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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Aug 7 2012, 22:19
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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QUOTE(buktore @ Aug 7 2012, 19:51)  Is there a script for the OFC skill? (IMG:[ invalid] style_emoticons/default/huh.gif) If not, could someone (tiap?) make one for me? (IMG:[ invalid] style_emoticons/default/blush.gif) ... I want "-" (numpad minus sign) as the key. Easy enough.
hotkey4.user.zip ( 772bytes )
Number of downloads: 153QUOTE(MidNightPass @ Aug 7 2012, 20:05)  I have 7 mobs on my list, and the blue bar only worked for the top mob for once. And now it doesn't work anymore (IMG:[ invalid] style_emoticons/default/blink.gif) The timer works though. Works for me.  Are you sure your monsters are getting enough wins?
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Aug 7 2012, 22:25
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MidNightPass
Group: Catgirl Camarilla
Posts: 5,219
Joined: 20-March 11

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QUOTE(Tiap @ Aug 8 2012, 04:19) 
Works for me. Are you sure your monsters are getting enough wins?
Not sure. Is that a requirement for the blue bar to work lol ?
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Aug 7 2012, 22:40
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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The blue bars are just an educated guess at what your chance of obtaining a gift is. The number you see is calculated as
H * (WGift - WSeen) * 2
where: H → number of hours elapsed since last valid check WGift → number of wins the monster had when you last received a gift WSeen → number of wins seen most recently
Every time you open the page, WSeen is updated. Every time you receive a gift, WGift is updated as well and is assigned the same value as WSeen.
Between the time you receive a gift and the moment the monster scores another win (and you check it), WGift-WSeen is always zero and thus, no bar.
This post has been edited by Tiap: Aug 7 2012, 22:41
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Aug 7 2012, 22:44
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MidNightPass
Group: Catgirl Camarilla
Posts: 5,219
Joined: 20-March 11

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QUOTE(Tiap @ Aug 8 2012, 04:40)  The blue bars are just an educated guess at what your chance of obtaining a gift is.
I guess my mobs are too weak, they are all PL3XX.
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Aug 7 2012, 22:47
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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@Tiap I'm encountering another strange bug:  For this monster, it does not display how many crystals are needed to raise Dark and Soul resistance. Dark resistance is maxed. And I am not sure if this is related, but the Next button does not appear on this monster's page.
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Aug 7 2012, 22:57
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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I have a hunch as to what the problem is, but I can't be sure as I don't have any monsters with maxed stats. I'll send you a slightly modified version, let me know if it works. Edit:
monsterlab2.1.fix.user.zip ( 2.69k )
Number of downloads: 157This post has been edited by Tiap: Aug 7 2012, 23:18
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Aug 7 2012, 23:42
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(mrttao @ Aug 7 2012, 02:46)  This script seems to change the appearance of HVSTAT UI, I am guessing through doing something with CSS.
EDIT: Once I visited abilities page it returned to looking normal.
This is a known issue. Its even written on QB2's OP. I had fixed it by using a conditional CSS loader in STAT, but since QB2 was never intended for FF, it was never implemented in QB2. QUOTE(n125 @ Aug 7 2012, 16:47)  @Tiap I'm encountering another strange bug:  For this monster, it does not display how many crystals are needed to raise Dark and Soul resistance. Dark resistance is maxed. And I am not sure if this is related, but the Next button does not appear on this monster's page. QUOTE(Tiap @ Aug 7 2012, 16:57)  I have a hunch as to what the problem is, but I can't be sure as I don't have any monsters with maxed stats. I'll send you a slightly modified version, let me know if it works. Edit:
monsterlab2.1.fix.user.zip ( 2.69k )
Number of downloads: 157There's a bug in your conditional for calculating the crystal requirements. I fixed it in my personal copy of the script, but since mine is customized, I didn't put it up.
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Aug 7 2012, 23:59
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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The fix should solve the problem reported above (had to fix a regex)
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Aug 8 2012, 18:04
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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Quick fix for the shrine. As we all know, the "press space bar to shrine again" doesn't work in chrome. With this, it now does.
Shrine_Fix.zip ( 1.08k )
Number of downloads: 224
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Aug 8 2012, 21:13
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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QUOTE(ChosenUno @ Aug 8 2012, 10:04)  Quick fix for the shrine. As we all know, the "press space bar to shrine again" doesn't work in chrome. With this, it now does.
Shrine_Fix.zip ( 1.08k )
Number of downloads: 224is this the one written by tiap?
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Aug 9 2012, 01:27
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(Slobber @ Aug 9 2012, 02:13)  is this the one written by tiap?
It's a script I wrote for myself some time back, actually. It was part of a larger script, but people asked for it and here it is (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Aug 9 2012, 19:16
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MidNightPass
Group: Catgirl Camarilla
Posts: 5,219
Joined: 20-March 11

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QUOTE(Tiap @ Aug 8 2012, 04:57)  I have a hunch as to what the problem is, but I can't be sure as I don't have any monsters with maxed stats. I'll send you a slightly modified version, let me know if it works. Edit:
monsterlab2.1.fix.user.zip ( 2.69k )
Number of downloads: 157Cheers. Need a day or two to test (IMG:[ invalid] style_emoticons/default/smile.gif)
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Aug 9 2012, 20:46
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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Uhm, the progress bar issue has not been fixed (as it's not something that can be fixed) The fix only solves the bug reported by n125 (which only affects people using downloadable fonts)
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Aug 10 2012, 02:45
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MidNightPass
Group: Catgirl Camarilla
Posts: 5,219
Joined: 20-March 11

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QUOTE(Tiap @ Aug 10 2012, 02:46)  Uhm, the progress bar issue has not been fixed (as it's not something that can be fixed) The fix only solves the bug reported by n125 (which only affects people using downloadable fonts)
The strange thing is the blue bar works on one monster but not the others, while the time counter works on all of them. By the way, is there a method to use the keybind script to set "-" from the keypad as OFC?
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Aug 10 2012, 03:06
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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Each monster has its own bar. After you receive a gift from a monster, the bar for that monster is reset to zero. Until that monster scores another win, its bar won't show up.
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Aug 10 2012, 03:18
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putadshere
Newcomer
  Group: Members
Posts: 64
Joined: 13-April 11

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Thanks Tiap
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Aug 10 2012, 03:21
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MidNightPass
Group: Catgirl Camarilla
Posts: 5,219
Joined: 20-March 11

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QUOTE(Tiap @ Aug 10 2012, 09:06)  Each monster has its own bar. After you receive a gift from a monster, the bar for that monster is reset to zero. Until that monster scores another win, its bar won't show up.
That explains everything, cheers.
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Aug 10 2012, 21:37
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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see next page Magic Scores v2
- Scores are now calculated dinamically - Hover over an equipment piece and press S to display the differential scores - Press S while hovering over a piece you have equipped and your current magic scores will be displayed instead
- Results can sometimes be a little off (biggest deviation I've seen so far was ~5-10 points) as they're calculated based on rounded stats (blame Tenboro) - Haven't done too much testing, if you see something odd, let me know
This post has been edited by Tiap: Aug 11 2012, 20:00
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Aug 10 2012, 21:52
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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I would advise you to change the hotkey to something other than S. It's not an issue here but you never know how dumb people can get.
Also, maybe incorporate more factors of the damage formula into the calculation rather than just MDB, EDB, and Prof? It's surprising how people think this score is gospel and use it to judge if something is better based solely on it.
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Aug 10 2012, 22:02
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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I'm open to suggestions. I've been wanting to add Mana Conservation somewhere in the formula, but I'm not quite sure how. Score * (1 + MC/100) wouldn't be a real indicator of your firepower
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