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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Jan 24 2016, 16:12
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FabulousCupcake
Group: Gold Star Club
Posts: 490
Joined: 15-April 14
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HV Equipment Count Indicator- Tracks and shows your equipment count under the credits. - The shown number is updated whenever you open the Inventory page. - Parses combat logs and message boxes for equipment drops and updates the equipment count. - Alerts player if equipment count exceeds a certain threshold. (default: 995) - Configurable options. Preview Image(s)[ my.mixtape.moe] https://my.mixtape.moe/laxblf.pngDownload (r6)
hv_eqci.user.js.txt ( 5.53k )
Number of downloads: 81ChangelogsCODE r6 [26/1/16] - Parse combat logs only at round end; equipments do not drop in the middle of a round, only at the end - Add @grant none
r5 [25/1/16] - Fix increaseEquipmentCount() parsing track count as string
r4 [25/1/16] - Added configurable options - Added feature to parse messages and combat logs for equipment drops - Added feature to alert user when equipment count reaches a configurable threshold ( default: 995 )
r3 [25/1/16] - Fix missing semicolon and targetElement
r2 [24/1/16] - Use localStorage instead of greasemonkey api to store count value
r1 [24/1/15] - Init Todo(s)- Integrate with ctxl's Track Drops script to predict equipment count- Warn user if item count exceeds a certain numberThis post has been edited by FabulousCupcake: Jan 26 2016, 15:22
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Jan 25 2016, 19:21
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10
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I found that when using the base compare (the "e" button) in equip comparison, it somehow shows wrong value. for example, comparing this (6.28 base str) with this (5.49 base str) shows me a +0.50 str which should be -0.79. some other number also off btw, not just the str part. I might missed if there's any new update, (I search for it a bit using the search function, even looking at simplesimon's post list) but the latest version of Equip comparison I could find is 0.6.4.4 which is like half year ago. or maybe somebody else already report this, if that's the case I'm sorry.
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Jan 25 2016, 19:56
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10
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QUOTE(Fudo Masamune @ Jan 26 2016, 01:21) I found that when using the base compare (the "e" button) in equip comparison, it somehow shows wrong value. for example, comparing this (6.28 base str) with this (5.49 base str) shows me a +0.50 str which should be -0.79. some other number also off btw, not just the str part. I might missed if there's any new update, (I search for it a bit using the search function, even looking at simplesimon's post list) but the latest version of Equip comparison I could find is 0.6.4.4 which is like half year ago. or maybe somebody else already report this, if that's the case I'm sorry. Yes I remember 0.6.4.4 has some numbers off in the equip range as well and its from a different author. I am using 0.6.4.3 by oohmrparis and its still good.
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Jan 25 2016, 20:42
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10
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I recognize it when I was using simplesimons' 0.6.4.3, then looking for update, found 0.6.4.4 still the same.
just tried the one from oohmrparis (the one with "for ELP", right?) and it's still shows the same number.
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Jan 26 2016, 17:17
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13
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QUOTE it somehow shows wrong value. Yes, it is, but as Void Domain said version "0.6.4.3" working good. Here is it:
Equipment_Comparison__0.6.4.3_.user.txt ( 118.08k )
Number of downloads: 70(Change *.TXT fileformat to *.JS fileformat)I have many Equipment Comparison scripts. Totally 33 of them. And from all, only 4 working correctly and version 0.6.4.3 is latest one. And no, I do not meant "ELP" version, but original plain Equipment Comparison. Now I want to ask something. We have got awesome dark skin by boulay. This skin distributed as *.CSS file or *.CRX. What you think about converting that (and not only that) skin to *.JS format? For example like this:
HV_Dark__1.0_.user.txt ( 379.11k )
Number of downloads: 41(Change *.TXT fileformat to *.JS fileformat)? I am asking about this because of my idea to create that big script's thread. I want to convert all CSS to scripts to prevent any misunderstanding to end-users. I guess concept like "every downloads are script" is better than "95% of downloads are script and 5% are CSS". And I know about this method. But it required attachment with CSS to work properly. I am trying to put actual CSS into script without any third-site requires. Offtop: Hell, yes. Eight Pinkie Pie in a row, one Rainbow Dash, then two more Pinkie Pie! For now this "pattern" broken and I have got different captchas... Yes, this is absolute random, but a little strange one... About "to help new players remember them, I imagine.", this maybe true, but not on 240+ levels =)This post has been edited by f4tal: Jan 26 2016, 17:29
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Jan 26 2016, 22:42
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13
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So, sorry about double post, everyone! One more update. You can see it here . Added this scripts: - Stiilid [1.0.0] & [1.0.0beta]
- Show Equipment Count [1.0].user
- Pot Reminder [1.001].user
- MonsterBar [1.0.0].user
- Monster Letter To Numbers [2.0].user
- Log Recorder [1.0.0].user
- HV Deep Sea [1.0].user
- HV Dark Lite [1.1] & [1.0]
- HV Dark [1.1] & [1.0]
- Hightlight Equipment [1.0].user
- HalloweenVerse [0.6] & [0.51]
- Equipment Count Indicator [1.6].user
- Equipment Comparison [0.5.0.10 ayuayu fix] ... up to Equipment Comparison for ELP [0.6.4.3v3].user. Total 32 builds
- Equipment Base Stat Display [0.9.5].user
- DamageTaken [0.1].user
- CSScompilation [0.3].user & [0.2]
- Coloring [1.0].user
- Battle Compact for HV Dark [1.1].user & Battle Compact for HalloweenVerse [1.0].user & Battle
- Compact for Deep Sea [1.0].user
And fixed/added some author. This post has been edited by f4tal: Jan 26 2016, 22:42
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Jan 26 2016, 23:05
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boulay
Group: Gold Star Club
Posts: 2,675
Joined: 27-June 11
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QUOTE(f4tal @ Jan 26 2016, 16:17) Now I want to ask something. We have got awesome dark skin by boulay. This skin distributed as *.CSS file or *.CRX. What you think about converting that (and not only that) skin to *.JS format? For example like this:
HV_Dark__1.0_.user.txt ( 379.11k )
Number of downloads: 41(Change *.TXT fileformat to *.JS fileformat)? I am asking about this because of my idea to create that big script's thread. I want to convert all CSS to scripts to prevent any misunderstanding to end-users. I guess concept like "every downloads are script" is better than "95% of downloads are script and 5% are CSS". You can convert these if you want, but I'll still continue to to post .css files. It's easier for me and I'm totally clueless when it comes to scripting. djackallstar did provide a script to extract css from attachments though...
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Jan 27 2016, 02:10
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10
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QUOTE(f4tal @ Jan 26 2016, 22:17) Yes, it is, but as Void Domain said version "0.6.4.3" working good. Here is it:
Equipment_Comparison__0.6.4.3_.user.txt ( 118.08k )
Number of downloads: 70(Change *.TXT fileformat to *.JS fileformat)I have many Equipment Comparison scripts. Totally 33 of them. And from all, only 4 working correctly and version 0.6.4.3 is latest one. And no, I do not meant "ELP" version, but original plain Equipment Comparison. nope. that's the one I used before. showing wrong value when comparing base stats. notice the agility part. It should shows -5.32 since the 2nd one doesn't have that pab. apparently it's using the 2nd equipment's level (462) to scale the equipped equipment (lvl 360) the current agi for the equiped one is Agility +58.90 if using 4.23 as the base (the wrong value), and the equiped one is lvl 462, then it's indeed would have that agi.
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Jan 27 2016, 10:21
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13
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QUOTE You can convert these if you want, but I'll still continue to to post .css files. Of course! Do as you want. Awesome themes, by the way. Especially Deep Sea one =) QUOTE djackallstar did provide a script to extract css from attachments though... Does he? Can you provide a link on his post, because I totally missed it... QUOTE nope. that's the one I used before. showing wrong value when comparing base stats. It is weird... For me 0.6.4.3 is working great. Maybe (but only maybe!) something wrong with your localstorage where scripts put their data? Maybe you are have tested many similar scripts in a row and data of some of them gone mad and ruined your comparison script? Try to clean your localstorage data (look to the google for more info). For my Firefox I am using Firebug plugin and look through localstorage's tab into DOM option.
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Jan 27 2016, 10:49
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10
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QUOTE(f4tal @ Jan 27 2016, 16:21) Of course! Do as you want. Awesome themes, by the way. Especially Deep Sea one =) Does he? Can you provide a link on his post, because I totally missed it...
Yes, I think djackallstar's method is cleaner. It is like this: CODE // ==UserScript== // @name hv gm style // @grant GM_addStyle // @include http://hentaiverse.org/* // @run-at document-start // ==/UserScript==
GM_addStyle(` /*css here*/
`) This post has been edited by Void Domain: Jan 27 2016, 10:51
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Jan 27 2016, 11:32
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13
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Okay, thank you, Void Domain! And nooow... I have same problem Fudo Masamune have. Just great! (IMG:[ invalid] style_emoticons/default/sleep.gif) I have deleted all comparison script and its data in localstorage. And managed to see how Fudo Masamune's problem is going and how do everyone can handle it. And I do not know how to solve it... Its possibly due some manipulation to overtake this problem and get proper base stats, but I did not how. Hour ago I have a fully worked comparison script, but after fully uninstalled it - I just can't manage it to work again. Some mystic and weird stuff... I tried everything from different builds, up to different script's combination. Is anyone has idea how to solve it? It seems that all functions but base stat compassion working correctly...
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Jan 27 2016, 11:42
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FabulousCupcake
Group: Gold Star Club
Posts: 490
Joined: 15-April 14
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HV Battle SpeedometerMeasures your turn/second speed and shows them at the end of the round, or game. Features 3 " levels" of measurement: — Game: measures game speed and shows it at the game end. — Round: measures round speed, shows it at the round end, and store them. ——> At the end of the game, calculate them and print the min/avg/max/stdev speeds of all rounds. — Turn: measures turn speed and store them. ——> At the end of the round, calculate them and print min/avg/max/stdev speeds of all turns. Preview— Download (r1)
hv_speedometer.user.js.txt ( 9.52k )
Number of downloads: 73 ChangelogCODE r1 [27/1/16] - Fix turn result showing turn duration instead of speed.
Todo- Clean up main, it looks like a mess. - General optimization This post has been edited by FabulousCupcake: Jan 27 2016, 15:36
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Jan 27 2016, 22:06
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10
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QUOTE(FabulousCupcake @ Jan 27 2016, 17:42) HV Battle SpeedometerMeasures your turn/second speed and shows them at the end of the round, or game. Features 3 " levels" of measurement: — Game: measures game speed and shows it at the game end. — Round: measures round speed, shows it at the round end, and store them. ——> At the end of the game, calculate them and print the min/avg/max/stdev speeds of all rounds. — Turn: measures turn speed and store them. ——> At the end of the round, calculate them and print min/avg/max/stdev speeds of all turns. Preview— Download (r1)
hv_speedometer.user.js.txt ( 9.52k )
Number of downloads: 73 ChangelogCODE r1 [27/1/16] - Fix turn result showing turn duration instead of speed.
Todo- Clean up main, it looks like a mess. - General optimization I am confused by the array of numbers (IMG:[ invalid] style_emoticons/default/wacko.gif) Need the units for each number.
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Jan 28 2016, 03:54
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FabulousCupcake
Group: Gold Star Club
Posts: 490
Joined: 15-April 14
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QUOTE(Void Domain @ Jan 27 2016, 21:06) I am confused by the array of numbers (IMG:[ invalid] style_emoticons/default/wacko.gif) Need the units for each number. Oh, you can hover at the numbers; there will be short text explaining what the numbers are.
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Jan 28 2016, 05:54
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djackallstar
Group: Gold Star Club
Posts: 8,211
Joined: 23-July 14
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QUOTE(Fudo Masamune @ Jan 27 2016, 08:10) -snip-
There are more than one fork for both ECP 0.6.4.3 and 0.6.4.4. Even with the same developer there may still be more than one download link for each version, e.g. 0.6.4.3 debug version one, 0.6.4.3 debug version two, 0.6.4.3 debug version three, etc. A developer may not explicitly specify the debug version number, so some people may find one 0.6.4.3 is buggy, while others find another 0.6.4.3 working properly. I recommend you try this one if you haven't: it is one of the debug versions by oohmrparis: https://forums.e-hentai.org/index.php?act=A...st&id=64489
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Jan 28 2016, 07:04
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10
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QUOTE(FabulousCupcake @ Jan 28 2016, 09:54) Oh, you can hover at the numbers; there will be short text explaining what the numbers are.
Oh thats so advance (IMG:[ invalid] style_emoticons/default/blink.gif) Ok so the turn array and the 2nd round array are interval in seconds I guess? And I think the first round array is kinda useless it has only 1 round (IMG:[ invalid] style_emoticons/default/ohmy.gif) Wound be nice if it shows average turns per round and average time per round instead. Also you call it meter you got to make a display unit as least for the game array (IMG:[ invalid] style_emoticons/default/cool.gif) No one is going to look at the clicky box every round...
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Jan 28 2016, 07:51
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10
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QUOTE(djackallstar @ Jan 28 2016, 10:54) There are more than one fork for both ECP 0.6.4.3 and 0.6.4.4. Even with the same developer there may still be more than one download link for each version, e.g. 0.6.4.3 debug version one, 0.6.4.3 debug version two, 0.6.4.3 debug version three, etc. A developer may not explicitly specify the debug version number, so some people may find one 0.6.4.3 is buggy, while others find another 0.6.4.3 working properly. I recommend you try this one if you haven't: it is one of the debug versions by oohmrparis: https://forums.e-hentai.org/index.php?act=A...st&id=64489tried that already, still give wrong comparison value.
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Jan 28 2016, 11:15
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13
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QUOTE tried that already, still give wrong comparison value. Same here =( I had working version, but I do not know how I managed it to work properly! QUOTE There are more than one fork for both ECP 0.6.4.3 and 0.6.4.4. oh. yes! There is definitely more than one! (IMG:[ invalid] style_emoticons/default/sleep.gif) Thanks for explanation, djackallstar! Maybe there is someone on forum, who brave enough to look through the code and can get this script work properly? Anyone?
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Jan 28 2016, 13:43
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boulay
Group: Gold Star Club
Posts: 2,675
Joined: 27-June 11
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QUOTE(f4tal @ Jan 26 2016, 21:42) So, sorry about double post, everyone! One more update. You can see it here . Added this scripts: - Stiilid [1.0.0] & [1.0.0beta]
- Show Equipment Count [1.0].user
- Pot Reminder [1.001].user
- MonsterBar [1.0.0].user
- Monster Letter To Numbers [2.0].user
- Log Recorder [1.0.0].user
- HV Deep Sea [1.0].user
- HV Dark Lite [1.1] & [1.0]
- HV Dark [1.1] & [1.0]
- Hightlight Equipment [1.0].user
- HalloweenVerse [0.6] & [0.51]
- Equipment Count Indicator [1.6].user
- Equipment Comparison [0.5.0.10 ayuayu fix] ... up to Equipment Comparison for ELP [0.6.4.3v3].user. Total 32 builds
- Equipment Base Stat Display [0.9.5].user
- DamageTaken [0.1].user
- CSScompilation [0.3].user & [0.2]
- Coloring [1.0].user
- Battle Compact for HV Dark [1.1].user & Battle Compact for HalloweenVerse [1.0].user & Battle
- Compact for Deep Sea [1.0].user
And fixed/added some author. I took some time to look at the topic, you also linked HV Dark 1.0. That one has some critical failures (it mainly causes slowness during play), It'd be better to not link it (IMG:[ invalid] style_emoticons/default/happy.gif) Also, Deep Sea is at 0.2 (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(Void Domain @ Jan 27 2016, 09:49) Yes, I think djackallstar's method is cleaner. It is like this: CODE // ==UserScript== // @name hv gm style // @grant GM_addStyle // @include http://hentaiverse.org/* // @run-at document-start // ==/UserScript==
GM_addStyle(` /*css here*/
`) There's also this one: CODE // ==UserScript== // @name HV Dark Theme // @updateURL about:blank // @grant GM_getResourceURL // @resource hv_dark http://forums.e-hentai.org/index.php?act=Attach&type=post&id=78035 // @include http://hentaiverse.org/* // ==/UserScript==
var cssId = 'hv_dark' if(!document.getElementById(cssId)) { var link = document.createElement('link') link.id = cssId link.rel = 'stylesheet' link.type = 'text/css' link.media = 'all' link.href = GM_getResourceURL('hv_dark') document.head.appendChild(link) } It directly extracts the data in .css files from the forums attachments. I recall djackallstar made it because he didn't want to use stylish ^^ Also, as I viewed f4tal's script compendium:
HV_Battle_Compact_for_Deep_Sea.css ( 4.07k )
Number of downloads: 58
HV_Battle_Compact_for_Deep_Sea_Chrome.zip ( 1.4k )
Number of downloads: 63I saw this one needed some fixes too... [ads] There are fixes everywhere, for the full clean list of .css, see here[/ads] (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Jan 28 2016, 14:10
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10
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QUOTE(boulay @ Jan 28 2016, 19:43) It directly extracts the data in .css files from the forums attachments. I recall djackallstar made it because he didn't want to use stylish ^^
Firefox will run faster in hv without stylish, I can confirm that.
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