Welcome Guest ( Log In | Register )

291 Pages V « < 113 114 115 116 117 > »   
Reply to this topicStart new topic
> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Oct 19 2015, 19:17
Post #2281
Dan31



Chilling around
********
Group: Members
Posts: 4,399
Joined: 26-March 12
Level 485 (Godslayer)


QUOTE(djackallstar @ Oct 19 2015, 13:50) *

Hmm dunno why ... your link leads me to this post:

That's the top of the page. Reload, and you'll be fine.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 19 2015, 20:18
Post #2282
djackallstar



ดีjackallstar
**********
Group: Gold Star Club
Posts: 8,211
Joined: 23-July 14
Level 500 (Godslayer)


QUOTE(Dan31 @ Oct 20 2015, 01:17) *

That's the top of the page. Reload, and you'll be fine.

I tried 3 methods: (with ABP disabled)
1. Focus on the URL bar and press Enter.
2. Press F5 to reload the page.
3. Press Ctrl + F5 to reload the page (bypassing the cache)
Still the same page (IMG:[invalid] style_emoticons/default/faint.gif)
Fx 38
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 19 2015, 20:55
Post #2283
Dan31



Chilling around
********
Group: Members
Posts: 4,399
Joined: 26-March 12
Level 485 (Godslayer)


QUOTE(djackallstar @ Oct 19 2015, 20:18) *

I tried 3 methods: (with ABP disabled)
1. Focus on the URL bar and press Enter.
2. Press F5 to reload the page.
3. Press Ctrl + F5 to reload the page (bypassing the cache)
Still the same page (IMG:[invalid] style_emoticons/default/faint.gif)
Fx 38

Then just scroll down FFS.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 20 2015, 05:36
Post #2284
djackallstar



ดีjackallstar
**********
Group: Gold Star Club
Posts: 8,211
Joined: 23-July 14
Level 500 (Godslayer)


QUOTE(Dan31 @ Oct 20 2015, 02:55) *

Then just scroll down FFS.

I found why your post is on the next page instead of the correct page after cliking your link: it is because I changed the "number of posts to show for each topic page" to 10. After changing it to 20, the issue is fixed.
(IMG:[i.imgur.com] http://i.imgur.com/y5goWbp.png)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 20 2015, 07:44
Post #2285
ahmadindra20



Casual Poster
***
Group: Gold Star Club
Posts: 175
Joined: 4-January 13
Level 356 (Godslayer)


QUOTE(Dan31 @ Oct 10 2015, 21:54) *

Anyone remembers the AJAX battle script from nihilvoid, Reloader?

For those who don't know about it (ie almost everyone), this script allows you to use the power of AJAX to refresh individual elements on the page during a battle without refreshing the entire page, in order to reduce rendering time. In other words, it boosts the speed of battles significantly. (I wish HV would use AJAX for battles natively... but that's another story.)

Here is the current version I'm using. It also includes Mousemelee, Show Gems, and Disable Buff/Debuff Blinking, and can be customize to your heart's content to suit your needs. I've disabled the display of the battle log, too.

(Warning: Since the script makes the battle page reload only every new round, other battle scripts will probably not work with it. Disable them and include them in this script (look for the 'TODO's in the code) in order to make them work together.)

Reloader for Firefox:
Attached File  Reloader.user.js.txt ( 15.58k ) Number of downloads: 413

Please let me know if you find any bugs. Suggestions are appreciated too. (IMG:[invalid] style_emoticons/default/smile.gif)

hi pal (IMG:[invalid] style_emoticons/default/biggrin.gif) could u edit the reloader script so the mousemelee replaced with spell (like spellspam) please (IMG:[invalid] style_emoticons/default/smile.gif) (IMG:[invalid] style_emoticons/default/smile.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 20 2015, 08:51
Post #2286
gynew



Hungry Wolf
*******
Group: Members
Posts: 2,019
Joined: 27-December 08
Level 407 (Godslayer)


QUOTE(djackallstar @ Oct 19 2015, 22:36) *

I found why your post is on the next page instead of the correct page after cliking your link: it is because I changed the "number of posts to show for each topic page" to 10. After changing it to 20, the issue is fixed.
Image

Strange. I changed it to 30 since a long time ago, and I don't remember having any issues like that. Dan31 link leads me to the correct post.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 20 2015, 11:00
Post #2287
djackallstar



ดีjackallstar
**********
Group: Gold Star Club
Posts: 8,211
Joined: 23-July 14
Level 500 (Godslayer)


QUOTE(gynew @ Oct 20 2015, 14:51) *

Strange. I changed it to 30 since a long time ago, and I don't remember having any issues like that. Dan31 link leads me to the correct post.

Because in this case, the issue occurs only when the value is 10.

This post has been edited by djackallstar: Oct 20 2015, 11:01
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 20 2015, 18:52
Post #2288
Dan31



Chilling around
********
Group: Members
Posts: 4,399
Joined: 26-March 12
Level 485 (Godslayer)


QUOTE(ahmadindra20 @ Oct 20 2015, 07:44) *

hi pal (IMG:[invalid] style_emoticons/default/biggrin.gif) could u edit the reloader script so the mousemelee replaced with spell (like spellspam) please (IMG:[invalid] style_emoticons/default/smile.gif) (IMG:[invalid] style_emoticons/default/smile.gif)

Here you go:
Attached File  Reloader.user.js.txt ( 16.58k ) Number of downloads: 114


Comment/uncomment the lines depending on the spell you wanna use by default.

For example, if you want to use Fiery Blast:
CODE
//Change default action
var caller;
//Fiery Blast
caller = document.getElementById("111");
unsafeWindow.battle.lock_action(caller, 1, 'magic', 111); unsafeWindow.battle.set_hostile_subattack(111);
//Freeze
//caller = document.getElementById("121");
//unsafeWindow.battle.lock_action(caller, 1, 'magic', 121); unsafeWindow.battle.set_hostile_subattack(121);
//Shockblast
//caller = document.getElementById("131");
//unsafeWindow.battle.lock_action(caller, 1, 'magic', 131); unsafeWindow.battle.set_hostile_subattack(131);
//Gale
//caller = document.getElementById("141");
//unsafeWindow.battle.lock_action(caller, 1, 'magic', 141); unsafeWindow.battle.set_hostile_subattack(141);
//Smite
//caller = document.getElementById("151");
//unsafeWindow.battle.lock_action(caller, 1, 'magic', 151); unsafeWindow.battle.set_hostile_subattack(151);
//Corruption
//caller = document.getElementById("161");
//unsafeWindow.battle.lock_action(caller, 1, 'magic', 161); unsafeWindow.battle.set_hostile_subattack(161);
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 21 2015, 21:53
Post #2289
ahmadindra20



Casual Poster
***
Group: Gold Star Club
Posts: 175
Joined: 4-January 13
Level 356 (Godslayer)


wow, ur reply is so fast, thanks Dan31, (IMG:[invalid] style_emoticons/default/smile.gif) (IMG:[invalid] style_emoticons/default/smile.gif)

but if i want to cast shockblast spell, is this script correct?

//Change default action
var caller;
//Shockblast
caller = document.getElementById("111");
unsafeWindow.battle.lock_action(caller, 1, 'magic', 111); unsafeWindow.battle.set_hostile_subattack(111);
//Freeze
//caller = document.getElementById("121");
//unsafeWindow.battle.lock_action(caller, 1, 'magic', 121); unsafeWindow.battle.set_hostile_subattack(121);
//Shockblast
//caller = document.getElementById("131");
//unsafeWindow.battle.lock_action(caller, 1, 'magic', 131); unsafeWindow.battle.set_hostile_subattack(131);
//Gale
//caller = document.getElementById("141");
//unsafeWindow.battle.lock_action(caller, 1, 'magic', 141); unsafeWindow.battle.set_hostile_subattack(141);
//Smite
//caller = document.getElementById("151");
//unsafeWindow.battle.lock_action(caller, 1, 'magic', 151); unsafeWindow.battle.set_hostile_subattack(151);
//Corruption
//caller = document.getElementById("161");
//unsafeWindow.battle.lock_action(caller, 1, 'magic', 161); unsafeWindow.battle.set_hostile_subattack(161);
__________
if the script is wrong, would u make for shockblast and gale please (IMG:[invalid] style_emoticons/default/biggrin.gif)
sorry for being so stupid (IMG:[invalid] style_emoticons/default/biggrin.gif) (IMG:[invalid] style_emoticons/default/biggrin.gif) (IMG:[invalid] style_emoticons/default/biggrin.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 22 2015, 00:20
Post #2290
Dan31



Chilling around
********
Group: Members
Posts: 4,399
Joined: 26-March 12
Level 485 (Godslayer)


Oh my. It looks like I have to do a bit of explaining here.

Any line with // is a comment, and is thus ignored when the script is run. Comments mostly serve as a way to put notes in the code for explanations or as a way of preventing bits of code from running while still being able to put them back on a whim.

In other words, by changing that comment, you did nothing. What you should do instead is to comment/uncomment some lines (= add/remove some //), like this:

For Shockblast:
CODE
//Shockblast
caller = document.getElementById("131");
unsafeWindow.battle.lock_action(caller, 1, 'magic', 131); unsafeWindow.battle.set_hostile_subattack(131);

For Gale:
CODE
//Gale
caller = document.getElementById("141");
unsafeWindow.battle.lock_action(caller, 1, 'magic', 141); unsafeWindow.battle.set_hostile_subattack(141);

Don't forget to comment back the lines that you don't use.

I expected you to compare what is in the script with my example for Fiery Blast, and figure that you needed to remove or add some // to make things go your way. Oh well.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 22 2015, 18:12
Post #2291
ahmadindra20



Casual Poster
***
Group: Gold Star Club
Posts: 175
Joined: 4-January 13
Level 356 (Godslayer)


QUOTE(Dan31 @ Oct 22 2015, 00:20) *

Oh my. It looks like I have to do a bit of explaining here.

Any line with // is a comment, and is thus ignored when the script is run. Comments mostly serve as a way to put notes in the code for explanations or as a way of preventing bits of code from running while still being able to put them back on a whim.

In other words, by changing that comment, you did nothing. What you should do instead is to comment/uncomment some lines (= add/remove some //), like this:

For Shockblast:
CODE
//Shockblast
caller = document.getElementById("131");
unsafeWindow.battle.lock_action(caller, 1, 'magic', 131); unsafeWindow.battle.set_hostile_subattack(131);

For Gale:
CODE
//Gale
caller = document.getElementById("141");
unsafeWindow.battle.lock_action(caller, 1, 'magic', 141); unsafeWindow.battle.set_hostile_subattack(141);

Don't forget to comment back the lines that you don't use.

I expected you to compare what is in the script with my example for Fiery Blast, and figure that you needed to remove or add some // to make things go your way. Oh well.

woooww fantastic, thank u so much pal, u r the best, I am really appreciated it, and once again thanks friend, see u again (IMG:[invalid] style_emoticons/default/biggrin.gif) (IMG:[invalid] style_emoticons/default/biggrin.gif) (IMG:[invalid] style_emoticons/default/biggrin.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 25 2015, 20:22
Post #2292
tatarime



2016年12月208日
******
Group: Gold Star Club
Posts: 802
Joined: 23-June 10
Level 500 (Godslayer)


A little update of "Battle Stats Ex" script.
Show [Used Skill] [Casted Spell], and some bug fix.

[attachembed=72659]

This script show detail of total damage & used item & passed turn counter.
I think, this works lightweight and convenient.
Please try it!
[attachmentid=72658]
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 25 2015, 20:58
Post #2293
Void Domain



Active Poster
*******
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10
Level 500 (Godslayer)


QUOTE(tatarime @ Oct 26 2015, 02:22) *

A little update of "Battle Stats Ex" script.
Show [Used Skill] [Casted Spell], and some bug fix.

This script show detail of total damage & used item & passed turn counter.
I think, this works lightweight and convenient.
Please try it!
[attachmentid=72658]

It works nicely (IMG:[invalid] style_emoticons/default/smile.gif)
May I suggest you add "hits taken" so we can know the total amount of damage.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 26 2015, 06:56
Post #2294
Void Domain



Active Poster
*******
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10
Level 500 (Godslayer)


QUOTE(Void Domain @ Oct 26 2015, 02:58) *

It works nicely (IMG:[invalid] style_emoticons/default/smile.gif)
May I suggest you add "hits taken" so we can know the total amount of damage.

Ok I looked into the code and made some mod to display hits taken and total damage
CODE

    var str1 = "<b>[Received Damage]</b>  " + avg + data.total + " / " + data.count +" / "+ extData("#", true);

User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 26 2015, 11:47
Post #2295
tetron



Certified Retard!
*********
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14
Level 488 (Godslayer)


QUOTE(tatarime @ Oct 25 2015, 23:52) *

A little update of "Battle Stats Ex" script.
Show [Used Skill] [Casted Spell], and some bug fix.

[attachembed=72659]

This script show detail of total damage & used item & passed turn counter.
I think, this works lightweight and convenient.
Please try it!
[attachmentid=72658]

Nice update. (IMG:[invalid] style_emoticons/default/biggrin.gif)
Only one slight grammatical error: It's always "Cast", not "Casted". (IMG:[invalid] style_emoticons/default/laugh.gif)

And this script still mess up certain pages, so please add these lines:
CODE
// @exclude     http://hentaiverse.org/?s=Bazaar*
// @exclude     http://hentaiverse.org/?s=Character&ss=in
// @exclude     http://hentaiverse.org/?s=Character&ss=se
// @exclude     http://hentaiverse.org/?s=Forge*


This post has been edited by tetron: Oct 26 2015, 11:49
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 28 2015, 04:18
Post #2296
Shine-Addict



Shine Addict
*****
Group: Gold Star Club
Posts: 728
Joined: 16-July 13
Level 500 (Newbie)



Project - Automaton
A small background app that help you get all the rewards on time. Not even need one click.

(IMG:[na.cx] https://na.cx/i/f61kS2.jpg)
Ideas
"To automatically feed monster"
"To practice programming"
"To combine good scripts to one ultimate program"

Design
Background app start up with customized settings.
(IMG:[na.cx] https://na.cx/i/ujF2Ti.jpg)

Features
"Get daily income"
"Fully automatic feeding"
"Time slot customization"
"Process notification"
"Nice tray icon"
"Auto start up when windows start up"

"Iron man armor stat(equip durability)*(maybe)"
"Super auto training*(maybe)"
"Super auto repairing*(maybe)"
"Active battle stats monitoring*(maybe)"
"Quick Lottery preview*(maybe)"
"Auto trash selling*(maybe)"
"Auto shriner*(maybe)"

Development stage 1
Java based, GUI help required.
Join me
[www.paypal.com] Fund me


Log
@29/10/2015
Java project created.
Library imported.
Login test successful.
*Feed coding needed.
@16/11/2015
Project withhold, due to fallout 4.

This post has been edited by Ckyc: Nov 16 2015, 00:43
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 29 2015, 05:24
Post #2297
tatarime



2016年12月208日
******
Group: Gold Star Club
Posts: 802
Joined: 23-June 10
Level 500 (Godslayer)


QUOTE(Void Domain @ Oct 26 2015, 06:56) *

Ok I looked into the code and made some mod to display hits taken and total damage
CODE

    var str1 = "<b>[Received Damage]</b>  " + avg + data.total + " / " + data.count +" / "+ extData("#", true);


Yes, there is no problem with that code.
But sorry, I do not like the appearance that displays a lot of numbers.
When updates about Physical / Magical, it may to be to improve together.

QUOTE(tetron @ Oct 26 2015, 11:47) *

Nice update. (IMG:[invalid] style_emoticons/default/biggrin.gif)
Only one slight grammatical error: It's always "Cast", not "Casted". (IMG:[invalid] style_emoticons/default/laugh.gif)


Hahaha! ...Really embarrassing.
Thanks for the great advice, I updated it.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 29 2015, 05:29
Post #2298
tatarime



2016年12月208日
******
Group: Gold Star Club
Posts: 802
Joined: 23-June 10
Level 500 (Godslayer)


A little update of "Battle Stats Ex" script.
Show [Used Skill] [Cast Spell], and some bug fix.

Attached Image

This script show detail of total damage & used item & passed turn counter.
I think, this works lightweight and convenient.
Please try it!
Attached File  HV___Battle_Stats_Ex.user.zip ( 1.89k ) Number of downloads: 61


This post has been edited by tatarime: Oct 29 2015, 05:30
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Oct 30 2015, 19:01
Post #2299
boulay



Noob
********
Group: Gold Star Club
Posts: 2,675
Joined: 27-June 11
Level 500 (Godslayer)


I couldn't possibly pass on that, right?

The HalloweenVerse, version beta 5.1

This one's still stuck at the beta stage, because I'm making some experiments on it.

Attached File  HalloweenVerse_beta_5.1.css ( 108.12k ) Number of downloads: 82

Attached File  HalloweenVerse_beta_5.1_Chrome.zip ( 12.79k ) Number of downloads: 69


So, why 5.1? It's basically the graphically reworked beta 5. Since it may not appeal to everyone, I'm releasing this as a standalone version.

Screenshots:
Attached Image Attached Image


Here is the original beta 5, the "conformist version" (IMG:[invalid] style_emoticons/default/tongue.gif)
[attachmentid=67804]
[attachmentid=67805]
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 1 2015, 10:45
Post #2300
tetron



Certified Retard!
*********
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14
Level 488 (Godslayer)


@Vriska, seems like your Monster Lab Babysitter has a major fault:

Sample 1:
Attached Image
Sample 2:
Attached Image
Sample 3:
Attached Image

The upper left list is from the "HV Track Drop" script, and the other is from Babysitter. Looks like the Babysitter is discarding the very first gift when assembling the list of gifts.

Please fix it.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


291 Pages V « < 113 114 115 116 117 > » 
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 16th January 2025 - 15:09