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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Jun 23 2015, 08:05
Post #2161
ctxl



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RE: track drops

As promised, I looked into it.

Attached Image

Firefox 38.0.5 + Scriptish 0.1.11 = OK
Firefox 38.0.5 + Greasemonkey 3.2 = OK

PEBKAC.

Potential causes:
- localstorage full/disabled due to 'private' browsing
- conflicting user scripts
- idk, check your console for hints

---

Either way the script is ancient and is overdue for a rewrite with improvements:

- eliminate regex and use split/substring/whatever matching
- use event.persisted to detect cache reloads rather than 'drops.last' localstorage
- only parse battle logs when the round has ended and has the actual potential for drops (vs. every turn of every round)
- update UI/UX (seriously)
- wrap everything in an IIFE (pass window, document in as local variables)
- lint/style cleanup/etc.

Not difficult, but I have other things to do atm.
I'll see what I can get done this coming weekend.
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post Jun 23 2015, 21:20
Post #2162
CronoBoA



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QUOTE(ctxl @ Jun 23 2015, 02:05) *
-snip-

You are the hero we need, but not the one we deserve.
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post Jun 26 2015, 10:43
Post #2163
hahaha113



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QUOTE(LangTuTaiHoa @ Apr 21 2012, 04:58) *

I wrote a very small and simple script that notifies the forum user when the karma bar is full (I often miss this) to imbue someone. Should I post it here or elsewhere? Since this is not very related to HV, it's more of a forum script.

đồng dâm đây rồi , same my big color new
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post Jun 29 2015, 03:50
Post #2164
tatarime



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I wrote "battle item counter" script.
I am a beginner, so I always welcome your kind donations.
Attached Image
Attached File  HV___PotionCounter.user.zip ( 1.55k ) Number of downloads: 107


This post has been edited by tatarime: Jun 29 2015, 18:54
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post Jul 1 2015, 22:27
Post #2165
arialinnoc



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Is there a scripts for detach item from moogle?
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post Jul 4 2015, 16:16
Post #2166
nobody_xxx



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anyone have mousemelee scripts that I can install directly via drag on into chrome without tampermonkey add ons and not .crx extension (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jul 5 2015, 14:17
Post #2167
meenanana



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Dalek Voicebox x2 sent

Thank
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post Jul 6 2015, 18:31
Post #2168
ctxl



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the tracking and displaying-tracked-drops functions are now decoupled.

hvtrackdrops.user.js
- writes a json.stringify-ed array of objects to the _hvtd-data localstorage key
- [gist.github.com] sample array of data

hvdisplaydrops.user.js
- parses the _hvtd-data localstorage key; not all of it is currently used
- mimics most of the old HVTD display functionality; example below

Attached Image

if you're upgrading:
- note that this was only tested in an old version of chrome
- note that the out-of-battle drop logic was based on the old version(s), but has not been fully tested
- note that this version uses a different storage key, so old data wont carry forward/vice-versa

instructions:
- install [github.com] hvtrackdrops.user.js
- install [github.com] hvdisplaydrops.user.js

for script authors that want to access the currently-unutilized tracking data with an alternative 'display drops' script:
- there is cache-reload detection for all tracking methods
- in-battle drops will have "d" set to difficulty
- arena clear bonuses will have "a" set to "true"
- out-of-battle drops will have "o" set to Monster Lab/Artifact/Trophy/Figurine/Salvage

hvdisplaydropsplus.user.js
- whenever i feel like getting around to it
- use a mv* framework for interactive filtering/summarization/etc.
- import track drops localstorage data into indexeddb when running low on space
- use all of the newly-tracked data, etc.
- custom reporting options (last x hours, x rounds, etc.)

edit: to enable 'nopopup' functionality
console -> localStorage.setItem('_hvtd-nopopup', 'true');

This post has been edited by ctxl: Jul 7 2015, 02:30
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post Jul 8 2015, 03:09
Post #2169
dedpanda



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Any scripts a scrub should consider using for improving the HV experience?
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post Jul 9 2015, 19:20
Post #2170
stryker115



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QUOTE(dedpanda @ Jul 8 2015, 09:09) *

Any scripts a scrub should consider using for improving the HV experience?

HV STAT

Or just go to EHWiki's Scripts and Tools section and browse from there
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post Jul 10 2015, 07:42
Post #2171
fathergoodfuckins



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I used to write screenplays, do those count?
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post Jul 14 2015, 18:46
Post #2172
cwx



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Is there a ping script?
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post Jul 14 2015, 18:54
Post #2173
cwx



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QUOTE(ctxl @ Jul 6 2015, 12:31) *

the tracking and displaying-tracked-drops functions are now decoupled.

hvtrackdrops.user.js
- writes a json.stringify-ed array of objects to the _hvtd-data localstorage key
- [gist.github.com] sample array of data

hvdisplaydrops.user.js
- parses the _hvtd-data localstorage key; not all of it is currently used
- mimics most of the old HVTD display functionality; example below

Attached Image

if you're upgrading:
- note that this was only tested in an old version of chrome
- note that the out-of-battle drop logic was based on the old version(s), but has not been fully tested
- note that this version uses a different storage key, so old data wont carry forward/vice-versa

instructions:
- install [github.com] hvtrackdrops.user.js
- install [github.com] hvdisplaydrops.user.js

for script authors that want to access the currently-unutilized tracking data with an alternative 'display drops' script:
- there is cache-reload detection for all tracking methods
- in-battle drops will have "d" set to difficulty
- arena clear bonuses will have "a" set to "true"
- out-of-battle drops will have "o" set to Monster Lab/Artifact/Trophy/Figurine/Salvage

hvdisplaydropsplus.user.js
- whenever i feel like getting around to it
- use a mv* framework for interactive filtering/summarization/etc.
- import track drops localstorage data into indexeddb when running low on space
- use all of the newly-tracked data, etc.
- custom reporting options (last x hours, x rounds, etc.)

edit: to enable 'nopopup' functionality
console -> localStorage.setItem('_hvtd-nopopup', 'true');


Stupid question, but installed both, now how do I view the drops?
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post Jul 14 2015, 20:53
Post #2174
Razor320



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CODE

...
hv.stamina = document.querySelector('img[title^="Stamina"]');
...
hv.stamina.addEventListener('click', function(e) {
...

It seems you're supposed to click on smiley beside stamina value.
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post Jul 15 2015, 11:00
Post #2175
djackallstar



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QUOTE(cwx @ Jul 15 2015, 00:46) *

Is there a ping script?

Hi, I think most web browsers don't support the function of sending ICMP packets to a remote computer. You'd better use the ping command in console.
(Windows and *nix-like OSes have the ping command, with slightly different parameters taken)
Or, if you just want to know the approximate time an HTTP request takes, just use the web developer tools provided by your web browser.
Many web browsers already have built-in web developer tools for various tasks including network analysis like that.
Firefox, for example, can display the details of a request when you press CTRL+SHIFT+Q to use the network analysis tool.
I believe that Google Chrome and Opera have the similar feature. Check their online docs for details. (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by djackallstar: Jul 15 2015, 11:01
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post Jul 17 2015, 14:02
Post #2176
arialinnoc



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It seems magic score script doesn't work with different level items.

The script I use:

QUOTE(oohmrparis @ May 25 2015, 15:38) *

Attached File  HV_equipment_link_popup.user.zip ( 2.62k ) Number of downloads: 123



My cap (Level 429)
(IMG:[i.imgur.com] http://i.imgur.com/id8vUcp.png)

The cap I compare with (Level 343)
(IMG:[i.imgur.com] http://i.imgur.com/v8PjbXr.png)

Result
(IMG:[i.imgur.com] http://i.imgur.com/TM1wjrU.png)

The Level 343 cap is better in EDB int and wis but has lower magic score. It seems magic score doesn't level scaling.
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post Jul 20 2015, 04:14
Post #2177
tatarime



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I wrote "2-pane Moogle Mail" script.
I am a beginner, so I always welcome your kind donations.

[attachembed=67441]
[attachembed=67442]

Attached File  HV___2_Pane_Moogle.user.zip ( 2k ) Number of downloads: 70


This post has been edited by tatarime: Jul 20 2015, 04:17
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post Jul 20 2015, 12:36
Post #2178
Mazram



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i have a question.: are all scripts listed in this thread allowed? I found the script HoverPlay today and it seems kinda like a cheat. The thing why iam not sure if this script is legal is that it continues to fire attack as long as my mouse is over an enemy. i dont make an direct input and thats against the rules right?
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post Jul 20 2015, 18:22
Post #2179
simrock87



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QUOTE(Mazram @ Jul 20 2015, 12:36) *

i have a question.: are all scripts listed in this thread allowed? I found the script HoverPlay today and it seems kinda like a cheat. The thing why iam not sure if this script is legal is that it continues to fire attack as long as my mouse is over an enemy. i dont make an direct input and thats against the rules right?

Well ... the full rules are ...
- Any automation or semi-automation of gameplay beyond a single "action".
-> Attacking / Casting / Potting is considered a single action
-- Anything that automates actions without direct player input.
-> Hovering over an enemy is usually viewed as direct input here (the mouse didn't move by itself, didn't it?)
- Any parsing of live data to decide on actions.
-> HP does indeed parse live data(HP/MP/SP/and so on) and based on it offers choices, but never picks the "right" action
- Anything that has the function of picking a target automatically, regardless of the actual method.
-> Nope, HP doesn't do this
- Anything that interprets the page in any way to pick a target or action.
-> Again, HP does not pick the action, it always lets/forces the player to pick the action
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post Jul 20 2015, 18:40
Post #2180
hentai_fusion



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QUOTE(Mazram @ Jul 20 2015, 18:36) *

i have a question.: are all scripts listed in this thread allowed? I found the script HoverPlay today and it seems kinda like a cheat. The thing why iam not sure if this script is legal is that it continues to fire attack as long as my mouse is over an enemy. i dont make an direct input and thats against the rules right?


before hoverplay exist, people are already doing something similar by putting a heavy object on keyboard 'R'. (IMG:[invalid] style_emoticons/default/tongue.gif)
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