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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Feb 28 2016, 03:36
Post #2707
EnTriel



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If Unshrinable Figurines is broken for you as it is for me, here is an alternative I scribbled as I found my first Figurine and almost shirined it by accident: Attached File  HV___Unshrinable_Figurines.user.js.txt ( 645bytes ) Number of downloads: 67
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post Feb 28 2016, 05:33
Post #2708
Darknessy



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hoverplay 1.9.5 seems to crash firefox when a spirit gem drops..
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post Feb 28 2016, 05:48
Post #2709
Darknessy



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QUOTE(f4tal @ Feb 3 2016, 05:40) *

Hi, simrock87.
It seems that this script works fine on Firefox too and main settings:
CODE

    var Spell_list = ['Smite', 'Gale', 'Freeze'];
    var Spell_list_on_new_round = ['Weaken'];
    var Spell_list_middle_click = ['Cure'];
    var Spell_list_number = ['Regen', 'Drain'];

works fine!
Consumables options works good too (both magic and health, do not know about spirit)
[s010.radikal.ru] (IMG:[s010.radikal.ru] http://s010.radikal.ru/i312/1602/6e/6567b4cf4c1ft.jpg)

But, I managed to get strange bug at the end of the battle. Better to look at the screen:
[s020.radikal.ru] (IMG:[s020.radikal.ru] http://s020.radikal.ru/i705/1602/25/efa5c4c5b49ct.jpg)

Very weird o_o
Only restart of the browser managed to get HentaiVerse to work again.
Do you know the hell it was? Because in my second turn during next arena - this one was not happened.



Also getting this on my FF with spirit..
Guess its not compatible with FF..

This post has been edited by Darknessy: Feb 28 2016, 05:48
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post Feb 28 2016, 08:47
Post #2710
f4tal



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QUOTE
Also getting this on my FF with spirit..
Guess its not compatible with FF..

Oh, good to know I am not the only one who have this bug. Yeah, I thing it it not 100% working with firefox. Latest Reloader 1.3.1a with mousemelee build-in looks great, but Hoverplay 1.9.5 is ruined the game.
Bad-bad...
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post Feb 28 2016, 09:00
Post #2711
Darknessy



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QUOTE(f4tal @ Feb 28 2016, 03:47) *

Oh, good to know I am not the only one who have this bug. Yeah, I thing it it not 100% working with firefox. Latest Reloader 1.3.1a with mousemelee build-in looks great, but Hoverplay 1.9.5 is ruined the game.
Bad-bad...


1.8 works fine
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post Feb 28 2016, 11:01
Post #2712
Usagi =



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So I saw this script: https://forums.e-hentai.org/index.php?s=&am...t&p=3402238

and I think it's a great idea.
Would it be more practical if I were to modify it to limit it to say max 2 ajax post request before needing to wait for server response and include monster hp checking to prevent dead horse beating?

This would be like 2 actions per round time trip.

EDIT:
As a note to future people who see this post, \this concept isn't as good as expected because of the way the server handles sessions.
It will still improve a great deal though.
At best, it will be able to simulate as if your 2nd click is going at the max t/s.

This post has been edited by LOL50015: Mar 4 2016, 05:26
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post Feb 28 2016, 11:40
Post #2713
f4tal



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QUOTE
and I think it's a great idea.
Would it be more practical if I were to modify it to limit it to say max 2 ajax post request before needing to wait for server response and include monster hp checking to prevent dead horse beating?

To be fair I do not know it this kind of script allowed or not. I have mailed Tenboro about it, but did not respond. I still put this script in Compendium, because script officially not banned (like mousemelee pre 0.131) and I dont hear anybody said something bad about it (random ramble are not count). So, we need to ask Tenboro and get his permission first before editing script freely...
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post Feb 29 2016, 00:35
Post #2714
tatarime



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HV_Trainer

Attached Image

Attached File  HV_Trainer.user.zip ( 1.98k ) Number of downloads: 93

Newer Version

FEATURES:
  • Display Actual Drop Chance
Support: Firefox / Chrome

This post has been edited by tatarime: Mar 17 2016, 10:42
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post Feb 29 2016, 05:51
Post #2715
Darknessy



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nvm..

This post has been edited by Darknessy: Feb 29 2016, 05:51
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post Feb 29 2016, 11:09
Post #2716
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HV - Monster Status Checker 1.0.0.2 [attachmentid=81518]

Oops. not working bug fixed.
Empty slot and unnamed monster test complete.
Added check magical skill.
[attachembed=81467]


Check empty slot, unnamed monster, PL, unnamed skills, double gift.

This script probably not much use.
If you have many monster and lazy manage monster lab?
Run this script and then remove this.

If monster check passed then monster name color changed BLUE and add (won / kill)
If monster check NOT passed then monster name color changed RED and name changed "Empty Slot" OR "[N < PL S DG]".
N: unnamed monster
< PL[number]: power level less than a specific value
S: unnamed skills
DG: double gift less than a specific value

Note: I didn't check empty slot and unnamed monster.
I don't have enough chaos tokens.


Check result saved session storage. so result removed when closed tab.

Options:
just edit script file.
// Settings
var POWER_LEVEL = 25; // check power level less than a specific value
var DOUBLE_GIFT = 5; // check double gift less than a specific value
var CHANGE_SLOT_NAME = 2; // show name and status in slot(?s=Bazaar&ss=ml&slot=) 0: name, 1: status, 2: name and status

sorry for my bad english.

[attachmentid=81463]


QUOTE(tatarime @ Feb 29 2016, 07:35) *

HV_Trainer
[attachmentid=81238]



HVEquipCompare_0.6.4.9 [attachmentid=81337]
* 0.6.4.9
- Fixed bug none effect Damage Mitigations by forge base.
- Change EHWiki URL to https. (for 'R' key)

HV - Magic Scores 2.0.3.5 [attachmentid=81464]
MS use same forge code, but MS does not use Damage Mitigations.
This change will not affect.

This post has been edited by hansvar92: Mar 5 2016, 18:10
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post Mar 1 2016, 01:40
Post #2717
tatarime



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HV_StateHP

Attached Image

Attached File  HV___State_HP.user.zip ( 1.51k ) Number of downloads: 131

(*minor update 3/3*)

FEATURES:
  • Display Monster HP
  • Display Effect Durations (OPTION: var COOLDOWN = true)
  • Support Reloader
Support: Firefox / Chrome


QUOTE(hansvar92 @ Feb 29 2016, 18:09) *
HV_Trainer

Not poor, your a rich man! (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by tatarime: Mar 3 2016, 05:43
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post Mar 1 2016, 16:36
Post #2718
tatarime



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Spell Spam #Reloader

Ver. 3.5.2.17 (02/20: https & alt)
Attached File  SpellSpamReload_3.5.2.17.user.zip ( 3.93k ) Number of downloads: 360
Attached File  SpellSpamReload.user.zip ( 3.93k ) Number of downloads: 553


FEATURES:
  • Spell Spam
  • Base: SpellSpam 3.5.2 by holy_demon
  • Very Fast Reaction Mouse Hover (3.0 t/s and over!!)
  • Support Reloader
Support: Firefox / Chrome


----------
HV STAT Slim Mod #Reloader

Ver. 0.2.18 (02/20: https & alt)
Attached File  HV_STAT_Slim_Mod__23Reload_0.2.18.user.zip ( 4.77k ) Number of downloads: 540


FEATURES:
  • HV Stat Slim Mod
  • Base: HV Stat Slim Mod [2016 Feb] by f4tal
  • Display Monster HP
  • Force Stop Click / Key Press / Mouse Hover (both manual and automatic with script)
  • Support Reloader
Support: Firefox / Chrome


----------
Thanks holy_demon, f4tal, and other authors. (IMG:[invalid] style_emoticons/default/smile.gif)

(These scripts are another player's request)


----------
QUOTE(simrock87 @ Feb 27 2016, 22:54) *

Vanilla Reloader 1.1.0


Great work! (IMG:[invalid] style_emoticons/default/smile.gif)
It's faster then Reloader with Tampermonkey.
But I think,
CODE

addJS_Node(null, null, GM_main);

This code freeze my browser(Iron) if I face the riddle.
So I suggest this code:

CODE

if (document.getElementById("togpane_log")){
   addJS_Node(null, null, GM_main);
}


This post has been edited by tatarime: Feb 20 2017, 15:18
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post Mar 1 2016, 18:41
Post #2719
simrock87



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QUOTE(tatarime @ Mar 1 2016, 14:36) *
But I think,
CODE
addJS_Node(null, null, GM_main);

This code freeze my browser(Iron) if I face the riddle.
So I suggest this code:
CODE

if (document.getElementById("togpane_log")){
   addJS_Node(null, null, GM_main);
}


Thanks (IMG:[invalid] style_emoticons/default/happy.gif)
I moved it even further up, no need to do anything outside battle i guess (blanket return if log not found).
This also incidentally fixes an oddity i noticed yesterday (try changing battle items with older reloader (IMG:[invalid] style_emoticons/default/happy.gif))


Vanilla Reloader 1.1.1
Attached File  Reloader_vanilla_1_1_1.user.js.zip ( 2.7k ) Number of downloads: 1279

Changes from v1.1.0
- Script is now disabled when not in battle
- Only loads for HV now (*facepalm*)
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post Mar 2 2016, 17:46
Post #2720
asdon



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QUOTE(tatarime @ Mar 1 2016, 06:40) *

HV_StateHP

Attached Image

[attachmentid=81262]

FEATURES:
  • Display Monster HP
  • Display Effect Durations (OPTION: var COOLDOWN = true)
  • Support Reloader
Support: Firefox / Chrome
Not poor, your a rich man! (IMG:[invalid] style_emoticons/default/tongue.gif)


oh! You is god

thank!!
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post Mar 3 2016, 16:22
Post #2721
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.
Reloader v1.3.2b

Changelog
- Added HV State HP module with flexible/relative/fluid hp bar width feature.
- Fixed HV Counter Plus showing results at the end of every round ( instead of only at game end ), it should now work properly.
- Removed hidePopup option/settings. Just enable skip if you don't want to see it.
- Cleanups on updatePage()
- Fixed Script not working with Random Encounters (1.3.2a)
- Fixed Mousemelee behaviour that keep attacking on round change (1.3.2b)
- [www.diffchecker.com] Diff here

Download
Attached File  reloader_1.3.2b.user.js.txt ( 24.15k ) Number of downloads: 1106

Preview
Attached Image

Thanks to tatarime for HV State HP; used it as reference (IMG:[invalid] style_emoticons/default/happy.gif)

This post has been edited by FabulousCupcake: Mar 4 2016, 01:17
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post Mar 3 2016, 16:52
Post #2722
f4tal



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Wa-wa-wa-wa-waaaat!? O_O
Which player this screenshot from? Over 1 trillion credits? 255 overcharge? 51k health? 830 turns for spark? NOWAY! Thanks for new reloader, but who made this screenshot - this is thing I want to know right! Is this a joke, I believe, or this... what?

This post has been edited by f4tal: Mar 3 2016, 16:53
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post Mar 3 2016, 16:53
Post #2723
simrock87



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QUOTE(f4tal @ Mar 3 2016, 14:52) *

Wa-wa-wa-wa-waaaat!? O_O
Which player this screenshot from??? Over 1 trillion credits? 255 overcharge!? 51k health!? 830 turns for spark!? NOWAY! Thanks for new reloader, but who made this screenshot - this is thing I want to know right! Is this a joke, or what...? O_O

*cough* Level 501 *cough*

@FabulousCupcake: You forgot the monster level (IMG:[invalid] style_emoticons/default/biggrin.gif)


This post has been edited by simrock87: Mar 3 2016, 16:55
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post Mar 3 2016, 16:57
Post #2724
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QUOTE(simrock87 @ Mar 3 2016, 15:53) *

*cough* Level 501 *cough*

@FabulousCupcake: You forgot the monster level (IMG:[invalid] style_emoticons/default/biggrin.gif)


ssh (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by FabulousCupcake: Mar 3 2016, 16:57
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post Mar 3 2016, 18:32
Post #2725
f4tal



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UPDATE! ^^

Thanks everyone who works on scripting part of game - you are making a great job here! You made this game a little better, faster, more interesting and less tedious! Great work, everyone! =)

-= HISTORY =-
!!! Version: 2.4 [Date: 03.03.2016]
- Added Next scripts:
--- Unshrinable Figurines [0.1] [Entriel-version]
--- State HP [0.5]
--- SpellSpam [3.5.2.5] [#Reloader]
--- Reloader [1.3.2]
--- Reloader [1.1.1]
--- Reloader [1.1.0]
--- Proficiency Gain Sidebar [1.1]
--- Monster Status Checker [1.0.0.0]
--- Magic Scores [2.0.3.5]
--- HV_Trainer [0.2]
--- HV STAT Slim Mod [0.2.5] [#Reloader]
--- Equipment Comparison [0.6.4.9]
- Renamed next scripts:
--- Unshrinable Figurines [1.0] to Unshrinable Figurines [1.0] [LostLogia4-version]
*** Total 505 scripts

Added info about reloader in first post (why the hell I didnt do this month ago?)

DOWNLOAD AS ATTACHMENT:

[attachmentid=81412]

DOWNLOAD FROM MEDIAFIRE:

(Use this line if you have problem with attachment)

[www.mediafire.com] ZIP arcive


This post has been edited by f4tal: Mar 3 2016, 18:34
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post Mar 3 2016, 18:38
Post #2726
f4tal



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Hell you both xD At first moment I really believe in it, but started to think about fake half minute ago. Dont tease me this way. =)
And you know my logic is pretty simply: "if the one have almost 2 trillions credits he MAY to have 501 level and 255 overcharge - he is God of the game after all" xD
The thing that put me on a Earth and give a hint that this is a joke - enemies's HP - they just cant be so low. Fair enough - I dont pay attention on their PL =P

Updated Compendium - put every scripts so far. There are 505 of them Now ^^
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