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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Feb 7 2016, 00:59
Post #2621
tatarime



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QUOTE(f4tal @ Feb 5 2016, 23:09) *

This is even MORE badass Monster Lab O__O
I have only 4 monsters and I cant check it myself, so so I want to ask you, - what happened if all user's monsters are not fitted in one screen? Whats your pagination style? Is it slider or classic page1/page2/page3?


Thank you for writing an article of HV_SML!
If you have a lot of monsters, Screen will scroll.
So that's the original interface, my mouse wheel seems broken! (IMG:[invalid] style_emoticons/default/blink.gif)
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post Feb 7 2016, 02:06
Post #2622
Juggernaut Santa



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QUOTE(f4tal @ Feb 6 2016, 17:40) *
Random Encounter Notification[1.4.1f + sound fix]

This starts after battle and not after the encounter triggering on e-hentai.
And clicking on the time resets the 30:00 timer.
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post Feb 7 2016, 09:17
Post #2623
NerfThis



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HV - Magic Scores 2.0.3.4 [attachmentid=79656]

Hentaiverse Equipment Comparison 0.6.4.7 [attachmentid=79657]

beta version
i'm not these scripts author, just some modify.

now user equipments data have forge upgrade and IW potency
so Magic Scores added 'X' key, Hentaiverse Equipment Comparison added 'I' and 'O' key

HV - Magic Scores
HOTKEY: S, A, D, Z, X

Changes:
* 2.0.3.4
- Added " X " hotkey to both equipments are calculate approximate base values and scale with your level and then compare magic score
* 2.0.3.3
- sorry fixed some bugs
- Added " A " hotkey to calculate approximate base values, and then scale with your level
- Added " D " hotkey to calculate approximate base values before forge|iw (not sure about iw part)
- Added " Z " hotkey to calculate approximate base values before forge|iw (not sure about iw part), and then scale with your level
-- " D ", " Z " and " X " work only on pages where you can see "Upgrades and Enchantments"
-- use same method Hentaiverse Equipment Comparison (HVEquipCompare)



Hentaiverse Equipment Comparison

HOTKEY:
f: forum link
h: HTML link
r: open Wiki page
t: original base
b: current base (original + forge/IW)
y: original base vs. {SEMLP}Max
i: original base lv scale
o: original base compare
e: level 0 stat compare, +forge/IW
q: direct stat compare, +forge/IW
u: stat scale with your level
w: compare stats (+forge/IW) vs. {SEMLP}Max

Changes:
* 0.6.4.7
- Added " I " hotkey to calculate approximate base values before forge|iw (not sure about iw part) and then scale with your level
- Added " O " hotkey to calculate approximate base values before forge|iw (not sure about iw part) and then compare; (both equip's original base compare)

* 0.6.4.6
- sorry fixed some bugs
- Added " U " hotkey to calculate approximate base values, and then scale with your level
- Fix code equipment level and potency tier

This post has been edited by hansvar92: Feb 7 2016, 13:29
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post Feb 7 2016, 19:25
Post #2624
f4tal



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QUOTE
HV - Magic Scores 2.0.3.4 [attachmentid=79656]

Hentaiverse Equipment Comparison 0.6.4.7 [attachmentid=79657]


Awesome, hansvar92! Need to test it tomorrow... ^^

QUOTE
- Added " X " hotkey to both equipments are calculate approximate base values and scale with your level and then compare magic score

I am a bit of confusing in this part. Can you explain this part? =(
Do I understand right that you have one magic goody as equip and have another just like a free item (in bazaar or inventory). Then you press "X" on your free goody and script do some magic and tell you which goody is best in magic-wise: the one in your equip or the one as free?
So, it is work as "Magical Equipment Comparison"? =)

And one more question - you did (and do) a very good job in increasing potential of this two scripts and provide some hotfixes. Tell me, is it possibly to merge this two scripts into ONE big script? Somekind of ultimate script that can compare equips in three ways: just compare their stats/PAB or compare them magic-wise?
Is it to be very complicated and complex? Is it good idea at all? Technically is is possibly, anyway?



P.S. Dear scripts, there is somekind of request. Can some do it? =)

This post has been edited by f4tal: Feb 7 2016, 20:17
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post Feb 7 2016, 19:41
Post #2625
f4tal



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QUOTE
This starts after battle

Tested few seconds ago, in my case when I win in RE and managed to get at hentaiverse's backend - counter says "29-28 or so minutes and few seconds", so timer actually resetting after battle start, as it should be. My browser - firefox, 43.
QUOTE
And clicking on the time resets the 30:00 timer.

Thats as it should be. When counter hit 30:00 and goes to "READY" string. And when you click on this big red "READY" button - you will move onto main hentai page. But if you click on counter when minutes and seconds are showing, timer will just reset.

Some versions of this scripts has a separate reset button, look at screens and find out which version is best suits you.
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post Feb 7 2016, 20:06
Post #2626
simrock87



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Hmm, i thought i shared that one, but guess i didn't ... might have thought there wasn't enough interest.
Well, supplied as is, there may or may not be some issues with timezones (IMG:[invalid] style_emoticons/default/happy.gif)

HV - Henjitsu Tracker
Attached File  hvht.user.zip ( 1.4k ) Number of downloads: 99

Displays active training with time left in the sidebar
Attached Image
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post Feb 7 2016, 20:18
Post #2627
f4tal



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QUOTE
HV - Henjitsu Tracker

Great! I will test it tomorrow
Looks great ^^
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post Feb 7 2016, 20:30
Post #2628
Juggernaut Santa



Living in HV 0.83 until Tenboro adds the Tower to Persistent
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QUOTE(f4tal @ Feb 7 2016, 18:41) *
so timer actually resetting after battle start, as it should be.

It shouldn't be at all. Random Encounters don't work like that.
The 30 minutes wait starts when you refresh the e-hentai page and get the encounter notify, NOT when you effectively trigger the encounter and win it.
You know that you can wait until the last second of the 30 minutes and do an encounter and then do the following immediately.
So what's the point of a timer that starts in the wrong moment?
That's my point.
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post Feb 7 2016, 20:39
Post #2629
f4tal



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QUOTE
The 30 minutes wait starts when you refresh the e-hentai page and get the encounter notify, NOT when you effectively trigger the encounter and win it.

Ohh, I didnt know that. To be fair, there is a very little "idle" for me when I has link to start battle and when I click on it (maybe 1-2 seconds), so I dont pay attention on it and never think about how exactly timer for RE do work. Thanks for explanation ^^

QUOTE
That's my point.

Now I understand. I have no problem with this script and the fact it do a little mis-calculation is not critical. It is better than nothing else =)
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post Feb 8 2016, 02:22
Post #2630
NerfThis



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I found " R " key bug; armor wiki page highlight not working
fix [attachmentid=79749]
my prev post not editable (IMG:[invalid] style_emoticons/default/cry.gif)

QUOTE(f4tal @ Feb 8 2016, 02:25) *

Awesome, hansvar92! Need to test it tomorrow... ^^
I am a bit of confusing in this part. Can you explain this part? =(
Do I understand right that you have one magic goody as equip and have another just like a free item (in bazaar or inventory). Then you press "X" on your free goody and script do some magic and tell you which goody is best in magic-wise: the one in your equip or the one as free?
So, it is work as "Magical Equipment Comparison"? =)

And one more question - you did (and do) a very good job in increasing potential of this two scripts and provide some hotfixes. Tell me, is it possibly to merge this two scripts into ONE big script? Somekind of ultimate script that can compare equips in three ways: just compare their stats/PAB or compare them magic-wise?
Is it to be very complicated and complex? Is it good idea at all? Technically is is possibly, anyway?


you're right
"X" key not intuitive.

"X" key: compare original MS of two staffs
Magic Score "X" key and Equipment Compare "O" key are similar (use MS instead of base value)
e.g. user Lv 100, equipped staff lv 80 (+forge/IW), another staff lv 120 (+forge/IW)
use "X" key: both staff lv 100, -forge/IW and then compare MS

hear is my two staff, test "ASDZX" key
Legendary Tempestuous Redwood Staff of Destruction
Magnificent Hallowed Willow Staff of Destruction

both script have same source code. see open script files
so merge is not difficult, but i don't merge (sorry)
Equipment Compare need update wiki data (last update 21 January 2015) (IMG:[invalid] style_emoticons/default/cry.gif)


QUOTE(tatarime @ Feb 5 2016, 22:09) *

HV_SmartMonsterLab


hi, tatarime

would you add this in check skill?
- check empty skill name
Skill names need to be set before monsters can use them.

- check double gift 0%
Monsters can hold up to 3 gifts (further doubled by the Scavenging chaos upgrade).

thanks (IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by hansvar92: Feb 8 2016, 17:25
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post Feb 9 2016, 01:23
Post #2631
Kadokura



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QUOTE(hansvar92 @ Feb 7 2016, 18:22) *

I found " R " key bug; armor wiki page highlight not working
fix [attachmentid=79749]


Hi, hansvar92

Thanks for the update, but It seems that there is a bug in the Script, it's supposed that the "T" key should display the original base value, but instead displays the current base value.
It would be grateful if you could take a look at it.


P.D: Sorry for my poor English. (IMG:[invalid] style_emoticons/default/cry.gif)

This post has been edited by Kadokura: Feb 9 2016, 01:25
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post Feb 9 2016, 03:25
Post #2632
NerfThis



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QUOTE(Kadokura @ Feb 9 2016, 08:23) *

Hi, hansvar92

Thanks for the update, but It seems that there is a bug in the Script, it's supposed that the "T" key should display the original base value, but instead displays the current base value.
It would be grateful if you could take a look at it.
P.D: Sorry for my poor English. (IMG:[invalid] style_emoticons/default/cry.gif)


hi, Kadokura
thank you for your bug report (IMG:[invalid] style_emoticons/default/smile.gif)
could you please send me the link to that equipment?
below is my test case
[attachmentid=79816]

QUOTE(Kadokura @ Feb 9 2016, 12:10) *

Thanks for the prompt reply.
Well, I was just curious to know which was the original base value of my current weapon.

Magnificent Rapier of Slaughter

Here you got a screenshot
Attached Image

P.D: It seems that I'm the only one who has this problem.


i found that bug.
it's my fault.
next update will be fixed


This post has been edited by hansvar92: Feb 9 2016, 09:23
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post Feb 9 2016, 05:10
Post #2633
Kadokura



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Thanks for the prompt reply.
Well, I was just curious to know which was the original base value of my current weapon.

Magnificent Rapier of Slaughter

Here you got a screenshot
Attached Image

P.D: It seems that I'm the only one who has this problem.

This post has been edited by Kadokura: Aug 14 2017, 04:19
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post Feb 9 2016, 14:39
Post #2634
NerfThis



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QUOTE(Kadokura @ Feb 9 2016, 12:10) *

Thanks for the prompt reply.
Well, I was just curious to know which was the original base value of my current weapon.

Magnificent Rapier of Slaughter

Here you got a screenshot
Attached Image

P.D: It seems that I'm the only one who has this problem.


Kadokura, thank you for your bug report. (IMG:[invalid] style_emoticons/default/biggrin.gif)

- Fixed bug for parsing issue section 'Upgrades and Enchantments'

Hentaiverse Equipment Comparison 0.6.4.7 [attachmentid=79824]
HV - Magic Scores 2.0.3.4 [attachmentid=79823]

test screenshot
[attachmentid=79825]
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post Feb 9 2016, 21:53
Post #2635
Kadokura



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QUOTE(hansvar92 @ Feb 9 2016, 06:39) *

- Fixed bug for parsing issue section 'Upgrades and Enchantments'

Hentaiverse Equipment Comparison 0.6.4.7 [attachmentid=79824]
HV - Magic Scores 2.0.3.4 [attachmentid=79823]


Hi, hansvar92

Thank you for the prompt update
Now it works great! (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Feb 11 2016, 19:27
Post #2636
boulay



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EH Night Series, version 1.6

Attached File  EH_Deep_Sea.css ( 40.37k ) Number of downloads: 59
Attached File  EH_Gold_Mine.css ( 40.49k ) Number of downloads: 50
Attached File  EH_Green_Planet.css ( 40.32k ) Number of downloads: 47
Attached File  EH_Orange_Mechanics.css ( 40.32k ) Number of downloads: 52
Attached File  EH_Purple_Storm.css ( 40.32k ) Number of downloads: 49
Attached File  EH_Silver_Meteor.css ( 40.16k ) Number of downloads: 56

Attached File  EH_Night_Series_Chrome.zip ( 19.26k ) Number of downloads: 55


Some minor but essential fixes:
- The big tag box warning popup has been fixed
- Some tag boxes weren't colored properly, they are now
- These themes now also support the Sad Panda
- The Chrome versions had more fixes as some things weren't displayed properly.

Screenshots:
Attached Image Attached Image Attached Image Attached Image Attached Image Attached Image
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post Feb 11 2016, 20:02
Post #2637
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Thanks just needed some prof viewer, this thread is handy. Make sure to keep everything on the first page so people can ctrl+f everything (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Feb 11 2016, 23:51
Post #2638
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HV界面漢化及物品腳本修正 (2016-2-12)

原作者為 ggxxsol

使用法

火狐安裝 Greasemonkey 或 Scriptish [addons.mozilla.org] https://addons.mozilla.org/zh-TW/firefox/ad...tish/developers

Chrome安裝 Tampermonkey

未安裝過的點選"編輯新腳本"將檔案內容全選複製貼上,

已安裝過的選擇可停用舊腳本後新增,等確認沒問題後再刪除舊腳本

在CHARACTER -> Settings 的 Font Engine 更改可顯示中文的自行後生效

(IMG:[i.imgur.com] http://i.imgur.com/pdHwpam.png)

修改
1.更換了論壇中文樓網址
2.跟換了貼吧新網址

HV界面漢化V2.52-繁體3.0
[attachmentid=79976]

HV界面漢化V2.52-简體3.0
[attachmentid=79977]

左邊的快捷列原本作者已經隱藏掉不更新修正,我覺得還不錯就把它補完了,

覺得無用的可在腳本622行鍵入 /* ,在761行鍵入 */ 將之關閉,或將此段刪除

右邊的快捷連結則做了字體位置修正另加減改動了些許網址,

而最下方是給原作者 ggxxsol 的karma(E變態內的小訊息系統)

(IMG:[i.imgur.com] http://i.imgur.com/CS4bY9J.png)

(IMG:[i.imgur.com] http://i.imgur.com/nKcHTCK.png)


修改
1.武器譯名修正(太刀.脇差),精準->平衡
2.素材名稱修改(將所有緞造材料對應成用來強化的項目)
3.所有戰鬥用道具的說明補完及錯誤修正(神之卷軸並未包含加速)
(2016/2/20)1.01修改-第499列 "Stone-skin"->Stoneskin
HV物品漢化-V3.0-繁體1.01
[attachmentid=80649]

HV物品汉化-V3.0-简体1.01
[attachmentid=80650]

(IMG:[i.imgur.com] http://i.imgur.com/HU6BEN0.png)
(IMG:[i.imgur.com] http://i.imgur.com/J7vGFjq.png)

(IMG:[i.imgur.com] http://i.imgur.com/tUr8PEb.png)
(IMG:[i.imgur.com] http://i.imgur.com/wZgY3N2.png)
(IMG:[i.imgur.com] http://i.imgur.com/g1oONFl.png)

This post has been edited by hc br: Feb 20 2016, 17:50
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post Feb 13 2016, 10:47
Post #2639
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Updated Income Summary.

Attached File  Income_Summary_1.4.1.user.js.txt ( 26.54k ) Number of downloads: 72

A screenshot after doing all non-SG arenas on PF:
Attached Image

- Added a column to the item table showing % of total income
- Artifacts and crystals moved to the top, since they usually make up the biggest fraction of income by far
- Increased tolerance for unlocked equips on inventory save/compare from 10 equips to 100 equips
- Training is now listed below stamina. Click to change.
- Fixed some layout issues for those with less wide monitors
- Fixed scroll value calculation
- Updated default base values for those who don't have HV Item Manager
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post Feb 13 2016, 13:23
Post #2640
NerfThis



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HVEquipCompare_0.6.4.8 (fixed Shield PAB, Update to Wiki Ranges data 17 February 2016) [attachmentid=80849]
HV - Magic Scores 2.0.3.4 (same code same bug; fixed) [attachmentid=80123]

HVEquipCompare 0.6.4.8
- Update to Wiki Ranges data (17 February 2016)
- Added "Counter-Resist", "Attack Crit Damage" and "Spell Crit Damage".
- Fixed Wiki Table highlight and scope extends.
- Fixed Weapon procs level scaling.
- Fixed mixed use "Cast Speed" and "Casting Speed". ("Cast Speed" is forgebase bug)
- Base compare code some changed.
Result means;
Number: stat does not managed. (except burden and interference)
'X': have stat data but not have stat's sub type (have damage mitigation but not have crushing, like cloth armor's crushing)
'NaN': calculate error

run wiki equip range parsing script
script say:
total data: 4613 updated: 3218 duplicated: 0
(data mean HVEquipCompare's old base data; not wiki data)

but, i'm not sure that result. (IMG:[invalid] style_emoticons/default/cry.gif)

if wiki data have not base value then use below quality's max value instead of '0'. ex) Wiki's Rapier Pmax EDB '0', use Mmax 10.35

and added some post processing's base values.
peerless staff's edb. (used data: lottery peerless staff have potency tier 0)

----------------------------------------------------------------------------------------------------
Before and After
[attachmentid=80118]


lookup log and added more data
now script say:
total data: 4633 obsolete: 511 updated: 3649 duplicated: 0 burden: 62 interference: 64 equal: 61 miss: 286
wiki table rows: 830 (skip: 25; Burden (Ethereal), Interference (Ethereal, Battlecaster) and Katalox 10 EDB (Dark Suffix/Prefix, Dark Prefix)

why 4633? today add cloth armor's crushing, savage/phase attack/spell crit damage and remove unused value (like Force Shield's Attack Speed, Cotton's Magic Damage, Power's Block Chance, ......)

miss: 286
cause wiki table not separated some data

Mitigation Reinforced mixed in
Buckler: 20 values
Elem, Crushing, Slashing, Piercing
Kite Shield: 20 values
Elem, Crushing, Slashing, Piercing
Force: 15 values
Crushing, Slashing, Piercing
Leather: 6 X 5 values X 5 = 150
Staff EDB
Katalox: 10 values
Redwood: 10 values
Willow: 10 values
Oak: 15 values

Burden Mithril mix
Buckler: 2 values
Kite: 2 values
Force: 2 values
Plate: 2 values X 5 = 10
Power: 2 values X 5 = 10

Interference Arcanist
Shade: 2 values x5 = 10

20 + 20 + 15 + 150 + 10 + 10 + 10 + 15 + 2 + 2 + 2 + 10 + 10 + 10 = 286

This post has been edited by hansvar92: Feb 23 2016, 15:09
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