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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Mar 19 2015, 13:12
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oohmrparis
Group: Gold Star Club
Posts: 521
Joined: 18-June 13
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CODE if (settings.channeling) { var m = $('.bte > img[src$="channeling.png"]'); if(m && m.nextSibling.textContent <= 0) { if (!storage.channeling) { storage.setItem('channeling', true); adjustKey('You gain channeling effect!'); } else { storage.removeItem('channeling'); } } else if(storage.channeling) { storage.removeItem('channeling'); } }
I don't taste it. (IMG:[ invalid] style_emoticons/default/duck.gif)
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Mar 19 2015, 14:13
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showoff
Group: Gold Star Club
Posts: 3,778
Joined: 31-December 14
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QUOTE(oohmrparis @ Mar 19 2015, 11:12) CODE if (settings.channeling) { var m = $('.bte > img[src$="channeling.png"]'); if(m && m.nextSibling.textContent <= 0) { if (!storage.channeling) { storage.setItem('channeling', true); adjustKey('You gain channeling effect!'); } else { storage.removeItem('channeling'); } } else if(storage.channeling) { storage.removeItem('channeling'); } }
I don't taste it. (IMG:[ invalid] style_emoticons/default/duck.gif) Thanks anyway (IMG:[ invalid] style_emoticons/default/happy.gif)
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Mar 22 2015, 23:58
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CluePith
Group: Gold Star Club
Posts: 145
Joined: 22-February 14
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So i'm trying to get hoverplay to work but can't seem to get it to do anything when i hover over a monster, i can turn it off and on but once it's on i can't target nor attack any monster
Using greasemonkey on firefox, simply copy pasted the script into greasemonkey and all i changed were the settings to accomodate melee characters
any idea what i'm doing wrong?
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Mar 23 2015, 02:25
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gilf
Group: Members
Posts: 564
Joined: 19-April 12
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QUOTE(CluePith @ Mar 22 2015, 17:58) So i'm trying to get hoverplay to work but can't seem to get it to do anything when i hover over a monster, i can turn it off and on but once it's on i can't target nor attack any monster
Using greasemonkey on firefox, simply copy pasted the script into greasemonkey and all i changed were the settings to accomodate melee characters
any idea what i'm doing wrong?
Are you using the latest version, Hoverplay 1.8? The link in the wiki is outdated.
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Mar 23 2015, 10:59
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CluePith
Group: Gold Star Club
Posts: 145
Joined: 22-February 14
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QUOTE(gilf @ Mar 23 2015, 03:25) Are you using the latest version, Hoverplay 1.8? The link in the wiki is outdated. that would explain alot probably >.< Sorry for not looking further into it, it does in fact work now
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Mar 24 2015, 00:55
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ionttdx
Lurker
Group: Recruits
Posts: 2
Joined: 23-March 15
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Started using Hoverplay today and it's awesome, makes my life so much easier!
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Mar 24 2015, 06:47
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FruitSmoothie
Group: Members
Posts: 302
Joined: 23-October 12
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Is the multiple quick bars from the scripts page on the wiki broken/outdated? When I load it up, it just seems to mess up my quickbar. I'm not seeing any way to modify it. It's just showing a bunch of skills that I can't click and I think I don't even have some of them. Really not enough quickbar slots for mages by default.
I think I just read that there was an update that broke them, is there an alternative yet?
This post has been edited by FruitSmoothie: Mar 24 2015, 06:54
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Mar 28 2015, 08:46
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sddsd
Lurker
Group: Recruits
Posts: 8
Joined: 21-August 10
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HV Random Encounter Notification 1.4f CODE 1.4: [*]added audio alert feature(alarm) [*]added alarm on/off button [*]cleaned it up a bit 1.4.1: [*]found/fixed bug
If you wanna change the audio file change the "var alert" just replace the URL with one of your likening, also you can also change the volume with "alert.volume". (IMG:[ invalid] style_emoticons/default/laugh.gif) I added this feature because it's very useful. I don't really have time to keep track of the counter. So my cat tells me! (IMG:[ invalid] style_emoticons/default/laugh.gif) hf
HV_Random_Encounter_Notification_1.4.1.user.zip ( 1.78k )
Number of downloads: 116This post has been edited by sddsd: Mar 28 2015, 23:24
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Apr 1 2015, 16:57
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simrock87
Group: Members
Posts: 647
Joined: 12-June 11
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Pretty sure this exists in some form or other already, but anyway ... HV Proficiency Gain SidebarWill display proficiency gains live in the Sidebar. The count will reset after the current battle/arena/whatever is finished.
hvpg.user.js.zip ( 1.06k )
Number of downloads: 65If you find any bugs, please let me know. // Edit: Tested with Chrome Version 41.0.2272.89 (64-bit) This post has been edited by simrock87: Apr 1 2015, 17:06
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Apr 3 2015, 09:44
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Necromusume
Group: Catgirl Camarilla
Posts: 6,506
Joined: 17-May 12
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In the Monster Sitter script, you can change CODE if (BarWidth<100) to CODE if (BarWidth<=110) so it'll feed them when their hunger reaches 1000, now that food only restores 1000 hunger. tested with a pet whose hunger was at 997, and it didn't feed her yet, so <= should be fine.
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Apr 5 2015, 18:13
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dfsfsdfdf
Newcomer
Group: Members
Posts: 50
Joined: 18-March 15
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Did you try clicking the difficulty (under your level/title) in the left part of the page?
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Apr 8 2015, 12:11
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showoff
Group: Gold Star Club
Posts: 3,778
Joined: 31-December 14
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QUOTE(oohmrparis @ Nov 13 2014, 13:31) oh, i see (IMG:[ invalid] style_emoticons/default/smile.gif) but this console is hard to see... hoverplay code rewrite this. CODE if(ret && stop_on_rebuffs) { document.getElementById('monsterpane').setAttribute('style', 'border:2px solid silver;'); } return ret; }
↓ CODE if(ret && stop_on_rebuffs) { document.getElementById('monsterpane').setAttribute('style', 'border:2px solid silver;'); } stacks(); return ret; }
function stacks() { var targets = document.querySelectorAll('.btm6 > img'), i = targets.length; if (i) { while(i--) { var text = targets[i].getAttribute('onmouseover'), stack = text.match(/x\d/); if (stack) { var left = targets[i].offsetLeft + 16, div = targets[i].parentNode.appendChild(document.createElement('div')); div.textContent = stack; div.style.cssText ='position:absolute;width:12px;top:2px;left:'+left+'px;background:#FF6600;border:1px solid black;font-size:7pt;font-weight:bold;text-align:center;'; } } } }
May I have the duration also? (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Apr 8 2015, 17:57
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showoff
Group: Gold Star Club
Posts: 3,778
Joined: 31-December 14
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QUOTE(oohmrparis @ Apr 8 2015, 10:54) But this one only shows the stack level, not the round duration of the skill left (IMG:[ invalid] style_emoticons/default/duck.gif)
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Apr 8 2015, 20:35
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oohmrparis
Group: Gold Star Club
Posts: 521
Joined: 18-June 13
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CODE if(ret && stop_on_rebuffs) { document.getElementById('monsterpane').setAttribute('style', 'border:2px solid silver;'); } return ret; } ↓ CODE if(ret && stop_on_rebuffs) { document.getElementById('monsterpane').setAttribute('style', 'border:2px solid silver;'); } durations(); return ret; }
function durations() { var targets = document.querySelectorAll('img[onmouseover *= "effect"]'), i = targets.length; while (i --) { var duration = targets[i].getAttribute('onmouseover').match(/, ([-\d]+)\)/); if (!duration || duration < 0) duration = '-'; else duration = duration[1]; var div = targets[i].parentNode.insertBefore(document.createElement('div'),targets[i].nextSibling); var num = div.appendChild(document.createElement('div')); div.style.cssText = 'width:30px;display:inline-block;text-align:center;position:relative;margin-left:-30px;top:-4px;'; num.textContent = duration; num.style.cssText = 'background:white;border:1px solid black;padding:0 2px;display:inline-block;min-width:15px;font-weight:bold;'; } }
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Apr 9 2015, 05:25
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showoff
Group: Gold Star Club
Posts: 3,778
Joined: 31-December 14
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QUOTE(oohmrparis @ Apr 8 2015, 18:35) CODE if(ret && stop_on_rebuffs) { document.getElementById('monsterpane').setAttribute('style', 'border:2px solid silver;'); } return ret; } ↓ CODE if(ret && stop_on_rebuffs) { document.getElementById('monsterpane').setAttribute('style', 'border:2px solid silver;'); } durations(); return ret; }
function durations() { var targets = document.querySelectorAll('img[onmouseover *= "effect"]'), i = targets.length; while (i --) { var duration = targets[i].getAttribute('onmouseover').match(/, ([-\d]+)\)/); if (!duration || duration < 0) duration = '-'; else duration = duration[1]; var div = targets[i].parentNode.insertBefore(document.createElement('div'),targets[i].nextSibling); var num = div.appendChild(document.createElement('div')); div.style.cssText = 'width:30px;display:inline-block;text-align:center;position:relative;margin-left:-30px;top:-4px;'; num.textContent = duration; num.style.cssText = 'background:white;border:1px solid black;padding:0 2px;display:inline-block;min-width:15px;font-weight:bold;'; } } Thanks so much!!
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Apr 9 2015, 22:30
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trueGAS
Lurker
Group: Recruits
Posts: 5
Joined: 12-January 11
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Is there a script for changing sets quicker?
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Apr 10 2015, 04:32
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djackallstar
Group: Gold Star Club
Posts: 8,211
Joined: 23-July 14
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Is there a script that can quickly change between potion combinations?
My potion combinations (change every now and then): 13 MP + 2 SP in all arenas except DwD (no ether tap) 15 MP + 0 SP in DwD (need ether tap) 15 MP + 0 SP in Hellfest ~ Nintendofest (no imperil) 15 MP + 0 SP in BTfest (need imperil) 14 MP + 1 SP in IWTBHfest (need imperil) 12 MP + 3 SP in PFUDORfest (need imperil) 12 MP + 3 SP in IWTBH IW 10 ~ 12 MP + 5 ~ 3 SP in PUFDOR IW
This post has been edited by djackallstar: Apr 10 2015, 04:33
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Apr 11 2015, 00:05
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trueGAS
Lurker
Group: Recruits
Posts: 5
Joined: 12-January 11
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QUOTE(TheGreyPanther @ Apr 10 2015, 00:16) u're a saver, tnx
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