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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Feb 23 2016, 21:46
Post #2696
f4tal



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QUOTE
// Edit: darn, too slow biggrin.gif

=P
QUOTE
Mkay, no sweat. I'll replace the links asap.

Will test it tomorrow ^^
QUOTE
Didn't test the style, but may reduce rendering time a little (like little little little),

I tested boulay's Battle Compact 2.0 few days ago - it is really do a speed boost. Not a gigantic one (like from 1t/s to 4t/s), but a still significant (like from 1t/s to 1,2t/s). So I believe - every feature-less will do a speed boost xD

QUOTE
edit: replaced, I settled for hidden, insted of erased. Better safe than sorry...

This is same method you used in Battle Compact 2.0?

This post has been edited by f4tal: Feb 23 2016, 21:47
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post Feb 23 2016, 21:53
Post #2697
boulay



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QUOTE(simrock87 @ Feb 23 2016, 20:39) *

Regarding hiding monsters:
Historically that was a feature that had to be removed from the original mousemelee as it basically turned to script into a bot.
Instead of display:none, visibility:hidden should work better inside those rules, as it cuts out some of the rendering but does not move the monsters

// Edit: darn, too slow (IMG:[invalid] style_emoticons/default/biggrin.gif)
Regarding: removing HP-background
Didn't test the style, but may reduce rendering time a little (like little little little), the major advantage would probably be, when your connection lags and the cache decides to discard the file (sometime have to wait a couple seconds until all the images are loaded in those cases).
If you want to measure the effect of not having to render those things, you can use the dev console in chrome to do so. Go to "Timeline", press record, do 10 turns or so with the style and without it, then compare the render times (IMG:[invalid] style_emoticons/default/happy.gif))

Yeah, I should have looked more into it. It did seem a bit too convenient when I only had to hover the first monster... (IMG:[invalid] style_emoticons/default/dry.gif)
For those bars, it may actually be good for me. I do have lag problems ^^

QUOTE(f4tal @ Feb 23 2016, 20:46) *

This is same method you used in Battle Compact 2.0?

No, in battle compact 2.0, the monsters are actually erased via 'display:none'. The big difference is that the other monster cells don't move when one disappears. Their positions are fixed. So you still have to move your mouse when you kill monsters.
Safe! (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by boulay: Feb 23 2016, 21:55
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post Feb 23 2016, 22:09
Post #2698
f4tal



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QUOTE
This is same method you used in Battle Compact 2.0?

My bad English - I mean something different, but nevermind - looked through the code and find answer by myself. Thanks for very fast support and fixing ^^
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post Feb 24 2016, 01:55
Post #2699
Superlatanium



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I have an odd request. I'm debugging my Tag Check script and I want to see if it performs as expected and successfully filters the "Down all the following tags:" section into the "Completed:" section, sorted correctly, once tags get successfully removed from the galleries in question. But I think most of the Vigilante regulars (including me) who vote in the Abuse thread have already downvoted the tags in TheGreyPanther's current big tag post - without any changes, I can't debug.

If you read this, could you vote down the tags in this post? (It's nearly the same as TheGreyPanther's post here)


Done, thanks

This post has been edited by Superlatanium: Feb 24 2016, 13:28
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post Feb 24 2016, 03:32
Post #2700
FabulousCupcake



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QUOTE(Superlatanium @ Feb 24 2016, 00:55) *

I have an odd request. I'm debugging my Tag Check script and I want to see if it performs as expected and successfully filters the "Down all the following tags:" section into the "Completed:" section, sorted correctly, once tags get successfully removed from the galleries in question. But I think most of the Vigilante regulars (including me) who vote in the Abuse thread have already downvoted the tags in TheGreyPanther's current big tag post - without any changes, I can't debug.

If you read this, could you vote down the tags in this post? (It's nearly the same as TheGreyPanther's post here)

Thanks


Done (IMG:[invalid] style_emoticons/default/happy.gif)
Nothing gets moved to the "Completed" section when I did a recheck though, they just get stricken-through
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post Feb 24 2016, 03:34
Post #2701
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QUOTE(FabulousCupcake @ Feb 24 2016, 01:32) *
Done (IMG:[invalid] style_emoticons/default/happy.gif)
Nothing gets moved to the "Completed" section when I did a recheck though, they just get stricken-through
Thanks. Yeah, the public version is still the old 1.1.4 which has a few bugs and doesn't move any of the links around yet, but I want to make sure the new version works exactly as expected before posting it.
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post Feb 24 2016, 10:57
Post #2702
tatarime



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QUOTE(FabulousCupcake @ Feb 23 2016, 15:58) *

It's probably overkill, but I think the Smart Monster Lab can use [isotope.metafizzy.co] Isotope to further enhance the interface (IMG:[invalid] style_emoticons/default/heh.gif)
You can filter things easily too with its API (IMG:[invalid] style_emoticons/default/happy.gif)


Thank you for your advice!
...But it is too difficult for me! XD
(I don't have sufficient knowledge about external library)

Filter function will be probabry like holy_demon's Item Manager.
I will also study jQuery, maybe... within a few years. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Feb 27 2016, 15:54
Post #2703
simrock87



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Vanilla Reloader 1.1.0
Modified Version of (Vanilla) Reloader by Dan31 & nihilvoid -- Original Post
Attached File  Reloader_vanilla_1.1.0.user.js.zip ( 2.63k ) Number of downloads: 232


Changes from 1.0.3:
- Now works in Chrome native
- Added Events to add script support without adding them into Reloader itself
- Changed Debugging code to make it easier to toggle
- Added workaround for battle submit to circumvent sandboxing issues

Notes for Developers:
1. You will need to wrap your code in a function and attach it to run on events.
1.1 The events in question are:
1.1.1 'DOMContentLoaded' - to run at page load (for initial setup or if you don't need to react to reloader)
1.1.2 'Reloader_page_reloaded' - slightly later than 1.1.1, this gets dispatched after Reloader did its initial attachment work
1.1.3 'Reloader_reloaded' - this gets dispatched after reloader has finished with its current action (basically start of next turn)
Example Code to attach EventListeners to react to reloader, full script example in next post.
CODE
window.addEventListener('DOMContentLoaded', function () {
  if (use_reloader) {
    window.addEventListener('Reloader_reloaded', parse);
  }
  parse();
});

1.2 To catch the events you will need to add your script with // @run-at document-start, otherwise you will miss the events on new rounds or page loads
2. Reloader gives scripts the possibility to run with a state, so you can reuse elements and variables that you already used
2.1 This is especially important if you insert new elements into the page, as those will most likely get duplicated. Best choice here is to save the element after creation and reuse it (give it an ID and use getElementById() if you have multiple)

That's the most important so far ...
Also, only tested only with chrome so far, but should™ work with FireFox as well (same code principle as HoverPlay chrome and that seems to work (IMG:[invalid] style_emoticons/default/happy.gif))

This post has been edited by simrock87: Feb 27 2016, 16:35
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post Feb 27 2016, 15:54
Post #2704
simrock87



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HV - Proficiency Gain Sidebar version 1.1
Attached File  hvpg_1_1.user.js.zip ( 1.67k ) Number of downloads: 87


Changes from v0.1
- bumped version to make it look less like beta (IMG:[invalid] style_emoticons/default/happy.gif)
- Modified to work with Vanilla Reloader 1.1

This post has been edited by simrock87: Feb 27 2016, 15:59
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post Feb 27 2016, 17:06
Post #2705
f4tal



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UPDATE ^^

!!! Version: 2.3 [Date: 27.02.2016]
- Added Next scripts:
--- Confirmer [0.3]
--- 2 Pane Moogle [1.7]
--- Reloader [1.3.1]
--- Reloader [1.3.1a]
--- Chinese Script Items & Equips [3.00 - CHN1.1] [Simplified]
--- Chinese Script Items & Equips [3.00 - CHT1.1] [Traditional]
--- HV Dark Lite NoScript [0.1].user
--- Items [0.02]
--- Hide SellAll [0.1]
--- Trollflake [1.0]
--- Victory Fanfare [1.0]
- Rename next scripts:
--- Energy Drink Confirmer [0.1] to Confirmer [0.1]
--- Track Drops [2.0.HVFS.01] to Track Drops [2.0.0] [Fontfix]
--- Magic Scores [2.0.3.1.HVFS.01] to Magic Scores [2.0.3.1] [Fontfix]
--- Mini Shop Helper [1.2.4.1fontfix] to Mini Shop Helper [1.2.4.1] [Fontfix]
*** Total 493 scripts

DOWNLOAD AS ATTACHMENT:

[attachmentid=81133]


DOWNLOAD FROM MEDIAFIRE:

(Use this line if you have problem with attachment)

[www.mediafire.com] ZIP arcive


According to my Mediafire account, the most popular scripts are:
HV Stat Slim [Feb 2016] - 279 downloads
Countdown Timer for the Random Encounter Event [1.0] - 263 downloads
State HP [0.2] - 246 downloads
Reloader [1.3] - 240 downloads
HoverPlay [1.9.5] - 208 downloads
Counter Plus [3.6] - 198 downloads
Equipment Comparison [0.6.4.8] - 194 downloads
Inline Difficulty Changer [1.0.1] - 186 downloads
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post Feb 27 2016, 17:11
Post #2706
f4tal



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Ohh, come on! I have updated Compendium minute ago and you posted new two scripts here? xD
QUOTE
should™

Checked in firefox - seems to work with no problems, as and modified Reloader by FabulousCupcake ^^

Thanks, simrock87! =)

This post has been edited by f4tal: Feb 27 2016, 17:13
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post Feb 28 2016, 03:36
Post #2707
EnTriel



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If Unshrinable Figurines is broken for you as it is for me, here is an alternative I scribbled as I found my first Figurine and almost shirined it by accident: Attached File  HV___Unshrinable_Figurines.user.js.txt ( 645bytes ) Number of downloads: 68
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post Feb 28 2016, 05:33
Post #2708
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hoverplay 1.9.5 seems to crash firefox when a spirit gem drops..
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post Feb 28 2016, 05:48
Post #2709
Darknessy



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QUOTE(f4tal @ Feb 3 2016, 05:40) *

Hi, simrock87.
It seems that this script works fine on Firefox too and main settings:
CODE

    var Spell_list = ['Smite', 'Gale', 'Freeze'];
    var Spell_list_on_new_round = ['Weaken'];
    var Spell_list_middle_click = ['Cure'];
    var Spell_list_number = ['Regen', 'Drain'];

works fine!
Consumables options works good too (both magic and health, do not know about spirit)
[s010.radikal.ru] (IMG:[s010.radikal.ru] http://s010.radikal.ru/i312/1602/6e/6567b4cf4c1ft.jpg)

But, I managed to get strange bug at the end of the battle. Better to look at the screen:
[s020.radikal.ru] (IMG:[s020.radikal.ru] http://s020.radikal.ru/i705/1602/25/efa5c4c5b49ct.jpg)

Very weird o_o
Only restart of the browser managed to get HentaiVerse to work again.
Do you know the hell it was? Because in my second turn during next arena - this one was not happened.



Also getting this on my FF with spirit..
Guess its not compatible with FF..

This post has been edited by Darknessy: Feb 28 2016, 05:48
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post Feb 28 2016, 08:47
Post #2710
f4tal



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QUOTE
Also getting this on my FF with spirit..
Guess its not compatible with FF..

Oh, good to know I am not the only one who have this bug. Yeah, I thing it it not 100% working with firefox. Latest Reloader 1.3.1a with mousemelee build-in looks great, but Hoverplay 1.9.5 is ruined the game.
Bad-bad...
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post Feb 28 2016, 09:00
Post #2711
Darknessy



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QUOTE(f4tal @ Feb 28 2016, 03:47) *

Oh, good to know I am not the only one who have this bug. Yeah, I thing it it not 100% working with firefox. Latest Reloader 1.3.1a with mousemelee build-in looks great, but Hoverplay 1.9.5 is ruined the game.
Bad-bad...


1.8 works fine
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post Feb 28 2016, 11:01
Post #2712
Usagi =



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So I saw this script: https://forums.e-hentai.org/index.php?s=&am...t&p=3402238

and I think it's a great idea.
Would it be more practical if I were to modify it to limit it to say max 2 ajax post request before needing to wait for server response and include monster hp checking to prevent dead horse beating?

This would be like 2 actions per round time trip.

EDIT:
As a note to future people who see this post, \this concept isn't as good as expected because of the way the server handles sessions.
It will still improve a great deal though.
At best, it will be able to simulate as if your 2nd click is going at the max t/s.

This post has been edited by LOL50015: Mar 4 2016, 05:26
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post Feb 28 2016, 11:40
Post #2713
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QUOTE
and I think it's a great idea.
Would it be more practical if I were to modify it to limit it to say max 2 ajax post request before needing to wait for server response and include monster hp checking to prevent dead horse beating?

To be fair I do not know it this kind of script allowed or not. I have mailed Tenboro about it, but did not respond. I still put this script in Compendium, because script officially not banned (like mousemelee pre 0.131) and I dont hear anybody said something bad about it (random ramble are not count). So, we need to ask Tenboro and get his permission first before editing script freely...
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post Feb 29 2016, 00:35
Post #2714
tatarime



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HV_Trainer

Attached Image

Attached File  HV_Trainer.user.zip ( 1.98k ) Number of downloads: 94

Newer Version

FEATURES:
  • Display Actual Drop Chance
Support: Firefox / Chrome

This post has been edited by tatarime: Mar 17 2016, 10:42
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post Feb 29 2016, 05:51
Post #2715
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nvm..

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