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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Dec 27 2015, 12:26
Post #2441
oohmrparis



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Sorry, because it prevented a double click event on action bar.
Please reinstall again (IMG:[invalid] style_emoticons/default/mellow.gif)
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post Dec 27 2015, 12:58
Post #2442
arialinnoc



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Found a bug??
Channeling isn't stop properly when trick. (stop sometimes)

My settings:

CODE
channeling : {
    stopWhenChanneling : true,
    insertStopRules : true,
    voidInsertRules : false,
    rebuffWhenChanneling : true,
    rebuffAction : 'click',
    stopRules : {
      'Arcane Focus' : 1,
      'Regen' : 1
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post Dec 27 2015, 13:34
Post #2443
oohmrparis



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QUOTE(arialinnoc @ Dec 27 2015, 12:58) *

Found a bug??
Channeling isn't stop properly when trick. (stop sometimes)

My settings:

CODE
channeling : {
    stopWhenChanneling : true,
    insertStopRules : true,
    voidInsertRules : false,
    rebuffWhenChanneling : true,
    rebuffAction : 'click',
    stopRules : {
      'Arcane Focus' : 1,
      'Regen' : 1


'Arcane Focus' : 1
means that remainder turns of time Arcane Focus when channeling happened are less than 1, hover stop.

Mage is many channeling, I don't want always stop when channeling.
If you want always stop when channeling, insertStopRules : false

This post has been edited by oohmrparis: Dec 27 2015, 13:42
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post Dec 27 2015, 13:38
Post #2444
arialinnoc



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QUOTE(oohmrparis @ Dec 27 2015, 18:34) *

'Arcane Focus' : 1
means that remainder turns of time Arcane Focus when channeling happened are less than 1 hover stop.

Mage is many channeling, I don't want always stop when channeling.
If you want always stop when channeling, insertStopRules : false


Nope, I don't want it to stop.
Just let you know if it was a bug or not (IMG:[invalid] style_emoticons/default/tongue.gif)
I'm clarified now.
Thanks for your reply (IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by arialinnoc: Dec 27 2015, 13:41
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post Dec 27 2015, 13:46
Post #2445
oohmrparis



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QUOTE(arialinnoc @ Dec 27 2015, 13:38) *

Nope, I don't want it to stop.
Just let you know if it was a bug or not (IMG:[invalid] style_emoticons/default/tongue.gif)
I'm clarified now.
Thanks for your reply (IMG:[invalid] style_emoticons/default/biggrin.gif)

If you don't want stop when channeling, stopWhenChanneling : false
Explanation is difficult in my English (IMG:[invalid] style_emoticons/default/sad.gif)

This post has been edited by oohmrparis: Dec 27 2015, 13:47
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post Dec 27 2015, 13:55
Post #2446
arialinnoc



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QUOTE(oohmrparis @ Dec 27 2015, 18:46) *

If you don't stop when channeling, stopWhenChanneling : false
Explanation is difficult in my English (IMG:[invalid] style_emoticons/default/sad.gif)


I'm okay with it now.
I misunderstood it's a hover stop rule but it's not. It's a channeling stop condition (IMG:[invalid] style_emoticons/default/tongue.gif)
Don't worry. It's because my bad English (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Dec 28 2015, 15:43
Post #2447
boulay



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Some fixes (IMG:[invalid] style_emoticons/default/tongue.gif)

HV Battle Compact XY editions, version 1.0

[attachmentid=76845][attachmentid=76846][attachmentid=76861]
These should be complete as of now, I've corrected a few things:
- the monster column overflow is now hidden, as it was useless
- the skill/magic panels were, like the item pane, moved to the top of the page to make them easier/faster to use
- also, for those who don't want to see the battle log, just suppress the existing line beginning with #togpane_log and use this:
CODE
#togpane_log {display:none !important;}


So why X and Y? Because the monster order changes:
CODE
X version                Y version
1   2                    1   6
3   4                    2   7
5   6                    3   8
7   8                    4   9
9   10                   5   10

Matter of tastes, like they say (IMG:[invalid] style_emoticons/default/smile.gif)

Screenshots:
Attached Image Attached Image


HV Battle Unfocus, version 1.0

[attachmentid=76863][attachmentid=76864]
A seemingly useless script that adds a background image to the monster cells and fuses them to make a portrait.
- You can change the background pic by changing the image url in this line:
CODE
  div.btm1{background:url(------------------) no-repeat !important; background-size:cover !important;}


Screenshot:
Attached Image

- Recommended size is at least 360px wide and at least 520px high for your background
- It is compatible with my other CSS (HV Dark, HalloweenVerse, HV Deep Sea)
- It is not compatible with HV Battle Compact, this one will need a separate vesion


E-Hentai Night Series

A series of themes for the galleries, based on the HV Deep Sea CSS

[attachmentid=76852][attachmentid=76853][attachmentid=76854][attachmentid=76855][attachmentid=76856][attachmentid=76857]
EH won't lighten up your room at night from now on (IMG:[invalid] style_emoticons/default/laugh.gif)

Screenshots:
Attached Image Attached Image Attached Image Attached Image Attached Image

Known issues:
- No more banners on the portal, for the sake of consistency
- The download server redirection isn't covered by this, I haven't found a way to make it work at the moment.
- Some parts of the forums are also affected by this, but it shouldn't be a real problem.
- Chrome versions are coming soon, I'm currently testing those...

This post has been edited by boulay: Dec 28 2015, 17:02
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post Dec 28 2015, 16:22
Post #2448
oohmrparis



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(IMG:[i.imgur.com] http://i.imgur.com/OY6bQCb.png)

Works in Reloader nice css (IMG:[invalid] style_emoticons/default/cool.gif)
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post Dec 28 2015, 16:24
Post #2449
boulay



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QUOTE(oohmrparis @ Dec 28 2015, 15:22) *

(IMG:[i.imgur.com] http://i.imgur.com/OY6bQCb.png)

Works in Reloader nice css (IMG:[invalid] style_emoticons/default/cool.gif)

Not so well from what I can see. It normally hides the monster level and changes the font color to white (IMG:[invalid] style_emoticons/default/sad.gif)
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post Dec 28 2015, 16:53
Post #2450
oohmrparis



We are ping-pong player
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Posts: 521
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CODE

  div.btm2 div[style*="text-align:center; color:#5C0D11; font-family:Calibri; font-size:9pt; font-weight:normal; font-style:normal; margin-top:-4px"]{display:none !important;}
  div.btm3 div[style*="text-align:left; color:#5C0D11; font-family:Calibri; font-size:11pt; font-weight:normal; font-style:normal; margin-top:-4px"]{color:#FFFFFF !important; text-shadow: 0px 0px 0.1em #000000 !important;}

My font is Time New Roman.not Calibri.
I think that's better.
CODE

  div.btm2 div:last-child{display:none !important;}
  div.btm3 > div > div{color:#FFFFFF !important; text-shadow: 0px 0px 0.1em #000000 !important;}

(IMG:[imgur.com] http://imgur.com/qkMKjMN.png)

This post has been edited by oohmrparis: Dec 28 2015, 16:56
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post Dec 28 2015, 17:03
Post #2451
boulay



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QUOTE(oohmrparis @ Dec 28 2015, 15:53) *

CODE

  div.btm2 div[style*="text-align:center; color:#5C0D11; font-family:Calibri; font-size:9pt; font-weight:normal; font-style:normal; margin-top:-4px"]{display:none !important;}
  div.btm3 div[style*="text-align:left; color:#5C0D11; font-family:Calibri; font-size:11pt; font-weight:normal; font-style:normal; margin-top:-4px"]{color:#FFFFFF !important; text-shadow: 0px 0px 0.1em #000000 !important;}

My font is Time New Roman.not Calibri.
I think that's better.
CODE

  div.btm2 div:last-child{display:none !important;}
  div.btm3 > div > div{color:#FFFFFF !important; text-shadow: 0px 0px 0.1em #000000 !important;}

(IMG:[imgur.com] http://imgur.com/qkMKjMN.png)

So that was it, thanks (IMG:[invalid] style_emoticons/default/smile.gif)
I fixed the above link.
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post Dec 29 2015, 05:30
Post #2452
oohmrparis



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Can you make some images?
I want random display each round.

This post has been edited by oohmrparis: Dec 29 2015, 11:08
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post Dec 29 2015, 12:57
Post #2453
boulay



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QUOTE(oohmrparis @ Dec 29 2015, 04:30) *

Can you make some images?
I want random display each round.

If you can make it random by yourself, I can make some images. It'll take some time though. (IMG:[invalid] style_emoticons/default/laugh.gif)

I also have some fixes for the EH Night:
CODE
@moz-document exclude("forums.e-hentai.org") {

So it doesn't affect the forums (put it at the beginning of the css).

For HV battle unfocus, if you're using it with another theme (mainly HV Dark or HalloweenVerse):
CODE
div.btm6 {background: url(data:image/ png;base64,iVBORw0KGgoAAAANSUhEUgAAAMYAAAAkAgMAAACvea1HAAAADFBMVEUnKTMxMzstLjcqLDQ6WeeXAAABiElEQVR4Xu3QsYsTQRTH8V9mSDGnSXVwf8GcoI1NRM9mNXVgEd7teIzeYHc
BIfoXbGtvYDksUh3HyxaLcoWiMlwqD+yy1jbXRAsbGyvfbgoLewvJZxh4PObbDP4XGxs2r7OajoazzogcBvSY6HNa09Ngf5JHTWf0kPaJLuU8ogyNyyEfj/nFyJt3XGGPj3h+5/CA3wb7i4Pm+XW+4Ndcrk4O+CMXEPrD8wqL0iSuqypgK+qt/JtblDrYiwjcQD/qCt8xQzyVB43OsycTKG+SnV01jlABJileaifJeQB2SzOX/XGVAg7FOhk+WCe3ttU+gKUkfqdN4hKwwTjZT3PfJAM0etlhaJNuoSYABtEM6UQ7pFZmXIPJVUCBV03Sm0B054Vvk17aJDd7ibk/PpPEWZn/JEtJruq0TbD9pVKpSTpBkceUgrk36S486kxmWPrUJNPMvoez5CDu4vYV6GCiTjRHzZyb87y/SNF/IzP2yvbHVlU/Il3xDGItV3KxpiB+4G9f8S9sbPwGKpKHk5jDGuwAAAAASUVORK5CYII=) no-repeat !important;}

Delete this.


I have derps everywhere, fixed versions incoming along EH Night chrome...
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post Dec 29 2015, 13:17
Post #2454
oohmrparis



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QUOTE(boulay @ Dec 29 2015, 12:57) *

If you can make it random by yourself, I can make some images. It'll take some time though. (IMG:[invalid] style_emoticons/default/laugh.gif)

I working create script now and hope complete your works (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Dec 29 2015, 13:26
Post #2455
boulay



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QUOTE(oohmrparis @ Dec 29 2015, 12:17) *

I working create script now and hope complete your works (IMG:[invalid] style_emoticons/default/biggrin.gif)

I had some ready, but they come from my collection. Do you have any request? (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Dec 29 2015, 13:38
Post #2456
oohmrparis



We are ping-pong player
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Posts: 521
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My hope is only big breasts. (IMG:[invalid] style_emoticons/default/biggrin.gif)
It's also better to see a teat.
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post Dec 29 2015, 15:18
Post #2457
Darknessy



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is there a Lowhp/spark alert addon that works with BOTH reloader and chrome?

I tried using hv_statslim but seems like reloader breaks it


Does anyone's reloader attack a little too fast also? i hold the numberpad keys and sometimes i get multiple hits in and end up dieing (lag?)

This post has been edited by Darknessy: Dec 29 2015, 15:36
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post Dec 29 2015, 17:03
Post #2458
boulay



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For some reason, I can't edit my above post, so here's another one...

HV Battle Compact XY, version 1.1

Attached File  HV_Battle_Compact_X.css ( 5.07k ) Number of downloads: 96
Attached File  HV_Battle_Compact_Y.css ( 5.05k ) Number of downloads: 92
Attached File  HV_Battle_Compact_XY_Chrome.zip ( 2.74k ) Number of downloads: 89


I adjusted some parts that should have not been properly dealt with.


HV Battle Unfocus, version 1.1

[attachmentid=76909][attachmentid=76910]

Screenshot:
Attached Image

I think this one should be much better than it was, I went all out on it. (IMG:[invalid] style_emoticons/default/laugh.gif)

And a bonus:
Attached File  HV_Battle_Unfocus_Picture_Pack_001.zip ( 3.46mb ) Number of downloads: 146


Number 007 should make quite an impression... (IMG:[invalid] style_emoticons/default/duck.gif)


EDIT: I failed, my EH night edit, so have some shameless advertisement instead. If you're having problems with EH Night, why not giving a try to this:

Ambience Dark for E-Hentai Forums

[attachmentid=66395]

Screenshots:
Attached Image Attached Image Attached Image

(IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by boulay: Dec 29 2015, 17:42
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post Dec 29 2015, 18:46
Post #2459
oohmrparis



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Attached File  HV_Battle_Unfocus_more_hentai.user.zip ( 1.56mb ) Number of downloads: 107

Display random pic each round boulay's HV_Battle_Unfocus
If you want add pic, pic convert to Base64. but... Base64 text is tooo long (IMG:[invalid] style_emoticons/default/faint.gif)
I put 6 pieces that I liked first of all form HV_Battle_Unfocus_Picture_Pack_001 (000, 003, 005, 006, 007, 010) (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by oohmrparis: Dec 29 2015, 21:13
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post Dec 29 2015, 19:35
Post #2460
boulay



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QUOTE(oohmrparis @ Dec 29 2015, 17:46) *

[attachmentid=76925]
Display random pic each round boulay's HV_Battle_Unfocus
If you want add pic, pic convert to Base64. but... Base64 text is tooo long (IMG:[invalid] style_emoticons/default/faint.gif)
I put 6 pieces that I liked first of all form HV_Battle_Unfocus_Picture_Pack_001 (000, 003, 005, 006, 007, 010) (IMG:[invalid] style_emoticons/default/laugh.gif)

This is gorgeous (IMG:[invalid] style_emoticons/default/wub.gif)
May I suggest you put 0.3em for the text shadow? 0.1 looks kind of bad on the white background.

Okay, this time, I'm done:

[attachmentid=76926][attachmentid=76927][attachmentid=76928][attachmentid=76930][attachmentid=76931][attachmentid=76932]

It really doesn't affect the forums anymore, hopefully. Seriously, checking for hours to only change 2 meager lines isn't rewarding at all. (IMG:[invalid] style_emoticons/default/faint.gif)
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