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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Jan 26 2016, 23:05
Post #2527
boulay



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QUOTE(f4tal @ Jan 26 2016, 16:17) *

Now I want to ask something.
We have got awesome dark skin by boulay.
This skin distributed as *.CSS file or *.CRX. What you think about converting that (and not only that) skin to *.JS format?
For example like this:
Attached File  HV_Dark__1.0_.user.txt ( 379.11k ) Number of downloads: 41

(Change *.TXT fileformat to *.JS fileformat)
?
I am asking about this because of my idea to create that big script's thread. I want to convert all CSS to scripts to prevent any misunderstanding to end-users. I guess concept like "every downloads are script" is better than "95% of downloads are script and 5% are CSS".

You can convert these if you want, but I'll still continue to to post .css files. It's easier for me and I'm totally clueless when it comes to scripting.
djackallstar did provide a script to extract css from attachments though...
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post Jan 27 2016, 02:10
Post #2528
Fudo Masamune



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QUOTE(f4tal @ Jan 26 2016, 22:17) *

Yes, it is, but as Void Domain said version "0.6.4.3" working good.
Here is it:
Attached File  Equipment_Comparison__0.6.4.3_.user.txt ( 118.08k ) Number of downloads: 70

(Change *.TXT fileformat to *.JS fileformat)
I have many Equipment Comparison scripts. Totally 33 of them. And from all, only 4 working correctly and version 0.6.4.3 is latest one. And no, I do not meant "ELP" version, but original plain Equipment Comparison.


nope. that's the one I used before. showing wrong value when comparing base stats.
Attached Image
notice the agility part. It should shows -5.32 since the 2nd one doesn't have that pab.

apparently it's using the 2nd equipment's level (462) to scale the equipped equipment (lvl 360)
the current agi for the equiped one is Agility +58.90
if using 4.23 as the base (the wrong value), and the equiped one is lvl 462, then it's indeed would have that agi.

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post Jan 27 2016, 10:21
Post #2529
f4tal



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QUOTE
You can convert these if you want, but I'll still continue to to post .css files.

Of course! Do as you want. Awesome themes, by the way. Especially Deep Sea one =)
QUOTE
djackallstar did provide a script to extract css from attachments though...

Does he? Can you provide a link on his post, because I totally missed it...

QUOTE
nope. that's the one I used before. showing wrong value when comparing base stats.

It is weird... For me 0.6.4.3 is working great.
Maybe (but only maybe!) something wrong with your localstorage where scripts put their data? Maybe you are have tested many similar scripts in a row and data of some of them gone mad and ruined your comparison script?
Try to clean your localstorage data (look to the google for more info). For my Firefox I am using Firebug plugin and look through localstorage's tab into DOM option.
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post Jan 27 2016, 10:49
Post #2530
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QUOTE(f4tal @ Jan 27 2016, 16:21) *

Of course! Do as you want. Awesome themes, by the way. Especially Deep Sea one =)

Does he? Can you provide a link on his post, because I totally missed it...

Yes, I think djackallstar's method is cleaner. It is like this:
CODE
// ==UserScript==
// @name        hv gm style
// @grant       GM_addStyle
// @include     http://hentaiverse.org/*
// @run-at document-start
// ==/UserScript==

GM_addStyle(`
/*css here*/

`)


This post has been edited by Void Domain: Jan 27 2016, 10:51
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post Jan 27 2016, 11:32
Post #2531
f4tal



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Okay, thank you, Void Domain!

And nooow... I have same problem Fudo Masamune have. Just great! (IMG:[invalid] style_emoticons/default/sleep.gif)

I have deleted all comparison script and its data in localstorage. And managed to see how Fudo Masamune's problem is going and how do everyone can handle it. And I do not know how to solve it... Its possibly due some manipulation to overtake this problem and get proper base stats, but I did not how. Hour ago I have a fully worked comparison script, but after fully uninstalled it - I just can't manage it to work again. Some mystic and weird stuff... I tried everything from different builds, up to different script's combination.

Is anyone has idea how to solve it? It seems that all functions but base stat compassion working correctly...
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post Jan 27 2016, 11:42
Post #2532
FabulousCupcake



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HV Battle Speedometer
Measures your turn/second speed and shows them at the end of the round, or game.

Features 3 "levels" of measurement:
— Game: measures game speed and shows it at the game end.
— Round: measures round speed, shows it at the round end, and store them.
——> At the end of the game, calculate them and print the min/avg/max/stdev speeds of all rounds.
— Turn: measures turn speed and store them.
——> At the end of the round, calculate them and print min/avg/max/stdev speeds of all turns.

Preview


Download (r1)
Attached File  hv_speedometer.user.js.txt ( 9.52k ) Number of downloads: 73

Changelog
CODE
r1 [27/1/16]
- Fix turn result showing turn duration instead of speed.


Todo
- Clean up main, it looks like a mess.
- General optimization

This post has been edited by FabulousCupcake: Jan 27 2016, 15:36
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post Jan 27 2016, 22:06
Post #2533
Void Domain



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QUOTE(FabulousCupcake @ Jan 27 2016, 17:42) *

HV Battle Speedometer
Measures your turn/second speed and shows them at the end of the round, or game.

Features 3 "levels" of measurement:
— Game: measures game speed and shows it at the game end.
— Round: measures round speed, shows it at the round end, and store them.
——> At the end of the game, calculate them and print the min/avg/max/stdev speeds of all rounds.
— Turn: measures turn speed and store them.
——> At the end of the round, calculate them and print min/avg/max/stdev speeds of all turns.

Preview


Download (r1)
Attached File  hv_speedometer.user.js.txt ( 9.52k ) Number of downloads: 73

Changelog
CODE
r1 [27/1/16]
- Fix turn result showing turn duration instead of speed.


Todo
- Clean up main, it looks like a mess.
- General optimization

I am confused by the array of numbers (IMG:[invalid] style_emoticons/default/wacko.gif)
Need the units for each number.
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post Jan 28 2016, 03:54
Post #2534
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QUOTE(Void Domain @ Jan 27 2016, 21:06) *

I am confused by the array of numbers (IMG:[invalid] style_emoticons/default/wacko.gif)
Need the units for each number.


Oh, you can hover at the numbers; there will be short text explaining what the numbers are.
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post Jan 28 2016, 05:54
Post #2535
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QUOTE(Fudo Masamune @ Jan 27 2016, 08:10) *

-snip-

There are more than one fork for both ECP 0.6.4.3 and 0.6.4.4.
Even with the same developer there may still be more than one download link for each version, e.g. 0.6.4.3 debug version one, 0.6.4.3 debug version two, 0.6.4.3 debug version three, etc.
A developer may not explicitly specify the debug version number, so some people may find one 0.6.4.3 is buggy, while others find another 0.6.4.3 working properly.
I recommend you try this one if you haven't: it is one of the debug versions by oohmrparis:
https://forums.e-hentai.org/index.php?act=A...st&id=64489
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post Jan 28 2016, 07:04
Post #2536
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QUOTE(FabulousCupcake @ Jan 28 2016, 09:54) *

Oh, you can hover at the numbers; there will be short text explaining what the numbers are.

Oh thats so advance (IMG:[invalid] style_emoticons/default/blink.gif)
Ok so the turn array and the 2nd round array are interval in seconds I guess?

And I think the first round array is kinda useless it has only 1 round (IMG:[invalid] style_emoticons/default/ohmy.gif)
Wound be nice if it shows average turns per round and average time per round instead.

Also you call it meter you got to make a display unit as least for the game array (IMG:[invalid] style_emoticons/default/cool.gif)
No one is going to look at the clicky box every round...
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post Jan 28 2016, 07:51
Post #2537
Fudo Masamune



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QUOTE(djackallstar @ Jan 28 2016, 10:54) *

There are more than one fork for both ECP 0.6.4.3 and 0.6.4.4.
Even with the same developer there may still be more than one download link for each version, e.g. 0.6.4.3 debug version one, 0.6.4.3 debug version two, 0.6.4.3 debug version three, etc.
A developer may not explicitly specify the debug version number, so some people may find one 0.6.4.3 is buggy, while others find another 0.6.4.3 working properly.
I recommend you try this one if you haven't: it is one of the debug versions by oohmrparis:
https://forums.e-hentai.org/index.php?act=A...st&id=64489


tried that already, still give wrong comparison value.
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post Jan 28 2016, 11:15
Post #2538
f4tal



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QUOTE
tried that already, still give wrong comparison value.

Same here =( I had working version, but I do not know how I managed it to work properly!
QUOTE
There are more than one fork for both ECP 0.6.4.3 and 0.6.4.4.

oh. yes! There is definitely more than one! (IMG:[invalid] style_emoticons/default/sleep.gif)

Thanks for explanation, djackallstar!

Maybe there is someone on forum, who brave enough to look through the code and can get this script work properly? Anyone?
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post Jan 28 2016, 13:43
Post #2539
boulay



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QUOTE(f4tal @ Jan 26 2016, 21:42) *

So, sorry about double post, everyone!
One more update. You can see it here .
Added this scripts:
  • Stiilid [1.0.0] & [1.0.0beta]
  • Show Equipment Count [1.0].user
  • Pot Reminder [1.001].user
  • MonsterBar [1.0.0].user
  • Monster Letter To Numbers [2.0].user
  • Log Recorder [1.0.0].user
  • HV Deep Sea [1.0].user
  • HV Dark Lite [1.1] & [1.0]
  • HV Dark [1.1] & [1.0]
  • Hightlight Equipment [1.0].user
  • HalloweenVerse [0.6] & [0.51]
  • Equipment Count Indicator [1.6].user
  • Equipment Comparison [0.5.0.10 ayuayu fix] ... up to Equipment Comparison for ELP [0.6.4.3v3].user. Total 32 builds
  • Equipment Base Stat Display [0.9.5].user
  • DamageTaken [0.1].user
  • CSScompilation [0.3].user & [0.2]
  • Coloring [1.0].user
  • Battle Compact for HV Dark [1.1].user & Battle Compact for HalloweenVerse [1.0].user & Battle
  • Compact for Deep Sea [1.0].user
And fixed/added some author.

I took some time to look at the topic, you also linked HV Dark 1.0. That one has some critical failures (it mainly causes slowness during play), It'd be better to not link it (IMG:[invalid] style_emoticons/default/happy.gif)
Also, Deep Sea is at 0.2 (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(Void Domain @ Jan 27 2016, 09:49) *

Yes, I think djackallstar's method is cleaner. It is like this:
CODE
// ==UserScript==
// @name        hv gm style
// @grant       GM_addStyle
// @include     http://hentaiverse.org/*
// @run-at document-start
// ==/UserScript==

GM_addStyle(`
/*css here*/

`)


There's also this one:
CODE
// ==UserScript==
// @name        HV Dark Theme
// @updateURL   about:blank
// @grant       GM_getResourceURL
// @resource    hv_dark http://forums.e-hentai.org/index.php?act=Attach&type=post&id=78035
// @include     http://hentaiverse.org/*
// ==/UserScript==

var cssId = 'hv_dark'
if(!document.getElementById(cssId)) {
    var link = document.createElement('link')
    link.id = cssId
    link.rel = 'stylesheet'
    link.type = 'text/css'
    link.media = 'all'
    link.href = GM_getResourceURL('hv_dark')
    document.head.appendChild(link)
}

It directly extracts the data in .css files from the forums attachments. I recall djackallstar made it because he didn't want to use stylish ^^

Also, as I viewed f4tal's script compendium:
Attached File  HV_Battle_Compact_for_Deep_Sea.css ( 4.07k ) Number of downloads: 58
Attached File  HV_Battle_Compact_for_Deep_Sea_Chrome.zip ( 1.4k ) Number of downloads: 63

I saw this one needed some fixes too...

[ads]
There are fixes everywhere, for the full clean list of .css, see here
[/ads]

(IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jan 28 2016, 14:10
Post #2540
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QUOTE(boulay @ Jan 28 2016, 19:43) *

It directly extracts the data in .css files from the forums attachments. I recall djackallstar made it because he didn't want to use stylish ^^

Firefox will run faster in hv without stylish, I can confirm that.
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post Jan 28 2016, 16:12
Post #2541
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QUOTE
I took some time to look at the topic, you also linked HV Dark 1.0. That one has some critical failures (it mainly causes slowness during play), It'd be better to not link it happy.gif

Hi, boulay! =)
Yeah, it is pretty logically to use latest version for every script, addon, soft, driver or whatever (with a few exception, of course).
But, for this topic I use a different idea - of grabbing every version and put in one thread, so like library or museum-wise. Of course better to use HV Dark 1.1 because of bug fixing, but if someone want to check first version and see what exactly was fixing and how different this two versions are - this goes link to previous version of your skin. Definitely it is better to use latest version possibly, I am agree with you.
QUOTE
Also, Deep Sea is at 0.2 laugh.gif

But it is looks awesome! ^^
QUOTE
[ads]
There are fixes everywhere, for the full clean list of .css, see here
[/ads]

Sorry, I dont get it, - you have updated HV Battle Compact for Deep Sea CSS, yes? =)
QUOTE
Firefox will run faster in hv without stylish, I can confirm that.

Same deal. Stylish is really memoryhog in my case. Thats another reason why I want to do all in script-way in user-script-fashion, bot in userstyle-way...

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post Jan 28 2016, 16:42
Post #2542
boulay



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QUOTE(f4tal @ Jan 28 2016, 15:12) *

Hi, boulay! =)
Yeah, it is pretty logically to use latest version for every script, addon, soft, driver or whatever (with a few exception, of course).
But, for this topic I use a different idea - of grabbing every version and put in one thread, so like library or museum-wise. Of course better to use HV Dark 1.1 because of bug fixing, but if someone want to check first version and see what exactly was fixing and how different this two versions are - this goes link to previous version of your skin. Definitely it is better to use latest version possibly, I am agree with you.

Do you want the beta versions too? There are 9 others before 1.0... (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(f4tal @ Jan 28 2016, 15:12) *

Sorry, I dont get it, - you have updated HV Battle Compact for Deep Sea CSS, yes? =)

Yep, but I made a bunch of fixes for other css. Some were failed and as a result, are all over the place. It's also a bit of shameless advertisement, since someone pointed that I don't do that enough. (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(f4tal @ Jan 28 2016, 15:12) *

Same deal. Stylish is really memoryhog in my case. Thats another reason why I want to do all in script-way in user-script-fashion, bot in userstyle-way...

Stylish's main appeal is that it makes it easy to create and modify css, the preview function is particularly great. I can understant that it can be bothersome for plain use though...
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post Jan 28 2016, 18:56
Post #2543
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QUOTE(boulay @ Jan 28 2016, 15:42) *

Stylish's main appeal is that it makes it easy to create and modify css, the preview function is particularly great. I can understant that it can be bothersome for plain use though...

Yes, it's just neater to make stylesheet with it compared to userscripts; no need to reload to preview the changes.

QUOTE(Void Domain @ Jan 28 2016, 13:10) *

Firefox will run faster in hv without stylish, I can confirm that.

Even without any userscripts installed/enabled?
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post Jan 28 2016, 19:29
Post #2544
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QUOTE
Do you want the beta versions too? There are 9 others before 1.0... tongue.gif

Hey, why not? If you have some - send them to me via PM or in this thread, I will post them as soon as my lazyness will go away and my main work (site-creating) would be over ^^
QUOTE
It's also a bit of shameless advertisement, since someone pointed that I don't do that enough. laugh.gif

*Looked at your sig* agha, not enough...
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post Jan 28 2016, 20:30
Post #2545
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QUOTE(FabulousCupcake @ Jan 29 2016, 00:56) *

Even without any userscripts installed/enabled?

Don't know. But I moved my css to greasemonkey and I get higher t/s
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post Jan 30 2016, 01:50
Post #2546
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This isn't HV, but since it seems almost all vigilante don't understand how incredible userscripts can be, I'll post it here too:

Tag Check, a userscript for taggers - improve your accuracy, log your downvotes, generate forum posts, and more

Full screenshot example, after a bit of upvoting, downvoting, and reclassing:
Attached Image

Create to-downvote forum posts for the Tagging and its abuse thread completely automatically:
Attached Image

"Recheck Tag Post" to go through forum posts and strikethrough finished galleries
Attached Image

Full description in main thread

Attached File  Tag_Check_1.1.3.user.js.txt ( 42.93k ) Number of downloads: 31
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