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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Feb 17 2016, 23:36
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Superlatanium
Group: Gold Star Club
Posts: 7,647
Joined: 27-November 13

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QUOTE(f4tal @ Feb 17 2016, 18:27)  By the way, why are you not merged this two scripts (Counter plus & Income Summary) in one? It seems they have "similar" functional... I am not good in script-theory, so sorry for my dilettantism... =) Some people pay tens of millions of credits for minuscule increases in clear speed. I'm not entirely sure about this, but the entire JS has to be parsed when on a page, even if only part of it is executed (a separate process). I haven't used it since level 200-something, but you know about the full HVStat? It slowed me down from 4 t/sec to around 1.5 t/sec, mostly because there was just so much code, much of which was unnecessary during battle. Even only 0.05 seconds of CPU per page, times 10,000 pages and more... it adds up. I want to avoid causing similar problems myself. Even if it combining them would only result in slowing down by 0.05 t/sec, that's more than I'm willing to inflict on myself or anyone else. (Still, I don't really know much about how it's parsed, and where the bottlenecks are, and how much fractional CPU it really uses, so I'm not 100% confident keeping them separate is worthwhile. But, that's on the side of caution, and HV Counter Plus was originally its own script, which required only very minor modifications on my part, so that's what I did)
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Feb 18 2016, 10:35
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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I got it. Thanks for explanation. My firefox do around 1,0-1,5 t/s with 13 scripts activated, (Iron browser like 3,5-4 t/s without any scripts whatsoever).
HVStat, as far as I know has a good speed-boost in a past. I read about it in this thread. Someone claims that HVStat was a tweaked a lot to increase speed outcome. I do not not is it true, I am using slim version =)
// maybe merge them just for curious purpose? ^^
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Feb 19 2016, 06:11
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,135
Joined: 26-April 12

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"Vanilla Reloader" blocks "No You Are Victorious" The page doesn't refresh at the end of the round anymore.
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Feb 19 2016, 09:57
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE "Vanilla Reloader" blocks "No You Are Victorious" The page doesn't refresh at the end of the round anymore. Yeah, this can happen with Vanilla Reloader, that why dan31 & Hoheneim made their one "reloaders" with Blackjack and Hookers , with some addons, compatibly with Reloader. I guess in both dan31's & Hoheneim's versions there is somekind of "autoskip"-code, - so the good point to use them, not vanilla version =)
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Feb 19 2016, 23:21
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,135
Joined: 26-April 12

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QUOTE(f4tal @ Feb 19 2016, 08:57)  Yeah, this can happen with Vanilla Reloader, that why dan31 & Hoheneim made their one "reloaders" with Blackjack and Hookers , with some addons, compatibly with Reloader. I guess in both dan31's & Hoheneim's versions there is somekind of "autoskip"-code, - so the good point to use them, not vanilla version =)
Yeah, now I'm using the second reloader, and deactivated a lot of stuff (IMG:[ invalid] style_emoticons/default/biggrin.gif) Another "issue". Reloaders (all three of them) block "Stack Counter". If I refresh the page the Stacks show, then when I attack once, they disappear. Another "issue" of Reloaders (not vanilla). Mousemelee can't be stopped in any way besides low hp/mp/sp. So I can't use swordskills in any way besides go into the script (and open a new tab, options, edit) and set false on mousemelee. Other Mousemelee scripts are overridden by Reloader. If mousemelee on reloader is set false, any mousemelee script don't work. If mousemelee on reloader is set true, the "shift" hotkey doesn't stop attacking. Tried copy-pasting the lines for the hotkey in reloader, not good result. Shift stops it yeah, but when I hover again on anything, it restarts on its own. So...how can I mousemelee while keeping the reloader (and its features like no popup and auto next turn) AND have a way to stop the mousemelee and use swordskills freely? (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Feb 20 2016, 10:17
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE So...how can I mousemelee while keeping the reloader (and its features like no popup and auto next turn) AND have a way to stop the mousemelee and use swordskills freely? biggrin.gif I am not using reloaders, because they so pain in a$$ to make them work properly with other scripts, so I defenetly do not know. Which version you are using? Maybe try to use latest one - 1.3 by dan31 or reloader2 by Hoheneim? In other way I can recommend anything but tweaking the script itself, but this hardcore and ultimate solution =/
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Feb 20 2016, 11:47
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karyl123
Group: Gold Star Club
Posts: 1,659
Joined: 9-January 11

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can I do script request...
say it. forge training
it just forge the selected item to lv 5. so can farm the forge exp.
thankyou.
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Feb 20 2016, 13:17
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE it just forge the selected item to lv 5. so can farm the forge exp. At first I want to say that this script will violate rules and blacklisted aka banned, because this script do "multiply actions in one"... But then, I thought about Item Manager which literally do many actions in one without any problem or violation... Still I have some doubts, but for me this is good idea for script and should be not-banned. Maybe we can upgrade this script in fashion: 1) Set level you would like equip to upgrade 2) Script start to upgrade equip 3) When script do not have enough material - it will inform end-user What do you think?
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Feb 20 2016, 14:45
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karyl123
Group: Gold Star Club
Posts: 1,659
Joined: 9-January 11

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QUOTE(f4tal @ Feb 20 2016, 18:17)  At first I want to say that this script will violate rules and blacklisted aka banned, because this script do "multiply actions in one"...
But then, I thought about Item Manager which literally do many actions in one without any problem or violation...
Still I have some doubts, but for me this is good idea for script and should be not-banned.
Maybe we can upgrade this script in fashion: 1) Set level you would like equip to upgrade 2) Script start to upgrade equip 3) When script do not have enough material - it will inform end-user
What do you think?
thats good. (IMG:[ invalid] style_emoticons/default/wink.gif)
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Feb 20 2016, 15:03
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FabulousCupcake
Group: Gold Star Club
Posts: 496
Joined: 15-April 14

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QUOTE(karyl123 @ Feb 20 2016, 10:47)  can I do script request...
say it. forge training
it just forge the selected item to lv 5. so can farm the forge exp.
thankyou.
1 click to level 5 upgrade... not sure if that is allowed. I found a good alternative idea though; upgrade button in item manager style, allowing upgrades to be done without leaving the inventory. Select the item and the property to be upgraded, and click the upgrade button 5x. It can be further expanded later by logging available materials and internally calculate materials required to upgrade to check if the upgrade is possible, or how much times left the same upgrade can be done. This post has been edited by FabulousCupcake: Feb 20 2016, 15:04
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Feb 20 2016, 15:50
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE 1 click to level 5 upgrade... not sure if that is allowed. Thats bother me too... But on other hand - if player DO have enough material, why he not allow to press button one time instead of five times? We have s script, which allow to repair all equips in one set (I mean Conditioner script), so why "upgrade all my equips quickly" is not allowed? But my doubts still presents, because upgrading (one click - five upgrades) and repairing (one click - one repair) is not the same... QUOTE I found a good alternative idea though; upgrade button in item manager style, allowing upgrades to be done without leaving the inventory. So, we need to contact Holy_demon to ask him upgrade his item manager script? =) QUOTE It can be further expanded later by logging available materials and internally calculate materials required to upgrade to check if the upgrade is possible, or how much times left the same upgrade can be done. Same deal in Conditioner script! ^^ So, good variation of script, and this iteration, in my opinion, is way rule-breaking-less than original idea, but this is a little step aside from original plan. I guess we still need to ask admin about that idea...
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Feb 20 2016, 21:23
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,135
Joined: 26-April 12

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Mmmmmh I guess I'll start playing HV on internet explorer haha
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Feb 21 2016, 12:37
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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Update!
!!! Version: 2.2 [Date: 21.02.2016] - Added Next scripts: --- Income Summary [1.4.3] --- Income Summary [1.4.4] --- Income Summary [1.4.5] --- Stamina Turn Tracker [1.0] --- Stamina Turn Tracker [1.2] *** Total 482 scripts
This post has been edited by f4tal: Feb 27 2016, 17:01
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Feb 22 2016, 02:55
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tatarime
Group: Gold Star Club
Posts: 802
Joined: 23-June 10

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HV_Confirmer
HV_Confirmer_0.4.user.zip ( 681bytes )
Number of downloads: 56(02/20: https & alt) This is a simple script. Alert: - Energy Drink
- Return Mail
- Flee (Skill Pane)
Supports: Firefox / Chrome (Tampermonkey) This post has been edited by tatarime: Feb 20 2017, 15:11
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Feb 22 2016, 04:12
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tatarime
Group: Gold Star Club
Posts: 802
Joined: 23-June 10

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HV_2-PaneMoogle
HV___2_Pane_Moogle.user.zip ( 2.47k )
Number of downloads: 62 Newer VersionUpdate: - Highlight selected mail
- <A> tag
- Bug fix
Support: Firefox / Chrome (Tampermonkey) This post has been edited by tatarime: Mar 17 2016, 10:40
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Feb 22 2016, 05:56
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djackallstar
Group: Gold Star Club
Posts: 8,221
Joined: 23-July 14

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QUOTE(tatarime @ Feb 22 2016, 10:12)  HV_2PaneMoogle [attachmentid=80763] Update: - Highlight selected mail
- Bug fix
Support: Firefox / Chrome (Tampermonkey) Thanks for the update! I have a small suggestion, though. This line CODE if (window === window.parent && !d.getElementById("togpane_log")){
would be better to be replaced with CODE if (window === window.parent && !d.getElementById("togpane_log") && !d.getElementById("monsterpane") && !d.getElementById("riddlemaster")){
This post has been edited by djackallstar: Feb 22 2016, 05:57
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Feb 22 2016, 08:55
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tatarime
Group: Gold Star Club
Posts: 802
Joined: 23-June 10

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QUOTE(djackallstar @ Feb 22 2016, 12:56)  I have a small suggestion, though.
Thank you djackallstar! I fixed a bug, and added a little feature. ("monsterpane" was enough) Please check it!
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Feb 22 2016, 11:39
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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tatarime, it is great update! Using your 2 pane moogle for awhile, very time-saving. Thanks! ^^ Can you explain what "<A> tag" means, I dont get it... ? =)
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Feb 22 2016, 12:20
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tatarime
Group: Gold Star Club
Posts: 802
Joined: 23-June 10

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QUOTE(f4tal @ Feb 22 2016, 18:39)  tatarime, it is great update! Using your 2 pane moogle for awhile, very time-saving. Thanks! ^^ Can you explain what "<A> tag" means, I dont get it... ? =)
Please try to right-click on a subject. They are replaced with standard hyperlink, so you can open a mail in a new tab. If you can, please tell me a good expression. (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by tatarime: Feb 22 2016, 12:20
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Feb 22 2016, 12:58
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE Please try to right-click on a subject. They are replaced with standard hyperlink, so you can open a mail in a new tab. Now I see! Thanks =) You know the very strange is this reddish highlight. It is a very little thing, but make a user interface a little more comfortable. Very useful and adorable. Some says: "devil is in the detail", so this true. =) Maybe to add a little margin-top "between" table and <div class="stuffbox csp">? Because this iframe and original recipient's table are too close to each other. It is noway a problem, but a style preferences...? // bytheway what about smart monster lab with d'n'd support? (IMG:[ invalid] style_emoticons/default/wink.gif) This post has been edited by f4tal: Feb 22 2016, 12:58
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