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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Aug 7 2012, 22:19
Post #208
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QUOTE(buktore @ Aug 7 2012, 19:51) *
Is there a script for the OFC skill? (IMG:[invalid] style_emoticons/default/huh.gif)

If not, could someone (tiap?) make one for me? (IMG:[invalid] style_emoticons/default/blush.gif) ... I want "-" (numpad minus sign) as the key.

Easy enough.
Attached File  hotkey4.user.zip ( 772bytes ) Number of downloads: 153

QUOTE(MidNightPass @ Aug 7 2012, 20:05) *

I have 7 mobs on my list, and the blue bar only worked for the top mob for once. And now it doesn't work anymore (IMG:[invalid] style_emoticons/default/blink.gif)

The timer works though.

Works for me.
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Are you sure your monsters are getting enough wins?
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post Aug 7 2012, 22:25
Post #209
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QUOTE(Tiap @ Aug 8 2012, 04:19) *


Works for me.
Are you sure your monsters are getting enough wins?


Not sure. Is that a requirement for the blue bar to work lol ?
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post Aug 7 2012, 22:40
Post #210
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The blue bars are just an educated guess at what your chance of obtaining a gift is.
The number you see is calculated as

H * (WGift - WSeen) * 2

where:
H → number of hours elapsed since last valid check
WGift → number of wins the monster had when you last received a gift
WSeen → number of wins seen most recently

Every time you open the page, WSeen is updated.
Every time you receive a gift, WGift is updated as well and is assigned the same value as WSeen.

Between the time you receive a gift and the moment the monster scores another win (and you check it), WGift-WSeen is always zero and thus, no bar.

This post has been edited by Tiap: Aug 7 2012, 22:41
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post Aug 7 2012, 22:44
Post #211
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QUOTE(Tiap @ Aug 8 2012, 04:40) *

The blue bars are just an educated guess at what your chance of obtaining a gift is.


I guess my mobs are too weak, they are all PL3XX.
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post Aug 7 2012, 22:47
Post #212
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@Tiap

I'm encountering another strange bug:

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For this monster, it does not display how many crystals are needed to raise Dark and Soul resistance. Dark resistance is maxed. And I am not sure if this is related, but the Next button does not appear on this monster's page.
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post Aug 7 2012, 22:57
Post #213
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I have a hunch as to what the problem is, but I can't be sure as I don't have any monsters with maxed stats.
I'll send you a slightly modified version, let me know if it works.

Edit: Attached File  monsterlab2.1.fix.user.zip ( 2.69k ) Number of downloads: 157


This post has been edited by Tiap: Aug 7 2012, 23:18
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post Aug 7 2012, 23:42
Post #214
grumpymal



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QUOTE(mrttao @ Aug 7 2012, 02:46) *

This script seems to change the appearance of HVSTAT UI, I am guessing through doing something with CSS.

EDIT: Once I visited abilities page it returned to looking normal.

This is a known issue. Its even written on QB2's OP. I had fixed it by using a conditional CSS loader in STAT, but since QB2 was never intended for FF, it was never implemented in QB2.

QUOTE(n125 @ Aug 7 2012, 16:47) *

@Tiap

I'm encountering another strange bug:

Attached Image

For this monster, it does not display how many crystals are needed to raise Dark and Soul resistance. Dark resistance is maxed. And I am not sure if this is related, but the Next button does not appear on this monster's page.

QUOTE(Tiap @ Aug 7 2012, 16:57) *

I have a hunch as to what the problem is, but I can't be sure as I don't have any monsters with maxed stats.
I'll send you a slightly modified version, let me know if it works.

Edit: Attached File  monsterlab2.1.fix.user.zip ( 2.69k ) Number of downloads: 157


There's a bug in your conditional for calculating the crystal requirements. I fixed it in my personal copy of the script, but since mine is customized, I didn't put it up.
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post Aug 7 2012, 23:59
Post #215
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The fix should solve the problem reported above (had to fix a regex)
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post Aug 8 2012, 18:04
Post #216
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Quick fix for the shrine.

As we all know, the "press space bar to shrine again" doesn't work in chrome. With this, it now does.

Attached File  Shrine_Fix.zip ( 1.08k ) Number of downloads: 224
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post Aug 8 2012, 21:13
Post #217
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QUOTE(ChosenUno @ Aug 8 2012, 10:04) *

Quick fix for the shrine.

As we all know, the "press space bar to shrine again" doesn't work in chrome. With this, it now does.

Attached File  Shrine_Fix.zip ( 1.08k ) Number of downloads: 224



is this the one written by tiap?
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post Aug 9 2012, 01:27
Post #218
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QUOTE(Slobber @ Aug 9 2012, 02:13) *

is this the one written by tiap?


It's a script I wrote for myself some time back, actually. It was part of a larger script, but people asked for it and here it is (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Aug 9 2012, 19:16
Post #219
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QUOTE(Tiap @ Aug 8 2012, 04:57) *

I have a hunch as to what the problem is, but I can't be sure as I don't have any monsters with maxed stats.
I'll send you a slightly modified version, let me know if it works.

Edit: Attached File  monsterlab2.1.fix.user.zip ( 2.69k ) Number of downloads: 157



Cheers. Need a day or two to test (IMG:[invalid] style_emoticons/default/smile.gif)
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post Aug 9 2012, 20:46
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Uhm, the progress bar issue has not been fixed (as it's not something that can be fixed)
The fix only solves the bug reported by n125 (which only affects people using downloadable fonts)
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post Aug 10 2012, 02:45
Post #221
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QUOTE(Tiap @ Aug 10 2012, 02:46) *

Uhm, the progress bar issue has not been fixed (as it's not something that can be fixed)
The fix only solves the bug reported by n125 (which only affects people using downloadable fonts)


The strange thing is the blue bar works on one monster but not the others, while the time counter works on all of them.

By the way, is there a method to use the keybind script to set "-" from the keypad as OFC?
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post Aug 10 2012, 03:06
Post #222
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Each monster has its own bar.
After you receive a gift from a monster, the bar for that monster is reset to zero.
Until that monster scores another win, its bar won't show up.
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post Aug 10 2012, 03:18
Post #223
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Thanks Tiap
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post Aug 10 2012, 03:21
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QUOTE(Tiap @ Aug 10 2012, 09:06) *

Each monster has its own bar.
After you receive a gift from a monster, the bar for that monster is reset to zero.
Until that monster scores another win, its bar won't show up.


That explains everything, cheers.
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post Aug 10 2012, 21:37
Post #225
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see next page
Magic Scores v2

- Scores are now calculated dinamically
- Hover over an equipment piece and press S to display the differential scores
- Press S while hovering over a piece you have equipped and your current magic scores will be displayed instead

- Results can sometimes be a little off (biggest deviation I've seen so far was ~5-10 points) as they're calculated based on rounded stats (blame Tenboro)
- Haven't done too much testing, if you see something odd, let me know

This post has been edited by Tiap: Aug 11 2012, 20:00
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post Aug 10 2012, 21:52
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I would advise you to change the hotkey to something other than S. It's not an issue here but you never know how dumb people can get.

Also, maybe incorporate more factors of the damage formula into the calculation rather than just MDB, EDB, and Prof? It's surprising how people think this score is gospel and use it to judge if something is better based solely on it.
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post Aug 10 2012, 22:02
Post #227
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I'm open to suggestions.
I've been wanting to add Mana Conservation somewhere in the formula, but I'm not quite sure how.
Score * (1 + MC/100) wouldn't be a real indicator of your firepower
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