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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Feb 24 2016, 03:34
Post #2701
Superlatanium



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QUOTE(FabulousCupcake @ Feb 24 2016, 01:32) *
Done (IMG:[invalid] style_emoticons/default/happy.gif)
Nothing gets moved to the "Completed" section when I did a recheck though, they just get stricken-through
Thanks. Yeah, the public version is still the old 1.1.4 which has a few bugs and doesn't move any of the links around yet, but I want to make sure the new version works exactly as expected before posting it.
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post Feb 24 2016, 10:57
Post #2702
tatarime



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QUOTE(FabulousCupcake @ Feb 23 2016, 15:58) *

It's probably overkill, but I think the Smart Monster Lab can use [isotope.metafizzy.co] Isotope to further enhance the interface (IMG:[invalid] style_emoticons/default/heh.gif)
You can filter things easily too with its API (IMG:[invalid] style_emoticons/default/happy.gif)


Thank you for your advice!
...But it is too difficult for me! XD
(I don't have sufficient knowledge about external library)

Filter function will be probabry like holy_demon's Item Manager.
I will also study jQuery, maybe... within a few years. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Feb 27 2016, 15:54
Post #2703
simrock87



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Vanilla Reloader 1.1.0
Modified Version of (Vanilla) Reloader by Dan31 & nihilvoid -- Original Post
Attached File  Reloader_vanilla_1.1.0.user.js.zip ( 2.63k ) Number of downloads: 231


Changes from 1.0.3:
- Now works in Chrome native
- Added Events to add script support without adding them into Reloader itself
- Changed Debugging code to make it easier to toggle
- Added workaround for battle submit to circumvent sandboxing issues

Notes for Developers:
1. You will need to wrap your code in a function and attach it to run on events.
1.1 The events in question are:
1.1.1 'DOMContentLoaded' - to run at page load (for initial setup or if you don't need to react to reloader)
1.1.2 'Reloader_page_reloaded' - slightly later than 1.1.1, this gets dispatched after Reloader did its initial attachment work
1.1.3 'Reloader_reloaded' - this gets dispatched after reloader has finished with its current action (basically start of next turn)
Example Code to attach EventListeners to react to reloader, full script example in next post.
CODE
window.addEventListener('DOMContentLoaded', function () {
  if (use_reloader) {
    window.addEventListener('Reloader_reloaded', parse);
  }
  parse();
});

1.2 To catch the events you will need to add your script with // @run-at document-start, otherwise you will miss the events on new rounds or page loads
2. Reloader gives scripts the possibility to run with a state, so you can reuse elements and variables that you already used
2.1 This is especially important if you insert new elements into the page, as those will most likely get duplicated. Best choice here is to save the element after creation and reuse it (give it an ID and use getElementById() if you have multiple)

That's the most important so far ...
Also, only tested only with chrome so far, but should™ work with FireFox as well (same code principle as HoverPlay chrome and that seems to work (IMG:[invalid] style_emoticons/default/happy.gif))

This post has been edited by simrock87: Feb 27 2016, 16:35
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post Feb 27 2016, 15:54
Post #2704
simrock87



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HV - Proficiency Gain Sidebar version 1.1
Attached File  hvpg_1_1.user.js.zip ( 1.67k ) Number of downloads: 86


Changes from v0.1
- bumped version to make it look less like beta (IMG:[invalid] style_emoticons/default/happy.gif)
- Modified to work with Vanilla Reloader 1.1

This post has been edited by simrock87: Feb 27 2016, 15:59
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post Feb 27 2016, 17:06
Post #2705
f4tal



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UPDATE ^^

!!! Version: 2.3 [Date: 27.02.2016]
- Added Next scripts:
--- Confirmer [0.3]
--- 2 Pane Moogle [1.7]
--- Reloader [1.3.1]
--- Reloader [1.3.1a]
--- Chinese Script Items & Equips [3.00 - CHN1.1] [Simplified]
--- Chinese Script Items & Equips [3.00 - CHT1.1] [Traditional]
--- HV Dark Lite NoScript [0.1].user
--- Items [0.02]
--- Hide SellAll [0.1]
--- Trollflake [1.0]
--- Victory Fanfare [1.0]
- Rename next scripts:
--- Energy Drink Confirmer [0.1] to Confirmer [0.1]
--- Track Drops [2.0.HVFS.01] to Track Drops [2.0.0] [Fontfix]
--- Magic Scores [2.0.3.1.HVFS.01] to Magic Scores [2.0.3.1] [Fontfix]
--- Mini Shop Helper [1.2.4.1fontfix] to Mini Shop Helper [1.2.4.1] [Fontfix]
*** Total 493 scripts

DOWNLOAD AS ATTACHMENT:

[attachmentid=81133]


DOWNLOAD FROM MEDIAFIRE:

(Use this line if you have problem with attachment)

[www.mediafire.com] ZIP arcive


According to my Mediafire account, the most popular scripts are:
HV Stat Slim [Feb 2016] - 279 downloads
Countdown Timer for the Random Encounter Event [1.0] - 263 downloads
State HP [0.2] - 246 downloads
Reloader [1.3] - 240 downloads
HoverPlay [1.9.5] - 208 downloads
Counter Plus [3.6] - 198 downloads
Equipment Comparison [0.6.4.8] - 194 downloads
Inline Difficulty Changer [1.0.1] - 186 downloads
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post Feb 27 2016, 17:11
Post #2706
f4tal



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Ohh, come on! I have updated Compendium minute ago and you posted new two scripts here? xD
QUOTE
should™

Checked in firefox - seems to work with no problems, as and modified Reloader by FabulousCupcake ^^

Thanks, simrock87! =)

This post has been edited by f4tal: Feb 27 2016, 17:13
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post Feb 28 2016, 03:36
Post #2707
EnTriel



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If Unshrinable Figurines is broken for you as it is for me, here is an alternative I scribbled as I found my first Figurine and almost shirined it by accident: Attached File  HV___Unshrinable_Figurines.user.js.txt ( 645bytes ) Number of downloads: 66
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post Feb 28 2016, 05:33
Post #2708
Darknessy



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hoverplay 1.9.5 seems to crash firefox when a spirit gem drops..
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post Feb 28 2016, 05:48
Post #2709
Darknessy



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QUOTE(f4tal @ Feb 3 2016, 05:40) *

Hi, simrock87.
It seems that this script works fine on Firefox too and main settings:
CODE

    var Spell_list = ['Smite', 'Gale', 'Freeze'];
    var Spell_list_on_new_round = ['Weaken'];
    var Spell_list_middle_click = ['Cure'];
    var Spell_list_number = ['Regen', 'Drain'];

works fine!
Consumables options works good too (both magic and health, do not know about spirit)
[s010.radikal.ru] (IMG:[s010.radikal.ru] http://s010.radikal.ru/i312/1602/6e/6567b4cf4c1ft.jpg)

But, I managed to get strange bug at the end of the battle. Better to look at the screen:
[s020.radikal.ru] (IMG:[s020.radikal.ru] http://s020.radikal.ru/i705/1602/25/efa5c4c5b49ct.jpg)

Very weird o_o
Only restart of the browser managed to get HentaiVerse to work again.
Do you know the hell it was? Because in my second turn during next arena - this one was not happened.



Also getting this on my FF with spirit..
Guess its not compatible with FF..

This post has been edited by Darknessy: Feb 28 2016, 05:48
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post Feb 28 2016, 08:47
Post #2710
f4tal



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QUOTE
Also getting this on my FF with spirit..
Guess its not compatible with FF..

Oh, good to know I am not the only one who have this bug. Yeah, I thing it it not 100% working with firefox. Latest Reloader 1.3.1a with mousemelee build-in looks great, but Hoverplay 1.9.5 is ruined the game.
Bad-bad...
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post Feb 28 2016, 09:00
Post #2711
Darknessy



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QUOTE(f4tal @ Feb 28 2016, 03:47) *

Oh, good to know I am not the only one who have this bug. Yeah, I thing it it not 100% working with firefox. Latest Reloader 1.3.1a with mousemelee build-in looks great, but Hoverplay 1.9.5 is ruined the game.
Bad-bad...


1.8 works fine
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post Feb 28 2016, 11:01
Post #2712
Usagi =



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So I saw this script: https://forums.e-hentai.org/index.php?s=&am...t&p=3402238

and I think it's a great idea.
Would it be more practical if I were to modify it to limit it to say max 2 ajax post request before needing to wait for server response and include monster hp checking to prevent dead horse beating?

This would be like 2 actions per round time trip.

EDIT:
As a note to future people who see this post, \this concept isn't as good as expected because of the way the server handles sessions.
It will still improve a great deal though.
At best, it will be able to simulate as if your 2nd click is going at the max t/s.

This post has been edited by LOL50015: Mar 4 2016, 05:26
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post Feb 28 2016, 11:40
Post #2713
f4tal



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QUOTE
and I think it's a great idea.
Would it be more practical if I were to modify it to limit it to say max 2 ajax post request before needing to wait for server response and include monster hp checking to prevent dead horse beating?

To be fair I do not know it this kind of script allowed or not. I have mailed Tenboro about it, but did not respond. I still put this script in Compendium, because script officially not banned (like mousemelee pre 0.131) and I dont hear anybody said something bad about it (random ramble are not count). So, we need to ask Tenboro and get his permission first before editing script freely...
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post Feb 29 2016, 00:35
Post #2714
tatarime



2016年12月208日
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HV_Trainer

Attached Image

Attached File  HV_Trainer.user.zip ( 1.98k ) Number of downloads: 92

Newer Version

FEATURES:
  • Display Actual Drop Chance
Support: Firefox / Chrome

This post has been edited by tatarime: Mar 17 2016, 10:42
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post Feb 29 2016, 05:51
Post #2715
Darknessy



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nvm..

This post has been edited by Darknessy: Feb 29 2016, 05:51
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post Feb 29 2016, 11:09
Post #2716
NerfThis



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HV - Monster Status Checker 1.0.0.2 [attachmentid=81518]

Oops. not working bug fixed.
Empty slot and unnamed monster test complete.
Added check magical skill.
[attachembed=81467]


Check empty slot, unnamed monster, PL, unnamed skills, double gift.

This script probably not much use.
If you have many monster and lazy manage monster lab?
Run this script and then remove this.

If monster check passed then monster name color changed BLUE and add (won / kill)
If monster check NOT passed then monster name color changed RED and name changed "Empty Slot" OR "[N < PL S DG]".
N: unnamed monster
< PL[number]: power level less than a specific value
S: unnamed skills
DG: double gift less than a specific value

Note: I didn't check empty slot and unnamed monster.
I don't have enough chaos tokens.


Check result saved session storage. so result removed when closed tab.

Options:
just edit script file.
// Settings
var POWER_LEVEL = 25; // check power level less than a specific value
var DOUBLE_GIFT = 5; // check double gift less than a specific value
var CHANGE_SLOT_NAME = 2; // show name and status in slot(?s=Bazaar&ss=ml&slot=) 0: name, 1: status, 2: name and status

sorry for my bad english.

[attachmentid=81463]


QUOTE(tatarime @ Feb 29 2016, 07:35) *

HV_Trainer
[attachmentid=81238]



HVEquipCompare_0.6.4.9 [attachmentid=81337]
* 0.6.4.9
- Fixed bug none effect Damage Mitigations by forge base.
- Change EHWiki URL to https. (for 'R' key)

HV - Magic Scores 2.0.3.5 [attachmentid=81464]
MS use same forge code, but MS does not use Damage Mitigations.
This change will not affect.

This post has been edited by hansvar92: Mar 5 2016, 18:10
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post Mar 1 2016, 01:40
Post #2717
tatarime



2016年12月208日
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HV_StateHP

Attached Image

Attached File  HV___State_HP.user.zip ( 1.51k ) Number of downloads: 131

(*minor update 3/3*)

FEATURES:
  • Display Monster HP
  • Display Effect Durations (OPTION: var COOLDOWN = true)
  • Support Reloader
Support: Firefox / Chrome


QUOTE(hansvar92 @ Feb 29 2016, 18:09) *
HV_Trainer

Not poor, your a rich man! (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by tatarime: Mar 3 2016, 05:43
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post Mar 1 2016, 16:36
Post #2718
tatarime



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Spell Spam #Reloader

Ver. 3.5.2.17 (02/20: https & alt)
Attached File  SpellSpamReload_3.5.2.17.user.zip ( 3.93k ) Number of downloads: 359
Attached File  SpellSpamReload.user.zip ( 3.93k ) Number of downloads: 552


FEATURES:
  • Spell Spam
  • Base: SpellSpam 3.5.2 by holy_demon
  • Very Fast Reaction Mouse Hover (3.0 t/s and over!!)
  • Support Reloader
Support: Firefox / Chrome


----------
HV STAT Slim Mod #Reloader

Ver. 0.2.18 (02/20: https & alt)
Attached File  HV_STAT_Slim_Mod__23Reload_0.2.18.user.zip ( 4.77k ) Number of downloads: 539


FEATURES:
  • HV Stat Slim Mod
  • Base: HV Stat Slim Mod [2016 Feb] by f4tal
  • Display Monster HP
  • Force Stop Click / Key Press / Mouse Hover (both manual and automatic with script)
  • Support Reloader
Support: Firefox / Chrome


----------
Thanks holy_demon, f4tal, and other authors. (IMG:[invalid] style_emoticons/default/smile.gif)

(These scripts are another player's request)


----------
QUOTE(simrock87 @ Feb 27 2016, 22:54) *

Vanilla Reloader 1.1.0


Great work! (IMG:[invalid] style_emoticons/default/smile.gif)
It's faster then Reloader with Tampermonkey.
But I think,
CODE

addJS_Node(null, null, GM_main);

This code freeze my browser(Iron) if I face the riddle.
So I suggest this code:

CODE

if (document.getElementById("togpane_log")){
   addJS_Node(null, null, GM_main);
}


This post has been edited by tatarime: Feb 20 2017, 15:18
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post Mar 1 2016, 18:41
Post #2719
simrock87



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QUOTE(tatarime @ Mar 1 2016, 14:36) *
But I think,
CODE
addJS_Node(null, null, GM_main);

This code freeze my browser(Iron) if I face the riddle.
So I suggest this code:
CODE

if (document.getElementById("togpane_log")){
   addJS_Node(null, null, GM_main);
}


Thanks (IMG:[invalid] style_emoticons/default/happy.gif)
I moved it even further up, no need to do anything outside battle i guess (blanket return if log not found).
This also incidentally fixes an oddity i noticed yesterday (try changing battle items with older reloader (IMG:[invalid] style_emoticons/default/happy.gif))


Vanilla Reloader 1.1.1
Attached File  Reloader_vanilla_1_1_1.user.js.zip ( 2.7k ) Number of downloads: 1279

Changes from v1.1.0
- Script is now disabled when not in battle
- Only loads for HV now (*facepalm*)
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post Mar 2 2016, 17:46
Post #2720
asdon



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QUOTE(tatarime @ Mar 1 2016, 06:40) *

HV_StateHP

Attached Image

[attachmentid=81262]

FEATURES:
  • Display Monster HP
  • Display Effect Durations (OPTION: var COOLDOWN = true)
  • Support Reloader
Support: Firefox / Chrome
Not poor, your a rich man! (IMG:[invalid] style_emoticons/default/tongue.gif)


oh! You is god

thank!!
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