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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Feb 20 2016, 10:17
Post #2661
f4tal



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QUOTE
So...how can I mousemelee while keeping the reloader (and its features like no popup and auto next turn) AND have a way to stop the mousemelee and use swordskills freely? biggrin.gif

I am not using reloaders, because they so pain in a$$ to make them work properly with other scripts, so I defenetly do not know.
Which version you are using? Maybe try to use latest one - 1.3 by dan31 or reloader2 by Hoheneim?
In other way I can recommend anything but tweaking the script itself, but this hardcore and ultimate solution =/
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post Feb 20 2016, 11:47
Post #2662
karyl123



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can I do script request...

say it. forge training

it just forge the selected item to lv 5. so can farm the forge exp.

thankyou.
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post Feb 20 2016, 13:17
Post #2663
f4tal



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QUOTE
it just forge the selected item to lv 5. so can farm the forge exp.


At first I want to say that this script will violate rules and blacklisted aka banned, because this script do "multiply actions in one"...

But then, I thought about Item Manager which literally do many actions in one without any problem or violation...

Still I have some doubts, but for me this is good idea for script and should be not-banned.

Maybe we can upgrade this script in fashion:
1) Set level you would like equip to upgrade
2) Script start to upgrade equip
3) When script do not have enough material - it will inform end-user

What do you think?
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post Feb 20 2016, 14:45
Post #2664
karyl123



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QUOTE(f4tal @ Feb 20 2016, 18:17) *

At first I want to say that this script will violate rules and blacklisted aka banned, because this script do "multiply actions in one"...

But then, I thought about Item Manager which literally do many actions in one without any problem or violation...

Still I have some doubts, but for me this is good idea for script and should be not-banned.

Maybe we can upgrade this script in fashion:
1) Set level you would like equip to upgrade
2) Script start to upgrade equip
3) When script do not have enough material - it will inform end-user

What do you think?


thats good.

(IMG:[invalid] style_emoticons/default/wink.gif)
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post Feb 20 2016, 15:03
Post #2665
FabulousCupcake



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QUOTE(karyl123 @ Feb 20 2016, 10:47) *

can I do script request...

say it. forge training

it just forge the selected item to lv 5. so can farm the forge exp.

thankyou.


1 click to level 5 upgrade... not sure if that is allowed.

I found a good alternative idea though; upgrade button in item manager style, allowing upgrades to be done without leaving the inventory.
Select the item and the property to be upgraded, and click the upgrade button 5x.

It can be further expanded later by logging available materials and internally calculate materials required to upgrade to check if the upgrade is possible, or how much times left the same upgrade can be done.

This post has been edited by FabulousCupcake: Feb 20 2016, 15:04
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post Feb 20 2016, 15:50
Post #2666
f4tal



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QUOTE
1 click to level 5 upgrade... not sure if that is allowed.

Thats bother me too... But on other hand - if player DO have enough material, why he not allow to press button one time instead of five times? We have s script, which allow to repair all equips in one set (I mean Conditioner script), so why "upgrade all my equips quickly" is not allowed?
But my doubts still presents, because upgrading (one click - five upgrades) and repairing (one click - one repair) is not the same...
QUOTE
I found a good alternative idea though; upgrade button in item manager style, allowing upgrades to be done without leaving the inventory.

So, we need to contact Holy_demon to ask him upgrade his item manager script? =)
QUOTE
It can be further expanded later by logging available materials and internally calculate materials required to upgrade to check if the upgrade is possible, or how much times left the same upgrade can be done.

Same deal in Conditioner script! ^^

So, good variation of script, and this iteration, in my opinion, is way rule-breaking-less than original idea, but this is a little step aside from original plan.

I guess we still need to ask admin about that idea...
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post Feb 20 2016, 21:23
Post #2667
Juggernaut Santa



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Mmmmmh I guess I'll start playing HV on internet explorer haha
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post Feb 21 2016, 12:37
Post #2668
f4tal



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Update!

!!! Version: 2.2 [Date: 21.02.2016]
- Added Next scripts:
--- Income Summary [1.4.3]
--- Income Summary [1.4.4]
--- Income Summary [1.4.5]
--- Stamina Turn Tracker [1.0]
--- Stamina Turn Tracker [1.2]
*** Total 482 scripts

This post has been edited by f4tal: Feb 27 2016, 17:01
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post Feb 22 2016, 02:55
Post #2669
tatarime



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HV_Confirmer

Attached Image

Attached File  HV_Confirmer_0.4.user.zip ( 681bytes ) Number of downloads: 55

(02/20: https & alt)

This is a simple script.
Alert:
  • Energy Drink
  • Return Mail
  • Flee (Skill Pane)
Supports: Firefox / Chrome (Tampermonkey)

This post has been edited by tatarime: Feb 20 2017, 15:11
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post Feb 22 2016, 04:12
Post #2670
tatarime



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HV_2-PaneMoogle

Attached Image

Attached File  HV___2_Pane_Moogle.user.zip ( 2.47k ) Number of downloads: 55

Newer Version

Update:
  • Highlight selected mail
  • <A> tag
  • Bug fix
Support: Firefox / Chrome (Tampermonkey)

This post has been edited by tatarime: Mar 17 2016, 10:40
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post Feb 22 2016, 05:56
Post #2671
djackallstar



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QUOTE(tatarime @ Feb 22 2016, 10:12) *

HV_2PaneMoogle

Attached Image

[attachmentid=80763]

Update:
  • Highlight selected mail
  • Bug fix
Support: Firefox / Chrome (Tampermonkey)

Thanks for the update!
I have a small suggestion, though.
This line
CODE

if (window === window.parent && !d.getElementById("togpane_log")){

would be better to be replaced with
CODE

if (window === window.parent && !d.getElementById("togpane_log") && !d.getElementById("monsterpane") && !d.getElementById("riddlemaster")){


This post has been edited by djackallstar: Feb 22 2016, 05:57
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post Feb 22 2016, 08:55
Post #2672
tatarime



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QUOTE(djackallstar @ Feb 22 2016, 12:56) *

I have a small suggestion, though.


Thank you djackallstar!
I fixed a bug, and added a little feature.
("monsterpane" was enough)
Please check it!
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post Feb 22 2016, 11:39
Post #2673
f4tal



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tatarime, it is great update! Using your 2 pane moogle for awhile, very time-saving. Thanks! ^^
Can you explain what "<A> tag" means, I dont get it... ? =)
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post Feb 22 2016, 12:20
Post #2674
tatarime



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QUOTE(f4tal @ Feb 22 2016, 18:39) *

tatarime, it is great update! Using your 2 pane moogle for awhile, very time-saving. Thanks! ^^
Can you explain what "<A> tag" means, I dont get it... ? =)


Please try to right-click on a subject.
They are replaced with standard hyperlink, so you can open a mail in a new tab.
If you can, please tell me a good expression. (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by tatarime: Feb 22 2016, 12:20
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post Feb 22 2016, 12:58
Post #2675
f4tal



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QUOTE
Please try to right-click on a subject.
They are replaced with standard hyperlink, so you can open a mail in a new tab.

Now I see! Thanks =)

You know the very strange is this reddish highlight. It is a very little thing, but make a user interface a little more comfortable. Very useful and adorable. Some says: "devil is in the detail", so this true. =)

Maybe to add a little margin-top "between" table and <div class="stuffbox csp">? Because this iframe and original recipient's table are too close to each other. It is noway a problem, but a style preferences...?

// bytheway what about smart monster lab with d'n'd support? (IMG:[invalid] style_emoticons/default/wink.gif)

This post has been edited by f4tal: Feb 22 2016, 12:58
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post Feb 22 2016, 15:35
Post #2676
hc br



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修改
1.武器譯名修正(太刀.脇差),精準->平衡
2.素材名稱修改(將所有緞造材料對應成用來強化的項目)
3.所有戰鬥用道具的說明補完及錯誤修正(神之卷軸並未包含加速)
(2016/2/20)1.01修改:第499列 "Stone-skin"->Stoneskin
(2016/2/22)1.10修改:為了交易方便,鍛造材料恢復英文名,將其對應項目翻譯在道具說明框框裡
HV物品漢化-V3.0-繁體1.10
[attachmentid=80785]

HV物品汉化-V3.0-简体1.10
[attachmentid=80786]
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post Feb 22 2016, 15:55
Post #2677
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.
Reloader v1.3.1

Changelog
- Fixed a bug on chrome that doesn't let MouseMelee to keep hitting an enemy without moving the cursor.
- Should run fine on chrome.
- Did general script [www.diffchecker.com] cleanups.

Download
Attached File  reloader_1.3.1.user.js.txt ( 21.96k ) Number of downloads: 114

Links
Old versions by Dan31:
Beta v1.3
Firefox only v1.2
vanilla v1.0.3

Thanks to simrock87 for testing and finding out the fastest method to fix the bug.
(the 3 ideas were manual cursor position check, elementsFromPoint, and elementFromPoint

This post has been edited by FabulousCupcake: Feb 22 2016, 15:58
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post Feb 22 2016, 16:44
Post #2678
f4tal



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QUOTE
Reloader v1.3.1

Just awesome! Thank you, FabulousCupcake, and additional thanks for simrock87 for support and help!
tested in Chrome - works great and this constant mouse-moving is obsolete now. All options works correctly. Great job! ^^

And especially I want to notice work you have done about presentation and documentation - script looks great not only gameplay-wise, but and inside-code-wise: commentary and ASCII-art have very nice visual. =)
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post Feb 23 2016, 02:06
Post #2679
tatarime



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QUOTE(f4tal @ Feb 22 2016, 19:58) *

Now I see! Thanks =)

You know the very strange is this reddish highlight. It is a very little thing, but make a user interface a little more comfortable. Very useful and adorable. Some says: "devil is in the detail", so this true. =)

Maybe to add a little margin-top "between" table and <div class="stuffbox csp">? Because this iframe and original recipient's table are too close to each other. It is noway a problem, but a style preferences...?

// bytheway what about smart monster lab with d'n'd support? (IMG:[invalid] style_emoticons/default/wink.gif)


Thanks for advice!
The name of the red is Usu-Kurenai (Japanese traditional color).
It's the elegant and attractive, and believed to sacred color. (IMG:[invalid] style_emoticons/default/wink.gif)

Well, Smart Monster Lab is ...... wait a minute!
I'm making filter function now. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Feb 23 2016, 08:43
Post #2680
f4tal



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QUOTE
The name of the red is Usu-Kurenai (Japanese traditional color).
It's the elegant and attractive, and believed to sacred color. wink.gif

Ohh, every day I can find something new, I thought it was "hot pink" colour, but Usu-Kurenai sounds way better ^^
QUOTE
I'm making filter function now. rolleyes.gif

Filter? What is filter? hide some monsters, but particular user's rules? Like "show me only monsters with PL > 50?" Sounds great ^^
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