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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Mar 17 2016, 17:40
Post #2781
Sapo84



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QUOTE(Void Domain @ Mar 17 2016, 16:34) *

btw I am seeing
>3. I won't update this post during the auction, so you must check the highest bid before you bid.


Otherwise it wouldn't be a lazy auction (IMG:[invalid] style_emoticons/default/heh.gif)
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post Mar 17 2016, 17:42
Post #2782
f4tal



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QUOTE
>3. I won't update this post during the auction, so you must check the highest bid before you bid.

This is not right behavior from auctioneers too, I should admit... If they take 10% of fee - I think they should take more effectivety in their work =(
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post Mar 17 2016, 17:46
Post #2783
Void Domain



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QUOTE(f4tal @ Mar 17 2016, 23:42) *

This is not right behavior from auctioneers too, I should admit... If they take 10% of fee - I think they should take more effectivety in their work =(

Its all his stuff, of course.
Auctioneer can be good, but mostly a shit job I'd say. Something like a guild leader in mmo, but at least you want to take the job.
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post Mar 17 2016, 17:52
Post #2784
f4tal



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Still think that auction's bids should be united >_>
Still think that auctioneer should put efforts in their work (IMG:[invalid] style_emoticons/default/dry.gif)
And still think that scripters do all hard job for community (IMG:[invalid] style_emoticons/default/happy.gif)

// Never seen so many people on this thread before xD

This post has been edited by f4tal: Mar 17 2016, 17:53
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post Mar 17 2016, 22:59
Post #2785
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QUOTE(FabulousCupcake @ Mar 17 2016, 14:48) *
I had a random idea to improve the current auction system with userscripts.
I'm going to try my hand at auctioneering and I'm sure I'll be writing something like that pretty soon.
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post Mar 18 2016, 01:03
Post #2786
boulay



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duh! I missed tatarime's release of smart monster lab, here's a fix for HV Deep Sea:
CODE
#sml_popup {height:340px !important; color:white !important; background:#000000 !important; border:1px solid #00CCFF !important;}


Don't want to make another file, since it's just one line >_>
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post Mar 18 2016, 04:30
Post #2787
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please please please, realy need OC alert popup in reloader
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post Mar 18 2016, 12:28
Post #2788
f4tal



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Tested! ^^

QUOTE
HV_SmartMonsterLab 2.0

From great to awesome! =)
This new filter system is really great. Experimented a little with filtering, have found no mistakes.

Everything seems to work fine, but sorting with "lv." is not working for me =( I am trying to use "check state" several times - still not working. It is my mistake, or bug?

Suggestion #1, tatarime, can you switch buttons "config" and "apply" like in previous version? In my opinion this will be more convenient - less mouse hovering.
Suggestion #2, tatarime, is it possibly to add some statistic information in popup screen from monster page like I show on screenshot?
[i026.radikal.ru] (IMG:[i026.radikal.ru] http://i026.radikal.ru/1603/a6/31b2c2007a41t.jpg)

QUOTE
HV_Trainer 2.0

Just works great, No more no less =)
I dont really know is your calculation to drops right or not, but I am believe in your statistics ^^

QUOTE
HV_ForgeHelper

Works great! Enchanted my weapons & armors with some infusions and shards (It is first time ever I used Void shard). Works okay for me. ^^

QUOTE
HV_2 Pane Moogle

How I love this pink-luck-granted-color =)
Nothing really to say, just works great.

QUOTE
HV Deep Sea

Tested every page. Everything looks nice. The only thing that bother me is equipment page. For me it is looks like this:
[s019.radikal.ru] (IMG:[s019.radikal.ru] http://s019.radikal.ru/i625/1603/3a/dc8a8d816a99t.jpg)
I guess it is my-side problem, because I manually convert your CSS in JS, that's why problems may happened. =)

QUOTE
CracklingCast

Now I see what Himi is talking about.
If I install this script without any reloader - script will work great.
But I cant manage it to work properly with reloader =(
Browser - Iron.
Crackling Cast 1.0.3 settings:
CODE
Settings = {
    use_reloader : true, // set to true if you're using a Reloader
    spells       : { // Pay Attention to typos. Is case-sensitive
      hover   : ['Attack'], // List of Hover spells
      newround: ['Regen'], // List to cast on new round
      num     : ['Cure'] // List to cast when number key is pressed    },


Reloader 1.3.2 settings:
CODE
var settings = {
    defaultAction: 0,           // Change the default action to a T1 spell
    mouseMelee: false,           // MouseMelee ( hover on enemies to attack )
    minHP: 0.5,                 // Stop if hp is below this threshold
    minMP: 0.1,                // Stop if mp ...
    minSP: 0.1,                 // Stop if sp ...
    stopWhenChanneling: false,   // Stop if you have channeling buff

I guess I something did wrong, Can anyone help me?
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post Mar 18 2016, 15:00
Post #2789
boulay



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QUOTE(f4tal @ Mar 18 2016, 11:28) *


Nothing really to say, just works great.
Tested every page. Everything looks nice. The only thing that bother me is equipment page. For me it is looks like this:
[s019.radikal.ru] (IMG:[s019.radikal.ru] http://s019.radikal.ru/i625/1603/3a/dc8a8d816a99t.jpg)
I guess it is my-side problem, because I manually convert your CSS in JS, that's why problems may happened. =)

I don't see any problem here, that's the way it should be. Except for the conditioner script that you're using...
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post Mar 18 2016, 15:08
Post #2790
f4tal



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QUOTE
I don't see any problem here, that's the way it should be. Except for the conditioner script that you're using...

Conditioner >_>
How dumb I am, I forgot that this is script, not in build feature in the game. Seriously, I missed this. Sorry-sorry v_v
This text strings "off hand", "armor" e.t.c. should be located on left, not on center?
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post Mar 18 2016, 15:14
Post #2791
boulay



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QUOTE(f4tal @ Mar 18 2016, 14:08) *

Conditioner >_>
How dumb I am, I forgot that this is script, not in build feature in the game. Seriously, I missed this. Sorry-sorry v_v
This text strings "off hand", "armor" e.t.c. should be located on left, not on center?

It was originally centered, I put it on the left as a feature though...
Which script are you using for equipment condition?
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post Mar 18 2016, 15:34
Post #2792
f4tal



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QUOTE
It was originally centered, I put it on the left as a feature though...

I see, I thought it was bug for me.
QUOTE
Which script are you using for equipment condition?

Thanks! ^^
It names "Conditioner", made by oohmrparis;
[LINK]

This post has been edited by f4tal: Mar 18 2016, 15:35
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post Mar 18 2016, 18:28
Post #2793
boulay



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QUOTE(f4tal @ Mar 18 2016, 14:34) *

It names "Conditioner", made by oohmrparis;
[LINK]

try this, it should work:
CODE
  /* Conditioner fix */
#slot_pane.eqde > div > div[style*="width: 60px; float: left;"],
#slot_pane.eqde > div > div[style*="float: right;"]{position:relative !important; top:-20px !important;}
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post Mar 19 2016, 03:46
Post #2794
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QUOTE(f4tal @ Mar 17 2016, 18:03) *

- You disappointed me v_v
- Wait s second! Is this mean that max scavenger provide +5% chances, not 2,5%? Wiki is wrong, or what?
- switch buttons "config" and "apply"
- add some statistic information

Sorry, and sorry.
This script arrange monsters in horizontal & vertical.
D&D function is a little difficult under that circumstances.
Please device to use sort & filter functions.

Look at training page.
Scavenger is "+1%", and max is "Lv. 50".
A certain person says, its text isn't that in days of old.
(= some informations of wiki are old)

The position of buttons is the thing to prevent miss click.
If you give a INT Crystal for a giant, you will feel very sad... like I do.

Statistic information is OK, I will put it next version.
Thanks for your review. (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE(simrock87 @ Mar 17 2016, 19:56) *

Crackling Cast - v1.0.3 yet another Hover Script

I'm rooting for you! (IMG:[invalid] style_emoticons/default/wink.gif)

This post has been edited by tatarime: Mar 19 2016, 03:50
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post Mar 19 2016, 09:05
Post #2795
f4tal



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QUOTE
try this, it should work:

Thanks! Working very good ^^
// it is funny that every your skin has 60% of theme itself and 40% of fixes to different scripts xD
QUOTE
Sorry, and sorry.

It was sarcasm and irony. No hard feelings. And actually why we need d'n'd with this awesome sorting and filtering? =)
QUOTE
The position of buttons is the thing to prevent miss click.

Ohh... Yes, no I see. I did't think about that. Yes, it is convenient and safe in this way.
QUOTE
Thanks for your review. smile.gif

You are welcome ^^
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post Mar 19 2016, 12:46
Post #2796
boulay



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QUOTE(f4tal @ Mar 19 2016, 08:05) *

Thanks! Working very good ^^
// it is funny that every your skin has 60% of theme itself and 40% of fixes to different scripts xD

Surely, the game alone would be too boring... (IMG:[invalid] style_emoticons/default/rolleyes.gif)

[copy/paste:on]

The EcchiVerse, version 0.1

Joke theme? Surely, you jest... (IMG:[invalid] style_emoticons/default/laugh.gif)

Attached File  The_EcchiVerse.css ( 19.75k ) Number of downloads: 228
Attached File  The_EcchiVerse_Chrome.zip ( 3.2k ) Number of downloads: 117
Attached File  The_EcchiVerse_NoStylish.zip ( 533bytes ) Number of downloads: 164


As previously mentioned, this is a light theme that adds some eye candies to your HV screen. It's not perfect, and obviously not safe for work. I kept it rather mild though, don't expect genitals in plain view. Just a few boobs hanging around (IMG:[invalid] style_emoticons/default/tongue.gif)
Darker versions will come later to fit the other available themes. This one should work too but, as I got tired, the pic rendering became lousy and the little imperfections get more visible on a darker background. I hope you can forgive me for this (IMG:[invalid] style_emoticons/default/duck.gif)

Screenshots:
Attached Image Attached Image Attached Image Attached Image Attached Image

Known issues:
- there are no men, lolis, futa, scat, guro, etc... Deal with it (IMG:[invalid] style_emoticons/default/tongue.gif)
- it could interfere with some scripts, I have yet to identify which.

This post has been edited by boulay: Mar 19 2016, 12:48
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post Mar 19 2016, 12:51
Post #2797
f4tal



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QUOTE
Just a few boobs hanging around

And thats good! ^^
I especially love logo and girls on battlelog =)
QUOTE
there are no men, lolis, futa, scat, guro,

(IMG:[memesvault.com] http://memesvault.com/wp-content/uploads/Okay-Guy-Meme-04.jpg)

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post Mar 19 2016, 16:18
Post #2798
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QUOTE(boulay @ Mar 19 2016, 12:46) *

Surely, the game alone would be too boring... (IMG:[invalid] style_emoticons/default/rolleyes.gif)

[copy/paste:on]

The EcchiVerse, version 0.1

Joke theme? Surely, you jest... (IMG:[invalid] style_emoticons/default/laugh.gif)

Attached File  The_EcchiVerse.css ( 19.75k ) Number of downloads: 228
Attached File  The_EcchiVerse_Chrome.zip ( 3.2k ) Number of downloads: 117
Attached File  The_EcchiVerse_NoStylish.zip ( 533bytes ) Number of downloads: 164


As previously mentioned, this is a light theme that adds some eye candies to your HV screen. It's not perfect, and obviously not safe for work. I kept it rather mild though, don't expect genitals in plain view. Just a few boobs hanging around (IMG:[invalid] style_emoticons/default/tongue.gif)
Darker versions will come later to fit the other available themes. This one should work too but, as I got tired, the pic rendering became lousy and the little imperfections get more visible on a darker background. I hope you can forgive me for this (IMG:[invalid] style_emoticons/default/duck.gif)

Screenshots:
Attached Image Attached Image Attached Image Attached Image Attached Image

Known issues:
- there are no men, lolis, futa, scat, guro, etc... Deal with it (IMG:[invalid] style_emoticons/default/tongue.gif)
- it could interfere with some scripts, I have yet to identify which.

Good (IMG:[invalid] style_emoticons/default/cool.gif)
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post Mar 19 2016, 19:55
Post #2799
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QUOTE(cmos @ Mar 17 2016, 15:16) *

Thank you, works now.
Can you make it so that when the health/mana/spirit is low or the buffs have expired it stops ALL actions, including number keys and not just the hover casting? Otherwise it's very easy to die when you aren't paying much attention, get sparked but continue casting imperil with number keys.

Yeah sure, i'll put up a new version tomorrow. Also forgot the colored border thingy for potions and cures (IMG:[invalid] style_emoticons/default/heh.gif)

QUOTE(f4tal @ Mar 18 2016, 10:28) *

Now I see what Himi is talking about.
If I install this script without any reloader - script will work great.
But I cant manage it to work properly with reloader =(
Browser - Iron.
Crackling Cast 1.0.3 settings:
CODE
Settings = {
    use_reloader : true, // set to true if you're using a Reloader
    spells       : { // Pay Attention to typos. Is case-sensitive
      hover   : ['Attack'], // List of Hover spells
      newround: ['Regen'], // List to cast on new round
      num     : ['Cure'] // List to cast when number key is pressed    },


Reloader 1.3.2 settings:
CODE
var settings = {
    defaultAction: 0,           // Change the default action to a T1 spell
    mouseMelee: false,           // MouseMelee ( hover on enemies to attack )
    minHP: 0.5,                 // Stop if hp is below this threshold
    minMP: 0.1,                // Stop if mp ...
    minSP: 0.1,                 // Stop if sp ...
    stopWhenChanneling: false,   // Stop if you have channeling buff

I guess I something did wrong, Can anyone help me?

Well, for FF you have to pick the updated version i put up like 4 hours or so later.
In general, this does only work for Reloader 1.3.3 and later (or Vanilla 1.1+), otherwise CC does not have anything to react to.
Also Regen on new round does sound a mite wasteful (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Mar 19 2016, 20:00
Post #2800
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QUOTE(simrock87 @ Mar 19 2016, 18:55) *

Yeah sure, i'll put up a new version tomorrow. Also forgot the colored border thingy for potions and cures (IMG:[invalid] style_emoticons/default/heh.gif)
Well, for FF you have to pick the updated version i put up like 4 hours or so later.
In general, this does only work for Reloader 1.3.3 and later (or Vanilla 1.1+), otherwise CC does not have anything to react to.
Also Regen on new round does sound a mite wasteful (IMG:[invalid] style_emoticons/default/biggrin.gif)

We need to make autocure/potion when hp/mp is low, auto rebuff if it's blinking, auto spirit stance if it's maximised, and lastly, auto riddlemaster (IMG:[invalid] style_emoticons/default/duck.gif)
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