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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Feb 29 2016, 11:09
Post #2716
NerfThis



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HV - Monster Status Checker 1.0.0.2 [attachmentid=81518]

Oops. not working bug fixed.
Empty slot and unnamed monster test complete.
Added check magical skill.
[attachembed=81467]


Check empty slot, unnamed monster, PL, unnamed skills, double gift.

This script probably not much use.
If you have many monster and lazy manage monster lab?
Run this script and then remove this.

If monster check passed then monster name color changed BLUE and add (won / kill)
If monster check NOT passed then monster name color changed RED and name changed "Empty Slot" OR "[N < PL S DG]".
N: unnamed monster
< PL[number]: power level less than a specific value
S: unnamed skills
DG: double gift less than a specific value

Note: I didn't check empty slot and unnamed monster.
I don't have enough chaos tokens.


Check result saved session storage. so result removed when closed tab.

Options:
just edit script file.
// Settings
var POWER_LEVEL = 25; // check power level less than a specific value
var DOUBLE_GIFT = 5; // check double gift less than a specific value
var CHANGE_SLOT_NAME = 2; // show name and status in slot(?s=Bazaar&ss=ml&slot=) 0: name, 1: status, 2: name and status

sorry for my bad english.

[attachmentid=81463]


QUOTE(tatarime @ Feb 29 2016, 07:35) *

HV_Trainer
[attachmentid=81238]



HVEquipCompare_0.6.4.9 [attachmentid=81337]
* 0.6.4.9
- Fixed bug none effect Damage Mitigations by forge base.
- Change EHWiki URL to https. (for 'R' key)

HV - Magic Scores 2.0.3.5 [attachmentid=81464]
MS use same forge code, but MS does not use Damage Mitigations.
This change will not affect.

This post has been edited by hansvar92: Mar 5 2016, 18:10
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post Mar 1 2016, 01:40
Post #2717
tatarime



2016年12月208日
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HV_StateHP

Attached Image

Attached File  HV___State_HP.user.zip ( 1.51k ) Number of downloads: 132

(*minor update 3/3*)

FEATURES:
  • Display Monster HP
  • Display Effect Durations (OPTION: var COOLDOWN = true)
  • Support Reloader
Support: Firefox / Chrome


QUOTE(hansvar92 @ Feb 29 2016, 18:09) *
HV_Trainer

Not poor, your a rich man! (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by tatarime: Mar 3 2016, 05:43
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post Mar 1 2016, 16:36
Post #2718
tatarime



2016年12月208日
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Spell Spam #Reloader

Ver. 3.5.2.17 (02/20: https & alt)
Attached File  SpellSpamReload_3.5.2.17.user.zip ( 3.93k ) Number of downloads: 361
Attached File  SpellSpamReload.user.zip ( 3.93k ) Number of downloads: 554


FEATURES:
  • Spell Spam
  • Base: SpellSpam 3.5.2 by holy_demon
  • Very Fast Reaction Mouse Hover (3.0 t/s and over!!)
  • Support Reloader
Support: Firefox / Chrome


----------
HV STAT Slim Mod #Reloader

Ver. 0.2.18 (02/20: https & alt)
Attached File  HV_STAT_Slim_Mod__23Reload_0.2.18.user.zip ( 4.77k ) Number of downloads: 541


FEATURES:
  • HV Stat Slim Mod
  • Base: HV Stat Slim Mod [2016 Feb] by f4tal
  • Display Monster HP
  • Force Stop Click / Key Press / Mouse Hover (both manual and automatic with script)
  • Support Reloader
Support: Firefox / Chrome


----------
Thanks holy_demon, f4tal, and other authors. (IMG:[invalid] style_emoticons/default/smile.gif)

(These scripts are another player's request)


----------
QUOTE(simrock87 @ Feb 27 2016, 22:54) *

Vanilla Reloader 1.1.0


Great work! (IMG:[invalid] style_emoticons/default/smile.gif)
It's faster then Reloader with Tampermonkey.
But I think,
CODE

addJS_Node(null, null, GM_main);

This code freeze my browser(Iron) if I face the riddle.
So I suggest this code:

CODE

if (document.getElementById("togpane_log")){
   addJS_Node(null, null, GM_main);
}


This post has been edited by tatarime: Feb 20 2017, 15:18
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post Mar 1 2016, 18:41
Post #2719
simrock87



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QUOTE(tatarime @ Mar 1 2016, 14:36) *
But I think,
CODE
addJS_Node(null, null, GM_main);

This code freeze my browser(Iron) if I face the riddle.
So I suggest this code:
CODE

if (document.getElementById("togpane_log")){
   addJS_Node(null, null, GM_main);
}


Thanks (IMG:[invalid] style_emoticons/default/happy.gif)
I moved it even further up, no need to do anything outside battle i guess (blanket return if log not found).
This also incidentally fixes an oddity i noticed yesterday (try changing battle items with older reloader (IMG:[invalid] style_emoticons/default/happy.gif))


Vanilla Reloader 1.1.1
Attached File  Reloader_vanilla_1_1_1.user.js.zip ( 2.7k ) Number of downloads: 1280

Changes from v1.1.0
- Script is now disabled when not in battle
- Only loads for HV now (*facepalm*)
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post Mar 2 2016, 17:46
Post #2720
asdon



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QUOTE(tatarime @ Mar 1 2016, 06:40) *

HV_StateHP

Attached Image

[attachmentid=81262]

FEATURES:
  • Display Monster HP
  • Display Effect Durations (OPTION: var COOLDOWN = true)
  • Support Reloader
Support: Firefox / Chrome
Not poor, your a rich man! (IMG:[invalid] style_emoticons/default/tongue.gif)


oh! You is god

thank!!
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post Mar 3 2016, 16:22
Post #2721
FabulousCupcake



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.
Reloader v1.3.2b

Changelog
- Added HV State HP module with flexible/relative/fluid hp bar width feature.
- Fixed HV Counter Plus showing results at the end of every round ( instead of only at game end ), it should now work properly.
- Removed hidePopup option/settings. Just enable skip if you don't want to see it.
- Cleanups on updatePage()
- Fixed Script not working with Random Encounters (1.3.2a)
- Fixed Mousemelee behaviour that keep attacking on round change (1.3.2b)
- [www.diffchecker.com] Diff here

Download
Attached File  reloader_1.3.2b.user.js.txt ( 24.15k ) Number of downloads: 1108

Preview
Attached Image

Thanks to tatarime for HV State HP; used it as reference (IMG:[invalid] style_emoticons/default/happy.gif)

This post has been edited by FabulousCupcake: Mar 4 2016, 01:17
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post Mar 3 2016, 16:52
Post #2722
f4tal



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Wa-wa-wa-wa-waaaat!? O_O
Which player this screenshot from? Over 1 trillion credits? 255 overcharge? 51k health? 830 turns for spark? NOWAY! Thanks for new reloader, but who made this screenshot - this is thing I want to know right! Is this a joke, I believe, or this... what?

This post has been edited by f4tal: Mar 3 2016, 16:53
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post Mar 3 2016, 16:53
Post #2723
simrock87



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QUOTE(f4tal @ Mar 3 2016, 14:52) *

Wa-wa-wa-wa-waaaat!? O_O
Which player this screenshot from??? Over 1 trillion credits? 255 overcharge!? 51k health!? 830 turns for spark!? NOWAY! Thanks for new reloader, but who made this screenshot - this is thing I want to know right! Is this a joke, or what...? O_O

*cough* Level 501 *cough*

@FabulousCupcake: You forgot the monster level (IMG:[invalid] style_emoticons/default/biggrin.gif)


This post has been edited by simrock87: Mar 3 2016, 16:55
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post Mar 3 2016, 16:57
Post #2724
FabulousCupcake



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QUOTE(simrock87 @ Mar 3 2016, 15:53) *

*cough* Level 501 *cough*

@FabulousCupcake: You forgot the monster level (IMG:[invalid] style_emoticons/default/biggrin.gif)


ssh (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by FabulousCupcake: Mar 3 2016, 16:57
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post Mar 3 2016, 18:32
Post #2725
f4tal



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UPDATE! ^^

Thanks everyone who works on scripting part of game - you are making a great job here! You made this game a little better, faster, more interesting and less tedious! Great work, everyone! =)

-= HISTORY =-
!!! Version: 2.4 [Date: 03.03.2016]
- Added Next scripts:
--- Unshrinable Figurines [0.1] [Entriel-version]
--- State HP [0.5]
--- SpellSpam [3.5.2.5] [#Reloader]
--- Reloader [1.3.2]
--- Reloader [1.1.1]
--- Reloader [1.1.0]
--- Proficiency Gain Sidebar [1.1]
--- Monster Status Checker [1.0.0.0]
--- Magic Scores [2.0.3.5]
--- HV_Trainer [0.2]
--- HV STAT Slim Mod [0.2.5] [#Reloader]
--- Equipment Comparison [0.6.4.9]
- Renamed next scripts:
--- Unshrinable Figurines [1.0] to Unshrinable Figurines [1.0] [LostLogia4-version]
*** Total 505 scripts

Added info about reloader in first post (why the hell I didnt do this month ago?)

DOWNLOAD AS ATTACHMENT:

[attachmentid=81412]

DOWNLOAD FROM MEDIAFIRE:

(Use this line if you have problem with attachment)

[www.mediafire.com] ZIP arcive


This post has been edited by f4tal: Mar 3 2016, 18:34
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post Mar 3 2016, 18:38
Post #2726
f4tal



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Hell you both xD At first moment I really believe in it, but started to think about fake half minute ago. Dont tease me this way. =)
And you know my logic is pretty simply: "if the one have almost 2 trillions credits he MAY to have 501 level and 255 overcharge - he is God of the game after all" xD
The thing that put me on a Earth and give a hint that this is a joke - enemies's HP - they just cant be so low. Fair enough - I dont pay attention on their PL =P

Updated Compendium - put every scripts so far. There are 505 of them Now ^^
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post Mar 3 2016, 23:38
Post #2727
himi



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There is a bug/glitch with Reloader 1.3.2a when killing a monster and transitioning to the next round. The script will continue to attack the monster even if you move away your mouse. This can be easily tested by killing the first monster last and then quickly moving the mouse away when the round ends.
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post Mar 4 2016, 01:18
Post #2728
FabulousCupcake



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QUOTE(himi @ Mar 3 2016, 22:38) *

There is a bug/glitch with Reloader 1.3.2a when killing a monster and transitioning to the next round. The script will continue to attack the monster even if you move away your mouse. This can be easily tested by killing the first monster last and then quickly moving the mouse away when the round ends.


Fixed! Thank you! (IMG:[invalid] style_emoticons/default/happy.gif)
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post Mar 4 2016, 03:16
Post #2729
edu5ardo



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There is a bug/conflict with Reloader 1.3.2b

if uses reloader 1.3.2b with HV STAT Slim Mod #Reloader generate bug in roundcounter function, the position moves on the buff, disable the function of one or the other always fails position.
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post Mar 4 2016, 05:54
Post #2730
tatarime



2016年12月208日
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HV_ForgeHelper

Attached Image

Attached File  HV_ForgeHelper.user.zip ( 1.22k ) Number of downloads: 84
Newer Version

FEATURES:
  • Upgrade x5 x10 x15 x20
  • Enchant x2 x4 x8 x16
Support: Firefox / Chrome


----------
QUOTE(FabulousCupcake @ Mar 3 2016, 23:22) *

.
Reloader v1.3.2a

It's cool!
Especially, flexible hp bar is a nice idea.

So, did you check HP_State ver. 0.5?
I changed "<chb2>.width" to "parseInt(getComputedStyle(<chb2>).width)" of it.
(and changed calculation method)

Some people say, HP bar become strange when he casts Imperil.
I looked at the screenshot, and it seems like <chb2>.width is 1px (current_hp = max_hp * 1/120).
The cause is unknown, but getComputedStyle seems to fix it. (IMG:[invalid] style_emoticons/default/smile.gif)


----------
QUOTE(edu5ardo @ Mar 4 2016, 10:16) *

if uses reloader 1.3.2b with HV STAT Slim Mod #Reloader generate bug in roundcounter function, the position moves on the buff, disable the function of one or the other always fails position.

Sorry, my English is not good.
Please tell me the meaning of the detail that "the position moves on the buff".
If you give me a screenshot, I might be able to fix it. (IMG:[invalid] style_emoticons/default/wink.gif)

This post has been edited by tatarime: Mar 17 2016, 10:39
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post Mar 4 2016, 06:18
Post #2731
edu5ardo



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QUOTE(tatarime @ Mar 3 2016, 21:54) *

Sorry, my English is not good.
Please tell me the meaning of the detail that "the position moves on the buff".
If you give me a screenshot, I might be able to fix it. (IMG:[invalid] style_emoticons/default/wink.gif)


screenshot here
[attachmentid=81448]

hablas español por casualidad?
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post Mar 4 2016, 07:16
Post #2732
tatarime



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QUOTE(edu5ardo @ Mar 4 2016, 13:18) *

screenshot here
hablas español por casualidad?


Hmm, how is this?
I changed css id of the round counter.
Attached File  HV_STAT_Slim_Mod__23Reload.user.zip ( 4.15k ) Number of downloads: 69

Spanish?
No no, I'm Japanese...
Adios! (IMG:[invalid] style_emoticons/default/cool.gif)

This post has been edited by tatarime: Mar 5 2016, 05:39
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post Mar 4 2016, 07:28
Post #2733
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QUOTE(tatarime @ Mar 4 2016, 10:54) *

HV_ForgeHelper

Attached Image

Attached File  HV_ForgeHelper.user.zip ( 1.22k ) Number of downloads: 84


FEATURES:
  • Upgrade x5 x10 x15 x20
  • Enchant x2 x4 x8 x16
Support: Firefox / Chrome
----------

It's cool!
Especially, flexible hp bar is a nice idea.

So, did you check HP_State ver. 0.5?
I changed "<chb2>.width" to "parseInt(getComputedStyle(<chb2>).width)" of it.
(and changed calculation method)

Some people say, HP bar become strange when he casts Imperil.
I looked at the screenshot, and it seems like <chb2>.width is 1px (current_hp = max_hp * 1/120).
The cause is unknown, but getComputedStyle seems to fix it. (IMG:[invalid] style_emoticons/default/smile.gif)
----------

Sorry, my English is not good.
Please tell me the meaning of the detail that "the position moves on the buff".
If you give me a screenshot, I might be able to fix it. (IMG:[invalid] style_emoticons/default/wink.gif)


Forge helper, yu da best
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post Mar 4 2016, 21:55
Post #2734
himi



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There is another bug in Reloader 1.3.2b where the script keeps attacking a monster. This occurs when attacking a monster and moving the mouse away from the screen(hentaiverse window). This can be easily tested by attacking SG's and moving the mouse off the screen.

Edit: It seems I forgot to mention that my screen(hentaiverse window) on the right side is usually shrunk while watching anime. So there is no gap to the rightside of the monster when going off screen.

This post has been edited by himi: Mar 4 2016, 22:59
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post Mar 4 2016, 22:58
Post #2735
FabulousCupcake



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QUOTE(himi @ Mar 4 2016, 20:55) *

There is another bug in Reloader 1.3.2b where the script keeps attacking a monster. This occurs when attacking a monster and moving the mouse away from the screen(hentaiverse window). This can be easily tested by attacking SG's and moving the mouse off the screen.

I don't think this can be fixed; at best you can remove the chrome keep-on-going fix to fix this, but you'll get the old bug where you have to keep moving your cursor to attack.
This is a Wontfix unfortunately (IMG:[invalid] style_emoticons/default/sleep.gif)
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