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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Aug 10 2012, 22:17
Post #228
Sushilicious



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I wouldn't add MC in. It doesn't really equate to damage anyways. Something I was surprised you didn't add in was crit chance, which has a significant impact on DPS. As amusing as it is to see certain people dismiss it entirely, leaving out a stat I consider as one of the main four really undermines one's damage potential. This is especially apparent between destruction and focus staffs where the crit chance discrepancy is large.

Anyways, the only thing I would suggest is to add in crit. Maybe hit chance too but it's most likely irrelevant anyways considering the current damage avoidance system.
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post Aug 10 2012, 22:30
Post #229
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I'd rather not get involved in your argument with hito
Score * (1 + crit/100) still wouldn't make too much sense, though
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post Aug 10 2012, 22:51
Post #230
Sushilicious



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It wasn't an argument per se considering he backed out of it after realizing his claims held no water.

That wouldn't make sense because that's not how crit damage is calculated. It's a separate 1.5x multiplier after everything else is calculated so your equation would look something like this:
Score + (Score * crit/100 * 0.5)
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post Aug 11 2012, 00:14
Post #231
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QUOTE(Tiap @ Aug 7 2012, 22:57) *
I have a hunch as to what the problem is, but I can't be sure as I don't have any monsters with maxed stats.
I'll send you a slightly modified version, let me know if it works.

Edit: Attached File  monsterlab2.1.fix.user.zip ( 2.69k ) Number of downloads: 157


Tiap could you perhaps modify your script so it includes the functionality of "Monster lab next-previous link".
It becomes a real pain in the ass when you don't have the next link on every tab (monster skill, chaos upgrades). Like today when I wanted to add a chaos token upgrade to each of my 13 monsters it took forever with the clicking back and forth. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
QUOTE(Ilirith @ Jun 11 2012, 20:18) *
edit: for code see unedited post

Will display Previous/Next on the Stats page, Skill Editor and the Chaos Page, as well as the links will point to the same page for the previous/next monster.
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post Aug 11 2012, 00:28
Post #232
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Almost forgot about this... (IMG:[invalid] style_emoticons/default/heh.gif)

QUOTE(Tiap @ Aug 8 2012, 03:19) *

Easy enough.
Attached File  hotkey4.user.zip ( 772bytes ) Number of downloads: 153



Thanks Tiap! (IMG:[invalid] style_emoticons/default/smile.gif)
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post Aug 11 2012, 00:51
Post #233
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@tiap when i designed my magical score spreadsheet prior to the creation of your script i contemplated whether or not to include crit in the calculations as well. i think sushi's suggestion does hold substance though.

i'd suggest trying some sort of format like (non crit)/(crit)

so that way people can see what their magical score is with and without crit.
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post Aug 11 2012, 01:10
Post #234
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That would only make things messy and confusing.
Not to mention most people wouldn't know what score to trust more. Myself included.
/sigh

QUOTE(TheGreyPanther @ Aug 10 2012, 22:14) *
Tiap could you perhaps modify your script so it includes the functionality of "Monster lab next-previous link".
It becomes a real pain in the ass when you don't have the next link on every tab (monster skill, chaos upgrades). Like today when I wanted to add a chaos token upgrade to each of my 13 monsters it took forever with the clicking back and forth. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Attached File  monsterlab2.2.user.zip ( 7.51k ) Number of downloads: 195
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post Aug 11 2012, 01:47
Post #235
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What's there to trust? Crit is what it is.
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post Aug 11 2012, 02:26
Post #236
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Whatever.

see next page

This post has been edited by Tiap: Aug 11 2012, 20:00
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post Aug 11 2012, 14:42
Post #237
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edit: whoops, just realised what the +100 etcs mean

This post has been edited by pizzaexpress: Aug 11 2012, 14:53
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post Aug 11 2012, 18:49
Post #238
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QUOTE(Tiap @ Aug 10 2012, 19:26) *

Whatever.

[attachmentid=16201]


Doesn't seem to work on chrome.
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post Aug 11 2012, 19:05
Post #239
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That downloadable font option is the devil's spawn, I tell you.
Fixed. (both of them)
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post Aug 11 2012, 19:14
Post #240
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QUOTE(Tiap @ Aug 11 2012, 12:05) *

That downloadable font option is the devil's spawn, I tell you.
Fixed. (both of them)


Magic scores 2 still doesn't work (v1 works just fine). Are you supposed to click something or is it just supposed to show up the same place magic scores 1 did? (I am seeing a big empty space added but no content)

Monster lab was working before and still works (and I am indeed using downloadble fonts on chrome)

This post has been edited by mrttao: Aug 11 2012, 19:17
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post Aug 11 2012, 19:23
Post #241
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QUOTE(Tiap @ Aug 11 2012, 21:05) *

That downloadable font option is the devil's spawn, I tell you.
Fixed. (both of them)

Magic Scores 2 doesn't work on Chrome with Custom Fonts either.
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post Aug 11 2012, 19:24
Post #242
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It works for me using downloadable fonts.
The scores are supposed to come up in the popup box.
You have to visit your character's equipment page at least once for the script to work.

Are you seeing any errors in the console?

Edit: tested it on a clean Chrome profile and it works.

This post has been edited by Tiap: Aug 11 2012, 19:28
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post Aug 11 2012, 19:31
Post #243
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"Uncaught ReferenceError: bindHotkeys is not defined "
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post Aug 11 2012, 19:36
Post #244
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Uh, that's not from my script.
Are you using another script that plays around with hotkeys?
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post Aug 11 2012, 19:39
Post #245
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QUOTE(Tiap @ Aug 11 2012, 01:10) *

Attached File  monsterlab2.2.user.zip ( 7.51k ) Number of downloads: 195


Thank you very much! (IMG:[invalid] style_emoticons/default/biggrin.gif)
I really appreciate your quick response and generous spirit! (IMG:[invalid] style_emoticons/default/cool.gif)

Found a bug, when you visit the monsters via the next link in the other tabs the monster clocks don't reset.
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post Aug 11 2012, 19:40
Post #246
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The script is working for me but only for staves and not for all of them

Attached Image

Also could you put back the magic score in the statistics tab please? Text is overlapping again
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post Aug 11 2012, 19:53
Post #247
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Staff Proficiency bonus is added whether you use a staff or not, so using it with any other weapon will display incorrect values. Otherwise its only off by single digits from rounding.
Just run both V1 and V2 if you still want them in the Statistics Pane, it will still display non-staff values correctly as well.

Edit:
V2 shows differences(red<=blue=<green), not current magic scores, but only if at least one value changes. If no values change, then it displays current values in the default color.


This post has been edited by kjeron: Aug 11 2012, 20:03
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