Loading. Please Wait... 
 |
 |
 |
HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
|
Nov 3 2015, 00:43
|
chjj30
Group: Catgirl Camarilla
Posts: 10,914
Joined: 5-January 14

|
QUOTE(hc br @ Nov 3 2015, 00:59)  繁中化腳本修正1.0, 需要簡體的請自行使用轉換工具
好东西啊,虽然那群喷汉化脚本制作者和使用者的喷子们依然不会口下留情,但至少这次它们少了“汉化脚本都是 简体中文”这个理由了。
|
|
|
|
 |
|
Nov 7 2015, 02:09
|
Superlatanium
Group: Gold Star Club
Posts: 7,625
Joined: 27-November 13

|
Dan's Reloader looks interesting, but I can't get it to work on Iron 40.0.2150.0. CODE // @include /http:\/\/hentaiverse.org\/.*/ Iron never successfully parsed this. Removing the backslashes and changing it to "http://hentaiverse.org*" fixed it. I guess Iron doesn't support regular expressions in @include? Then, jQuery breaks. CODE this.$ = this.jQuery = jQuery.noConflict(true); Uncaught ReferenceError: jQuery is not defined I tried reloading a few times and removed "// @run-at document-start" to see if the problem was that jQuery wasn't downloading before the script started, but the results were identical. I saved a copy of jquery.min.js on my local system and changed the @require to file:///... instead of http..., but still nothing changed. Breaking up the assignment onto multiple lines doesn't work either - the problem's with jQuery not being loaded, for some reason. Any ideas? Edit: Copy and pasting jQuery into Reloader results in CODE exportFunction(ContextSwitch, unsafeWindow, {defineAs: "ContextSwitch"}); Uncaught ReferenceError: exportFunction is not defined This post has been edited by Superlatanium: Nov 7 2015, 02:20
|
|
|
|
 |
|
|
 |
|
|
 |
|
Nov 15 2015, 21:16
|
tsunadebusty
Group: Members
Posts: 200
Joined: 17-September 15

|
QUOTE(boulay @ Oct 31 2015, 03:01)  I couldn't possibly pass on that, right? The HalloweenVerse, version beta 5.1 This one's still stuck at the beta stage, because I'm making some experiments on it.
HalloweenVerse_beta_5.1.css ( 108.12k )
Number of downloads: 82
HalloweenVerse_beta_5.1_Chrome.zip ( 12.79k )
Number of downloads: 69So, why 5.1? It's basically the graphically reworked beta 5. Since it may not appeal to everyone, I'm releasing this as a standalone version. Screenshots:  Here is the original beta 5, the "conformist version" (IMG:[ invalid] style_emoticons/default/tongue.gif) [attachmentid=67804] [attachmentid=67805] the size is very tiny and the looks is so beautiful, WOWWWWWW (IMG:[ invalid] style_emoticons/default/biggrin.gif) (IMG:[ invalid] style_emoticons/default/biggrin.gif) (IMG:[ invalid] style_emoticons/default/biggrin.gif) this is so fantasticccccccccc, thanks for ur hardwork pal (IMG:[ invalid] style_emoticons/default/smile.gif) (IMG:[ invalid] style_emoticons/default/smile.gif) (IMG:[ invalid] style_emoticons/default/smile.gif)
|
|
|
|
 |
|
Nov 17 2015, 01:27
|
Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

|
Update for HV Reloader for Firefox:
Reloader.user.js.txt ( 21.18k )
Number of downloads: 286 Now includes: - HV Counter Plus (show turns, time, speed, credits, exp at the end of a battle serie) - effect durations - a round counter (disabled by default) - option to reenable battle log (disabled by default) - customizable settings (see beginning of script) Please report any bug. Suggestions appreciated. Previous version here.
|
|
|
|
 |
|
Nov 17 2015, 01:33
|
Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

|
QUOTE(Superlatanium @ Nov 17 2015, 00:31)  Same problem as before: https://forums.e-hentai.org/index.php?s=&am...t&p=4239990Uncaught ReferenceError: jQuery is not defined at this line: this.$ = this.jQuery = jQuery.noConflict(true); I have currently not been focusing on anything else but Firefox, but I may look at your problem in the future now that I've updated my script with the functions I wanted to add.
|
|
|
|
 |
|
Nov 17 2015, 03:39
|
Superlatanium
Group: Gold Star Club
Posts: 7,625
Joined: 27-November 13

|
QUOTE(Dan31 @ Nov 16 2015, 23:33)  I have currently not been focusing on anything else but Firefox, but I may look at your problem in the future now that I've updated my script with the functions I wanted to add. I'm using Iron. I know a good number of other people use Iron exclusively for HV, but making the script compatible might be much more difficult than it's worth. I don't know if it's just my insufficient JS experience, but even something incredibly incredibly simple like turning "You have encountered a monster!" into an <a href=[link]> instead of an <a onclick=[JS:open link in new window]> was quite an exercise in frustration that took much more time than I'm willing to admit.
RE_same_window.user.js.txt ( 706bytes )
Number of downloads: 353(I couldn't even accomplish what I wanted, of altering the <a> - the only thing I could see I could do to make it work with Iron was to replace the <a> entirely) For Firefox and Chrome there's no issue, but in my experience, many many things break in Iron that work fine on other browsers. I'm astounded that HV Item Manager works (either that or I'm just incredibly bad at this).
|
|
|
|
 |
|
Nov 17 2015, 03:52
|
milannews
Group: Gold Star Club
Posts: 1,180
Joined: 8-May 12

|
QUOTE(Superlatanium @ Nov 17 2015, 08:31)  Same problem as before: https://forums.e-hentai.org/index.php?s=&am...t&p=4239990Uncaught ReferenceError: jQuery is not defined at this line: this.$ = this.jQuery = jQuery.noConflict(true); Chromium does not support @require and unsafeWindow. and exportFunction (at line 536) is a Firefox's function. That's why Reloader does not work on Chromium based browsers. I have no idea how to modify it coz I barely know about JavaScript. This post has been edited by milannews: Nov 17 2015, 11:21
|
|
|
|
 |
|
Nov 17 2015, 08:10
|
Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

|
QUOTE(Dan31 @ Nov 17 2015, 07:27)  Update for HV Reloader for Firefox:
Reloader.user.js.txt ( 21.18k )
Number of downloads: 286 Now includes: - HV Counter Plus (show turns, time, speed, credits, exp at the end of a battle serie) - effect durations - a round counter (disabled by default) - option to reenable battle log (disabled by default) - customizable settings (see beginning of script) Please report any bug. Suggestions appreciated. Previous version here. Can you integrate hoverplay function into the reloader? Like spell on new round, icon for rebuff, icon for spirit, icon for potion etc...
|
|
|
|
 |
|
Nov 17 2015, 08:26
|
jacquelope
Group: Members
Posts: 10,449
Joined: 28-July 15

|
QUOTE(Void Domain @ Nov 16 2015, 22:10)  Can you integrate hoverplay function into the reloader? Like spell on new round, icon for rebuff, icon for spirit, icon for potion etc...
Is there a hoverplay that works for Chrome/Chromium?
|
|
|
Nov 17 2015, 08:31
|
Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

|
QUOTE(jacquelope @ Nov 17 2015, 14:26)  Is there a hoverplay that works for Chrome/Chromium?
No you will need unsafeWindow so you will need to install tampermonkey but its bad. So just use spellspam/mousemelee if you want chrome
|
|
|
Nov 17 2015, 12:58
|
jacquelope
Group: Members
Posts: 10,449
Joined: 28-July 15

|
QUOTE(Void Domain @ Nov 16 2015, 22:31)  No you will need unsafeWindow so you will need to install tampermonkey but its bad. So just use spellspam/mousemelee if you want chrome
Ah who's got the spellspam/mousemelee for chrome? I kinda get lost hunting for that here.
|
|
|
|
 |
|
Nov 17 2015, 16:04
|
Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

|
QUOTE(Dan31 @ Nov 17 2015, 00:27)  Update for HV Reloader for Firefox:
Reloader.user.js.txt ( 21.18k )
Number of downloads: 286 Now includes: - HV Counter Plus (show turns, time, speed, credits, exp at the end of a battle serie) - effect durations - a round counter (disabled by default) - option to reenable battle log (disabled by default) - customizable settings (see beginning of script) Please report any bug. Suggestions appreciated. Previous version here. minor bug: when you get a gem and the icon is shown, if you press P the gem is used up (base HV mechanic) but the icon won't disappear no matter what. If you click on the icon instead of pressing P, the icon disappears as it should. This post has been edited by Hoheneim: Nov 17 2015, 16:07
|
|
|
|
 |
|
Nov 17 2015, 17:15
|
Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

|
QUOTE(Hoheneim @ Nov 17 2015, 15:04)  minor bug: when you get a gem and the icon is shown, if you press P the gem is used up (base HV mechanic) but the icon won't disappear no matter what.
If you click on the icon instead of pressing P, the icon disappears as it should.
Fixed:
Reloader.user.js.txt ( 21.15k )
Number of downloads: 3442 Thanks for your input.
|
|
|
|
 |
|
Nov 17 2015, 22:21
|
Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

|
QUOTE(Dan31 @ Nov 17 2015, 16:15)  Fixed:
Reloader.user.js.txt ( 21.15k )
Number of downloads: 3442 Thanks for your input. My pleasure. Now it works as it should. This script is handy, I wouldn't have believed I'd like the noblinking part till I saw the difference in action. It just needs those couple more features I once added to Tiap's HVMA script, like hotkey handling, monster numbers, info and some additional alerts. I already implemented most of it, I'll code in the alerts sometimes in the next days. BTW, I'm starting to think I'm haunted by gems 'cause I think I spotted another minor bug. When I got a gem at the end of a RE I couldn't exit from the battle page to the Character page. I could click on the gem icon, though, and it disappeared. I don't know if it worked, it was a health one and my gauge was full. I doubt it, though... When I got a gem at the end of an Arena battle, instead, I could go back to the Arena selection page without any problem. It could also be that the RE bug is linked to the additional info injected in the final pop-up.
|
|
|
|
 |
|
Nov 17 2015, 22:59
|
Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

|
QUOTE(Hoheneim @ Nov 17 2015, 21:21)  It just needs those couple more features I once added to Tiap's HVMA script, like hotkey handling, monster numbers, info and some additional alerts. I already implemented most of it, I'll code in the alerts sometimes in the next days.
I wanted to sleep (and I still need to), but I couldn't so I coded in everything now... BTW, the problem of not being able to exit from the RE battle screen isn't related to the gems. I just can't get out of that screen at all. This post has been edited by Hoheneim: Nov 17 2015, 23:19
|
|
|
Nov 17 2015, 23:37
|
Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

|
I don't have any problem at the end of an RE.
What happens exactly? The menu bar isn't shown? Or it is but it doesn't work?
|
|
|
Nov 18 2015, 00:26
|
Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

|
I'm trying the reloader now that it has some very useful functions. A quick suggestion, I would change the channelling line to: CODE if (/\bchanneling\b/i.test(status_icons[i].onmouseover.toString()) && status_icons[i].getAttribute('onmouseover').match(/, ([-\d]+)\)/)[1] <= 1) { because currently the script stops the user immediately when a channeling appear, and in case of channeling gem it's a bit early. Moving the feature to the last two channeling turns seems more useful to me.
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|
|
|