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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Feb 20 2016, 21:23
Post #2667
Juggernaut Santa



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Mmmmmh I guess I'll start playing HV on internet explorer haha
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post Feb 21 2016, 12:37
Post #2668
f4tal



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Update!

!!! Version: 2.2 [Date: 21.02.2016]
- Added Next scripts:
--- Income Summary [1.4.3]
--- Income Summary [1.4.4]
--- Income Summary [1.4.5]
--- Stamina Turn Tracker [1.0]
--- Stamina Turn Tracker [1.2]
*** Total 482 scripts

This post has been edited by f4tal: Feb 27 2016, 17:01
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post Feb 22 2016, 02:55
Post #2669
tatarime



2016年12月208日
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HV_Confirmer

Attached Image

Attached File  HV_Confirmer_0.4.user.zip ( 681bytes ) Number of downloads: 55

(02/20: https & alt)

This is a simple script.
Alert:
  • Energy Drink
  • Return Mail
  • Flee (Skill Pane)
Supports: Firefox / Chrome (Tampermonkey)

This post has been edited by tatarime: Feb 20 2017, 15:11
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post Feb 22 2016, 04:12
Post #2670
tatarime



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HV_2-PaneMoogle

Attached Image

Attached File  HV___2_Pane_Moogle.user.zip ( 2.47k ) Number of downloads: 61

Newer Version

Update:
  • Highlight selected mail
  • <A> tag
  • Bug fix
Support: Firefox / Chrome (Tampermonkey)

This post has been edited by tatarime: Mar 17 2016, 10:40
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post Feb 22 2016, 05:56
Post #2671
djackallstar



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QUOTE(tatarime @ Feb 22 2016, 10:12) *

HV_2PaneMoogle

Attached Image

[attachmentid=80763]

Update:
  • Highlight selected mail
  • Bug fix
Support: Firefox / Chrome (Tampermonkey)

Thanks for the update!
I have a small suggestion, though.
This line
CODE

if (window === window.parent && !d.getElementById("togpane_log")){

would be better to be replaced with
CODE

if (window === window.parent && !d.getElementById("togpane_log") && !d.getElementById("monsterpane") && !d.getElementById("riddlemaster")){


This post has been edited by djackallstar: Feb 22 2016, 05:57
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post Feb 22 2016, 08:55
Post #2672
tatarime



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QUOTE(djackallstar @ Feb 22 2016, 12:56) *

I have a small suggestion, though.


Thank you djackallstar!
I fixed a bug, and added a little feature.
("monsterpane" was enough)
Please check it!
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post Feb 22 2016, 11:39
Post #2673
f4tal



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tatarime, it is great update! Using your 2 pane moogle for awhile, very time-saving. Thanks! ^^
Can you explain what "<A> tag" means, I dont get it... ? =)
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post Feb 22 2016, 12:20
Post #2674
tatarime



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QUOTE(f4tal @ Feb 22 2016, 18:39) *

tatarime, it is great update! Using your 2 pane moogle for awhile, very time-saving. Thanks! ^^
Can you explain what "<A> tag" means, I dont get it... ? =)


Please try to right-click on a subject.
They are replaced with standard hyperlink, so you can open a mail in a new tab.
If you can, please tell me a good expression. (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by tatarime: Feb 22 2016, 12:20
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post Feb 22 2016, 12:58
Post #2675
f4tal



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QUOTE
Please try to right-click on a subject.
They are replaced with standard hyperlink, so you can open a mail in a new tab.

Now I see! Thanks =)

You know the very strange is this reddish highlight. It is a very little thing, but make a user interface a little more comfortable. Very useful and adorable. Some says: "devil is in the detail", so this true. =)

Maybe to add a little margin-top "between" table and <div class="stuffbox csp">? Because this iframe and original recipient's table are too close to each other. It is noway a problem, but a style preferences...?

// bytheway what about smart monster lab with d'n'd support? (IMG:[invalid] style_emoticons/default/wink.gif)

This post has been edited by f4tal: Feb 22 2016, 12:58
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post Feb 22 2016, 15:35
Post #2676
hc br



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修改
1.武器譯名修正(太刀.脇差),精準->平衡
2.素材名稱修改(將所有緞造材料對應成用來強化的項目)
3.所有戰鬥用道具的說明補完及錯誤修正(神之卷軸並未包含加速)
(2016/2/20)1.01修改:第499列 "Stone-skin"->Stoneskin
(2016/2/22)1.10修改:為了交易方便,鍛造材料恢復英文名,將其對應項目翻譯在道具說明框框裡
HV物品漢化-V3.0-繁體1.10
[attachmentid=80785]

HV物品汉化-V3.0-简体1.10
[attachmentid=80786]
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post Feb 22 2016, 15:55
Post #2677
FabulousCupcake



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.
Reloader v1.3.1

Changelog
- Fixed a bug on chrome that doesn't let MouseMelee to keep hitting an enemy without moving the cursor.
- Should run fine on chrome.
- Did general script [www.diffchecker.com] cleanups.

Download
Attached File  reloader_1.3.1.user.js.txt ( 21.96k ) Number of downloads: 116

Links
Old versions by Dan31:
Beta v1.3
Firefox only v1.2
vanilla v1.0.3

Thanks to simrock87 for testing and finding out the fastest method to fix the bug.
(the 3 ideas were manual cursor position check, elementsFromPoint, and elementFromPoint

This post has been edited by FabulousCupcake: Feb 22 2016, 15:58
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post Feb 22 2016, 16:44
Post #2678
f4tal



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QUOTE
Reloader v1.3.1

Just awesome! Thank you, FabulousCupcake, and additional thanks for simrock87 for support and help!
tested in Chrome - works great and this constant mouse-moving is obsolete now. All options works correctly. Great job! ^^

And especially I want to notice work you have done about presentation and documentation - script looks great not only gameplay-wise, but and inside-code-wise: commentary and ASCII-art have very nice visual. =)
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post Feb 23 2016, 02:06
Post #2679
tatarime



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QUOTE(f4tal @ Feb 22 2016, 19:58) *

Now I see! Thanks =)

You know the very strange is this reddish highlight. It is a very little thing, but make a user interface a little more comfortable. Very useful and adorable. Some says: "devil is in the detail", so this true. =)

Maybe to add a little margin-top "between" table and <div class="stuffbox csp">? Because this iframe and original recipient's table are too close to each other. It is noway a problem, but a style preferences...?

// bytheway what about smart monster lab with d'n'd support? (IMG:[invalid] style_emoticons/default/wink.gif)


Thanks for advice!
The name of the red is Usu-Kurenai (Japanese traditional color).
It's the elegant and attractive, and believed to sacred color. (IMG:[invalid] style_emoticons/default/wink.gif)

Well, Smart Monster Lab is ...... wait a minute!
I'm making filter function now. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Feb 23 2016, 08:43
Post #2680
f4tal



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QUOTE
The name of the red is Usu-Kurenai (Japanese traditional color).
It's the elegant and attractive, and believed to sacred color. wink.gif

Ohh, every day I can find something new, I thought it was "hot pink" colour, but Usu-Kurenai sounds way better ^^
QUOTE
I'm making filter function now. rolleyes.gif

Filter? What is filter? hide some monsters, but particular user's rules? Like "show me only monsters with PL > 50?" Sounds great ^^
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post Feb 23 2016, 08:58
Post #2681
FabulousCupcake



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It's probably overkill, but I think the Smart Monster Lab can use [isotope.metafizzy.co] Isotope to further enhance the interface (IMG:[invalid] style_emoticons/default/heh.gif)
You can filter things easily too with its API (IMG:[invalid] style_emoticons/default/happy.gif)
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post Feb 23 2016, 09:08
Post #2682
f4tal



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This Isotope looks very nice, whatever it is, but it is really over the top functionality xD
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post Feb 23 2016, 10:18
Post #2683
Sapo84



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QUOTE(FabulousCupcake @ Feb 22 2016, 14:55) *

.
Reloader v1.3.1

Changelog
- Fixed a bug on chrome that doesn't let MouseMelee to keep hitting an enemy without moving the cursor.
- Should run fine on chrome.
- Did general script [www.diffchecker.com] cleanups.

Tested a bit yesterday.

I could not make it work correctly as a userscript/unpacked extension (tried both with an old iron and the newest chrome), window.Battle is undefined and status_icons[i].onmouseover.toString() is not correct (chrome apparently wants .attributes.onmouseover).

In Tampermonkey those errors go away but it sometimes stops attacking when switching monsters.
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post Feb 23 2016, 12:18
Post #2684
f4tal



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QUOTE
In Tampermonkey those errors go away but it sometimes stops attacking when switching monsters.

Maybe it stops attacking because your HP/MP/SP are low? There is a setting for this...

I did not test as plain script, using tampemonkey - no problem either for second day of testing.

This post has been edited by f4tal: Feb 23 2016, 12:54
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post Feb 23 2016, 12:21
Post #2685
Sapo84



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QUOTE(f4tal @ Feb 23 2016, 11:18) *

Maybe it stops attacking because your HP/MP/SP are low? There is a setting for this...

I'm not dumb (IMG:[invalid] style_emoticons/default/dry.gif)
It restarts if I click on the monsters.
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post Feb 23 2016, 12:48
Post #2686
alfikbecik



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you can try change one line in getMonsterUnderCursor:
CODE
result = ((el.id.match('mkey') && (el.hasAttribute('onlick') || el.hasAttribute('onmouseover'))) ? el : false );
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