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	   HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)  | 
	 
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          Feb 3 2016, 21:52  
			
			
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                        boulay
  
        		
          		Group: Gold Star Club 
        		Posts: 2,675 
        		Joined: 27-June 11 
        		
        		
        		 
        	 
        	   
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			HV Battle Compact, version 2.0  
 HV_Battle_Compact_X_2.0.css ( 7.65k )
 Number of downloads: 115 
 HV_Battle_Compact_Y_2.0.css ( 7.65k )
 Number of downloads: 90 
 HV_Battle_Compact_XY_2.0_Chrome.zip ( 3.65k )
 Number of downloads: 109Changelog: - Interface display has been further reduced: hp/mp/sp bars, monster cells, quickbar icons - Quickbar and command bar have had their size reduced - abnormal status effects have had their image sizes reduced too - monsters now disappear when defeated - Now includes some small fixes for HoverPlay 1.9.5 It still includes 2 versions, that change the display order of monsters as follow: CODE X version                Y version 1   2                    1   6 3   4                    2   7 5   6                    3   8 7   8                    4   9 9   10                   5   10 Screenshots:    This post has been edited by boulay: Feb 3 2016, 21:53 
			
			
					
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          Feb 3 2016, 22:12  
			
			
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                        f4tal
  
        		
          		Group: Members 
        		Posts: 2,662 
        		Joined: 10-January 13 
        		
        		
        		 
        	 
        	   
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			QUOTE HV Battle Compact, version 2.0 boulay, Do I said before that you are awesome? ^^ Very good looking, but is is norm that credits do not showing?  ...and it is exactly  compact theme xD I will test it tomorrow, but I sure it will work great! This post has been edited by f4tal: Feb 3 2016, 22:16 
			
			
					
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          Feb 4 2016, 01:08  
			
			
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                        Void Domain
  
        		
          		Group: Catgirl Camarilla 
        		Posts: 2,131 
        		Joined: 30-May 10 
        		
        		
        		 
        	 
        	   
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			QUOTE(simrock87 @ Feb 3 2016, 14:50)   
  - Changed Spell_list_on_new_round to trigger on first hover instead of first action
 
 
 Thats a quirk I didn't even think about.  (IMG:[ invalid]  style_emoticons/default/blink.gif)  Now that you mentioned I remember my ofc is ruined by this quite a bit of times.  
			
			
					
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          Feb 4 2016, 06:11  
			
			
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                        NerfThis
  
        		
          		Group: Catgirl Camarilla 
        		Posts: 2,467 
        		Joined: 3-February 14 
        		
        		
        		 
        	 
        	   
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			sorry fixed some bugs [attachmentid=79503] HV - Magic Scores 2.0.3.3b [attachmentid=79478] Hentaiverse Equipment Comparison 0.6.4.6 [attachmentid=79479] usage:  hereThis post has been edited by hansvar92: Feb 4 2016, 15:14 
			
			
					
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          Feb 4 2016, 12:03  
			
			
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                        f4tal
  
        		
          		Group: Members 
        		Posts: 2,662 
        		Joined: 10-January 13 
        		
        		
        		 
        	 
        	   
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			QUOTE HV Battle Compact, version 2.0 Convert CSS to script, works great! Look at screenshots: [ s019.radikal.ru]  (IMG:[s019.radikal.ru] http://s019.radikal.ru/i632/1602/fa/a8f7a4492331t.jpg) [ i003.radikal.ru]  (IMG:[i003.radikal.ru] http://i003.radikal.ru/1602/e5/f3502f568501t.jpg) And I do not see any bugs or glitches, everything seems to work great. Awesome work, boulay ^^ And it is only for me, or tr/sec has a increased a little with this compact script? QUOTE HV_SmartMonsterLab  THATS BADASS MONSTER LAB! O_OMy monsterLab not so good, as your v_v [ s020.radikal.ru]  (IMG:[s020.radikal.ru] http://s020.radikal.ru/i715/1602/fa/86646842f4e6t.jpg) Works great! And I like that win-8 aestheticslim mode You know what even can be better? Support of Drag'n'drop like in Mini MonsterLab Additions script? =) QUOTE Hentaiverse Equipment Comparison 0.6.4.6  GREAT! Now it works absolutely correctly. You are made awesome job, hansvar92. ^^ Here are screens: [ s019.radikal.ru]  (IMG:[s019.radikal.ru] http://s019.radikal.ru/i630/1602/c1/988cc81478eat.jpg) [ s017.radikal.ru]  (IMG:[s017.radikal.ru] http://s017.radikal.ru/i401/1602/14/0d54f9a9647dt.jpg) [ s015.radikal.ru]  (IMG:[s015.radikal.ru] http://s015.radikal.ru/i331/1602/1b/adaec168a0ect.jpg) Put all this scripts into  megapackOFFTOP:  bytheway, congrats Void Domain with 500 level! ^^ 
			
			
					
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          Feb 4 2016, 12:53  
			
			
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                        boulay
  
        		
          		Group: Gold Star Club 
        		Posts: 2,675 
        		Joined: 27-June 11 
        		
        		
        		 
        	 
        	   
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			QUOTE(simrock87 @ Feb 3 2016, 10:15)   Except if your browser decides to throw endless loads (IMG:[ invalid]  style_emoticons/default/happy.gif) I should have read more carefully  (IMG:[ invalid]  style_emoticons/default/dry.gif)  FF did throw endless loads... QUOTE(tatarime @ Feb 4 2016, 03:58)    HV_SmartMonsterLab
 
 This looks nice and very easy to use (o_o)b QUOTE(f4tal @ Feb 4 2016, 11:03)    And it is only for me, or tr/sec has a increased a little with this compact script?
 
 I would like to know about that too.  I made this css in hope to achieve that but my internet is suffering from chronical slowness. I can't see the difference for myself  (IMG:[ invalid]  style_emoticons/default/sleep.gif)  
			
			
					
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          Feb 4 2016, 17:46  
			
			
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                        f4tal
  
        		
          		Group: Members 
        		Posts: 2,662 
        		Joined: 10-January 13 
        		
        		
        		 
        	 
        	   
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			QUOTE I would like to know about that too.  So, lets do my favorite thing - test some scripts! ^^ My opinion after a little testing marathon is...  your script DO increase turn/sec a little, and can be using in increasing speed. So, how it was?I went onto bazarr and bought some random crude staff. [ s019.radikal.ru]  (IMG:[s019.radikal.ru] http://s019.radikal.ru/i612/1602/41/8d95f6e4f7a0t.jpg) Then I entered Item World. I did SIX runs.  Three without your battle Compact script and  three with it. Conditions in every runs was like this:  - Using only melee (no spells or skills allowed, even support one)  - Items have been not used  - Using numpad to hit enemies  - Spirit not allowed  - All scripts, except see below, were deactivated  - Using only HV Counter Save (to check my speed at the end of the battle) and HV Stat Slim (to auto skip "victory-popup")  - If RiddleMaster happens - do another run (I spend sometimes a 30 sec to answer this popup due my bad eyes and monitor >_>)  - In every run I have 10 rounds Now... Result for three runs  without your script like this: [ s018.radikal.ru]  (IMG:[s018.radikal.ru] http://s018.radikal.ru/i521/1602/87/c55c3cfcb065t.jpg) Result for three runs  with your script like this: [ s017.radikal.ru]  (IMG:[s017.radikal.ru] http://s017.radikal.ru/i404/1602/f1/87b5533af7bdt.jpg) Let's do a little math:Without your script: 0,877 / 0.910 / 0.911 |  Average: 0.899With your script: 1,103 / 1.061 / 0.978 |  Average: 1.047I think this results are self-explanatory ^^ So for now I WILL use your script for speed up my battle. P.S. Of course, there some side-factors like latency, user-side problem, some browser-weirdness, e.t.c. so, my test maybe absolutely wrong...  
			
			
					
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          Feb 4 2016, 18:39  
			
			
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                        boulay
  
        		
          		Group: Gold Star Club 
        		Posts: 2,675 
        		Joined: 27-June 11 
        		
        		
        		 
        	 
        	   
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			QUOTE(f4tal @ Feb 4 2016, 16:46)    - snip -
  P.S. Of course, there some side-factors like latency, user-side problem, some browser-weirdness, e.t.c. so, my test maybe absolutely wrong...
 
 That's still good to know, thanks (IMG:[ invalid]  style_emoticons/default/smile.gif) It may also be faster without the battle log...  
			
			
					
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          Feb 4 2016, 18:57  
			
			
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                        f4tal
  
        		
          		Group: Members 
        		Posts: 2,662 
        		Joined: 10-January 13 
        		
        		
        		 
        	 
        	   
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			QUOTE It may also be faster without the battle log... Yeah, but now when I think about it - I dont remember any script that nullified battle log...  The only script with same feature is realoder. In latest version there setting to disable battlelog. But, once again, I dont remember dedicated script to disable battlelog.  
			
			
					
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          Feb 4 2016, 20:09  
			
			
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                        boulay
  
        		
          		Group: Gold Star Club 
        		Posts: 2,675 
        		Joined: 27-June 11 
        		
        		
        		 
        	 
        	   
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			QUOTE(f4tal @ Feb 4 2016, 17:57)    Yeah, but now when I think about it - I dont remember any script that nullified battle log...  The only script with same feature is realoder. In latest version there setting to disable battlelog. But, once again, I dont remember dedicated script to disable battlelog.
 
 I can do that for you with 1 line of css: CODE #togpane_log{display:none !important;} I didn't include this in battle compact since I like to see what I drop in battle ^^  
			
			
					
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          Feb 4 2016, 21:04  
			
			
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                        f4tal
  
        		
          		Group: Members 
        		Posts: 2,662 
        		Joined: 10-January 13 
        		
        		
        		 
        	 
        	   
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			QUOTE I can do that for you with 1 line of css: But... but... ohh... yeah... This is very easy solution. I am little surprised. I though about nullifying every line of log, but "hide the whole div" is way better solution. ^^ But do I understand right, that log still will be exist and technically would present onto battle screen, but just will be invisibly?  
			
			
					
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          Feb 4 2016, 21:55  
			
			
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                        boulay
  
        		
          		Group: Gold Star Club 
        		Posts: 2,675 
        		Joined: 27-June 11 
        		
        		
        		 
        	 
        	   
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			QUOTE(f4tal @ Feb 4 2016, 20:04)    But... but... ohh... yeah... This is very easy solution. I am little surprised. I though about nullifying every line of log, but "hide the whole div" is way better solution. ^^
  But do I understand right, that log still will be exist and technically would present onto battle screen, but just will be invisibly?
 
 To my understanding: - display:none erases the targetted div - display:hidden just hides it This post has been edited by boulay: Feb 4 2016, 21:56 
			
			
					
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          Feb 4 2016, 22:09  
			
			
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                        f4tal
  
        		
          		Group: Members 
        		Posts: 2,662 
        		Joined: 10-January 13 
        		
        		
        		 
        	 
        	   
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			QUOTE - display:none erases the targetted div - display:hidden just hides it oh! That makes sense. Thanks for explanation ^^  
			
			
					
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          Feb 4 2016, 22:13  
			
			
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                        simrock87
  
        		
          		Group: Members 
        		Posts: 647 
        		Joined: 12-June 11 
        		
        		
        		 
        	 
        	   
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			QUOTE(boulay @ Feb 4 2016, 19:55)    To my understanding: - display:none erases the targetted div - display:hidden just hides it
 
 Technically ... first of all there is no "display: hidden", i guess you meant "visibility: hidden" (IMG:[ invalid]  style_emoticons/default/happy.gif) If it still works, it's probably so common an error, that browsers just translate it in some way or other. Back to topic, "display: none" prevents rendering the element at all "visibility: hidden" renders the element but hides the content (you still get an empty box that takes up space)  
			
			
					
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          Feb 4 2016, 23:00  
			
			
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                        boulay
  
        		
          		Group: Gold Star Club 
        		Posts: 2,675 
        		Joined: 27-June 11 
        		
        		
        		 
        	 
        	   
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			QUOTE(simrock87 @ Feb 4 2016, 21:13)   Technically ... first of all there is no "display: hidden", i guess you meant "visibility: hidden" (IMG:[ invalid]  style_emoticons/default/happy.gif) If it still works, it's probably so common an error, that browsers just translate it in some way or other. Back to topic, "display: none" prevents rendering the element at all "visibility: hidden" renders the element but hides the content (you still get an empty box that takes up space) Mmmh, yeah. I mixed up things  (IMG:[ invalid]  style_emoticons/default/sleep.gif)  
			
			
					
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          Feb 4 2016, 23:04  
			
			
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                        mikotonaruto
  
        		
 
 Newcomer 
        		           		Group: Gold Star Club 
        		Posts: 99 
        		Joined: 31-August 15 
        		
        		
        		 
        	 
        	   
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			QUOTE(Void Domain @ Jan 28 2016, 14:10)    Firefox will run faster in hv without stylish, I can confirm that.
 
 newbie here (IMG:[ invalid]  style_emoticons/default/smile.gif) , please tell me how to use css file on firefox without stylish addon, I will really appreciate it (IMG:[ invalid]  style_emoticons/default/smile.gif)  
			
			
					
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          Feb 5 2016, 00:20  
			
			
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                        Superlatanium
  
        		
          		Group: Gold Star Club 
        		Posts: 7,659 
        		Joined: 27-November 13 
        		
        		
        		 
        	 
        	   
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			QUOTE(mikotonaruto @ Feb 4 2016, 21:04)   newbie here (IMG:[ invalid]  style_emoticons/default/smile.gif) , please tell me how to use css file on firefox without stylish addon, I will really appreciate it (IMG:[ invalid]  style_emoticons/default/smile.gif) In a userscript, what I do is something like CODE     var cssSource = `
  body {background:#DFEBED; font-family:arial;} .thumbContainer {border:2px solid black; position:absolute;} button {padding:0; margin-left:15px; margin-right:15px;}
      `;     var cssStyle = document.head.appendChild(document.createElement('style'));     cssSource.split('\n').forEach(function(rule){       if (rule && rule.replace(/\s*/g, '').length)         cssStyle.sheet.insertRule(rule, 0);     }); (or just replace the cssSource text with the CSS you want to use) Or is there a better way? I wouldn't know. Edit: Well of course you could repeat many cssStyle.sheet.insertRule('body {background:#DFEBED; font-family:arial;}', 0); but that looks horrible if you have more than a few rules. This post has been edited by Superlatanium: Feb 5 2016, 00:33 
			
			
					
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          Feb 5 2016, 00:39  
			
			
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                        tatarime
  
        		
          		Group: Gold Star Club 
        		Posts: 802 
        		Joined: 23-June 10 
        		
        		
        		 
        	 
        	   
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			Thank you for using my script. QUOTE(f4tal @ Feb 4 2016, 12:03)    THATS BADASS MONSTER LAB! O_O My monsterLab not so good, as your v_v Works great! And I like that win-8 aestheticslim mode You know what even can be better? Support of Drag'n'drop like in Mini MonsterLab Additions script? =)
 D&D is good idea! I have plans for the next update:  - Check Box
 - Give Crystal
 - Manual Sort Mode (D&D)
 
 And your  Scripts Compendium is a very great work! I'm rooting for you. (IMG:[ invalid]  style_emoticons/default/smile.gif)  
			
			
					
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          Feb 5 2016, 01:02  
			
			
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                        simrock87
  
        		
          		Group: Members 
        		Posts: 647 
        		Joined: 12-June 11 
        		
        		
        		 
        	 
        	   
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			QUOTE(Superlatanium @ Feb 4 2016, 22:20)   In a userscript, what I do is something like CODE     var cssSource = `
  body {background:#DFEBED; font-family:arial;} .thumbContainer {border:2px solid black; position:absolute;} button {padding:0; margin-left:15px; margin-right:15px;}
      `;     var cssStyle = document.head.appendChild(document.createElement('style'));     cssSource.split('\n').forEach(function(rule){       if (rule && rule.replace(/\s*/g, '').length)         cssStyle.sheet.insertRule(rule, 0);     }); (or just replace the cssSource text with the CSS you want to use) Or is there a better way? I wouldn't know. Edit: Well of course you could repeat many cssStyle.sheet.insertRule('body {background:#DFEBED; font-family:arial;}', 0); but that looks horrible if you have more than a few rules. Instead of  CODE     cssSource.split('\n').forEach(function(rule){       if (rule && rule.replace(/\s*/g, '').length)         cssStyle.sheet.insertRule(rule, 0);     });  Why don't you just use CODE cssStyle.innerHTML = cssSource; Seems vastly easier than looping and regexing. At least if you have your style in one String. Also probably faster than the regex replace and, note i haven't tested this, i would guess that each insertRule() may trigger a rerender of the page (IMG:[ invalid]  style_emoticons/default/biggrin.gif)  
			
			
					
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