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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Feb 3 2016, 11:15
Post #2556
simrock87



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QUOTE(f4tal @ Feb 3 2016, 08:40) *

Hi, simrock87.
It seems that this script works fine on Firefox too ...

Cool, thanks for letting me know (IMG:[invalid] style_emoticons/default/happy.gif)

QUOTE(f4tal @ Feb 3 2016, 08:40) *

(IMG:[s020.radikal.ru] http://s020.radikal.ru/i705/1602/25/efa5c4c5b49ct.jpg)
Very weird o_o
Only restart of the browser managed to get HentaiVerse to work again.
Do you know the hell it was? Because in my second turn during next arena - this one was not happened.

Going to guess this was on FF? (IMG:[invalid] style_emoticons/default/smile.gif)
In Chrome at least i'm a couple hundred fights in and haven't seen that one ever.
Looking over the code ... there isn't really a situation where that should even be possible to come up, esp. in the way you described. Except if your browser decides to throw endless loads (IMG:[invalid] style_emoticons/default/happy.gif)
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post Feb 3 2016, 11:49
Post #2557
f4tal



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QUOTE
Going to guess this was on FF? smile.gif

Yeah... >_>

QUOTE
there isn't really a situation where that should even be possible to come up, esp. in the way you described

Interesting. Maybe this is come from another script due some incompatibility with hoverplay 1.9.5?

This list of my scripts, beside hoverplay 1.9.5:
  • HV STAT Slim Mod [2016 Feb]
  • State HP [0.2]
  • PotNot [1.0]
  • Conditioner [1.7]
  • Inline Difficulty Changer [1.0.1]
  • Monster Lab Additions [2.4]
  • Item Manager [1.5.0]
  • Countdown Timer for the Random Encounter Event [1.0]
  • (in order of their loading)
Maybe some of them in combing with Hoverplay 1.9.5 able create this bizarre scene?

P.S. Bytheway, beat both 12 and 15 rounds arenas - this weirdness not happened again. ^^

I forget to say! When this "bug" occurs Hoverplay 1.9.5. was in the end in script's order, but now I put it third (after HV STAT Slim Mod and State HP), - maybe this can help to you to track how this bad staff happened?

This post has been edited by f4tal: Feb 3 2016, 12:45
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post Feb 3 2016, 12:38
Post #2558
f4tal



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I have updated that big script pack and added, your guys, scripts.
This is bland copy of post:

SCREENSHOT OF CONTENT:
[attachmentid=79404]

DOWNLOAD AS ATTACHMENT:
Attached File  Scripts_for_Hentai_Verse__1.1__Total___444.zip ( 2.88mb ) Number of downloads: 66


DOWNLOAD FROM MEDIAFIRE:
(I put this link for emergency situations, in case if attachment will stop to exists)
[www.mediafire.com] ZIP arcive

HISTORY:
  • Added HoverPlay [1.9.5](by simrock87)
  • Added Equipment Comparison [0.6.4.6] (by hansvar92)
  • Added MagicScores [2.0.3.3b] (by hansvar92), and 12 more builds of MagicScores: MagicScores [2.0.3.2], MagicScores [2.0.3.1b], MagicScores [2.0.3.1a], MagicScores [2.0.3.1 HVFS], MagicScores [2.0.2.0], MagicScores [2.0.1.0], MagicScores [2.0.0.0c], MagicScores [2.0.0.0b], MagicScores [2.0.0.0a], MagicScores for ELP [2.0.3.2], MagicScores for ELP [2.0.3.2a], MagicScores for ELP [2.0.3.1].
  • Total 444 scripts (very unlucky pack for nihonjin ^^)
Please, report me about rare scripts that not presented in this pack or tell me about bugs.

This post has been edited by f4tal: Feb 3 2016, 12:45
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post Feb 3 2016, 13:20
Post #2559
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QUOTE(f4tal @ Feb 3 2016, 17:40) *

Hi, hansvar92.
Because I am 100% melee I don't have any deep knowledge about magic and this thing work. So, when I moved to some staffs onto Bazaar and press A button I am hit this window:
[s018.radikal.ru] (IMG:[s018.radikal.ru] http://s018.radikal.ru/i512/1602/57/646fce6a1d64t.jpg)
So, I guess, Script works good. Can you tell more about it - this one do calculate how good your magic will be if you put this equip on you and which exactly elemental will be increased (and amount), do I understand right?


hi f4tal
Magic Score = MDB * (1 + EDB/100) * (1 + critChance * critDamage)

MDB: http://ehwiki.org/wiki/Character_Stats#Base_Damage
Spell Damage: http://ehwiki.org/wiki/Spell_Damage

magic_dmg = MDB * (1 + EDB/100) * (1 + hath_bonus)
Spell Damage = max(1, (damage_range * spell_data * magic_dmg * critmod * channel_mod) * defense_mit)
magic_dmg * critmod = MDB * (1 + EDB/100) * critmod = Magic Score

thank you for your interest
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post Feb 3 2016, 13:43
Post #2560
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I should admit, for me, absolutely humanities, all that formulas is very complicated. xD
But, as far as understood, this script calculate Base Magic Score, then plus elemental damages and provide it in good-looking, easy-to-understand style scores?

Sorry, cant test your Equipment Comparison [0.6.4.6] script, yet, because I am in middle of Item World (IMG:[invalid] style_emoticons/default/sleep.gif) When I finally finish it, I will check it ^^

Tested your script and it works, as I see, very good! Thank you!
But...
I have with your build same problem as with other installment of Equipment Comparison =(

Lets look at the pictures.
[s018.radikal.ru] (IMG:[s018.radikal.ru] http://s018.radikal.ru/i510/1602/2f/4574b9e032d8t.jpg)
This is my mag helmet on a left and some custom helmet from bazaar.
As you can see my helmet as the other one have strength as primary attribute.

I press some hotkey to see base stats of this two equips:
[s019.radikal.ru] (IMG:[s019.radikal.ru] http://s019.radikal.ru/i613/1602/22/46f3223f2016t.jpg)
So, my helmet has +5.39 STR, but other +5.88 STR. So, the differences is obliviously +0.49 STR

Next I press some hotkey to compare base stats and THEN weirdness is happen.
[s015.radikal.ru] (IMG:[s015.radikal.ru] http://s015.radikal.ru/i330/1602/ca/76ae89322590t.jpg)
Script tell me that helmet from Bazaar have +5.47 STR.

Is it norm? What does it mean? Why not +0.49 STR? Maybe I missed something? Can you help, hansvar92?

This post has been edited by f4tal: Feb 3 2016, 17:27
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post Feb 3 2016, 21:52
Post #2561
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HV Battle Compact, version 2.0

Attached File  HV_Battle_Compact_X_2.0.css ( 7.65k ) Number of downloads: 115
Attached File  HV_Battle_Compact_Y_2.0.css ( 7.65k ) Number of downloads: 90
Attached File  HV_Battle_Compact_XY_2.0_Chrome.zip ( 3.65k ) Number of downloads: 109


Changelog:
- Interface display has been further reduced: hp/mp/sp bars, monster cells, quickbar icons
- Quickbar and command bar have had their size reduced
- abnormal status effects have had their image sizes reduced too
- monsters now disappear when defeated
- Now includes some small fixes for HoverPlay 1.9.5

It still includes 2 versions, that change the display order of monsters as follow:
CODE
X version                Y version
1   2                    1   6
3   4                    2   7
5   6                    3   8
7   8                    4   9
9   10                   5   10


Screenshots:
Attached Image Attached Image

This post has been edited by boulay: Feb 3 2016, 21:53
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post Feb 3 2016, 22:12
Post #2562
f4tal



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QUOTE
HV Battle Compact, version 2.0


boulay,
Do I said before that you are awesome? ^^

Very good looking, but is is norm that credits do not showing?

...and it is exactly compact theme xD
I will test it tomorrow, but I sure it will work great!



This post has been edited by f4tal: Feb 3 2016, 22:16
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post Feb 4 2016, 01:08
Post #2563
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QUOTE(simrock87 @ Feb 3 2016, 14:50) *


- Changed Spell_list_on_new_round to trigger on first hover instead of first action


Thats a quirk I didn't even think about. (IMG:[invalid] style_emoticons/default/blink.gif)
Now that you mentioned I remember my ofc is ruined by this quite a bit of times.
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post Feb 4 2016, 04:58
Post #2564
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HV_SmartMonsterLab

Attached Image

Attached Image

Attached File  HV_SmartMonsterLab.user.zip ( 5.99k ) Number of downloads: 62
Newer Version
  • Slim Interface
  • Sort
  • Show Win Count
    The count is updated if you check the monster status page or push "CHECK: STATE" button.
  • Show Win Count (from a certain date)
    "WINS => 0" button set count to 0.
  • Show Damage Type
  • "HAPPY FOR ALL" Button
  • Customizable
    "FONT_SMALL" set height of bars.
    If it does not work, you change your browser setting "Minimum Font Size".


This post has been edited by tatarime: Feb 5 2016, 15:11
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post Feb 4 2016, 06:11
Post #2565
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sorry fixed some bugs [attachmentid=79503]

HV - Magic Scores 2.0.3.3b [attachmentid=79478]

Hentaiverse Equipment Comparison 0.6.4.6 [attachmentid=79479]

usage: here

This post has been edited by hansvar92: Feb 4 2016, 15:14
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post Feb 4 2016, 12:03
Post #2566
f4tal



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QUOTE
HV Battle Compact, version 2.0


Convert CSS to script, works great! Look at screenshots:
[s019.radikal.ru] (IMG:[s019.radikal.ru] http://s019.radikal.ru/i632/1602/fa/a8f7a4492331t.jpg)
[i003.radikal.ru] (IMG:[i003.radikal.ru] http://i003.radikal.ru/1602/e5/f3502f568501t.jpg)

And I do not see any bugs or glitches, everything seems to work great.
Awesome work, boulay ^^
And it is only for me, or tr/sec has a increased a little with this compact script?

QUOTE
HV_SmartMonsterLab


THATS BADASS MONSTER LAB! O_O

My monsterLab not so good, as your v_v
[s020.radikal.ru] (IMG:[s020.radikal.ru] http://s020.radikal.ru/i715/1602/fa/86646842f4e6t.jpg)
Works great! And I like that win-8 aestheticslim mode
You know what even can be better? Support of Drag'n'drop like in Mini MonsterLab Additions script? =)

QUOTE
Hentaiverse Equipment Comparison 0.6.4.6


GREAT! Now it works absolutely correctly.
You are made awesome job, hansvar92. ^^
Here are screens:
[s019.radikal.ru] (IMG:[s019.radikal.ru] http://s019.radikal.ru/i630/1602/c1/988cc81478eat.jpg)
[s017.radikal.ru] (IMG:[s017.radikal.ru] http://s017.radikal.ru/i401/1602/14/0d54f9a9647dt.jpg)
[s015.radikal.ru] (IMG:[s015.radikal.ru] http://s015.radikal.ru/i331/1602/1b/adaec168a0ect.jpg)


Put all this scripts into megapack


OFFTOP: bytheway, congrats Void Domain with 500 level! ^^
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post Feb 4 2016, 12:53
Post #2567
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QUOTE(simrock87 @ Feb 3 2016, 10:15) *

Except if your browser decides to throw endless loads (IMG:[invalid] style_emoticons/default/happy.gif)

I should have read more carefully (IMG:[invalid] style_emoticons/default/dry.gif)
FF did throw endless loads...

QUOTE(tatarime @ Feb 4 2016, 03:58) *

HV_SmartMonsterLab

This looks nice and very easy to use (o_o)b

QUOTE(f4tal @ Feb 4 2016, 11:03) *

And it is only for me, or tr/sec has a increased a little with this compact script?

I would like to know about that too.
I made this css in hope to achieve that but my internet is suffering from chronical slowness. I can't see the difference for myself (IMG:[invalid] style_emoticons/default/sleep.gif)
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post Feb 4 2016, 17:46
Post #2568
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QUOTE
I would like to know about that too.


So, lets do my favorite thing - test some scripts! ^^
My opinion after a little testing marathon is... your script DO increase turn/sec a little, and can be using in increasing speed.

So, how it was?
I went onto bazarr and bought some random crude staff.
[s019.radikal.ru] (IMG:[s019.radikal.ru] http://s019.radikal.ru/i612/1602/41/8d95f6e4f7a0t.jpg)
Then I entered Item World.

I did SIX runs. Three without your battle Compact script and three with it.
Conditions in every runs was like this:
- Using only melee (no spells or skills allowed, even support one)
- Items have been not used
- Using numpad to hit enemies
- Spirit not allowed
- All scripts, except see below, were deactivated
- Using only HV Counter Save (to check my speed at the end of the battle) and HV Stat Slim (to auto skip "victory-popup")
- If RiddleMaster happens - do another run (I spend sometimes a 30 sec to answer this popup due my bad eyes and monitor >_>)
- In every run I have 10 rounds

Now...
Result for three runs without your script like this:
[s018.radikal.ru] (IMG:[s018.radikal.ru] http://s018.radikal.ru/i521/1602/87/c55c3cfcb065t.jpg)

Result for three runs with your script like this:
[s017.radikal.ru] (IMG:[s017.radikal.ru] http://s017.radikal.ru/i404/1602/f1/87b5533af7bdt.jpg)

Let's do a little math:
Without your script: 0,877 / 0.910 / 0.911 | Average: 0.899
With your script: 1,103 / 1.061 / 0.978 | Average: 1.047

I think this results are self-explanatory ^^

So for now I WILL use your script for speed up my battle.

P.S. Of course, there some side-factors like latency, user-side problem, some browser-weirdness, e.t.c. so, my test maybe absolutely wrong...


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post Feb 4 2016, 18:39
Post #2569
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QUOTE(f4tal @ Feb 4 2016, 16:46) *

- snip -

P.S. Of course, there some side-factors like latency, user-side problem, some browser-weirdness, e.t.c. so, my test maybe absolutely wrong...

That's still good to know, thanks (IMG:[invalid] style_emoticons/default/smile.gif)
It may also be faster without the battle log...
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post Feb 4 2016, 18:57
Post #2570
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QUOTE
It may also be faster without the battle log...

Yeah, but now when I think about it - I dont remember any script that nullified battle log...
The only script with same feature is realoder. In latest version there setting to disable battlelog.
But, once again, I dont remember dedicated script to disable battlelog.
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post Feb 4 2016, 20:09
Post #2571
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QUOTE(f4tal @ Feb 4 2016, 17:57) *

Yeah, but now when I think about it - I dont remember any script that nullified battle log...
The only script with same feature is realoder. In latest version there setting to disable battlelog.
But, once again, I dont remember dedicated script to disable battlelog.

I can do that for you with 1 line of css:
CODE
#togpane_log{display:none !important;}


I didn't include this in battle compact since I like to see what I drop in battle ^^
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post Feb 4 2016, 21:04
Post #2572
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QUOTE
I can do that for you with 1 line of css:


But... but... ohh... yeah... This is very easy solution. I am little surprised. I though about nullifying every line of log, but "hide the whole div" is way better solution. ^^

But do I understand right, that log still will be exist and technically would present onto battle screen, but just will be invisibly?
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post Feb 4 2016, 21:55
Post #2573
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QUOTE(f4tal @ Feb 4 2016, 20:04) *

But... but... ohh... yeah... This is very easy solution. I am little surprised. I though about nullifying every line of log, but "hide the whole div" is way better solution. ^^

But do I understand right, that log still will be exist and technically would present onto battle screen, but just will be invisibly?

To my understanding:
- display:none erases the targetted div
- display:hidden just hides it


This post has been edited by boulay: Feb 4 2016, 21:56
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post Feb 4 2016, 22:09
Post #2574
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QUOTE
- display:none erases the targetted div
- display:hidden just hides it

oh! That makes sense. Thanks for explanation ^^
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post Feb 4 2016, 22:13
Post #2575
simrock87



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QUOTE(boulay @ Feb 4 2016, 19:55) *

To my understanding:
- display:none erases the targetted div
- display:hidden just hides it

Technically ... first of all there is no "display: hidden", i guess you meant "visibility: hidden" (IMG:[invalid] style_emoticons/default/happy.gif)
If it still works, it's probably so common an error, that browsers just translate it in some way or other.

Back to topic,
"display: none" prevents rendering the element at all
"visibility: hidden" renders the element but hides the content (you still get an empty box that takes up space)
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