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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Nov 1 2015, 10:51
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VriskaSerket
Group: Catgirl Camarilla
Posts: 4,118
Joined: 27-December 08
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QUOTE(tetron @ Nov 1 2015, 08:45) @Vriska, seems like your Monster Lab Babysitter has a major fault:
Please fix it.
ok, but not right now. Soon™
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Nov 1 2015, 11:18
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12
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A classic off-by-one mistake?
This post has been edited by Dan31: Nov 1 2015, 11:21
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Nov 1 2015, 11:51
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10
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QUOTE(boulay @ Oct 31 2015, 01:01) I couldn't possibly pass on that, right? The HalloweenVerse, version beta 5.1 This one's still stuck at the beta stage, because I'm making some experiments on it.
HalloweenVerse_beta_5.1.css ( 108.12k )
Number of downloads: 82
HalloweenVerse_beta_5.1_Chrome.zip ( 12.79k )
Number of downloads: 69So, why 5.1? It's basically the graphically reworked beta 5. Since it may not appeal to everyone, I'm releasing this as a standalone version. Screenshots: Here is the original beta 5, the "conformist version" (IMG:[ invalid] style_emoticons/default/tongue.gif) [attachmentid=67804] [attachmentid=67805] This one only 100kb and hvdark is 900kb? (IMG:[ invalid] style_emoticons/default/ohmy.gif) But I prefer hvdark
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Nov 1 2015, 12:16
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12
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QUOTE(tetron @ Nov 1 2015, 09:45) @Vriska, seems like your Monster Lab Babysitter has a major fault:
The upper left list is from the "HV Track Drop" script, and the other is from Babysitter. Looks like the Babysitter is discarding the very first gift when assembling the list of gifts.
Please fix it.
On line 104, try replacing CODE for (var i=j+1; i < gifts.length; i++) { with CODE for (var i=0; i < gifts.length; i++) {
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Nov 1 2015, 12:43
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14
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QUOTE(Dan31 @ Nov 1 2015, 15:46) On line 104, try replacing CODE for (var i=j+1; i < gifts.length; i++) { with CODE for (var i=0; i < gifts.length; i++) { Thanks. Shall try it. (IMG:[invalid] style_emoticons/default/happy.gif)Nope. Not helping. Couldn't find the line. @Dan, what is your script version? This post has been edited by tetron: Nov 1 2015, 12:58
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Nov 1 2015, 14:16
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tazmanian devil
Group: Catgirl Camarilla
Posts: 3,017
Joined: 24-October 12
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QUOTE(tetron @ Nov 1 2015, 05:43) Thanks. Shall try it. (IMG:[invalid] style_emoticons/default/happy.gif)Nope. Not helping. Couldn't find the line. @Dan, what is your script version? It's line 20 in the version I have. I made the change but no idea what effect it'll have yet. Edit: checked critters and something seems off... total: x3 Received some High-Grade Cloth. x1 Received some High-Grade Leather. x2 Received some High-Grade Metals. x1 1+2+1≠3 This post has been edited by tazmanian devil: Nov 1 2015, 14:20
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Nov 1 2015, 14:31
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boulay
Group: Gold Star Club
Posts: 2,675
Joined: 27-June 11
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QUOTE(Void Domain @ Nov 1 2015, 10:51) This one only 100kb and hvdark is 900kb? (IMG:[ invalid] style_emoticons/default/ohmy.gif) But I prefer hvdark HV Dark is big because of the URIs for images. URIs are hella longs in text and can easily take 4 or 5 lines of code... If I kept the urls, it would be around the same as this one... This post has been edited by boulay: Nov 1 2015, 14:32
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Nov 1 2015, 15:54
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VriskaSerket
Group: Catgirl Camarilla
Posts: 4,118
Joined: 27-December 08
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QUOTE(VriskaSerket @ Nov 1 2015, 08:51) ok, but not right now. Soon™
lol, i didnt remember how it works (IMG:[ invalid] style_emoticons/default/laugh.gif) upd: this: QUOTE(Dan31 @ Nov 1 2015, 10:16) On line 104, try replacing CODE for (var i=j+1; i < gifts.length; i++) { with CODE for (var i=0; i < gifts.length; i++) { QUOTE(Dan31 @ Nov 1 2015, 13:56) I took the first one, with everything included (food+pills+crystals for all). Changes were untested btw. On line 103 (should be something else on your version), also change CODE gifts2[j][1]=gifts.length-1; to CODE gifts2[j][1]=gifts.length; QUOTE(Dan31 @ Nov 1 2015, 09:18) A classic off-by-one mistake?
yep, in very earlier version was some info at index 0 (i dont remember which ones) as result first gift(by name) not counted. This post has been edited by VriskaSerket: Nov 1 2015, 16:26
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Nov 1 2015, 15:56
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12
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QUOTE(tetron @ Nov 1 2015, 11:43) Thanks. Shall try it. (IMG:[invalid] style_emoticons/default/happy.gif)Nope. Not helping. Couldn't find the line. @Dan, what is your script version? I took the first one, with everything included (food+pills+crystals for all). Changes were untested btw. QUOTE(tazmanian devil @ Nov 1 2015, 13:16) It's line 20 in the version I have.
I made the change but no idea what effect it'll have yet.
Edit: checked critters and something seems off...
total: x3 Received some High-Grade Cloth. x1 Received some High-Grade Leather. x2 Received some High-Grade Metals. x1
1+2+1≠3
On line 103 (should be something else on your version), also change CODE gifts2[j][1]=gifts.length-1; to CODE gifts2[j][1]=gifts.length;
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Nov 1 2015, 16:18
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VriskaSerket
Group: Catgirl Camarilla
Posts: 4,118
Joined: 27-December 08
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QUOTE(VriskaSerket @ Aug 16 2015, 00:08) Updated for 0.83 -moved gift stat code to main ml page. -removed restoring morale by crystals feature. -still feeding with food(not overfeeding) and pills. [attachmentid=68875] How to use: press "f" to feed them all with food and pills ================ for old chrome versions replace ".click()" with ".onclick()" ================ fixed minor bug in counting gift stats
HV___MonsterLab_BabySitter.user.js.zip ( 1.51k )
Number of downloads: 124
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Nov 2 2015, 01:22
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tazmanian devil
Group: Catgirl Camarilla
Posts: 3,017
Joined: 24-October 12
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I was apparently using the "only gift stat feature" version from this post. I changed the two lines in it and will see what happens the next time I check my creatures.
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Nov 2 2015, 11:04
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VriskaSerket
Group: Catgirl Camarilla
Posts: 4,118
Joined: 27-December 08
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QUOTE(tazmanian devil @ Nov 1 2015, 23:22) I was apparently using the "only gift stat feature" version from this post. I changed the two lines in it and will see what happens the next time I check my creatures. Full of bugs Vriska fixed this post too.) thanks, forgot about it. This post has been edited by VriskaSerket: Nov 2 2015, 11:07
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Nov 2 2015, 11:11
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wutpornnoway
Lurker
Group: Lurkers
Posts: 1
Joined: 2-November 15
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i see
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Nov 2 2015, 18:59
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hc br
Group: Catgirl Camarilla
Posts: 3,671
Joined: 18-October 15
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繁中化腳本修正1.0, 需要簡體的請自行使用轉換工具 [attachmentid=73133] 請開啟檔案編輯複製內容貼上取代原本漢化腳本內,建議使用前先備份舊腳本 從來沒有安裝過的人,請開啟新腳本編輯全選內容複製貼上 改動: 1.字色調整 2.部分名詞調整 3.新增文物道具翻譯 4.將祭壇內整合於繁體化腳本 使用法火狐安裝Greasemonkey,Chrome安裝 Tampermonkey之後編輯腳本檔 要改字型,在CHARACTER -> Settings 的 Font Engine 要改,看你喜歡啥字型自己換上去 [attachmentid=73136] 背景更換下載地址 https://forums.e-hentai.org/index.php?showt...p;#entry3092410背景更換需安裝CSS相關套件 Stylish [addons.mozilla.org] [ addons.mozilla.org] Stylish add-on for Mozilla Firefox[chrome.google.com] [ chrome.google.com] Stylish add-on for Google Chrome這次對繁體化的腳本作字色方塊調適,對2種版本的背景(原本的和黑的)都適用 如圖所示 [attachmentid=73134] [attachmentid=73135] 徵求有心人將鍛造屋還有彩票部分的漢化納入腳本內(現在點進去升級就沒漢化了) [attachmentid=73133] This post has been edited by hc br: Nov 3 2015, 03:00
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Nov 3 2015, 00:43
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chjj30
Group: Catgirl Camarilla
Posts: 10,851
Joined: 5-January 14
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QUOTE(hc br @ Nov 3 2015, 00:59) 繁中化腳本修正1.0, 需要簡體的請自行使用轉換工具
好东西啊,虽然那群喷汉化脚本制作者和使用者的喷子们依然不会口下留情,但至少这次它们少了“汉化脚本都是 简体中文”这个理由了。
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Nov 7 2015, 02:09
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Superlatanium
Group: Gold Star Club
Posts: 7,573
Joined: 27-November 13
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Dan's Reloader looks interesting, but I can't get it to work on Iron 40.0.2150.0. CODE // @include /http:\/\/hentaiverse.org\/.*/ Iron never successfully parsed this. Removing the backslashes and changing it to "http://hentaiverse.org*" fixed it. I guess Iron doesn't support regular expressions in @include? Then, jQuery breaks. CODE this.$ = this.jQuery = jQuery.noConflict(true); Uncaught ReferenceError: jQuery is not defined I tried reloading a few times and removed "// @run-at document-start" to see if the problem was that jQuery wasn't downloading before the script started, but the results were identical. I saved a copy of jquery.min.js on my local system and changed the @require to file:///... instead of http..., but still nothing changed. Breaking up the assignment onto multiple lines doesn't work either - the problem's with jQuery not being loaded, for some reason. Any ideas? Edit: Copy and pasting jQuery into Reloader results in CODE exportFunction(ContextSwitch, unsafeWindow, {defineAs: "ContextSwitch"}); Uncaught ReferenceError: exportFunction is not defined This post has been edited by Superlatanium: Nov 7 2015, 02:20
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Nov 15 2015, 21:16
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tsunadebusty
Group: Members
Posts: 200
Joined: 17-September 15
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QUOTE(boulay @ Oct 31 2015, 03:01) I couldn't possibly pass on that, right? The HalloweenVerse, version beta 5.1 This one's still stuck at the beta stage, because I'm making some experiments on it.
HalloweenVerse_beta_5.1.css ( 108.12k )
Number of downloads: 82
HalloweenVerse_beta_5.1_Chrome.zip ( 12.79k )
Number of downloads: 69So, why 5.1? It's basically the graphically reworked beta 5. Since it may not appeal to everyone, I'm releasing this as a standalone version. Screenshots: Here is the original beta 5, the "conformist version" (IMG:[ invalid] style_emoticons/default/tongue.gif) [attachmentid=67804] [attachmentid=67805] the size is very tiny and the looks is so beautiful, WOWWWWWW (IMG:[ invalid] style_emoticons/default/biggrin.gif) (IMG:[ invalid] style_emoticons/default/biggrin.gif) (IMG:[ invalid] style_emoticons/default/biggrin.gif) this is so fantasticccccccccc, thanks for ur hardwork pal (IMG:[ invalid] style_emoticons/default/smile.gif) (IMG:[ invalid] style_emoticons/default/smile.gif) (IMG:[ invalid] style_emoticons/default/smile.gif)
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