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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Feb 11 2016, 19:27
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boulay
Group: Gold Star Club
Posts: 2,675
Joined: 27-June 11

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EH Night Series, version 1.6
EH_Deep_Sea.css ( 40.37k )
Number of downloads: 59
EH_Gold_Mine.css ( 40.49k )
Number of downloads: 50
EH_Green_Planet.css ( 40.32k )
Number of downloads: 47
EH_Orange_Mechanics.css ( 40.32k )
Number of downloads: 52
EH_Purple_Storm.css ( 40.32k )
Number of downloads: 49
EH_Silver_Meteor.css ( 40.16k )
Number of downloads: 56
EH_Night_Series_Chrome.zip ( 19.26k )
Number of downloads: 56Some minor but essential fixes: - The big tag box warning popup has been fixed - Some tag boxes weren't colored properly, they are now - These themes now also support the Sad Panda - The Chrome versions had more fixes as some things weren't displayed properly. Screenshots: 
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Feb 11 2016, 20:02
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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Thanks just needed some prof viewer, this thread is handy. Make sure to keep everything on the first page so people can ctrl+f everything (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Feb 13 2016, 10:47
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Superlatanium
Group: Gold Star Club
Posts: 7,647
Joined: 27-November 13

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Updated Income Summary.
Income_Summary_1.4.1.user.js.txt ( 26.54k )
Number of downloads: 74A screenshot after doing all non-SG arenas on PF:  - Added a column to the item table showing % of total income - Artifacts and crystals moved to the top, since they usually make up the biggest fraction of income by far - Increased tolerance for unlocked equips on inventory save/compare from 10 equips to 100 equips - Training is now listed below stamina. Click to change. - Fixed some layout issues for those with less wide monitors - Fixed scroll value calculation - Updated default base values for those who don't have HV Item Manager
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Feb 13 2016, 13:23
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NerfThis
Group: Catgirl Camarilla
Posts: 2,467
Joined: 3-February 14

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HVEquipCompare_0.6.4.8 (fixed Shield PAB, Update to Wiki Ranges data 17 February 2016) [attachmentid=80849] HV - Magic Scores 2.0.3.4 (same code same bug; fixed) [attachmentid=80123] HVEquipCompare 0.6.4.8 - Update to Wiki Ranges data (17 February 2016) - Added "Counter-Resist", "Attack Crit Damage" and "Spell Crit Damage". - Fixed Wiki Table highlight and scope extends. - Fixed Weapon procs level scaling. - Fixed mixed use "Cast Speed" and "Casting Speed". ("Cast Speed" is forgebase bug) - Base compare code some changed. Result means; Number: stat does not managed. (except burden and interference) 'X': have stat data but not have stat's sub type (have damage mitigation but not have crushing, like cloth armor's crushing) 'NaN': calculate error run wiki equip range parsing script script say: total data: 4613 updated: 3218 duplicated: 0 (data mean HVEquipCompare's old base data; not wiki data) but, i'm not sure that result. (IMG:[ invalid] style_emoticons/default/cry.gif) if wiki data have not base value then use below quality's max value instead of '0'. ex) Wiki's Rapier Pmax EDB '0', use Mmax 10.35 and added some post processing's base values. peerless staff's edb. (used data: lottery peerless staff have potency tier 0) ---------------------------------------------------------------------------------------------------- Before and After [attachmentid=80118] lookup log and added more data now script say: total data: 4633 obsolete: 511 updated: 3649 duplicated: 0 burden: 62 interference: 64 equal: 61 miss: 286 wiki table rows: 830 (skip: 25; Burden (Ethereal), Interference (Ethereal, Battlecaster) and Katalox 10 EDB (Dark Suffix/Prefix, Dark Prefix) why 4633? today add cloth armor's crushing, savage/phase attack/spell crit damage and remove unused value (like Force Shield's Attack Speed, Cotton's Magic Damage, Power's Block Chance, ......) miss: 286 cause wiki table not separated some data Mitigation Reinforced mixed in Buckler: 20 values Elem, Crushing, Slashing, Piercing Kite Shield: 20 values Elem, Crushing, Slashing, Piercing Force: 15 values Crushing, Slashing, Piercing Leather: 6 X 5 values X 5 = 150 Staff EDB Katalox: 10 values Redwood: 10 values Willow: 10 values Oak: 15 values Burden Mithril mix Buckler: 2 values Kite: 2 values Force: 2 values Plate: 2 values X 5 = 10 Power: 2 values X 5 = 10 Interference Arcanist Shade: 2 values x5 = 10 20 + 20 + 15 + 150 + 10 + 10 + 10 + 15 + 2 + 2 + 2 + 10 + 10 + 10 = 286 This post has been edited by hansvar92: Feb 23 2016, 15:09
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Feb 13 2016, 21:20
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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Question from someone that is ignorant when it comes to scripts and similar staff. I'm using "reloader" as a script (no flashing OP) and it was said that the specific scrip does not work well with any other battle scripts. However i noticed there is probably a different script that allows you to move the hp bars of the monsters close to your hp bar and that's actually an awesome function. I wanted to try to take the text included in that script (if i find it) and throw it inside the reloader script.
Will that work?
(When i say i'm ignorant with scripts, when you are thinking about me imagine that you have a monkey hitting a keyboard right now... and i think the monkey would still be better than me.)
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Feb 15 2016, 19:26
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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Update! Main points: - All images moved to attachments.
- Remove sig from every post
- Add troubleshooting article in first post
- Checked and rewrite some "recommended scripts" in first post
- Add [Link to original thread/post] to every script I can find
- Find information about 85% of all authors (still some missed)
- Added few string about differences of some builds (where I can find it)
- Erase double-spaces, wrong bbcodes and other designish-wise stuff
- Reduce "height" of thread to 3749 pix (yes, I have counted! >_>)
- Reduce a amount of obsolete script (this means, I understand what some of them do, and put in proper place/post)
- Added next scripts:,
--- Chinese Script Interface [2.52 - CHN3] [Traditional] --- Chinese Script Interface [2.52] [Traditional] --- Chinese Script Interface [1.0] [Traditional] --- Chinese Script Interface [2.52 - CHN3] [Simplified] --- Chinese Script Interface [2.52] [Simplified] --- Chinese Script Interface [1.0] [Simplified] --- Chinese Script Interface [3.00 - CHN1] [Traditional] --- Chinese Script Items & Equips [2.99] [Traditional] --- Chinese Script Items & Equips [1.1] [Traditional] --- Chinese Script Interface [3.00 - CHN1] [Simplified] --- Chinese Script Items & Equips [2.99] [Simplified] --- Chinese Script Items & Equips [1.1] [Simplified] --- Difficulty Reminder [0.1] --- Equipment Comparison [0.6.4.8] --- Equipment Comparison [0.6.4.7] --- Henjitsu Tracker [1.0] --- Henjitsu Tracker [1.1] --- Income Summary [1.4.1] --- Show Equipment Link [1.0] --- SpellSpam [3.3.2] --- Magic Scores [1.0.0.0] --- Magic Scores [2.0.3.4] --- Magic Scores [2.0.3.4f] --- Monster Lab Additions [2.1] --- Monster Lab Additions [2.1f] --- Monster Lab Next-Previous Link [1.0b] --- Monster Lab Timer [1.0] --- MoogleMail Template [1.2] --- Reloader [1.0.0.0] - Rename next scripts:
--- Disable Chrome Hotkeys on Keyboard Fnumber Keys [1] to Disable Chrome Hotkeys on Keyboard Fnumber Keys [1.0] --- Disable Chrome Hotkeys on Keyboard Fnumber Keys [2] to Disable Chrome Hotkeys on Keyboard Fnumber Keys [2.0] --- Extended Confirms [1.0a] to Extended Confirms [1.1] --- Extended Confirms [1.0b] to Extended Confirms [1.0] --- Equipment Link [chi] to Show equipment link [1.7][chi] --- Equipment Link [eng] to Show equipment link [1.7][eng] --- Monster Lab Additions [2.0] to Monster Lab Additions [1.0] --- Monster Lab Next-Previous Link [1.0b] to Monster Lab Next-Previous Link [1.1] --- Minor Additions [1.0a] to Minor Additions [1.0gembug] --- Minor Additions [1.0b] to Minor Additions [1.0gemfix] --- Monster Letter To Numbers [0.1.0.0] to Monster Letter To Numbers [1.0.0.0] [Lament-version] --- Monster Letter To Numbers [1.0.0.0] to Monster Letter To Numbers [1.0.0.0] [Hansvar92-version] --- No blinking [1.0a] to No blinking [1.0] [alt] --- One Click Sell All [1.0b] to Track Drops [1.0] --- One Click Sell All [1.0a] to Track Drops [1.1] --- Reloader [1.0a] to Reloader [1.0.0.1] --- Reloader [1.0c] to Reloader [1.0.0.2] --- Reloader [1.0b] to Reloader [1.0.0.3] --- Track Drops [1.0.0a] to Track Drops [1.0.0] --- Track Drops [1.0.0b] to Track Drops [1.1.0] - TOTAL: 477 scripts
Do not forget to download new script megapack from first post - ONLY 3 MB, but there are 477 scripts inside;) QUOTE Thanks just needed some prof viewer There a need A LOT prof reading xD I have started to study English two years ago, so it is AFAR from ideal. vv QUOTE Make sure to keep everything on the first page so people can ctrl+f everything Thats why I made exactly 20 post of scripts, - all scripts located on first page, but discussion on next. (yes-yes I know that one can change this in CP, but lets think "default-like-way" ^^ This post has been edited by f4tal: Feb 15 2016, 19:43
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Feb 15 2016, 19:38
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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Feb 16 2016, 04:58
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,135
Joined: 26-April 12

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Is there any script that prevents fleeing by mistake? Like a popup confirmation for the "flee" skill. Thanks...
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Feb 16 2016, 05:00
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Superlatanium
Group: Gold Star Club
Posts: 7,647
Joined: 27-November 13

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QUOTE(ppp82p @ Feb 16 2016, 02:58)  Is there any script that prevents fleeing by mistake? Like a popup confirmation for the "flee" skill. Thanks... From where do you accidentally click it? Quickbar, or skills, or both? Edit: Or from keybinds? (That's even easier to fix) This post has been edited by Superlatanium: Feb 16 2016, 05:06
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Feb 16 2016, 05:26
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,135
Joined: 26-April 12

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QUOTE(Superlatanium @ Feb 16 2016, 04:00)  From where do you accidentally click it? Quickbar, or skills, or both?
Edit: Or from keybinds? (That's even easier to fix)
Wanted to scan a monster, and I fled instead (IMG:[ invalid] style_emoticons/default/anime_cry.gif) The only keybind I use is Alt+1 for Cure, lol This post has been edited by ppp82p: Feb 16 2016, 05:29
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Feb 16 2016, 05:35
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Superlatanium
Group: Gold Star Club
Posts: 7,647
Joined: 27-November 13

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QUOTE(ppp82p @ Feb 16 2016, 03:26)  Wanted to scan a monster, and I fled instead (IMG:[ invalid] style_emoticons/default/anime_cry.gif) The only keybind I use is Alt+1 for Cure, lol Easiest thing to do would be to set a keybind for scan probably, anyone who's actually looking through their spellbook and clicking on things is surely only slowing themselves down. Can't accidentally press something if the interface never comes up (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Feb 16 2016, 06:50
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Kadokura
Group: Gold Star Club
Posts: 1,619
Joined: 28-September 10

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QUOTE(Superlatanium @ Feb 13 2016, 02:47)  Updated Income Summary.
Income_Summary_1.4.1.user.js.txt ( 26.54k )
Number of downloads: 74A screenshot after doing all non-SG arenas on PF:  - Added a column to the item table showing % of total income - Artifacts and crystals moved to the top, since they usually make up the biggest fraction of income by far - Increased tolerance for unlocked equips on inventory save/compare from 10 equips to 100 equips - Training is now listed below stamina. Click to change. - Fixed some layout issues for those with less wide monitors - Fixed scroll value calculation - Updated default base values for those who don't have HV Item Manager Hi, Superlatanium It seems like the script doesn't work when I have "Inline Equipment Changer" script enabled. Do you have any idea why this happen and and if it's possible to solve it? And when I ask "if it's possible to slove it", I mean without the need to disable IEC script. Thanks. Here I leave some screenshots: [attachmentid=80427] [attachmentid=80428] P.D: Sorry for my poor English. This post has been edited by Kadokura: Feb 16 2016, 07:29
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Feb 16 2016, 07:27
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Superlatanium
Group: Gold Star Club
Posts: 7,647
Joined: 27-November 13

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QUOTE(Kadokura @ Feb 16 2016, 04:50)  Hi, Superlatanium
It seems like the script doesn't work when I have "Inline Equipment Changer" script enabled. Do you have any idea why this happen and and if it's possible to solve it? And when I ask "how to slove it", I mean without the need to disable IEC script.
Here I leave some screenshots: P.D: Sorry for my poor English. Thanks. Looks like when parsing credits I tried to look for the last ('.cit') (tiny info table) in the ('.clb') (left pane) and parse what's inside, but if "Equipped set:" is the last one instead of Credits, it fails. (the problem doesn't occur if Income Summary executes first and Inline Eq. Changer executes later, but that's a workaround, not a solution) Well, fixed. I don't remember if I had a good reason to search for the last ('.cit') instead of just using ('.cit')[4], maybe there was some other script that adds elements above... so if anyone sees something else break let me know.
Income_Summary_1.4.3.user.js.txt ( 26.65k )
Number of downloads: 60
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Feb 16 2016, 09:29
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Kadokura
Group: Gold Star Club
Posts: 1,619
Joined: 28-September 10

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QUOTE(Kadokura @ Feb 15 2016, 22:50)  It seems like the script doesn't work when I have "Inline Equipment Changer" script enabled. Do you have any idea why this happen and and if it's possible to solve it? And when I ask "if it's possible to slove it", I mean without the need to disable IEC script. Thanks.
I'm not a native english speaker so, I apologize if my request sounded rude. That was not at all my intent. QUOTE(Superlatanium @ Feb 15 2016, 23:27)  Well, fixed. I don't remember if I had a good reason to search for the last ('.cit') instead of just using ('.cit')[4], maybe there was some other script that adds elements above... so if anyone sees something else break let me know.
Income_Summary_1.4.3.user.js.txt ( 26.65k )
Number of downloads: 60Thank you for the prompt update. Now it work great without any problem. Seems like you replied before I finished to edit my post, and now the quote don't match with it (IMG:[ invalid] style_emoticons/default/heh.gif)
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Feb 16 2016, 09:33
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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Superlatanium, I turned on every script I can remember that add anything in left sidebar and then turn on your script as last one. So here is what happened: [ s019.radikal.ru] (IMG:[s019.radikal.ru] http://s019.radikal.ru/i600/1602/d0/dfc3aa28f0b8t.jpg) So, as you can see, your Income Summary now seems to work with a lot scripts now without any problems what so ever =) QUOTE Is there any script that prevents fleeing by mistake? Like a popup confirmation for the "flee" skill. Thanks... Ohh, as far as I remember there are no script with functional like this. I mean there is no "already-created-script", but I guess it is not so hard to create one, so maybe someone can create script with concept like this: - When player hit a "flee"-button popup will happen with text like this "You are trying to flee, are you sure?", and two buttons "yes", "no" - When player hit "no"-button it counts as player didnt hit "flee"-button - When player hit "yes"-button it counts as player really did hit "flee"-button and battle will terminated. This post has been edited by f4tal: Feb 16 2016, 09:58
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Feb 16 2016, 10:19
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Superlatanium
Group: Gold Star Club
Posts: 7,647
Joined: 27-November 13

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QUOTE(f4tal @ Feb 16 2016, 07:33)  Superlatanium, I turned on every script I can remember that add anything in left sidebar and then turn on your script as last one. So here is what happened: Oh no, I didn't know there were so many (IMG:[ invalid] style_emoticons/default/anime_cry.gif) At least one person will surely have a problem eventually. Sure, it displays fine, but that's a given. The problem happens after you click any of the buttons. It breaks when you click them, right? Just looked at the HTML again, luckily there appears to be a CODE <script type="text/javascript"> var current_credits = "25044060"; var IMG_URL = "http://ehgt.org/v/"; var MAIN_URL = "http://hentaiverse.org/"; </script> at the top, so I can take the number from that instead. How convenient.
Income_Summary_1.4.4.user.js.txt ( 26.51k )
Number of downloads: 52
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Feb 16 2016, 11:50
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE Oh no, I didn't know there were so many Here we go: Stopwatch Proficiency Gain Sidebar Henjitsu Tracker Inline Equipment Changer Trophy Value Calculator Lottery Prize Reminder Maybe there are more, but I do not remember =) You can find them all in Script Compendium QUOTE Sure, it displays fine, but that's a given. The problem happens after you click any of the buttons. It breaks when you click them, right? Not exactly breaks, but, yeah, something odd happened in 1.4.3: [ s020.radikal.ru] (IMG:[s020.radikal.ru] http://s020.radikal.ru/i717/1602/58/0d9cecd03f93t.jpg) But in version 1.4.4 nothing happened at all... =( This post has been edited by f4tal: Feb 16 2016, 11:53
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Feb 16 2016, 12:22
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Superlatanium
Group: Gold Star Club
Posts: 7,647
Joined: 27-November 13

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QUOTE(f4tal @ Feb 16 2016, 09:50)  Not exactly breaks, but, yeah, something odd happened in 1.4.3: [ s020.radikal.ru] (IMG:[s020.radikal.ru] http://s020.radikal.ru/i717/1602/58/0d9cecd03f93t.jpg) But in version 1.4.4 nothing happened at all... =( What you see in the image occurs when you haven't installed HV Counter Save, or haven't played any rounds with it yet. Without that, rounds and monsters etc aren't recorded, so stamina and repair costs and rounds per week and profit per turn and such are unknown. As intended. Since you were able to get to the generated page and it didn't break before then, that probably just means that the problem is just as it says there. Probably. I checked it out and didn't see anything wrong. (If it displays that in 1.4.4 it will almost certainly also display that in every other version) As for the blank page, it looks like that happens when it tries to estimate artifacts from rounds, but finds nothing while parsing localStorage.counterPlusSaveLogs. It shouldn't happen for someone who's installed everything correctly, but the error message doesn't even pop up on their screen, so that's a problem. My mistake, I fixed it. (By any chance did you check the "Estimate artifact income?" checkbox right after installing 1.4.3? I can't see another reason for why 1.4.3 would show the page (with table and error) while 1.4.4 showed nothing at all.) Thanks
Income_Summary_1.4.5.user.js.txt ( 26.56k )
Number of downloads: 87
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Feb 17 2016, 20:27
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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Hello, Superlatanium! I think I have found why I have got this weirdness lately. Something happened wrong with my localstorage. For Script Compendium purpose I have tested all previous versions of your Income Summary and I guess because data of old versions stacked with newer ones - this screens happened. I clear my localstorage from any script's data and - voila - your Income Summary 1.4.5 works as this should be. ^^ But, I should admit that I installed your Counter plus, too and I have not checked Income Summary standalone... Thank you! ^^ By the way, why are you not merged this two scripts (Counter plus & Income Summary) in one? It seems they have "similar" functional... I am not good in script-theory, so sorry for my dilettantism... =) QUOTE By any chance did you check the "Estimate artifact income?" checkbox right after installing 1.4.3? Sorry, I really do not remember and I deleted everything already, so it is late to check =(
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