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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Mar 17 2016, 17:40
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09
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QUOTE(Void Domain @ Mar 17 2016, 16:34) btw I am seeing >3. I won't update this post during the auction, so you must check the highest bid before you bid.
Otherwise it wouldn't be a lazy auction (IMG:[ invalid] style_emoticons/default/heh.gif)
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Mar 17 2016, 17:42
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13
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QUOTE >3. I won't update this post during the auction, so you must check the highest bid before you bid. This is not right behavior from auctioneers too, I should admit... If they take 10% of fee - I think they should take more effectivety in their work =(
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Mar 17 2016, 17:46
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10
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QUOTE(f4tal @ Mar 17 2016, 23:42) This is not right behavior from auctioneers too, I should admit... If they take 10% of fee - I think they should take more effectivety in their work =(
Its all his stuff, of course. Auctioneer can be good, but mostly a shit job I'd say. Something like a guild leader in mmo, but at least you want to take the job.
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Mar 17 2016, 17:52
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13
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Still think that auction's bids should be united >_> Still think that auctioneer should put efforts in their work (IMG:[ invalid] style_emoticons/default/dry.gif) And still think that scripters do all hard job for community (IMG:[ invalid] style_emoticons/default/happy.gif) // Never seen so many people on this thread before xD This post has been edited by f4tal: Mar 17 2016, 17:53
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Mar 17 2016, 22:59
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Superlatanium
Group: Gold Star Club
Posts: 7,575
Joined: 27-November 13
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QUOTE(FabulousCupcake @ Mar 17 2016, 14:48) I had a random idea to improve the current auction system with userscripts. I'm going to try my hand at auctioneering and I'm sure I'll be writing something like that pretty soon.
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Mar 18 2016, 01:03
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boulay
Group: Gold Star Club
Posts: 2,675
Joined: 27-June 11
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duh! I missed tatarime's release of smart monster lab, here's a fix for HV Deep Sea: CODE #sml_popup {height:340px !important; color:white !important; background:#000000 !important; border:1px solid #00CCFF !important;} Don't want to make another file, since it's just one line >_>
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Mar 18 2016, 04:30
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edu5ardo
Group: Members
Posts: 153
Joined: 6-October 11
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please please please, realy need OC alert popup in reloader
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Mar 18 2016, 12:28
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13
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Tested! ^^ QUOTE HV_SmartMonsterLab 2.0 From great to awesome! =) This new filter system is really great. Experimented a little with filtering, have found no mistakes. Everything seems to work fine, but sorting with "lv." is not working for me =( I am trying to use "check state" several times - still not working. It is my mistake, or bug? Suggestion #1, tatarime, can you switch buttons "config" and "apply" like in previous version? In my opinion this will be more convenient - less mouse hovering. Suggestion #2, tatarime, is it possibly to add some statistic information in popup screen from monster page like I show on screenshot? [ i026.radikal.ru] (IMG:[i026.radikal.ru] http://i026.radikal.ru/1603/a6/31b2c2007a41t.jpg) QUOTE HV_Trainer 2.0 Just works great, No more no less =) I dont really know is your calculation to drops right or not, but I am believe in your statistics ^^ QUOTE HV_ForgeHelper Works great! Enchanted my weapons & armors with some infusions and shards (It is first time ever I used Void shard). Works okay for me. ^^ QUOTE HV_2 Pane Moogle How I love this pink-luck-granted-color =) Nothing really to say, just works great. QUOTE HV Deep Sea Tested every page. Everything looks nice. The only thing that bother me is equipment page. For me it is looks like this: [ s019.radikal.ru] (IMG:[s019.radikal.ru] http://s019.radikal.ru/i625/1603/3a/dc8a8d816a99t.jpg) I guess it is my-side problem, because I manually convert your CSS in JS, that's why problems may happened. =) QUOTE CracklingCast Now I see what Himi is talking about. If I install this script without any reloader - script will work great. But I cant manage it to work properly with reloader =( Browser - Iron. Crackling Cast 1.0.3 settings: CODE Settings = { use_reloader : true, // set to true if you're using a Reloader spells : { // Pay Attention to typos. Is case-sensitive hover : ['Attack'], // List of Hover spells newround: ['Regen'], // List to cast on new round num : ['Cure'] // List to cast when number key is pressed },
Reloader 1.3.2 settings: CODE var settings = { defaultAction: 0, // Change the default action to a T1 spell mouseMelee: false, // MouseMelee ( hover on enemies to attack ) minHP: 0.5, // Stop if hp is below this threshold minMP: 0.1, // Stop if mp ... minSP: 0.1, // Stop if sp ... stopWhenChanneling: false, // Stop if you have channeling buff
I guess I something did wrong, Can anyone help me?
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Mar 18 2016, 15:00
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boulay
Group: Gold Star Club
Posts: 2,675
Joined: 27-June 11
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QUOTE(f4tal @ Mar 18 2016, 11:28) Nothing really to say, just works great. Tested every page. Everything looks nice. The only thing that bother me is equipment page. For me it is looks like this: [ s019.radikal.ru] (IMG:[s019.radikal.ru] http://s019.radikal.ru/i625/1603/3a/dc8a8d816a99t.jpg) I guess it is my-side problem, because I manually convert your CSS in JS, that's why problems may happened. =) I don't see any problem here, that's the way it should be. Except for the conditioner script that you're using...
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Mar 18 2016, 15:08
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13
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QUOTE I don't see any problem here, that's the way it should be. Except for the conditioner script that you're using... Conditioner >_> How dumb I am, I forgot that this is script, not in build feature in the game. Seriously, I missed this. Sorry-sorry v_v This text strings "off hand", "armor" e.t.c. should be located on left, not on center?
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Mar 18 2016, 15:14
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boulay
Group: Gold Star Club
Posts: 2,675
Joined: 27-June 11
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QUOTE(f4tal @ Mar 18 2016, 14:08) Conditioner >_> How dumb I am, I forgot that this is script, not in build feature in the game. Seriously, I missed this. Sorry-sorry v_v This text strings "off hand", "armor" e.t.c. should be located on left, not on center?
It was originally centered, I put it on the left as a feature though... Which script are you using for equipment condition?
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Mar 18 2016, 15:34
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13
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QUOTE It was originally centered, I put it on the left as a feature though... I see, I thought it was bug for me. QUOTE Which script are you using for equipment condition? Thanks! ^^ It names "Conditioner", made by oohmrparis; [LINK]This post has been edited by f4tal: Mar 18 2016, 15:35
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Mar 18 2016, 18:28
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boulay
Group: Gold Star Club
Posts: 2,675
Joined: 27-June 11
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QUOTE(f4tal @ Mar 18 2016, 14:34) It names "Conditioner", made by oohmrparis; [LINK]try this, it should work: CODE /* Conditioner fix */ #slot_pane.eqde > div > div[style*="width: 60px; float: left;"], #slot_pane.eqde > div > div[style*="float: right;"]{position:relative !important; top:-20px !important;}
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Mar 19 2016, 03:46
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tatarime
Group: Gold Star Club
Posts: 802
Joined: 23-June 10
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QUOTE(f4tal @ Mar 17 2016, 18:03) - You disappointed me v_v - Wait s second! Is this mean that max scavenger provide +5% chances, not 2,5%? Wiki is wrong, or what? - switch buttons "config" and "apply" - add some statistic information
Sorry, and sorry. This script arrange monsters in horizontal & vertical. D&D function is a little difficult under that circumstances. Please device to use sort & filter functions. Look at training page. Scavenger is "+1%", and max is "Lv. 50". A certain person says, its text isn't that in days of old. (= some informations of wiki are old) The position of buttons is the thing to prevent miss click. If you give a INT Crystal for a giant, you will feel very sad... like I do. Statistic information is OK, I will put it next version. Thanks for your review. (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(simrock87 @ Mar 17 2016, 19:56) Crackling Cast - v1.0.3 yet another Hover Script
I'm rooting for you! (IMG:[ invalid] style_emoticons/default/wink.gif) This post has been edited by tatarime: Mar 19 2016, 03:50
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Mar 19 2016, 09:05
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13
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QUOTE try this, it should work: Thanks! Working very good ^^ // it is funny that every your skin has 60% of theme itself and 40% of fixes to different scripts xD QUOTE Sorry, and sorry. It was sarcasm and irony. No hard feelings. And actually why we need d'n'd with this awesome sorting and filtering? =) QUOTE The position of buttons is the thing to prevent miss click. Ohh... Yes, no I see. I did't think about that. Yes, it is convenient and safe in this way. QUOTE Thanks for your review. smile.gif You are welcome ^^
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Mar 19 2016, 12:46
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boulay
Group: Gold Star Club
Posts: 2,675
Joined: 27-June 11
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QUOTE(f4tal @ Mar 19 2016, 08:05) Thanks! Working very good ^^ // it is funny that every your skin has 60% of theme itself and 40% of fixes to different scripts xD
Surely, the game alone would be too boring... (IMG:[ invalid] style_emoticons/default/rolleyes.gif) [copy/paste:on] The EcchiVerse, version 0.1 Joke theme? Surely, you jest... (IMG:[ invalid] style_emoticons/default/laugh.gif)
The_EcchiVerse.css ( 19.75k )
Number of downloads: 228
The_EcchiVerse_Chrome.zip ( 3.2k )
Number of downloads: 117
The_EcchiVerse_NoStylish.zip ( 533bytes )
Number of downloads: 164As previously mentioned, this is a light theme that adds some eye candies to your HV screen. It's not perfect, and obviously not safe for work. I kept it rather mild though, don't expect genitals in plain view. Just a few boobs hanging around (IMG:[ invalid] style_emoticons/default/tongue.gif) Darker versions will come later to fit the other available themes. This one should work too but, as I got tired, the pic rendering became lousy and the little imperfections get more visible on a darker background. I hope you can forgive me for this (IMG:[ invalid] style_emoticons/default/duck.gif) Screenshots: Known issues: - there are no men, lolis, futa, scat, guro, etc... Deal with it (IMG:[ invalid] style_emoticons/default/tongue.gif) - it could interfere with some scripts, I have yet to identify which. This post has been edited by boulay: Mar 19 2016, 12:48
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Mar 19 2016, 16:18
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oohmrparis
Group: Gold Star Club
Posts: 521
Joined: 18-June 13
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QUOTE(boulay @ Mar 19 2016, 12:46) Surely, the game alone would be too boring... (IMG:[ invalid] style_emoticons/default/rolleyes.gif) [copy/paste:on] The EcchiVerse, version 0.1 Joke theme? Surely, you jest... (IMG:[ invalid] style_emoticons/default/laugh.gif)
The_EcchiVerse.css ( 19.75k )
Number of downloads: 228
The_EcchiVerse_Chrome.zip ( 3.2k )
Number of downloads: 117
The_EcchiVerse_NoStylish.zip ( 533bytes )
Number of downloads: 164As previously mentioned, this is a light theme that adds some eye candies to your HV screen. It's not perfect, and obviously not safe for work. I kept it rather mild though, don't expect genitals in plain view. Just a few boobs hanging around (IMG:[ invalid] style_emoticons/default/tongue.gif) Darker versions will come later to fit the other available themes. This one should work too but, as I got tired, the pic rendering became lousy and the little imperfections get more visible on a darker background. I hope you can forgive me for this (IMG:[ invalid] style_emoticons/default/duck.gif) Screenshots: Known issues: - there are no men, lolis, futa, scat, guro, etc... Deal with it (IMG:[ invalid] style_emoticons/default/tongue.gif) - it could interfere with some scripts, I have yet to identify which. Good (IMG:[ invalid] style_emoticons/default/cool.gif)
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Mar 19 2016, 19:55
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simrock87
Group: Members
Posts: 647
Joined: 12-June 11
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QUOTE(cmos @ Mar 17 2016, 15:16) Thank you, works now. Can you make it so that when the health/mana/spirit is low or the buffs have expired it stops ALL actions, including number keys and not just the hover casting? Otherwise it's very easy to die when you aren't paying much attention, get sparked but continue casting imperil with number keys.
Yeah sure, i'll put up a new version tomorrow. Also forgot the colored border thingy for potions and cures (IMG:[ invalid] style_emoticons/default/heh.gif) QUOTE(f4tal @ Mar 18 2016, 10:28) Now I see what Himi is talking about. If I install this script without any reloader - script will work great. But I cant manage it to work properly with reloader =( Browser - Iron. Crackling Cast 1.0.3 settings: CODE Settings = { use_reloader : true, // set to true if you're using a Reloader spells : { // Pay Attention to typos. Is case-sensitive hover : ['Attack'], // List of Hover spells newround: ['Regen'], // List to cast on new round num : ['Cure'] // List to cast when number key is pressed },
Reloader 1.3.2 settings: CODE var settings = { defaultAction: 0, // Change the default action to a T1 spell mouseMelee: false, // MouseMelee ( hover on enemies to attack ) minHP: 0.5, // Stop if hp is below this threshold minMP: 0.1, // Stop if mp ... minSP: 0.1, // Stop if sp ... stopWhenChanneling: false, // Stop if you have channeling buff
I guess I something did wrong, Can anyone help me? Well, for FF you have to pick the updated version i put up like 4 hours or so later. In general, this does only work for Reloader 1.3.3 and later (or Vanilla 1.1+), otherwise CC does not have anything to react to. Also Regen on new round does sound a mite wasteful (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Mar 19 2016, 20:00
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FabulousCupcake
Group: Gold Star Club
Posts: 490
Joined: 15-April 14
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QUOTE(simrock87 @ Mar 19 2016, 18:55) Yeah sure, i'll put up a new version tomorrow. Also forgot the colored border thingy for potions and cures (IMG:[ invalid] style_emoticons/default/heh.gif) Well, for FF you have to pick the updated version i put up like 4 hours or so later. In general, this does only work for Reloader 1.3.3 and later (or Vanilla 1.1+), otherwise CC does not have anything to react to. Also Regen on new round does sound a mite wasteful (IMG:[ invalid] style_emoticons/default/biggrin.gif) We need to make autocure/potion when hp/mp is low, auto rebuff if it's blinking, auto spirit stance if it's maximised, and lastly, auto riddlemaster (IMG:[ invalid] style_emoticons/default/duck.gif)
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