Loading. Please Wait... 
 |
 |
 |
HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
|
|
 |
|
May 23 2015, 19:15
|
showoff
Group: Gold Star Club
Posts: 3,778
Joined: 31-December 14

|
QUOTE(oohmrparis @ May 23 2015, 01:26)  Popup equipment links on mouseover in forum. 0.82patch.
HV_equipment_link_popup_v1.1.user.zip ( 2.62k )
Number of downloads: 75CODE var set = { popupX: 700, //popup x position. popupColor: '#E3E0D1', //popup color. color name or color code. animationColor: '92, 12, 17' //load animation color. RGB only. }, Auto login: auto login if you are not logged in.(need a few sec) Num key: change equipment set if other window not in battle.(need a few sec) Popup fix left side when popup x position < mouse x position. The current equipment data is displayed in the lower right corner once you press the numkey. Download this ver if you want to use MagicScores and HVEquipCompare in popup.
HVMagicScores_2.0.3.2_for_ELP.user.zip ( 4.68k )
Number of downloads: 95
HVEquipComparison_0.6.4.3_for_ELP.user.zip ( 23.51k )
Number of downloads: 116HVEquipCompare (update by simplesimon32, thanks (IMG:[ invalid] style_emoticons/default/smile.gif) ) add function. R -> before forge base stat (range) F -> create forum direct link (Press C isn't necessary) P -> open WIKI Level comparison. Ignore potency. MagicScores and HVEquipCompare to compete. Serch 'add code' in script if you want add code by me. NOTE: Doesn't works in firefox 35 or(and?) 36 and old browser. Need update wiki's data. Can't auto login if lottery link. But mouse over the once again displayed. This bug fix lazy... ■ Because can change the equipment from outside, Please check the equipment number before battle always. That's so great!! (IMG:[ invalid] style_emoticons/default/wub.gif) (IMG:[ invalid] style_emoticons/default/wub.gif)
|
|
|
|
 |
|
May 24 2015, 02:21
|
mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

|
Sorry for dumb question. What is the difference between the XXX script for ELP and the original XXX script?
|
|
|
May 24 2015, 04:36
|
gilf
Group: Members
Posts: 564
Joined: 19-April 12

|
QUOTE(mozilla browser @ May 23 2015, 20:21)  Sorry for dumb question. What is the difference between the XXX script for ELP and the original XXX script?
'XXX script for ELP' have been modified to work with the popups generated by ELP. They replace the originals. 'HVEquipCompare for ELP' also has some additional fuctions added. Most notably: QUOTE r: compare stats (original base) vs. {SEMLP}Max
|
|
|
May 24 2015, 06:36
|
gynew
Group: Members
Posts: 2,019
Joined: 27-December 08

|
Sorry for dumber question. What is ELP? Edit: LOL (IMG:[ invalid] style_emoticons/default/tongue.gif) Somehow I missed it was the script's acronym. Thanks holy_demon This post has been edited by gynew: May 24 2015, 07:35
|
|
|
May 24 2015, 06:40
|
holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

|
QUOTE(gynew @ May 24 2015, 14:36)  Sorry for dumber question. What is ELP?
Equipment Link Popup it's right above, in the same post
|
|
|
May 24 2015, 11:24
|
tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

|
Equipment Comparison for ELP is not working properly. When I press "W", this happens as usual:  But when I try to compare the base values with "E", Something like this happen: This post has been edited by tetron: May 24 2015, 11:26
|
|
|
|
 |
|
May 24 2015, 12:14
|
oohmrparis
Group: Gold Star Club
Posts: 524
Joined: 18-June 13

|
QUOTE(tetron @ May 24 2015, 11:24)  Equipment Comparison for ELP is not working properly.
I don't understood well, but please press a num key and update equips information once. QUOTE(gynew @ May 23 2015, 05:30)  Thanks for the updates. (IMG:[ invalid] style_emoticons/default/smile.gif) As catalysts are no longer required to repair equips, I think now it's the same to repair the gears regardless of their condition, so there's no need anymore to know when it's 76 or 51. Hmm, I surely think that it is not necessary. CODE var prof = { filter: 100, best: '#5C0D11', better: '#5C0D11' }; This does not change. This post has been edited by oohmrparis: May 24 2015, 12:15
|
|
|
|
 |
|
May 24 2015, 12:51
|
tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

|
QUOTE(oohmrparis @ May 24 2015, 15:44)  I don't understood well, but please press a num key and update equips information once.
I Did that many times already. Still not working. Only the "Base Value Comparison" part is broken. That is generating way too much unrealistic results! (IMG:[ invalid] style_emoticons/default/sad.gif)
|
|
|
May 24 2015, 13:10
|
oohmrparis
Group: Gold Star Club
Posts: 524
Joined: 18-June 13

|
QUOTE(tetron @ May 24 2015, 12:51)  I Did that many times already. Still not working. Only the "Base Value Comparison" part is broken. That is generating way too much unrealistic results! (IMG:[ invalid] style_emoticons/default/sad.gif) 1. Does this screen shot was taken in the forum? 2. This equipment links post here.
|
|
|
May 24 2015, 13:53
|
oohmrparis
Group: Gold Star Club
Posts: 524
Joined: 18-June 13

|
QUOTE(tetron @ May 24 2015, 13:19)  ok. this bug fixed. CODE var effLevel = result.Info.BindLevel != 0? result.Info.BindLevel: Controller.Level; ↓ var effLevel = source.Info.BindLevel != 0? source.Info.BindLevel: Controller.Level; But because I was interested in another, please wait a moment a little more for update.
|
|
|
|
 |
|
May 24 2015, 14:37
|
tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

|
QUOTE(oohmrparis @ May 24 2015, 17:23)  ok. this bug fixed. CODE var effLevel = result.Info.BindLevel != 0? result.Info.BindLevel: Controller.Level; ↓ var effLevel = source.Info.BindLevel != 0? source.Info.BindLevel: Controller.Level; But because I was interested in another, please wait a moment a little more for update. Thanks. (IMG:[ invalid] style_emoticons/default/smile.gif) I'm looking forward to the update. (IMG:[ invalid] style_emoticons/default/biggrin.gif)
|
|
|
|
 |
|
May 24 2015, 19:47
|
djackallstar
Group: Gold Star Club
Posts: 8,221
Joined: 23-July 14

|
QUOTE(gynew @ May 23 2015, 11:30)  so there's no need anymore to know when it's 76 or 51.
Yeah, in the current patch, there are no universal numbers like these. In the old patch: - Magnificent AAA of aaa, at 54% condition => needs 12 scraps - Magnificent BBB of bbb, at 54% condition => needs 12 scraps - Magnificent CCC of ccc, at 54% condition => needs 12 scraps In this patch: - Magnificent AAA of aaa, at 54% condition => needs 24 scraps - Magnificent BBB of bbb, at 54% condition => needs 29 scraps - Magnificent CCC of ccc, at 54% condition => needs 37 scraps "When is the best condition to repair an equipment" is now a question with different answers to different equipments. (IMG:[ invalid] style_emoticons/default/sad.gif) This post has been edited by djackallstar: May 24 2015, 19:52
|
|
|
|
 |
|
May 25 2015, 01:15
|
ginjok
Group: Gold Star Club
Posts: 1,736
Joined: 23-April 12

|
Was thinking about mixing Hoverplay with SpellSpam, make some HoverSpam (IMG:[ invalid] style_emoticons/default/heh.gif) . I would want to add a few base features (from Hoverplay) to SpellSpam, possible? (maybe a few are already there and I don't know it (IMG:[ invalid] style_emoticons/default/heh.gif) ) Mainly: Click on spell on bar then hover will cast that spell. Also if you set middle click = spell x, then hover will cast x. Lock on Health, Mana, Spirit determined threshold, click (or right click) will cast potion (or cure for health, or follow whatever is the rotation), if possible the lock will have the color scheme (IMG:[ invalid] style_emoticons/default/tongue.gif) Lock on end of Draught, click will cast. Possibility for hover; new round = spell x All is on Hoverplay code (didn't test Draught), but a direct copy paste is unlikely to work (IMG:[ invalid] style_emoticons/default/duck.gif) Edit: That was my post 1337, that's because that edited script would be 1337 fellas, true leet (IMG:[ invalid] style_emoticons/default/duck.gif) This post has been edited by ginjok: May 25 2015, 01:17
|
|
|
|
 |
|
May 25 2015, 06:41
|
MidNightPass
Group: Catgirl Camarilla
Posts: 5,230
Joined: 20-March 11

|
Somehow the magic score is not showing the total sum. I have tested it with re-equipping the staff and it didn't work. Since this piece of equipment is soulbounded, can this be the cause? This post has been edited by MidNightPass: May 25 2015, 06:43
|
|
|
|
 |
|
May 25 2015, 10:38
|
oohmrparis
Group: Gold Star Club
Posts: 524
Joined: 18-June 13

|
Popup equipment links on mouseover in forum. 0.82patch.
HV_equipment_link_popup.user.zip ( 2.62k )
Number of downloads: 125CODE var set = { popupX: 700, //popup x position. popupColor: '#E3E0D1', //popup color. color name or color code. animationColor: '92, 12, 17' //load animation color. RGB only. },
Auto login: auto login if you are not logged in.(need a few sec) Num key: change equipment set if other window not in battle.(need a few sec) Popup fix left side when popup x position < mouse x position. The current equipment data is displayed in the lower right corner once you press the numkey. Download this ver if you want to use MagicScores and HVEquipCompare in popup.
HVMagicScores_2.0.3.2_for_ELP.user.zip ( 4.97k )
Number of downloads: 161
HVEquipComparison_0.6.4.3_for_ELP.user.zip ( 23.52k )
Number of downloads: 103HVEquipCompare (update by simplesimon32, thanks (IMG:[ invalid] style_emoticons/default/smile.gif) ) add function. R -> before forge base stat (range) F -> create forum direct link (Press C isn't necessary) P -> open WIKI Level comparison. Ignore potency. MagicScores and HVEquipCompare to compete. Serch 'add code' in script if you want add code by me. NOTE: Doesn't works in firefox 35 or(and?) 36 and old browser. Need update wiki's data. Can't auto login if lottery link. But mouse over the once again displayed. This bug fix lazy... ■ Because can change the equipment from outside, Please check the equipment number before battle always.
|
|
|
|
 |
|
May 25 2015, 15:42
|
ButterflyOfLight
Newcomer
  Group: Members
Posts: 73
Joined: 3-March 12

|
Is it possible to desactivate some keyshortcut of SpellSpam.
I use the P key to use Power gem, but each time i do that with spell spam it activate the profile associated with that key (which is a default one). I was wondering if it was possible to ignore some key easily, I know I could use the alt/ctrl to deactivate it the time to use the power gem, but I don't like that way.
|
|
|
|
 |
|
May 25 2015, 16:05
|
holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

|
QUOTE(ButterflyOfLight @ May 25 2015, 23:42)  Is it possible to desactivate some keyshortcut of SpellSpam.
I use the P key to use Power gem, but each time i do that with spell spam it activate the profile associated with that key (which is a default one). I was wondering if it was possible to ignore some key easily, I know I could use the alt/ctrl to deactivate it the time to use the power gem, but I don't like that way.
Is there a "P" in the active profile list? If there is, just untick all checkboxes, then assign this disabled profile to P (shift-P), it would delete it from the active profiles
|
|
|
|
 |
|
May 25 2015, 17:33
|
tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

|
QUOTE(oohmrparis @ May 25 2015, 14:08)  Popup equipment links on mouseover in forum. 0.82patch. -snip-
Cool. What are the updates other than the base value comparison check fix? (IMG:[ invalid] style_emoticons/default/smile.gif)
|
|
|
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|
|
|