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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Jul 17 2015, 14:02
Post #2176
arialinnoc



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It seems magic score script doesn't work with different level items.

The script I use:

QUOTE(oohmrparis @ May 25 2015, 15:38) *

Attached File  HV_equipment_link_popup.user.zip ( 2.62k ) Number of downloads: 125



My cap (Level 429)
(IMG:[i.imgur.com] http://i.imgur.com/id8vUcp.png)

The cap I compare with (Level 343)
(IMG:[i.imgur.com] http://i.imgur.com/v8PjbXr.png)

Result
(IMG:[i.imgur.com] http://i.imgur.com/TM1wjrU.png)

The Level 343 cap is better in EDB int and wis but has lower magic score. It seems magic score doesn't level scaling.
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post Jul 20 2015, 04:14
Post #2177
tatarime



2016年12月208日
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I wrote "2-pane Moogle Mail" script.
I am a beginner, so I always welcome your kind donations.

[attachembed=67441]
[attachembed=67442]

Attached File  HV___2_Pane_Moogle.user.zip ( 2k ) Number of downloads: 72


This post has been edited by tatarime: Jul 20 2015, 04:17
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post Jul 20 2015, 12:36
Post #2178
Mazram



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i have a question.: are all scripts listed in this thread allowed? I found the script HoverPlay today and it seems kinda like a cheat. The thing why iam not sure if this script is legal is that it continues to fire attack as long as my mouse is over an enemy. i dont make an direct input and thats against the rules right?
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post Jul 20 2015, 18:22
Post #2179
simrock87



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QUOTE(Mazram @ Jul 20 2015, 12:36) *

i have a question.: are all scripts listed in this thread allowed? I found the script HoverPlay today and it seems kinda like a cheat. The thing why iam not sure if this script is legal is that it continues to fire attack as long as my mouse is over an enemy. i dont make an direct input and thats against the rules right?

Well ... the full rules are ...
- Any automation or semi-automation of gameplay beyond a single "action".
-> Attacking / Casting / Potting is considered a single action
-- Anything that automates actions without direct player input.
-> Hovering over an enemy is usually viewed as direct input here (the mouse didn't move by itself, didn't it?)
- Any parsing of live data to decide on actions.
-> HP does indeed parse live data(HP/MP/SP/and so on) and based on it offers choices, but never picks the "right" action
- Anything that has the function of picking a target automatically, regardless of the actual method.
-> Nope, HP doesn't do this
- Anything that interprets the page in any way to pick a target or action.
-> Again, HP does not pick the action, it always lets/forces the player to pick the action
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post Jul 20 2015, 18:40
Post #2180
hentai_fusion



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QUOTE(Mazram @ Jul 20 2015, 18:36) *

i have a question.: are all scripts listed in this thread allowed? I found the script HoverPlay today and it seems kinda like a cheat. The thing why iam not sure if this script is legal is that it continues to fire attack as long as my mouse is over an enemy. i dont make an direct input and thats against the rules right?


before hoverplay exist, people are already doing something similar by putting a heavy object on keyboard 'R'. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jul 20 2015, 23:02
Post #2181
Mazram



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ok thank you. i will then asume the script is allowed
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post Jul 30 2015, 00:23
Post #2182
generaldoom



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nice thread
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post Jul 30 2015, 01:11
Post #2183
tatarime



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I wrote "Energy Drink confirmer" script.
This script show popup "Are you sure you want to use Energy Drink ?".
Attached File  HV___Energy_Drink_confirmer.user.zip ( 515bytes ) Number of downloads: 58


This post has been edited by tatarime: Jul 30 2015, 01:11
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post Aug 3 2015, 07:35
Post #2184
djackallstar



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QUOTE(tatarime @ Jul 20 2015, 10:14) *

I wrote "2-pane Moogle Mail" script.
I am a beginner, so I always welcome your kind donations.

[attachembed=67441]
[attachembed=67442]

Attached File  HV___2_Pane_Moogle.user.zip ( 2k ) Number of downloads: 72


I like your script! (IMG:[invalid] style_emoticons/default/smile.gif)
Is it possible to make the script automatially remove the iFrame and restore the original space of mails after clicking the "CLOSE" button in the mail in the iFrame?
Because if the iFrame is still there, I can only see 50% of the mails on the screen, and dragging the scrollbar is not very convenient.

This post has been edited by djackallstar: Aug 3 2015, 07:37
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post Aug 4 2015, 11:17
Post #2185
tatarime



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QUOTE(djackallstar @ Aug 3 2015, 07:35) *

I like your script! (IMG:[invalid] style_emoticons/default/smile.gif)
Is it possible to make the script automatially remove the iFrame and restore the original space of mails after clicking the "CLOSE" button in the mail in the iFrame?
Because if the iFrame is still there, I can only see 50% of the mails on the screen, and dragging the scrollbar is not very convenient.


Thank you for using my script!
I've updated "2-pane Moogle Mail" script.
Attached File  HV___2_Pane_Moogle.user.zip ( 2.23k ) Number of downloads: 84
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post Aug 4 2015, 12:24
Post #2186
chjj30



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QUOTE(tatarime @ Aug 4 2015, 17:17) *

Thank you for using my script!
I've updated "2-pane Moogle Mail" script.
Attached File  HV___2_Pane_Moogle.user.zip ( 2.23k ) Number of downloads: 84



Wonderful Script! I sent a small gift to you because I'm not rich, but I hope that you'll accept it.
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post Aug 6 2015, 22:04
Post #2187
boulay



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Posting a new version here, the other one had some unwanted effects ^^

Attached File  HV_Battle_Compact.css ( 6.75k ) Number of downloads: 112

Attached File  HV_Battle_Compact_Chrome.zip ( 1.48k ) Number of downloads: 64

This Modifies the battle interface to reduce used space. Should be nice for multitasking and, even if it was not intended at first, mobile playing...

I fixed some derps while I was at it:
- the item panel was relocated to make the use more efficient
- the training level disappearance has been cleared too... (IMG:[invalid] style_emoticons/default/laugh.gif)

Monsters are still disposed like this:
1 2
3 4
5 6
7 8
9 10

Attached Image Attached Image

Script for installing the .css directly, made by djackallstar
CODE
// ==UserScript==
// @name        HV Battle Compact
// @updateURL   about:blank
// @grant       GM_getResourceURL
// @resource    hv_battlecompact http://forums.e-hentai.org/index.php?act=Attach&type=post&id=68301
// @include     http://hentaiverse.org/*
// ==/UserScript==

var cssId = 'hv_battlecompact'
if(!document.getElementById(cssId)) {
    var link = document.createElement('link')
    link.id = cssId
    link.rel = 'stylesheet'
    link.type = 'text/css'
    link.media = 'all'
    link.href = GM_getResourceURL('hv_battlecompact')
    document.head.appendChild(link)
}


This post has been edited by boulay: Aug 6 2015, 22:11
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post Aug 7 2015, 00:08
Post #2188
zeh_lp



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QUOTE(boulay @ Aug 6 2015, 22:04) *

Posting a new version here, the other one had some unwanted effects ^^


OMG I love it (IMG:[invalid] style_emoticons/default/wub.gif)
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post Aug 9 2015, 17:11
Post #2189
Acer37



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I can't get any scripts to work in Iron. They show up in the extensions and are enabled, but they don't do anything. All I did was download the script zip and then drag the user.js to the extension tab like I have done in fire fox.
I have these same scripts working in fire fox. Any advice would be very helpful.
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post Aug 10 2015, 05:31
Post #2190
tatarime



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QUOTE(Acer37 @ Aug 9 2015, 17:11) *

I can't get any scripts to work in Iron. They show up in the extensions and are enabled, but they don't do anything. All I did was download the script zip and then drag the user.js to the extension tab like I have done in fire fox.
I have these same scripts working in fire fox. Any advice would be very helpful.


Tampermonkey
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post Aug 10 2015, 14:37
Post #2191
jacquelope



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QUOTE(Evil Scorpio @ Apr 21 2012, 10:46) *

Yay, it works now. But there is a problem if you have more than 17 monsters:

(IMG:[i2.lulzimg.com] http://i2.lulzimg.com/e23c2f6760.jpg)

I know this is off topic but if you have more than 17 monsters to face, isn't that already a bit of a problem? (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/ohmy.gif) (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Aug 10 2015, 15:26
Post #2192
holy_demon



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QUOTE(jacquelope @ Aug 10 2015, 22:37) *

I know this is off topic but if you have more than 17 monsters to face, isn't that already a bit of a problem? (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/ohmy.gif) (IMG:[invalid] style_emoticons/default/laugh.gif)


that comment was meant for a monster lab script. Also you quoted a 3 year-old post.
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post Aug 12 2015, 14:23
Post #2193
Dead-ed



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Excuse me,
is there any script which is able to highlight certain keywords on the screen automatically?
Say, i input some monster names to the script as a list & so on.
I'll give 200k as incentive, yeah it's small due to my bad finance & priorities.

This post has been edited by Dead-ed: Aug 12 2015, 15:30
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post Aug 12 2015, 22:43
Post #2194
tatarime



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QUOTE(Dead-ed @ Aug 12 2015, 14:23) *

Excuse me,
is there any script which is able to highlight certain keywords on the screen automatically?
Say, i input some monster names to the script as a list & so on.
I'll give 200k as incentive, yeah it's small due to my bad finance & priorities.

Here you are.
Config: Alt + W
Attached File  HV___Keyword_Highlighter.user.zip ( 1.66k ) Number of downloads: 59
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post Aug 12 2015, 22:51
Post #2195
Dead-ed



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QUOTE(tatarime @ Aug 12 2015, 13:43) *

Here you are.
Config: Alt + W
Attached File  HV___Keyword_Highlighter.user.zip ( 1.66k ) Number of downloads: 59


thanks, sending the reward asap.
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