Loading. Please Wait...
|
|
|
HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
|
Aug 6 2012, 16:24
|
varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10
|
QUOTE(Tenboro @ Jul 29 2012, 16:47) - Scaling for equipment physical mitigations and resist/parry was tweaked to have higher starting values but a smaller level scaling factor.
|
|
|
Aug 6 2012, 16:31
|
MidNightPass
Group: Catgirl Camarilla
Posts: 5,186
Joined: 20-March 11
|
Ok...I missed that part.
|
|
|
Aug 7 2012, 07:07
|
Drewman522
Group: Gold Star Club
Posts: 591
Joined: 7-August 10
|
thank you all for the work you do on this, i appreciate it very very much.
|
|
|
Aug 7 2012, 08:46
|
pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12
|
QUOTE(Tiap @ Jul 9 2012, 17:27)
QuickBar2_1.0.4.fix.zip ( 121.49k )
Number of downloads: 1852 This script seems to change the appearance of HVSTAT UI, I am guessing through doing something with CSS. EDIT: Once I visited abilities page it returned to looking normal. This post has been edited by mrttao: Aug 7 2012, 08:49
|
|
|
Aug 7 2012, 22:05
|
MidNightPass
Group: Catgirl Camarilla
Posts: 5,186
Joined: 20-March 11
|
QUOTE(Tiap @ Aug 4 2012, 06:57) - Progress bars. They're the blue things with a number behind each monster. They will eventually start appearing after you've used the script for a while (need to record some data first).
I have 7 mobs on my list, and the blue bar only worked for the top mob for once. And now it doesn't work anymore (IMG:[ invalid] style_emoticons/default/blink.gif) The timer works though.
|
|
|
|
|
|
Aug 7 2012, 22:19
|
hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09
|
QUOTE(buktore @ Aug 7 2012, 19:51) Is there a script for the OFC skill? (IMG:[ invalid] style_emoticons/default/huh.gif) If not, could someone (tiap?) make one for me? (IMG:[ invalid] style_emoticons/default/blush.gif) ... I want "-" (numpad minus sign) as the key. Easy enough.
hotkey4.user.zip ( 772bytes )
Number of downloads: 151QUOTE(MidNightPass @ Aug 7 2012, 20:05) I have 7 mobs on my list, and the blue bar only worked for the top mob for once. And now it doesn't work anymore (IMG:[ invalid] style_emoticons/default/blink.gif) The timer works though. Works for me. Are you sure your monsters are getting enough wins?
|
|
|
Aug 7 2012, 22:25
|
MidNightPass
Group: Catgirl Camarilla
Posts: 5,186
Joined: 20-March 11
|
QUOTE(Tiap @ Aug 8 2012, 04:19)
Works for me. Are you sure your monsters are getting enough wins?
Not sure. Is that a requirement for the blue bar to work lol ?
|
|
|
|
|
|
Aug 7 2012, 22:40
|
hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09
|
The blue bars are just an educated guess at what your chance of obtaining a gift is. The number you see is calculated as
H * (WGift - WSeen) * 2
where: H → number of hours elapsed since last valid check WGift → number of wins the monster had when you last received a gift WSeen → number of wins seen most recently
Every time you open the page, WSeen is updated. Every time you receive a gift, WGift is updated as well and is assigned the same value as WSeen.
Between the time you receive a gift and the moment the monster scores another win (and you check it), WGift-WSeen is always zero and thus, no bar.
This post has been edited by Tiap: Aug 7 2012, 22:41
|
|
|
|
|
|
Aug 7 2012, 22:44
|
MidNightPass
Group: Catgirl Camarilla
Posts: 5,186
Joined: 20-March 11
|
QUOTE(Tiap @ Aug 8 2012, 04:40) The blue bars are just an educated guess at what your chance of obtaining a gift is.
I guess my mobs are too weak, they are all PL3XX.
|
|
|
Aug 7 2012, 22:47
|
n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08
|
@Tiap I'm encountering another strange bug: For this monster, it does not display how many crystals are needed to raise Dark and Soul resistance. Dark resistance is maxed. And I am not sure if this is related, but the Next button does not appear on this monster's page.
|
|
|
Aug 7 2012, 22:57
|
hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09
|
I have a hunch as to what the problem is, but I can't be sure as I don't have any monsters with maxed stats. I'll send you a slightly modified version, let me know if it works. Edit:
monsterlab2.1.fix.user.zip ( 2.69k )
Number of downloads: 155This post has been edited by Tiap: Aug 7 2012, 23:18
|
|
|
|
|
|
Aug 7 2012, 23:42
|
grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08
|
QUOTE(mrttao @ Aug 7 2012, 02:46) This script seems to change the appearance of HVSTAT UI, I am guessing through doing something with CSS.
EDIT: Once I visited abilities page it returned to looking normal.
This is a known issue. Its even written on QB2's OP. I had fixed it by using a conditional CSS loader in STAT, but since QB2 was never intended for FF, it was never implemented in QB2. QUOTE(n125 @ Aug 7 2012, 16:47) @Tiap I'm encountering another strange bug: For this monster, it does not display how many crystals are needed to raise Dark and Soul resistance. Dark resistance is maxed. And I am not sure if this is related, but the Next button does not appear on this monster's page. QUOTE(Tiap @ Aug 7 2012, 16:57) I have a hunch as to what the problem is, but I can't be sure as I don't have any monsters with maxed stats. I'll send you a slightly modified version, let me know if it works. Edit:
monsterlab2.1.fix.user.zip ( 2.69k )
Number of downloads: 155There's a bug in your conditional for calculating the crystal requirements. I fixed it in my personal copy of the script, but since mine is customized, I didn't put it up.
|
|
|
|
|
|
Aug 7 2012, 23:59
|
hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09
|
The fix should solve the problem reported above (had to fix a regex)
|
|
|
Aug 8 2012, 18:04
|
ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
|
Quick fix for the shrine. As we all know, the "press space bar to shrine again" doesn't work in chrome. With this, it now does.
Shrine_Fix.zip ( 1.08k )
Number of downloads: 221
|
|
|
Aug 8 2012, 21:13
|
Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11
|
QUOTE(ChosenUno @ Aug 8 2012, 10:04) Quick fix for the shrine. As we all know, the "press space bar to shrine again" doesn't work in chrome. With this, it now does.
Shrine_Fix.zip ( 1.08k )
Number of downloads: 221is this the one written by tiap?
|
|
|
Aug 9 2012, 01:27
|
ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
|
QUOTE(Slobber @ Aug 9 2012, 02:13) is this the one written by tiap?
It's a script I wrote for myself some time back, actually. It was part of a larger script, but people asked for it and here it is (IMG:[ invalid] style_emoticons/default/biggrin.gif)
|
|
|
Aug 9 2012, 19:16
|
MidNightPass
Group: Catgirl Camarilla
Posts: 5,186
Joined: 20-March 11
|
QUOTE(Tiap @ Aug 8 2012, 04:57) I have a hunch as to what the problem is, but I can't be sure as I don't have any monsters with maxed stats. I'll send you a slightly modified version, let me know if it works. Edit:
monsterlab2.1.fix.user.zip ( 2.69k )
Number of downloads: 155Cheers. Need a day or two to test (IMG:[ invalid] style_emoticons/default/smile.gif)
|
|
|
Aug 9 2012, 20:46
|
hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09
|
Uhm, the progress bar issue has not been fixed (as it's not something that can be fixed) The fix only solves the bug reported by n125 (which only affects people using downloadable fonts)
|
|
|
6 User(s) are reading this topic (6 Guests and 0 Anonymous Users)
0 Members:
|
|
|
|
|
|
|