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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Jan 26 2016, 23:05
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boulay
Group: Gold Star Club
Posts: 2,675
Joined: 27-June 11

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QUOTE(f4tal @ Jan 26 2016, 16:17)  Now I want to ask something. We have got awesome dark skin by boulay. This skin distributed as *.CSS file or *.CRX. What you think about converting that (and not only that) skin to *.JS format? For example like this:
HV_Dark__1.0_.user.txt ( 379.11k )
Number of downloads: 41(Change *.TXT fileformat to *.JS fileformat)? I am asking about this because of my idea to create that big script's thread. I want to convert all CSS to scripts to prevent any misunderstanding to end-users. I guess concept like "every downloads are script" is better than "95% of downloads are script and 5% are CSS". You can convert these if you want, but I'll still continue to to post .css files. It's easier for me and I'm totally clueless when it comes to scripting. djackallstar did provide a script to extract css from attachments though...
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Jan 27 2016, 02:10
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(f4tal @ Jan 26 2016, 22:17)  Yes, it is, but as Void Domain said version "0.6.4.3" working good. Here is it:
Equipment_Comparison__0.6.4.3_.user.txt ( 118.08k )
Number of downloads: 70(Change *.TXT fileformat to *.JS fileformat)I have many Equipment Comparison scripts. Totally 33 of them. And from all, only 4 working correctly and version 0.6.4.3 is latest one. And no, I do not meant "ELP" version, but original plain Equipment Comparison. nope. that's the one I used before. showing wrong value when comparing base stats.  notice the agility part. It should shows -5.32 since the 2nd one doesn't have that pab. apparently it's using the 2nd equipment's level (462) to scale the equipped equipment (lvl 360) the current agi for the equiped one is Agility +58.90 if using 4.23 as the base (the wrong value), and the equiped one is lvl 462, then it's indeed would have that agi.
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Jan 27 2016, 10:21
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE You can convert these if you want, but I'll still continue to to post .css files. Of course! Do as you want. Awesome themes, by the way. Especially Deep Sea one =) QUOTE djackallstar did provide a script to extract css from attachments though... Does he? Can you provide a link on his post, because I totally missed it... QUOTE nope. that's the one I used before. showing wrong value when comparing base stats. It is weird... For me 0.6.4.3 is working great. Maybe (but only maybe!) something wrong with your localstorage where scripts put their data? Maybe you are have tested many similar scripts in a row and data of some of them gone mad and ruined your comparison script? Try to clean your localstorage data (look to the google for more info). For my Firefox I am using Firebug plugin and look through localstorage's tab into DOM option.
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Jan 27 2016, 10:49
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(f4tal @ Jan 27 2016, 16:21)  Of course! Do as you want. Awesome themes, by the way. Especially Deep Sea one =) Does he? Can you provide a link on his post, because I totally missed it...
Yes, I think djackallstar's method is cleaner. It is like this: CODE // ==UserScript== // @name hv gm style // @grant GM_addStyle // @include http://hentaiverse.org/* // @run-at document-start // ==/UserScript==
GM_addStyle(` /*css here*/
`) This post has been edited by Void Domain: Jan 27 2016, 10:51
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Jan 27 2016, 11:32
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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Okay, thank you, Void Domain! And nooow... I have same problem Fudo Masamune have. Just great! (IMG:[ invalid] style_emoticons/default/sleep.gif) I have deleted all comparison script and its data in localstorage. And managed to see how Fudo Masamune's problem is going and how do everyone can handle it. And I do not know how to solve it... Its possibly due some manipulation to overtake this problem and get proper base stats, but I did not how. Hour ago I have a fully worked comparison script, but after fully uninstalled it - I just can't manage it to work again. Some mystic and weird stuff... I tried everything from different builds, up to different script's combination. Is anyone has idea how to solve it? It seems that all functions but base stat compassion working correctly...
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Jan 27 2016, 11:42
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FabulousCupcake
Group: Gold Star Club
Posts: 495
Joined: 15-April 14

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HV Battle SpeedometerMeasures your turn/second speed and shows them at the end of the round, or game. Features 3 " levels" of measurement: — Game: measures game speed and shows it at the game end. — Round: measures round speed, shows it at the round end, and store them. ——> At the end of the game, calculate them and print the min/avg/max/stdev speeds of all rounds. — Turn: measures turn speed and store them. ——> At the end of the round, calculate them and print min/avg/max/stdev speeds of all turns. Preview— Download (r1)
hv_speedometer.user.js.txt ( 9.52k )
Number of downloads: 73 ChangelogCODE r1 [27/1/16] - Fix turn result showing turn duration instead of speed.
Todo- Clean up main, it looks like a mess. - General optimization This post has been edited by FabulousCupcake: Jan 27 2016, 15:36
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Jan 27 2016, 22:06
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(FabulousCupcake @ Jan 27 2016, 17:42)  HV Battle SpeedometerMeasures your turn/second speed and shows them at the end of the round, or game. Features 3 " levels" of measurement: — Game: measures game speed and shows it at the game end. — Round: measures round speed, shows it at the round end, and store them. ——> At the end of the game, calculate them and print the min/avg/max/stdev speeds of all rounds. — Turn: measures turn speed and store them. ——> At the end of the round, calculate them and print min/avg/max/stdev speeds of all turns. Preview— Download (r1)
hv_speedometer.user.js.txt ( 9.52k )
Number of downloads: 73 ChangelogCODE r1 [27/1/16] - Fix turn result showing turn duration instead of speed.
Todo- Clean up main, it looks like a mess. - General optimization I am confused by the array of numbers (IMG:[ invalid] style_emoticons/default/wacko.gif) Need the units for each number.
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Jan 28 2016, 03:54
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FabulousCupcake
Group: Gold Star Club
Posts: 495
Joined: 15-April 14

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QUOTE(Void Domain @ Jan 27 2016, 21:06)  I am confused by the array of numbers (IMG:[ invalid] style_emoticons/default/wacko.gif) Need the units for each number. Oh, you can hover at the numbers; there will be short text explaining what the numbers are.
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Jan 28 2016, 05:54
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djackallstar
Group: Gold Star Club
Posts: 8,219
Joined: 23-July 14

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QUOTE(Fudo Masamune @ Jan 27 2016, 08:10)  -snip-
There are more than one fork for both ECP 0.6.4.3 and 0.6.4.4. Even with the same developer there may still be more than one download link for each version, e.g. 0.6.4.3 debug version one, 0.6.4.3 debug version two, 0.6.4.3 debug version three, etc. A developer may not explicitly specify the debug version number, so some people may find one 0.6.4.3 is buggy, while others find another 0.6.4.3 working properly. I recommend you try this one if you haven't: it is one of the debug versions by oohmrparis: https://forums.e-hentai.org/index.php?act=A...st&id=64489
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Jan 28 2016, 07:04
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(FabulousCupcake @ Jan 28 2016, 09:54)  Oh, you can hover at the numbers; there will be short text explaining what the numbers are.
Oh thats so advance (IMG:[ invalid] style_emoticons/default/blink.gif) Ok so the turn array and the 2nd round array are interval in seconds I guess? And I think the first round array is kinda useless it has only 1 round (IMG:[ invalid] style_emoticons/default/ohmy.gif) Wound be nice if it shows average turns per round and average time per round instead. Also you call it meter you got to make a display unit as least for the game array (IMG:[ invalid] style_emoticons/default/cool.gif) No one is going to look at the clicky box every round...
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Jan 28 2016, 07:51
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(djackallstar @ Jan 28 2016, 10:54)  There are more than one fork for both ECP 0.6.4.3 and 0.6.4.4. Even with the same developer there may still be more than one download link for each version, e.g. 0.6.4.3 debug version one, 0.6.4.3 debug version two, 0.6.4.3 debug version three, etc. A developer may not explicitly specify the debug version number, so some people may find one 0.6.4.3 is buggy, while others find another 0.6.4.3 working properly. I recommend you try this one if you haven't: it is one of the debug versions by oohmrparis: https://forums.e-hentai.org/index.php?act=A...st&id=64489tried that already, still give wrong comparison value.
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Jan 28 2016, 11:15
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE tried that already, still give wrong comparison value. Same here =( I had working version, but I do not know how I managed it to work properly! QUOTE There are more than one fork for both ECP 0.6.4.3 and 0.6.4.4. oh. yes! There is definitely more than one! (IMG:[ invalid] style_emoticons/default/sleep.gif) Thanks for explanation, djackallstar! Maybe there is someone on forum, who brave enough to look through the code and can get this script work properly? Anyone?
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Jan 28 2016, 13:43
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boulay
Group: Gold Star Club
Posts: 2,675
Joined: 27-June 11

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QUOTE(f4tal @ Jan 26 2016, 21:42)  So, sorry about double post, everyone! One more update. You can see it here . Added this scripts: - Stiilid [1.0.0] & [1.0.0beta]
- Show Equipment Count [1.0].user
- Pot Reminder [1.001].user
- MonsterBar [1.0.0].user
- Monster Letter To Numbers [2.0].user
- Log Recorder [1.0.0].user
- HV Deep Sea [1.0].user
- HV Dark Lite [1.1] & [1.0]
- HV Dark [1.1] & [1.0]
- Hightlight Equipment [1.0].user
- HalloweenVerse [0.6] & [0.51]
- Equipment Count Indicator [1.6].user
- Equipment Comparison [0.5.0.10 ayuayu fix] ... up to Equipment Comparison for ELP [0.6.4.3v3].user. Total 32 builds
- Equipment Base Stat Display [0.9.5].user
- DamageTaken [0.1].user
- CSScompilation [0.3].user & [0.2]
- Coloring [1.0].user
- Battle Compact for HV Dark [1.1].user & Battle Compact for HalloweenVerse [1.0].user & Battle
- Compact for Deep Sea [1.0].user
And fixed/added some author. I took some time to look at the topic, you also linked HV Dark 1.0. That one has some critical failures (it mainly causes slowness during play), It'd be better to not link it (IMG:[ invalid] style_emoticons/default/happy.gif) Also, Deep Sea is at 0.2 (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(Void Domain @ Jan 27 2016, 09:49)  Yes, I think djackallstar's method is cleaner. It is like this: CODE // ==UserScript== // @name hv gm style // @grant GM_addStyle // @include http://hentaiverse.org/* // @run-at document-start // ==/UserScript==
GM_addStyle(` /*css here*/
`) There's also this one: CODE // ==UserScript== // @name HV Dark Theme // @updateURL about:blank // @grant GM_getResourceURL // @resource hv_dark http://forums.e-hentai.org/index.php?act=Attach&type=post&id=78035 // @include http://hentaiverse.org/* // ==/UserScript==
var cssId = 'hv_dark' if(!document.getElementById(cssId)) { var link = document.createElement('link') link.id = cssId link.rel = 'stylesheet' link.type = 'text/css' link.media = 'all' link.href = GM_getResourceURL('hv_dark') document.head.appendChild(link) } It directly extracts the data in .css files from the forums attachments. I recall djackallstar made it because he didn't want to use stylish ^^ Also, as I viewed f4tal's script compendium:
HV_Battle_Compact_for_Deep_Sea.css ( 4.07k )
Number of downloads: 58
HV_Battle_Compact_for_Deep_Sea_Chrome.zip ( 1.4k )
Number of downloads: 63I saw this one needed some fixes too... [ads] There are fixes everywhere, for the full clean list of .css, see here[/ads] (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Jan 28 2016, 14:10
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(boulay @ Jan 28 2016, 19:43)  It directly extracts the data in .css files from the forums attachments. I recall djackallstar made it because he didn't want to use stylish ^^
Firefox will run faster in hv without stylish, I can confirm that.
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Jan 28 2016, 16:12
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE I took some time to look at the topic, you also linked HV Dark 1.0. That one has some critical failures (it mainly causes slowness during play), It'd be better to not link it happy.gif Hi, boulay! =) Yeah, it is pretty logically to use latest version for every script, addon, soft, driver or whatever (with a few exception, of course). But, for this topic I use a different idea - of grabbing every version and put in one thread, so like library or museum-wise. Of course better to use HV Dark 1.1 because of bug fixing, but if someone want to check first version and see what exactly was fixing and how different this two versions are - this goes link to previous version of your skin. Definitely it is better to use latest version possibly, I am agree with you. QUOTE Also, Deep Sea is at 0.2 laugh.gif But it is looks awesome! ^^ QUOTE [ads] There are fixes everywhere, for the full clean list of .css, see here [/ads] Sorry, I dont get it, - you have updated HV Battle Compact for Deep Sea CSS, yes? =) QUOTE Firefox will run faster in hv without stylish, I can confirm that. Same deal. Stylish is really memoryhog in my case. Thats another reason why I want to do all in script-way in user-script-fashion, bot in userstyle-way...
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Jan 28 2016, 16:42
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boulay
Group: Gold Star Club
Posts: 2,675
Joined: 27-June 11

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QUOTE(f4tal @ Jan 28 2016, 15:12)  Hi, boulay! =) Yeah, it is pretty logically to use latest version for every script, addon, soft, driver or whatever (with a few exception, of course). But, for this topic I use a different idea - of grabbing every version and put in one thread, so like library or museum-wise. Of course better to use HV Dark 1.1 because of bug fixing, but if someone want to check first version and see what exactly was fixing and how different this two versions are - this goes link to previous version of your skin. Definitely it is better to use latest version possibly, I am agree with you. Do you want the beta versions too? There are 9 others before 1.0... (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(f4tal @ Jan 28 2016, 15:12)  Sorry, I dont get it, - you have updated HV Battle Compact for Deep Sea CSS, yes? =)
Yep, but I made a bunch of fixes for other css. Some were failed and as a result, are all over the place. It's also a bit of shameless advertisement, since someone pointed that I don't do that enough. (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(f4tal @ Jan 28 2016, 15:12)  Same deal. Stylish is really memoryhog in my case. Thats another reason why I want to do all in script-way in user-script-fashion, bot in userstyle-way...
Stylish's main appeal is that it makes it easy to create and modify css, the preview function is particularly great. I can understant that it can be bothersome for plain use though...
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Jan 28 2016, 18:56
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FabulousCupcake
Group: Gold Star Club
Posts: 495
Joined: 15-April 14

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QUOTE(boulay @ Jan 28 2016, 15:42)  Stylish's main appeal is that it makes it easy to create and modify css, the preview function is particularly great. I can understant that it can be bothersome for plain use though...
Yes, it's just neater to make stylesheet with it compared to userscripts; no need to reload to preview the changes. QUOTE(Void Domain @ Jan 28 2016, 13:10)  Firefox will run faster in hv without stylish, I can confirm that.
Even without any userscripts installed/enabled?
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Jan 28 2016, 19:29
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE Do you want the beta versions too? There are 9 others before 1.0... tongue.gif Hey, why not? If you have some - send them to me via PM or in this thread, I will post them as soon as my lazyness will go away and my main work (site-creating) would be over ^^ QUOTE It's also a bit of shameless advertisement, since someone pointed that I don't do that enough. laugh.gif *Looked at your sig* agha, not enough...
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Jan 28 2016, 20:30
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(FabulousCupcake @ Jan 29 2016, 00:56)  Even without any userscripts installed/enabled?
Don't know. But I moved my css to greasemonkey and I get higher t/s
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Jan 30 2016, 01:50
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Superlatanium
Group: Gold Star Club
Posts: 7,627
Joined: 27-November 13

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This isn't HV, but since it seems almost all vigilante don't understand how incredible userscripts can be, I'll post it here too: Tag Check, a userscript for taggers - improve your accuracy, log your downvotes, generate forum posts, and more Full screenshot example, after a bit of upvoting, downvoting, and reclassing:  Create to-downvote forum posts for the Tagging and its abuse thread completely automatically:  "Recheck Tag Post" to go through forum posts and strikethrough finished galleries  Full description in main thread
Tag_Check_1.1.3.user.js.txt ( 42.93k )
Number of downloads: 31
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