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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Oct 8 2015, 17:01
Post #2261
djackallstar



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QUOTE(Void Domain @ Oct 8 2015, 22:05) *

Actually GM is much better no slow down. But both GM methods will have flash screen to original color. Dont know what caused it (IMG:[invalid] style_emoticons/default/blink.gif)

Dunno, but this issue doesn't happen to me. There are two possibilities I can think of:
1. Your t/s is high enough to make the page load so fast that the browser can't apply boulay's CSS fast enough.
2. You are playing HV while doing CPU-intensive tasks at the same time. For example, playing a CPU-intensive Flash game, or watching an HD video.
Both possibilities could result in seeing the default HV CSS, and then boulay's CSS.
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post Oct 8 2015, 19:16
Post #2262
boulay



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QUOTE(Void Domain @ Oct 7 2015, 06:59) *

When I use hv dark with stylish in firefox, the game will slow down after just 100 rounds and I have to restart the browser (IMG:[invalid] style_emoticons/default/anime_cry.gif) Anyone know why?

Dunno why but it doesn't for me. My wild guesses would be: Stylish is slowing you down or the server is busy...

The problem does exist though, I've been experiencing a 0.2 t/s loss when using it with Iron (drag&drop without any addon)
I'm still looking where it could be...

QUOTE(ctxl @ Oct 7 2015, 17:04) *

The last time I checked, CSS filters have a tremendous performance penalty.

This method of styling is slower than substituting in pre-rendered "brighter" image replacements.

CODE
img[src$="/barblue.png"]{filter:brightness(1.5) !important;}
img[src$="/nbarblue.png"]{filter:brightness(1.5) !important;}


I used the filters because I could find a way to replace those correctly (you'd get a full bar even when you're dead (IMG:[invalid] style_emoticons/default/sleep.gif)
If it's slower, I'll have to look for another way...

This post has been edited by boulay: Oct 8 2015, 19:22
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post Oct 8 2015, 19:22
Post #2263
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any scripts to turn on and turn off spirit stance with mouse right click (IMG:[invalid] style_emoticons/default/huh.gif)
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post Oct 8 2015, 19:56
Post #2264
Void Domain



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QUOTE(nobody_xxx @ Oct 9 2015, 01:22) *

any scripts to turn on and turn off spirit stance with mouse right click (IMG:[invalid] style_emoticons/default/huh.gif)

hv keybind, spellspam? Or even hoverplay can do similar thing.
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post Oct 8 2015, 20:02
Post #2265
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QUOTE(Void Domain @ Oct 9 2015, 00:56) *

hv keybind, spellspam? Or even hoverplay can do similar thing.

never try it with spellspam (IMG:[invalid] style_emoticons/default/heh.gif)
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post Oct 10 2015, 21:54
Post #2266
Dan31



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Anyone remembers the AJAX battle script from nihilvoid, Reloader?

For those who don't know about it (ie almost everyone), this script allows you to use the power of AJAX to refresh individual elements on the page during a battle without refreshing the entire page, in order to reduce rendering time. In other words, it boosts the speed of battles significantly. (I wish HV would use AJAX for battles natively... but that's another story.)

Here is the current version I'm using. It also includes Mousemelee, Show Gems, and Disable Buff/Debuff Blinking, and can be customize to your heart's content to suit your needs. I've disabled the display of the battle log, too.

(Warning: Since the script makes the battle page reload only every new round, other battle scripts will probably not work with it. Disable them and include them in this script (look for the 'TODO's in the code) in order to make them work together.)

Reloader for Firefox:
Attached File  Reloader.user.js.txt ( 15.58k ) Number of downloads: 413

Please let me know if you find any bugs. Suggestions are appreciated too. (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by Dan31: Oct 11 2015, 16:10
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post Oct 11 2015, 07:09
Post #2267
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QUOTE(Dan31 @ Oct 11 2015, 03:54) *

Anyone remembers the AJAX battle script from nihilvoid, Reloader?

For those who don't know about it (ie almost everyone), this script allows you to use the power of AJAX to refresh individual elements on the page during a battle without refreshing the entire page, in order to reduce rendering time. In other words, it boosts the speed of battles significantly. (I wish HV would use AJAX for battles natively... but that's another story.)

Here is the current version I'm using. It also includes Mousemelee, Show Gems, and Disable Buff/Debuff Blinking, and can be customize to your heart's content to suit your needs. I've disabled the display of the battle log, too.

(Warning: Since the script makes the battle page reload only every new round, other battle scripts will probably not work with it. Disable them and include them in this script (look for the 'TODO's in the code) in order to make them work together.)

Attached File  Reloader.user.js.txt ( 15.58k ) Number of downloads: 413

Please let me know if you find any bugs. Suggestions are appreciated too. (IMG:[invalid] style_emoticons/default/smile.gif)

Dont know how to use any of this (IMG:[invalid] style_emoticons/default/anime_cry.gif)
I only use the no blinking script in it its pretty nice, and yes I disable the log with stylish the game is faster
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post Oct 11 2015, 13:08
Post #2268
cheg0



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QUOTE(Dan31 @ Oct 10 2015, 22:54) *

Anyone remembers the AJAX battle script from nihilvoid, Reloader?

For those who don't know about it (ie almost everyone), this script allows you to use the power of AJAX to refresh individual elements on the page during a battle without refreshing the entire page, in order to reduce rendering time. In other words, it boosts the speed of battles significantly. (I wish HV would use AJAX for battles natively... but that's another story.)

Here is the current version I'm using. It also includes Mousemelee, Show Gems, and Disable Buff/Debuff Blinking, and can be customize to your heart's content to suit your needs. I've disabled the display of the battle log, too.

(Warning: Since the script makes the battle page reload only every new round, other battle scripts will probably not work with it. Disable them and include them in this script (look for the 'TODO's in the code) in order to make them work together.)

Attached File  Reloader.user.js.txt ( 15.58k ) Number of downloads: 413

Please let me know if you find any bugs. Suggestions are appreciated too. :)

It's really very quickly but...
It's don't check alive status monstr, if don't quickly manually reload page - looping miss attack and death.
Also curiously displayed hp/mp/sp bar.
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post Oct 11 2015, 14:23
Post #2269
Dan31



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QUOTE(Void Domain @ Oct 11 2015, 07:09) *

Dont know how to use any of this (IMG:[invalid] style_emoticons/default/anime_cry.gif)
I only use the no blinking script in it its pretty nice, and yes I disable the log with stylish the game is faster

It should be pretty straightforward. Just install the script, disable any other script running during battles, and you're good to go. I said I disabled the logs, but I still print the first and last entries of the log since they have useful info like round number and drops that you get.

QUOTE(cheg0 @ Oct 11 2015, 13:08) *

It's really very quickly but...
It's don't check alive status monstr, if don't quickly manually reload page - looping miss attack and death.
Also curiously displayed hp/mp/sp bar.

Could you post a screenshot? Also, what's your browser, and what other scripts are you using with it? I'm using Firefox btw, maybe it doesn't work with Chrome and I forgot about that.
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post Oct 11 2015, 16:03
Post #2270
cheg0



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QUOTE(Dan31 @ Oct 11 2015, 15:23) *

Could you post a screenshot? Also, what's your browser, and what other scripts are you using with it? I'm using Firefox btw, maybe it doesn't work with Chrome and I forgot about that.

Yes, you're right. I'm writing about Chrome. In Firefox it working correctly.
After restart Chrome bug no more happens, script completely don't working(
screenshot
Attached Image
displaying hp/mp/sp bar.
Also sometimes hp bar turns green, (while SoL is still activue and full sp). After click on gem lagged and show up "Warning: Script not responding"

This post has been edited by cheg0: Oct 11 2015, 16:22
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post Oct 11 2015, 16:18
Post #2271
Dan31



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QUOTE(cheg0 @ Oct 11 2015, 16:03) *

Yes, you're right. I'm writing about Chrome. In Firefox it working correctly.
After restart Chrome bug no more happens, script completely don't working(
screenshot
Attached Image
displaying hp/mp/sp bar.
Also sometimes hp bar turns green, (while SoL is still activue and full sp).

The bars turning purple should only happen when running low on HP, MP or SP, which also temporarily disables mousemelee.

Try replacing the mousemelee bit with this:
CODE
//### custom MouseMelee script ###
    var mpane = document.getElementById('monsterpane');
    if (mpane) {
        var m = mpane.getElementsByClassName("btm1");
        for (var i = 0; i < m.length; i++) {
            if (m[i].hasAttribute('onclick')) {
                m[i].setAttribute('onmouseover', m[i].getAttribute('onclick'));
            }
        }
    }
//### custom MouseMelee script - end ###

It shouldn't fix you beating up dead horses though...

I will be labeling the script 'for Firefox' for now.

This post has been edited by Dan31: Oct 11 2015, 16:22
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post Oct 11 2015, 16:52
Post #2272
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QUOTE(Dan31 @ Oct 11 2015, 17:18) *

The bars turning purple should only happen when running low on HP, MP or SP, which also temporarily disables mousemelee.

Try replacing the mousemelee bit with this:
CODE
//### custom MouseMelee script ###
    var mpane = document.getElementById('monsterpane');
    if (mpane) {
        var m = mpane.getElementsByClassName("btm1");
        for (var i = 0; i < m.length; i++) {
            if (m[i].hasAttribute('onclick')) {
                m[i].setAttribute('onmouseover', m[i].getAttribute('onclick'));
            }
        }
    }
//### custom MouseMelee script - end ###

It shouldn't fix you beating up dead horses though...

I will be labeling the script 'for Firefox' for now.

After modifying it correctly working in Chrome. Thanks! (IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by cheg0: Oct 11 2015, 17:36
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post Oct 11 2015, 18:43
Post #2273
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QUOTE(Dan31 @ Oct 11 2015, 20:23) *

It should be pretty straightforward. Just install the script, disable any other script running during battles, and you're good to go. I said I disabled the logs, but I still print the first and last entries of the log since they have useful info like round number and drops that you get.

I tried to put the whole hoverplay into the reloader but the rebuff icon will stuck there and the hover attack is kinda broken.
I can't live without hoverplay and hv stat slim (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post Oct 11 2015, 19:03
Post #2274
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QUOTE(Void Domain @ Oct 11 2015, 18:43) *

I tried to put the whole hoverplay into the reloader but the rebuff icon will stuck there and the hover attack is kinda broken.
I can't live without hoverplay and hv stat slim (IMG:[invalid] style_emoticons/default/ohmy.gif)

Well, that's the problem with that AJAX script, it's not trivial to use other battle scripts with it. (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Oct 15 2015, 11:08
Post #2275
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I wrote "HV - Ignore Flicker" script.
This script prevents the blinking effect out.
It is the same meaning:

CODE
@-moz-document url-prefix("http://hentaiverse.org/") {
  .bte > img, .btm6 > img{opacity: 1!important}
}


Attached File  HV___Ignore_Flicker.user.zip ( 466bytes ) Number of downloads: 103

I was created in response to the demand.
* Sorry, bug fixed *

This post has been edited by tatarime: Oct 16 2015, 05:45
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post Oct 15 2015, 18:15
Post #2276
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QUOTE(tatarime @ Oct 15 2015, 11:08) *

I wrote "HV - Ignore Flicker" script.
This script prevents the blinking effect out.
It is the same meaning:

CODE
@-moz-document url("http://hentaiverse.org/") {
  .bte > img, .btm6 > img{opacity: 1!important}
}


Attached File  HV___Ignore_Flicker.user.zip ( 466bytes ) Number of downloads: 103

I was created in response to the demand.
* Sorry, bug fixed *

Is it for Scriptish? Looks elegant.

In comparison, my No Blinking script prevents some js from running in the background (a setInterval calling another one) if that's any significant (it's probably not). And skills about to end are semi-transparent. The blinking was slowing down things a bit on my old computer, which is why I originally worked on that script.

This post has been edited by Dan31: Oct 15 2015, 18:23
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post Oct 16 2015, 05:42
Post #2277
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QUOTE(Dan31 @ Oct 15 2015, 18:15) *

Is it for Scriptish? Looks elegant.

In comparison, my No Blinking script prevents some js from running in the background (a setInterval calling another one) if that's any significant (it's probably not). And skills about to end are semi-transparent. The blinking was slowing down things a bit on my old computer, which is why I originally worked on that script.


Oh sorry, I didn't know it.
The reason I wrote this script is because it is very easy.
As you can see, and I'll be written in only one line if using CSS!

I has been tested with Firefox 41 & Greasemonkey 3.4.1 / Chrome 44.
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post Oct 19 2015, 11:29
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QUOTE(Dan31 @ Oct 16 2015, 00:15) *

Does the link work for you? For some reason, the link doesn't lead me to the correct post. The correct post is:
https://forums.e-hentai.org/index.php?s=&am...t&p=3014455

This post has been edited by djackallstar: Oct 19 2015, 11:30
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post Oct 19 2015, 12:33
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QUOTE(djackallstar @ Oct 19 2015, 11:29) *

Does the link work for you? For some reason, the link doesn't lead me to the correct post. The correct post is:
https://forums.e-hentai.org/index.php?s=&am...t&p=3014455

Both work and lead to the same post for me.

This post has been edited by Dan31: Oct 19 2015, 12:34
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post Oct 19 2015, 13:50
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QUOTE(Dan31 @ Oct 19 2015, 18:33) *

Both work and lead to the same post for me.

Hmm dunno why ... your link leads me to this post:
(IMG:[i.imgur.com] http://i.imgur.com/7ZHJRHV.png)

This post has been edited by djackallstar: Oct 19 2015, 13:51
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