have any problem in future. ^^


Ah wonderful! Having a read now, thanks (°u°)
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post Apr 2 2016, 07:34
Post #2825
tatarime



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QUOTE(hansvar92 @ Mar 31 2016, 15:38) *
may be it will work. i hope. (IMG:[invalid] style_emoticons/default/smile.gif)

It's perfect!
Thank you for the quick response. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Apr 2 2016, 13:37
Post #2826
boulay



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HV Dark, v1.2

Minding the details now, since the main layout is (almost) complete.

[attachmentid=83079][attachmentid=83080][attachmentid=83081]

HV Dark Lite:
[attachmentid=83082][attachmentid=83083][attachmentid=83084]

Updated NoStylish pack:
[attachmentid=83087]

Changelog:
- Some minor visual fixes, mainly the hp/mp/sp bars' border that were too white-ish to my taste
- I tried to whip up an Opera version for this, since the modus operanti is basically the same as making one for Chrome.
- Now includes more fixes for scripts:
tatarime's HV Smart Monster Lab 2.0.2, HV Forge Helper & HV Trainer
hansvar92's HV Equipment Comparison 0.6.5.0, HV Magic Scores 2.0.3.5 & Monster Letters to Number
Superlatanium's Income Summary 1.4.6 (minimal ^^)
sssss2's HV Battle Helper 1.0.4 + css & HV Utility 1.7.1

- HV Dark Lite now has an inline monster letters to numbers, note that this function is disabled by default in the full version.
- The forge page has been fixed (again, the third time already).
- The SpellSpam box display has also been fixed for Chrome-based versions (makes it twice).
- The remaining filters have been replaced/erased case by case.

Screenshots:
Attached Image Attached Image
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