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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Mar 17 2016, 14:12
Post #2761
f4tal



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Thanks for answers, simrock87 ^^

QUOTE
I don't think I'll put CC into it.

For now Relaoder 1.3.1/1.3.3 itself is more melee-oriented than mage or balanced-wise. In my opinion if this script will implemented in Reloader - the latter will be useful for both mages and melees. BUT I have no ideas how all this scripts works and how they can be merged, so just wildguessing =)

This post has been edited by f4tal: Mar 17 2016, 14:13
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post Mar 17 2016, 14:20
Post #2762
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QUOTE(f4tal @ Mar 17 2016, 13:12) *

In my opinion if this script will implemented in Reloader - the latter will be useful for both mages and melees.


As I mentioned, CracklingCast works without any issues with Reloader. You just need to disable mousemelee.
Therefore there is no benefit on merging them; aside from slight performance boost. (IMG:[invalid] style_emoticons/default/sleep.gif)

Use vanilla reloader + crackling cast as native chrome userscript if you want the best performance.
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post Mar 17 2016, 14:24
Post #2763
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I see, thanks for explanation ^^
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post Mar 17 2016, 14:26
Post #2764
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QUOTE(tatarime @ Mar 17 2016, 14:51) *

HV_SmartMonsterLab 2.0
HV_2-paneMoogle 2.0
HV_ForgeHelper 1.1
HV_Trainer 1.0


Great Works! Thanks!
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post Mar 17 2016, 14:48
Post #2765
himi



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Not sure what's wrong but I could not get crackling cast to do normal attacks on hover. I disabled reloader 1.3.3a melee and removed OFC from the cast lists.
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post Mar 17 2016, 14:53
Post #2766
f4tal



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Himi, did you make this settings in script?
CODE
hover   : ['Attack'], // List of Hover spells

Do it start with capital letter (Attack, not attack) and have ' on a left and right?

Tested, briefly, in my case melee-attacks works.

This post has been edited by f4tal: Mar 17 2016, 14:58
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post Mar 17 2016, 14:57
Post #2767
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HV Deep Sea, version 0.3

[attachmentid=82230][attachmentid=82231]

Changelog:
- Various code improvements, it lost 20kb \o/
- Script fixes, spellspam wasn't being displayed properly among other things
- Now includes background fixes for the following scripts (went ahead of HV Dark):
tatarime's HV Smart Monster Lab 1.1 & HV Forge Helper, HV Trainer
hansvar92's HV Equipment Comparison 0.6.4.9, HV Magic Scores 2.0.3.5 & Monster Letters to Number
Superlatanium's Income Summary 1.4.6

Please note that HV Monster letters to numbers is disabled by default, you'll have to erase the /* */ before and after that part of the code to make it work.

- Various visual changes, it looks more bubbly.
- Also some visual fixes, some elements were a bit ugly and were erased/modified

Screenshots:
Attached Image Attached Image Attached Image Attached Image

Also, while I'm at it, the updated NoStylish pack:
[attachmentid=82238]
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post Mar 17 2016, 15:04
Post #2768
himi



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Even the base script (Crackling Cast) without any modification is not hovering after setting mouse melee to false in reloader.
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post Mar 17 2016, 15:06
Post #2769
f4tal



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QUOTE
HV Deep Sea, version 0.3

Today is big script day! ^o^

Awesome works, boulay. I love this blue-neon-like colour *_*

// When you publish your hentai-based theme? >_<"
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post Mar 17 2016, 15:15
Post #2770
simrock87



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QUOTE(himi @ Mar 17 2016, 13:04) *

Even the base script (Crackling Cast) without any modification is not hovering after setting mouse melee to false in reloader.

Hmm, interesting.
Would you be so kind to tell me
a ) the browser you're using
b ) which version of GreaseMonkey/TamperMonkey you're using
c ) on what URL you are (one weird thing i once had was a trailing # in the URL that kind of wrecked every script for some reason)
d ) if you know where to look, if you got any errors

Gotta take a couple hours of shut-eye, will take a deeper look after that.
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post Mar 17 2016, 15:27
Post #2771
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I'm using Firefox 45 with Greasemonkey 3.7 and the URL is http://hentaiverse.org/?s=Battle&ss=gr for grindfest. The icon for mana draught shows up when my mana is below the threshold and that works on hover, but it is not hovering on normal attacks.
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post Mar 17 2016, 16:03
Post #2772
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QUOTE(simrock87 @ Mar 17 2016, 14:58) *

For HoverPlay this is an alternative, that works well with Reloader, which was a fact that did keep me from trying Reloader for a long time.

Your HoverPlay works fine with Reloader for me on Firefox, except I had to comment the part that handles gems which is bugged on Firefox and do some other minor copy-paste fixes with my limited knowledge. I wish someone who knows what he's doing better would fix it.
Meanwhile Crackling Cast doesn't work at all, but I guess that's to be expected. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Mar 17 2016, 16:19
Post #2773
f4tal



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QUOTE
I'm using Firefox 45

Ohh, maybe this is a problem? =(
Did you tried on Iron/Chrome browser?
QUOTE
Meanwhile Crackling Cast doesn't work at all

In Iron script works. But to be honest I didnt test it fully. Just download, installed, hover few times, monsters died, I said: "Okay" and turn it off. Will check all this scripts at night.

I guess for full picture of this day - hansvar92 should post new version of equipment comparison and fabulouscupcake should post new reloader xD
So many scripts (and CSS) in one day is brutal >_>
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post Mar 17 2016, 16:33
Post #2774
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QUOTE(himi @ Mar 17 2016, 13:27) *

I'm using Firefox 45 with Greasemonkey 3.7 and the URL is http://hentaiverse.org/?s=Battle&ss=gr for grindfest. The icon for mana draught shows up when my mana is below the threshold and that works on hover, but it is not hovering on normal attacks.

Thanks, found it, i think. At least it works for now (IMG:[invalid] style_emoticons/default/happy.gif)
Try this version (also switched in the original post)
Attached File  CracklingCast_v1_0_3.user.zip ( 18.13k ) Number of downloads: 218


For reference FF does not know what to do with e.x and e.y in mousemove events, you'll need to use e.clientX and e.clientY.

QUOTE(cmos @ Mar 17 2016, 14:03) *

Your HoverPlay works fine with Reloader for me on Firefox, except I had to comment the part that handles gems which is bugged on Firefox and do some other minor copy-paste fixes with my limited knowledge. I wish someone who knows what he's doing better would fix it.
Meanwhile Crackling Cast doesn't work at all, but I guess that's to be expected. (IMG:[invalid] style_emoticons/default/tongue.gif)

Yeah, i think GM and TM do some unspeakable things sometimes (IMG:[invalid] style_emoticons/default/biggrin.gif)
On that note, still no idea why spirit stance and gems bug out horrifically in FF (IMG:[invalid] style_emoticons/default/blink.gif)
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post Mar 17 2016, 16:48
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I had a random idea to improve the current auction system with userscripts.

Visiting a thread with Outline View shows you a short excerpt of the posts, and allows you to see 100 posts per page.
( You can enable this by adding &mode=threaded at the end of the url; or by selecting Switch to: Outline on the Options dropdown on the top right side of the page.

If every bid post is forced to a certain format ( e.g. `[ID] Bid Amount` or something ), it should be possible to reliably fetch all the bids and build a better interface out of it.
ยป This way, you don't have to waste time reading page per page to see if an item was bid. (IMG:[invalid] style_emoticons/default/laugh.gif)

Since this improved layout will be generated via userscript on each user, I thought it might also be neat if there are some Auctioneer only commands ( OP = Auctioneer ) to modify the interface.
E.g. if OP posts "INVALID #POST-ID", the mentioned bid post will be ignored in the generated layout for all the other userscript users.
This is somewhat needed since edited posts can't be detected in Outline View.

โ€”โ€”โ€”

With wannaf and arialinnoc quitting as the weekly auctioneer, it is the perfect moment to make this script and ask the new auctioneers to implement the new "Forced Bid Formatting" rule and userscript.
And then I remembered that a major forum update is inbound, soo... yeah (IMG:[invalid] style_emoticons/default/duck.gif)

โ€”โ€”โ€”

This is how outline view looks like if you're too lazy: [r.kyaa.sg] [img]
You can see that it should be pretty easy to fetch all bid posts and organize them to a much more readable format.

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post Mar 17 2016, 17:12
Post #2776
f4tal



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QUOTE
With wannaf and arialinnoc quitting as the weekly auctioneer, it is the perfect moment to make this script and ask the new auctioneers to implement the new "Forced Bid Formatting" rule and userscript.

Thats awesome idea, I should say! ^^
Why nobody here think about this before? *shame on you!*

I am not the one who want to force people to act similar, but utilizing same format for bidding is good idea, that I think should not do any hard.

When I did my market research I found that everyone have different shop, different style, order and arrange - thats did me headache, because of un-formation. Imaging which pain all this auctioneers have every time they read this un-formated bids every day/week - my-my, we should build a statue in their name =(

Who are new auctioneers? I see that Nobody_xxx said something about he would like to do this (sorry if I am wrong).
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post Mar 17 2016, 17:16
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QUOTE(simrock87 @ Mar 17 2016, 17:33) *

Thanks, found it, i think. At least it works for now (IMG:[invalid] style_emoticons/default/happy.gif)
Try this version (also switched in the original post)
Attached File  CracklingCast_v1_0_3.user.zip ( 18.13k ) Number of downloads: 218


For reference FF does not know what to do with e.x and e.y in mousemove events, you'll need to use e.clientX and e.clientY.

Thank you, works now.
Can you make it so that when the health/mana/spirit is low or the buffs have expired it stops ALL actions, including number keys and not just the hover casting? Otherwise it's very easy to die when you aren't paying much attention, get sparked but continue casting imperil with number keys.

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post Mar 17 2016, 17:23
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QUOTE(f4tal @ Mar 17 2016, 16:12) *

Who are new auctioneers? I see that Nobody_xxx said something about he would like to do this (sorry if I am wrong).


The incentive of being an auctioneer is quite big
Running an auction at wannaf's level (getting the best equipments to auction), 10% as the fee would be several million credits per week; you'd be a catgirl by the end of the year (IMG:[invalid] style_emoticons/default/heh.gif)

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post Mar 17 2016, 17:28
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I see. Your idea is very nice. I never take a part in actions, but I see that this thread a very confusion and as I understand - thats a reason why Aria retired. =(
You need to "push" this idea of standardizing bids in masses, definitely. Will people listen or no - another question, but I find it useful.
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post Mar 17 2016, 17:34
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Please, someone make an auction website already so we can all be lazy (IMG:[invalid] style_emoticons/default/rolleyes.gif)

btw I am seeing
>3. I won't update this post during the auction, so you must check the highest bid before you bid.
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