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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Feb 22 2016, 15:35
Post #2676
hc br



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修改
1.武器譯名修正(太刀.脇差),精準->平衡
2.素材名稱修改(將所有緞造材料對應成用來強化的項目)
3.所有戰鬥用道具的說明補完及錯誤修正(神之卷軸並未包含加速)
(2016/2/20)1.01修改:第499列 "Stone-skin"->Stoneskin
(2016/2/22)1.10修改:為了交易方便,鍛造材料恢復英文名,將其對應項目翻譯在道具說明框框裡
HV物品漢化-V3.0-繁體1.10
[attachmentid=80785]

HV物品汉化-V3.0-简体1.10
[attachmentid=80786]
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post Feb 22 2016, 15:55
Post #2677
FabulousCupcake



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.
Reloader v1.3.1

Changelog
- Fixed a bug on chrome that doesn't let MouseMelee to keep hitting an enemy without moving the cursor.
- Should run fine on chrome.
- Did general script [www.diffchecker.com] cleanups.

Download
Attached File  reloader_1.3.1.user.js.txt ( 21.96k ) Number of downloads: 117

Links
Old versions by Dan31:
Beta v1.3
Firefox only v1.2
vanilla v1.0.3

Thanks to simrock87 for testing and finding out the fastest method to fix the bug.
(the 3 ideas were manual cursor position check, elementsFromPoint, and elementFromPoint

This post has been edited by FabulousCupcake: Feb 22 2016, 15:58
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post Feb 22 2016, 16:44
Post #2678
f4tal



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QUOTE
Reloader v1.3.1

Just awesome! Thank you, FabulousCupcake, and additional thanks for simrock87 for support and help!
tested in Chrome - works great and this constant mouse-moving is obsolete now. All options works correctly. Great job! ^^

And especially I want to notice work you have done about presentation and documentation - script looks great not only gameplay-wise, but and inside-code-wise: commentary and ASCII-art have very nice visual. =)
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post Feb 23 2016, 02:06
Post #2679
tatarime



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QUOTE(f4tal @ Feb 22 2016, 19:58) *

Now I see! Thanks =)

You know the very strange is this reddish highlight. It is a very little thing, but make a user interface a little more comfortable. Very useful and adorable. Some says: "devil is in the detail", so this true. =)

Maybe to add a little margin-top "between" table and <div class="stuffbox csp">? Because this iframe and original recipient's table are too close to each other. It is noway a problem, but a style preferences...?

// bytheway what about smart monster lab with d'n'd support? (IMG:[invalid] style_emoticons/default/wink.gif)


Thanks for advice!
The name of the red is Usu-Kurenai (Japanese traditional color).
It's the elegant and attractive, and believed to sacred color. (IMG:[invalid] style_emoticons/default/wink.gif)

Well, Smart Monster Lab is ...... wait a minute!
I'm making filter function now. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Feb 23 2016, 08:43
Post #2680
f4tal



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QUOTE
The name of the red is Usu-Kurenai (Japanese traditional color).
It's the elegant and attractive, and believed to sacred color. wink.gif

Ohh, every day I can find something new, I thought it was "hot pink" colour, but Usu-Kurenai sounds way better ^^
QUOTE
I'm making filter function now. rolleyes.gif

Filter? What is filter? hide some monsters, but particular user's rules? Like "show me only monsters with PL > 50?" Sounds great ^^
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post Feb 23 2016, 08:58
Post #2681
FabulousCupcake



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It's probably overkill, but I think the Smart Monster Lab can use [isotope.metafizzy.co] Isotope to further enhance the interface (IMG:[invalid] style_emoticons/default/heh.gif)
You can filter things easily too with its API (IMG:[invalid] style_emoticons/default/happy.gif)
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post Feb 23 2016, 09:08
Post #2682
f4tal



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This Isotope looks very nice, whatever it is, but it is really over the top functionality xD
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post Feb 23 2016, 10:18
Post #2683
Sapo84



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QUOTE(FabulousCupcake @ Feb 22 2016, 14:55) *

.
Reloader v1.3.1

Changelog
- Fixed a bug on chrome that doesn't let MouseMelee to keep hitting an enemy without moving the cursor.
- Should run fine on chrome.
- Did general script [www.diffchecker.com] cleanups.

Tested a bit yesterday.

I could not make it work correctly as a userscript/unpacked extension (tried both with an old iron and the newest chrome), window.Battle is undefined and status_icons[i].onmouseover.toString() is not correct (chrome apparently wants .attributes.onmouseover).

In Tampermonkey those errors go away but it sometimes stops attacking when switching monsters.
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post Feb 23 2016, 12:18
Post #2684
f4tal



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QUOTE
In Tampermonkey those errors go away but it sometimes stops attacking when switching monsters.

Maybe it stops attacking because your HP/MP/SP are low? There is a setting for this...

I did not test as plain script, using tampemonkey - no problem either for second day of testing.

This post has been edited by f4tal: Feb 23 2016, 12:54
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post Feb 23 2016, 12:21
Post #2685
Sapo84



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QUOTE(f4tal @ Feb 23 2016, 11:18) *

Maybe it stops attacking because your HP/MP/SP are low? There is a setting for this...

I'm not dumb (IMG:[invalid] style_emoticons/default/dry.gif)
It restarts if I click on the monsters.
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post Feb 23 2016, 12:48
Post #2686
alfikbecik



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you can try change one line in getMonsterUnderCursor:
CODE
result = ((el.id.match('mkey') && (el.hasAttribute('onlick') || el.hasAttribute('onmouseover'))) ? el : false );
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post Feb 23 2016, 12:53
Post #2687
f4tal



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QUOTE
I'm not dumb dry.gif
It restarts if I click on the monsters.

Sorry-sorry, dont want to hurt you ^^

Because I have no such problem - just wildguesing =)
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post Feb 23 2016, 13:08
Post #2688
FabulousCupcake



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.
Reloader v1.3.1a

Changelog
- Fixed mousemelee stopping if cursor is over a dead monster when new content is loaded.
- Fixed a bug on chrome that doesn't let MouseMelee to keep hitting an enemy without moving the cursor.
- Should run fine on chrome.
- Did general script [www.diffchecker.com] cleanups.

Download
Attached File  reloader_1.3.1a.user.js.txt ( 21.99k ) Number of downloads: 189

Links
Old versions by Dan31:
Beta v1.3
Firefox only v1.2
vanilla v1.0.3

Thanks to Sapo84 for reporting the issue.

QUOTE(alfikbecik @ Feb 23 2016, 11:48) *

you can try change one line in getMonsterUnderCursor:
CODE
result = ((el.id.match('mkey') && (el.hasAttribute('onlick') || el.hasAttribute('onmouseover'))) ? el : false );


Thanks, but the fix I found is shorter (IMG:[invalid] style_emoticons/default/happy.gif)
[www.diffchecker.com] https://www.diffchecker.com/i9mgiuz1

——

I don't think this reloader can be made native-chrome-userjs compatible.
If I understand it right, you can't access `window` if you are running it with chrome's built-in userjs support (it's isolated from the page itself).
A lot of things are impossible to do with this restriction, and the script might as well end as something like vanilla reloader with no extra features.
Perhaps there's a way around this problem?

An alternative would be creating an extension and run the userscript as contentscript, but it'd be better to use Tampermonkey anyways if you're willing to do this, no? (IMG:[invalid] style_emoticons/default/huh.gif)

This post has been edited by FabulousCupcake: Feb 23 2016, 13:17
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post Feb 23 2016, 20:34
Post #2689
boulay



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HV Dark Lite NoScript, version beta 1

The more I progress, the slimer it becomes (IMG:[invalid] style_emoticons/default/laugh.gif)

[attachmentid=80865][attachmentid=80866]

So yeah, this one's a speed enhanced version for battle maniacs. The code's been compressed to the maximum. It still has some nice features though:
- Inspired from Battle Compact 2.0; defeated monsters now disappear are hidden.
- The battle log has been removed
- The buffs/debuffs icons don't blink anymore
- Some pics have been hidden/erased to make it faster (mainly the logo and some parts of the hp/mp/sp/oc bars)
- The interface fixes that exist in HV Dark are still there (forge upgrades, etc...)

On the downside:
- There's almost zero userscript support, the only exception being Reloader's/HV Stat Slim's effect counter during battles.
- As its HV Dark Lite brother theme, it does look ugly for anything unrelated to battles...

Screenshot:
Attached Image

This post has been edited by boulay: Feb 23 2016, 21:43
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post Feb 23 2016, 21:04
Post #2690
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QUOTE(boulay @ Feb 24 2016, 02:34) *

HV Dark Lite NoScript, version beta 1

The more I progress, the slimer it becomes (IMG:[invalid] style_emoticons/default/laugh.gif)

[attachmentid=80860][attachmentid=80861]

So yeah, this one's a speed enhanced version for battle maniacs. The code's been compressed to the maximum. It still has some nice features though:
- Inspired from Battle Compact 2.0; defeated monsters now disappear from the screen. If you run mousemelee/hoverplay/reloader, you now just have to hover the first monster. The others will go up as you kill them.
- The battle log has been removed
- The buffs/debuffs icons don't blink anymore
- Some pics have been hidden/erased to make it faster (mainly the logo and some parts of the hp/mp/sp/oc bars)
- The interface fixes that exist in HV Dark are still there (forge upgrades, etc...)

On the downside:
- There's almost zero userscript support, the only exception being Reloader's/HV Stat Slim's effect counter during battles.
- As its HV Dark Lite brother theme, it does look ugly for anything unrelated to battles...

Screenshot:
Attached Image

Thats pretty extreme with the hp bar thing (IMG:[invalid] style_emoticons/default/blink.gif)
but I like it (IMG:[invalid] style_emoticons/default/biggrin.gif)

Will it really increase load speed? I mean those hp bars are static items.


** you cannot have "defeated monsters now disappear from the screen" **

This post has been edited by Void Domain: Feb 23 2016, 21:10
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post Feb 23 2016, 21:09
Post #2691
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QUOTE(Void Domain @ Feb 23 2016, 20:04) *

Thats pretty extreme with the hp bar thing (IMG:[invalid] style_emoticons/default/blink.gif)
but I like it (IMG:[invalid] style_emoticons/default/biggrin.gif)

Will it really increase load speed? I mean those hp bars are static items.

Dunno that, my internet isn't good enough to actually test it. But it should be faster, at least compared to the other themes, since there's less to display.

QUOTE
** you cannot have "defeated monsters now disappear from the screen" **

Why? Is it written somewhere?

This post has been edited by boulay: Feb 23 2016, 21:14
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post Feb 23 2016, 21:16
Post #2692
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QUOTE(boulay @ Feb 24 2016, 03:09) *

Dunno that, my internet isn't good enough to actually test it. But it should be faster, at least compared to the other themes, since there's less to display.
Why? Is it written somewhere?

https://ehwiki.org/wiki/scripts
Anything that has the function of picking a target automatically, regardless of the actual method.
Anything that interprets the page in any way to pick a target or action.
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post Feb 23 2016, 21:34
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Yes, boulay it is true.
Tenboro said something like "...you can hide monsters, but you'd have to do it in a way that doesn't move the rest into position/any behavior that has the function of picking a target automatically, regardless of the actual method, is not allowed".
Same deal was with original mousemelee - it had a function to remove dead monster and rearrange enemies pattern, so the hovering on first monster and only on it - will in fact kill on monster in a row. Tenboro said it is "bot-like" and banned all mousemelees below 0.131 version.

It is not like "you made a bad theme, immediately remove it!", but "your theme has a potency to hurt game and occasionally being banned". Sorry to sad you =(

QUOTE
Why? Is it written somewhere?

This is bad thing - no, it is not written somewhere. We just have a few rules we should not a hit, but noone exactly know do some action/script really violate them. For example, look few posts up in this thread and look for request for "press button to forge equip to level 5" script. There is a discussion is it legal or not. We do not have a list of actions that hurts game, but we have a list of ideas that should not be provide with scripts. =(

And bytheway theme looks nice, but I am stick with Battle Compact 2.0 - it is really a NEAT thing, especially if log is off ^^

This post has been edited by f4tal: Feb 23 2016, 21:40
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post Feb 23 2016, 21:39
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QUOTE(Void Domain @ Feb 23 2016, 19:04) *

Thats pretty extreme with the hp bar thing (IMG:[invalid] style_emoticons/default/blink.gif)
but I like it (IMG:[invalid] style_emoticons/default/biggrin.gif)

Will it really increase load speed? I mean those hp bars are static items.
** you cannot have "defeated monsters now disappear from the screen" **

QUOTE(boulay @ Feb 23 2016, 19:09) *

Dunno that, my internet isn't good enough to actually test it. But it should be faster, at least compared to the other themes, since there's less to display.
Why? Is it written somewhere?

QUOTE(Void Domain @ Feb 23 2016, 19:16) *

https://ehwiki.org/wiki/scripts
Anything that has the function of picking a target automatically, regardless of the actual method.
Anything that interprets the page in any way to pick a target or action.

Regarding hiding monsters:
Historically that was a feature that had to be removed from the original mousemelee as it basically turned to script into a bot.
Instead of display:none, visibility:hidden should work better inside those rules, as it cuts out some of the rendering but does not move the monsters

// Edit: darn, too slow (IMG:[invalid] style_emoticons/default/biggrin.gif)


Regarding: removing HP-background
Didn't test the style, but may reduce rendering time a little (like little little little), the major advantage would probably be, when your connection lags and the cache decides to discard the file (sometime have to wait a couple seconds until all the images are loaded in those cases).
If you want to measure the effect of not having to render those things, you can use the dev console in chrome to do so. Go to "Timeline", press record, do 10 turns or so with the style and without it, then compare the render times (IMG:[invalid] style_emoticons/default/happy.gif))

This post has been edited by simrock87: Feb 23 2016, 21:40
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post Feb 23 2016, 21:39
Post #2695
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QUOTE(Void Domain @ Feb 23 2016, 20:16) *

https://ehwiki.org/wiki/scripts
Anything that has the function of picking a target automatically, regardless of the actual method.
Anything that interprets the page in any way to pick a target or action.



QUOTE(f4tal @ Feb 23 2016, 20:34) *

Yes, boulay it is true.
Tenboro said something like "...you can hide monsters, but you'd have to do it in a way that doesn't move the rest into position/any behavior that has the function of picking a target automatically, regardless of the actual method, is not allowed".
Same deal was with original mousemelee - it had a function to remove dead monster and rearrange enemies pattern, so the hovering on first monster and only on it - will in fact kill on monster in a row. Tenboro said it is "bot-like" and banned all mousemelees below 0.131 version.

It is not like "you made a bad theme, immediately remove it!", but "your theme has a potency to hurt game and occasionally being banned". Sorry to sad you =(

Mkay, no sweat. I'll replace the links asap.

edit: replaced, I settled for hidden, insted of erased. Better safe than sorry...

This post has been edited by boulay: Feb 23 2016, 21:44
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