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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Feb 3 2016, 21:52
Post #2561
boulay



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HV Battle Compact, version 2.0

Attached File  HV_Battle_Compact_X_2.0.css ( 7.65k ) Number of downloads: 115
Attached File  HV_Battle_Compact_Y_2.0.css ( 7.65k ) Number of downloads: 90
Attached File  HV_Battle_Compact_XY_2.0_Chrome.zip ( 3.65k ) Number of downloads: 106


Changelog:
- Interface display has been further reduced: hp/mp/sp bars, monster cells, quickbar icons
- Quickbar and command bar have had their size reduced
- abnormal status effects have had their image sizes reduced too
- monsters now disappear when defeated
- Now includes some small fixes for HoverPlay 1.9.5

It still includes 2 versions, that change the display order of monsters as follow:
CODE
X version                Y version
1   2                    1   6
3   4                    2   7
5   6                    3   8
7   8                    4   9
9   10                   5   10


Screenshots:
Attached Image Attached Image

This post has been edited by boulay: Feb 3 2016, 21:53
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post Feb 3 2016, 22:12
Post #2562
f4tal



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QUOTE
HV Battle Compact, version 2.0


boulay,
Do I said before that you are awesome? ^^

Very good looking, but is is norm that credits do not showing?

...and it is exactly compact theme xD
I will test it tomorrow, but I sure it will work great!



This post has been edited by f4tal: Feb 3 2016, 22:16
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post Feb 4 2016, 01:08
Post #2563
Void Domain



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QUOTE(simrock87 @ Feb 3 2016, 14:50) *


- Changed Spell_list_on_new_round to trigger on first hover instead of first action


Thats a quirk I didn't even think about. (IMG:[invalid] style_emoticons/default/blink.gif)
Now that you mentioned I remember my ofc is ruined by this quite a bit of times.
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post Feb 4 2016, 04:58
Post #2564
tatarime



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HV_SmartMonsterLab

Attached Image

Attached Image

Attached File  HV_SmartMonsterLab.user.zip ( 5.99k ) Number of downloads: 61
Newer Version
  • Slim Interface
  • Sort
  • Show Win Count
    The count is updated if you check the monster status page or push "CHECK: STATE" button.
  • Show Win Count (from a certain date)
    "WINS => 0" button set count to 0.
  • Show Damage Type
  • "HAPPY FOR ALL" Button
  • Customizable
    "FONT_SMALL" set height of bars.
    If it does not work, you change your browser setting "Minimum Font Size".


This post has been edited by tatarime: Feb 5 2016, 15:11
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post Feb 4 2016, 06:11
Post #2565
NerfThis



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sorry fixed some bugs [attachmentid=79503]

HV - Magic Scores 2.0.3.3b [attachmentid=79478]

Hentaiverse Equipment Comparison 0.6.4.6 [attachmentid=79479]

usage: here

This post has been edited by hansvar92: Feb 4 2016, 15:14
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post Feb 4 2016, 12:03
Post #2566
f4tal



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QUOTE
HV Battle Compact, version 2.0


Convert CSS to script, works great! Look at screenshots:
[s019.radikal.ru] (IMG:[s019.radikal.ru] http://s019.radikal.ru/i632/1602/fa/a8f7a4492331t.jpg)
[i003.radikal.ru] (IMG:[i003.radikal.ru] http://i003.radikal.ru/1602/e5/f3502f568501t.jpg)

And I do not see any bugs or glitches, everything seems to work great.
Awesome work, boulay ^^
And it is only for me, or tr/sec has a increased a little with this compact script?

QUOTE
HV_SmartMonsterLab


THATS BADASS MONSTER LAB! O_O

My monsterLab not so good, as your v_v
[s020.radikal.ru] (IMG:[s020.radikal.ru] http://s020.radikal.ru/i715/1602/fa/86646842f4e6t.jpg)
Works great! And I like that win-8 aestheticslim mode
You know what even can be better? Support of Drag'n'drop like in Mini MonsterLab Additions script? =)

QUOTE
Hentaiverse Equipment Comparison 0.6.4.6


GREAT! Now it works absolutely correctly.
You are made awesome job, hansvar92. ^^
Here are screens:
[s019.radikal.ru] (IMG:[s019.radikal.ru] http://s019.radikal.ru/i630/1602/c1/988cc81478eat.jpg)
[s017.radikal.ru] (IMG:[s017.radikal.ru] http://s017.radikal.ru/i401/1602/14/0d54f9a9647dt.jpg)
[s015.radikal.ru] (IMG:[s015.radikal.ru] http://s015.radikal.ru/i331/1602/1b/adaec168a0ect.jpg)


Put all this scripts into megapack


OFFTOP: bytheway, congrats Void Domain with 500 level! ^^
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post Feb 4 2016, 12:53
Post #2567
boulay



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QUOTE(simrock87 @ Feb 3 2016, 10:15) *

Except if your browser decides to throw endless loads (IMG:[invalid] style_emoticons/default/happy.gif)

I should have read more carefully (IMG:[invalid] style_emoticons/default/dry.gif)
FF did throw endless loads...

QUOTE(tatarime @ Feb 4 2016, 03:58) *

HV_SmartMonsterLab

This looks nice and very easy to use (o_o)b

QUOTE(f4tal @ Feb 4 2016, 11:03) *

And it is only for me, or tr/sec has a increased a little with this compact script?

I would like to know about that too.
I made this css in hope to achieve that but my internet is suffering from chronical slowness. I can't see the difference for myself (IMG:[invalid] style_emoticons/default/sleep.gif)
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post Feb 4 2016, 17:46
Post #2568
f4tal



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QUOTE
I would like to know about that too.


So, lets do my favorite thing - test some scripts! ^^
My opinion after a little testing marathon is... your script DO increase turn/sec a little, and can be using in increasing speed.

So, how it was?
I went onto bazarr and bought some random crude staff.
[s019.radikal.ru] (IMG:[s019.radikal.ru] http://s019.radikal.ru/i612/1602/41/8d95f6e4f7a0t.jpg)
Then I entered Item World.

I did SIX runs. Three without your battle Compact script and three with it.
Conditions in every runs was like this:
- Using only melee (no spells or skills allowed, even support one)
- Items have been not used
- Using numpad to hit enemies
- Spirit not allowed
- All scripts, except see below, were deactivated
- Using only HV Counter Save (to check my speed at the end of the battle) and HV Stat Slim (to auto skip "victory-popup")
- If RiddleMaster happens - do another run (I spend sometimes a 30 sec to answer this popup due my bad eyes and monitor >_>)
- In every run I have 10 rounds

Now...
Result for three runs without your script like this:
[s018.radikal.ru] (IMG:[s018.radikal.ru] http://s018.radikal.ru/i521/1602/87/c55c3cfcb065t.jpg)

Result for three runs with your script like this:
[s017.radikal.ru] (IMG:[s017.radikal.ru] http://s017.radikal.ru/i404/1602/f1/87b5533af7bdt.jpg)

Let's do a little math:
Without your script: 0,877 / 0.910 / 0.911 | Average: 0.899
With your script: 1,103 / 1.061 / 0.978 | Average: 1.047

I think this results are self-explanatory ^^

So for now I WILL use your script for speed up my battle.

P.S. Of course, there some side-factors like latency, user-side problem, some browser-weirdness, e.t.c. so, my test maybe absolutely wrong...


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post Feb 4 2016, 18:39
Post #2569
boulay



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QUOTE(f4tal @ Feb 4 2016, 16:46) *

- snip -

P.S. Of course, there some side-factors like latency, user-side problem, some browser-weirdness, e.t.c. so, my test maybe absolutely wrong...

That's still good to know, thanks (IMG:[invalid] style_emoticons/default/smile.gif)
It may also be faster without the battle log...
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post Feb 4 2016, 18:57
Post #2570
f4tal



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QUOTE
It may also be faster without the battle log...

Yeah, but now when I think about it - I dont remember any script that nullified battle log...
The only script with same feature is realoder. In latest version there setting to disable battlelog.
But, once again, I dont remember dedicated script to disable battlelog.
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post Feb 4 2016, 20:09
Post #2571
boulay



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QUOTE(f4tal @ Feb 4 2016, 17:57) *

Yeah, but now when I think about it - I dont remember any script that nullified battle log...
The only script with same feature is realoder. In latest version there setting to disable battlelog.
But, once again, I dont remember dedicated script to disable battlelog.

I can do that for you with 1 line of css:
CODE
#togpane_log{display:none !important;}


I didn't include this in battle compact since I like to see what I drop in battle ^^
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post Feb 4 2016, 21:04
Post #2572
f4tal



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QUOTE
I can do that for you with 1 line of css:


But... but... ohh... yeah... This is very easy solution. I am little surprised. I though about nullifying every line of log, but "hide the whole div" is way better solution. ^^

But do I understand right, that log still will be exist and technically would present onto battle screen, but just will be invisibly?
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post Feb 4 2016, 21:55
Post #2573
boulay



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QUOTE(f4tal @ Feb 4 2016, 20:04) *

But... but... ohh... yeah... This is very easy solution. I am little surprised. I though about nullifying every line of log, but "hide the whole div" is way better solution. ^^

But do I understand right, that log still will be exist and technically would present onto battle screen, but just will be invisibly?

To my understanding:
- display:none erases the targetted div
- display:hidden just hides it


This post has been edited by boulay: Feb 4 2016, 21:56
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post Feb 4 2016, 22:09
Post #2574
f4tal



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QUOTE
- display:none erases the targetted div
- display:hidden just hides it

oh! That makes sense. Thanks for explanation ^^
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post Feb 4 2016, 22:13
Post #2575
simrock87



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QUOTE(boulay @ Feb 4 2016, 19:55) *

To my understanding:
- display:none erases the targetted div
- display:hidden just hides it

Technically ... first of all there is no "display: hidden", i guess you meant "visibility: hidden" (IMG:[invalid] style_emoticons/default/happy.gif)
If it still works, it's probably so common an error, that browsers just translate it in some way or other.

Back to topic,
"display: none" prevents rendering the element at all
"visibility: hidden" renders the element but hides the content (you still get an empty box that takes up space)
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post Feb 4 2016, 23:00
Post #2576
boulay



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QUOTE(simrock87 @ Feb 4 2016, 21:13) *

Technically ... first of all there is no "display: hidden", i guess you meant "visibility: hidden" (IMG:[invalid] style_emoticons/default/happy.gif)
If it still works, it's probably so common an error, that browsers just translate it in some way or other.

Back to topic,
"display: none" prevents rendering the element at all
"visibility: hidden" renders the element but hides the content (you still get an empty box that takes up space)

Mmmh, yeah. I mixed up things (IMG:[invalid] style_emoticons/default/sleep.gif)
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post Feb 4 2016, 23:04
Post #2577
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QUOTE(Void Domain @ Jan 28 2016, 14:10) *

Firefox will run faster in hv without stylish, I can confirm that.

newbie here (IMG:[invalid] style_emoticons/default/smile.gif) , please tell me how to use css file on firefox without stylish addon, I will really appreciate it (IMG:[invalid] style_emoticons/default/smile.gif)
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post Feb 5 2016, 00:20
Post #2578
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QUOTE(mikotonaruto @ Feb 4 2016, 21:04) *
newbie here (IMG:[invalid] style_emoticons/default/smile.gif) , please tell me how to use css file on firefox without stylish addon, I will really appreciate it (IMG:[invalid] style_emoticons/default/smile.gif)
In a userscript, what I do is something like
CODE
    var cssSource = `

body {background:#DFEBED; font-family:arial;}
.thumbContainer {border:2px solid black; position:absolute;}
button {padding:0; margin-left:15px; margin-right:15px;}

    `;
    var cssStyle = document.head.appendChild(document.createElement('style'));
    cssSource.split('\n').forEach(function(rule){
      if (rule && rule.replace(/\s*/g, '').length)
        cssStyle.sheet.insertRule(rule, 0);
    });
(or just replace the cssSource text with the CSS you want to use)

Or is there a better way? I wouldn't know.

Edit: Well of course you could repeat many cssStyle.sheet.insertRule('body {background:#DFEBED; font-family:arial;}', 0); but that looks horrible if you have more than a few rules.

This post has been edited by Superlatanium: Feb 5 2016, 00:33
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post Feb 5 2016, 00:39
Post #2579
tatarime



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Thank you for using my script.

QUOTE(f4tal @ Feb 4 2016, 12:03) *

THATS BADASS MONSTER LAB! O_O

My monsterLab not so good, as your v_v
Works great! And I like that win-8 aestheticslim mode
You know what even can be better? Support of Drag'n'drop like in Mini MonsterLab Additions script? =)


D&D is good idea!
I have plans for the next update:
  1. Check Box
  2. Give Crystal
  3. Manual Sort Mode (D&D)

And your Scripts Compendium is a very great work!
I'm rooting for you. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Feb 5 2016, 01:02
Post #2580
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QUOTE(Superlatanium @ Feb 4 2016, 22:20) *

In a userscript, what I do is something like
CODE
    var cssSource = `

body {background:#DFEBED; font-family:arial;}
.thumbContainer {border:2px solid black; position:absolute;}
button {padding:0; margin-left:15px; margin-right:15px;}

    `;
    var cssStyle = document.head.appendChild(document.createElement('style'));
    cssSource.split('\n').forEach(function(rule){
      if (rule && rule.replace(/\s*/g, '').length)
        cssStyle.sheet.insertRule(rule, 0);
    });
(or just replace the cssSource text with the CSS you want to use)

Or is there a better way? I wouldn't know.

Edit: Well of course you could repeat many cssStyle.sheet.insertRule('body {background:#DFEBED; font-family:arial;}', 0); but that looks horrible if you have more than a few rules.

Instead of
CODE
    cssSource.split('\n').forEach(function(rule){
      if (rule && rule.replace(/\s*/g, '').length)
        cssStyle.sheet.insertRule(rule, 0);
    });
Why don't you just use
CODE
cssStyle.innerHTML = cssSource;

Seems vastly easier than looping and regexing. At least if you have your style in one String.
Also probably faster than the regex replace and, note i haven't tested this, i would guess that each insertRule() may trigger a rerender of the page (IMG:[invalid] style_emoticons/default/biggrin.gif)
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