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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Apr 23 2012, 02:58
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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@LangTuTaiHoa
Does your Monster Lab timer script work with Firefox via Greasemonkey? Trying to install your version 1.2 script just displays it as text. The same thing happens with version 1.1. Renaming it to *.user.js allows it to install via Greasemonkey, but no timers or anything are displayed.
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Apr 23 2012, 03:13
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Raidy
Group: Members
Posts: 12,814
Joined: 8-July 08

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Is it possible to get (Cheater) Tiap's & LangTuTaiHoa's scripts to work at the same time ( or combine them).
I installed both, but when I did some rearranging of monster order with (Cheater) Tiap's script, the timer from LangTuTaiHoa's script no longer works properly.
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Apr 23 2012, 03:59
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sigo8
Group: Gold Star Club
Posts: 3,647
Joined: 9-November 11

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QUOTE(Raidy @ Apr 22 2012, 18:13)  Is it possible to get (Cheater) Tiap's & LangTuTaiHoa's scripts to work at the same time ( or combine them).
I installed both, but when I did some rearranging of monster order with (Cheater) Tiap's script, the timer from LangTuTaiHoa's script no longer works properly.
Just needed to make sure LangTuTaiHoa's ran first, so I just C&P it in before (Cheater) Tiap's, and updated the header. If I hand to do any more than that my OC would forced me to refactor the whole damn thing. I did change the indention but all the took was "gg=G". I hate hard tabs.
monsterlab.user.1.2.js.zip ( 2.24k )
Number of downloads: 449This post has been edited by sigo8: Apr 23 2012, 04:05
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Apr 23 2012, 04:42
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Raidy
Group: Members
Posts: 12,814
Joined: 8-July 08

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thanks , works now
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Apr 23 2012, 07:52
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Mr. Plow
Group: Gold Star Club
Posts: 1,260
Joined: 28-June 10

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Would it be possible to create a script to show some decimal points on stamina? Since we know the rates for regrowth and loss, could you just have it set to count from the last increase in stamina and then use the time regeneration time to calculate the amount of growth? Since we know how quickly it would be depleted, a similar formula using the number of rounds per battle type. Since I have no idea how to do any of this, I totally understand if it's impossible or much more complicated then it's worth (IMG:[ invalid] style_emoticons/default/heh.gif)
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Apr 23 2012, 08:35
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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I've updated the script list in wiki. Check if there's any problems.
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Apr 24 2012, 18:46
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MizuhoChan
Group: Members
Posts: 210
Joined: 27-December 11

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Is there anything special you need to do to get these working? I tried the monsterlab one, but I'm not getting any timers.
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Apr 24 2012, 23:20
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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extendedconfirms.user.zip ( 1.52k )
Number of downloads: 447Another old one, replaces the [ i1194.photobucket.com] default confirms with some [ i1194.photobucket.com] new ones. Visit this, this and this after you've installed the script to get started. Item World works on Chrome only if you're using TamperMonkey.
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Apr 25 2012, 08:48
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sigo8
Group: Gold Star Club
Posts: 3,647
Joined: 9-November 11

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QUOTE(MizuhoChan @ Apr 24 2012, 09:46)  Is there anything special you need to do to get these working? I tried the monsterlab one, but I'm not getting any timers.
Did you visit the monsters first? QUOTE((Cheater) Tiap @ Apr 24 2012, 14:20) 
extendedconfirms.user.zip ( 1.52k )
Number of downloads: 447Another old one, replaces the [ i1194.photobucket.com] default confirms with some [ i1194.photobucket.com] new ones. Visit this, this and this after you've installed the script to get started. Item World works on Chrome only if you're using TamperMonkey.Fixed that for you. Yes I am insane.
extendedconfirms.user.js.zip ( 1.59k )
Number of downloads: 854This post has been edited by sigo8: Apr 25 2012, 08:49
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Apr 25 2012, 09:44
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MizuhoChan
Group: Members
Posts: 210
Joined: 27-December 11

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QUOTE(sigo8 @ Apr 25 2012, 07:48)  Did you visit the monsters first? Fixed that for you. Yes I am insane.
extendedconfirms.user.js.zip ( 1.59k )
Number of downloads: 854I did. I've got the hourly timer and HVStat working, so I know it's not greasemonkey that isn't working. But none of the monster lab scripts would work. I've just installed it again to make certain. I visited all 5 monsters and still no timers. This post has been edited by MizuhoChan: Apr 25 2012, 09:45
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Apr 25 2012, 10:15
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LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10

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QUOTE(MizuhoChan @ Apr 25 2012, 14:44)  I did. I've got the hourly timer and HVStat working, so I know it's not greasemonkey that isn't working. But none of the monster lab scripts would work.
I've just installed it again to make certain. I visited all 5 monsters and still no timers.
Try chrome with tampermonkey?
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Apr 25 2012, 10:49
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MizuhoChan
Group: Members
Posts: 210
Joined: 27-December 11

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QUOTE(LangTuTaiHoa @ Apr 25 2012, 09:15)  Try chrome with tampermonkey?
Weird, it works in chrome.
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Apr 25 2012, 11:15
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LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10

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QUOTE(MizuhoChan @ Apr 25 2012, 15:49)  Weird, it works in chrome.
There are some differences in the ways FF and Chrome process the DOM tree, so some of the query selections may not work well in both.
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Apr 25 2012, 20:22
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rkinasz
Group: Members
Posts: 501
Joined: 8-March 12

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May as well share this.. I prefer to see training costs in terms of cost per hour. My Scavenger shows "6,815/H = 27,260" instead of "27,260" etc. [ clucksoft.com] Download
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Apr 25 2012, 21:11
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sigo8
Group: Gold Star Club
Posts: 3,647
Joined: 9-November 11

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QUOTE(LangTuTaiHoa @ Apr 25 2012, 02:15)  There are some differences in the ways FF and Chrome process the DOM tree, so some of the query selections may not work well in both.
innerText is non-standard and should be avoided for portable scripts.
monsterlab.1.3.user.js.zip ( 2.24k )
Number of downloads: 333 textContent is a lot dumber then innerText but work for most thing.
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Apr 27 2012, 14:57
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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Got pissed at typing the wrong character on riddles for like the 5th time today, so made a little script. This basically checks on key up for the characters in the input box. If it's anything other than ABCD, it's removed and an alert pops up to tell you what a dumb ass you are (IMG:[ invalid] style_emoticons/default/laugh.gif) (IMG:[ invalid] style_emoticons/default/duck.gif) Have fun with it.
RiddleLimiter.zip ( 34.27k )
Number of downloads: 436EDIT: Just realized a javascript alert can't be used with the word sounded (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by ChosenUno: Apr 27 2012, 15:03
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Apr 27 2012, 15:02
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(ChosenUno @ Apr 27 2012, 20:57)  Got pissed at typing the wrong character on riddles for like the 5th time today, so made a little script. This basically checks on key up for the characters in the input box. If it's anything other than ABCD, it's removed and an alert is sounded to tell you what a dumb ass you are :lol (IMG:[ invalid] style_emoticons/default/duck.gif) Have fun with it.
RiddleLimiter.zip ( 34.27k )
Number of downloads: 436Er....Can I have 4 boxes of 'A' 'B' 'C' 'D' instead of that input? (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Apr 27 2012, 15:07
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(varst @ Apr 27 2012, 20:02)  Er....Can I have 4 boxes of 'A' 'B' 'C' 'D' instead of that input? (IMG:[ invalid] style_emoticons/default/tongue.gif) You mean like tick-boxes? That's a great idea! Hold on, be right back (IMG:[ invalid] style_emoticons/default/laugh.gif) EDIT: And it's done! RiddleLimiter replaces the input field with 4 tickboxes. You tick and click on answer and voila! No more fuscking mistypes (IMG:[ invalid] style_emoticons/default/laugh.gif)
RiddleLimiter.zip ( 34.49k )
Number of downloads: 543This post has been edited by ChosenUno: Apr 27 2012, 16:06
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Apr 27 2012, 18:48
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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that's genius, thanks. it's not the mistyping that's an issue, it's the spamming spacebar to get to the next round that farks it up.
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