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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Mar 18 2015, 05:52
Post #1967
showoff



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Just tested, same problem (IMG:[invalid] style_emoticons/default/heh.gif)
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post Mar 18 2015, 07:39
Post #1968
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QUOTE(showoff @ Mar 18 2015, 11:52) *

Just tested, same problem (IMG:[invalid] style_emoticons/default/heh.gif)

You'd better provide the console log as suggested by oohmrparis to help him pinpoint the problem.

This post has been edited by djackallstar: Mar 18 2015, 07:39
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post Mar 18 2015, 07:41
Post #1969
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QUOTE(djackallstar @ Mar 18 2015, 05:39) *

You'd better provide the console log as suggested by oohmrparis to help him pinpoint the problem.

QUOTE
ye
chrome-extension://aicecebepobnggejlhpfhfmimpgboikm/script.js:32 #document XMLHttpRequest
6chrome-extension://ahicnagdfphdiiibdokomcnjggofkpgl/script.js:83 1, 644, 0
chrome-extension://ahicnagdfphdiiibdokomcnjggofkpgl/script.js:29 2
chrome-extension://ahicnagdfphdiiibdokomcnjggofkpgl/script.js:83 2, 1189, 0
chrome-extension://ahicnagdfphdiiibdokomcnjggofkpgl/script.js:83 2, 1189, 100
chrome-extension://ahicnagdfphdiiibdokomcnjggofkpgl/script.js:83 2, 1189, 200
chrome-extension://ahicnagdfphdiiibdokomcnjggofkpgl/script.js:83 2, 1189, 300
10chrome-extension://ahicnagdfphdiiibdokomcnjggofkpgl/script.js:83 2, 1189, 372


like this?
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post Mar 18 2015, 10:38
Post #1970
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Chrome means Chromium derivation browser(Chrome, Iron, Dragon...).
Your version seems to be low (tools → About Iron), mine v31.

hmm...maybe...
CODE
if (y - scroll <= 800 && pager.cnt != 'End' && pager.wait) {

800 → 900 or any more.
This cord check quantity of scroll.
A screen is small, and this number doesn't seem to be enough.

This post has been edited by oohmrparis: Mar 18 2015, 11:14
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post Mar 18 2015, 12:41
Post #1971
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QUOTE(oohmrparis @ Mar 18 2015, 08:38) *

Chrome means Chromium derivation browser(Chrome, Iron, Dragon...).
Your version seems to be low (tools → About Iron), mine v31.

hmm...maybe...
CODE
if (y - scroll <= 800 && pager.cnt != 'End' && pager.wait) {

800 → 900 or any more.
This cord check quantity of scroll.
A screen is small, and this number doesn't seem to be enough.


I will report a bit later whether I change to 1000 is fine or not, thanks!
I'm using Iron v39 portable (is this the problem of using portable versoin? will it be slower of using portable version?)
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post Mar 18 2015, 12:53
Post #1972
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May I also ask something about the hvstat slim script?

1.What is the hotkey function? I searched keycode 107 is k, but I can't understand what's the function (IMG:[invalid] style_emoticons/default/heh.gif)

2.What is these mean?
QUOTE

storage.removeItem('rounds');
storage.removeItem('sparkON');
storage.removeItem('channeling');
storage.removeItem('HPlimit');
storage.removeItem('MPlimit');
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post Mar 18 2015, 14:21
Post #1973
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QUOTE(showoff @ Mar 18 2015, 12:53) *

May I also ask something about the hvstat slim script?

1.What is the hotkey function? I searched keycode 107 is k, but I can't understand what's the function (IMG:[invalid] style_emoticons/default/heh.gif)

2.What is these mean?


1, hotkey function is auto click skill. my keycode 107 is ten key '+'.
But this function have miss code.
onclick() → click()

2, battele data remove out of a battle.

Also, I don't know whether a portable edition is slow. I think it isn't faster.
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post Mar 18 2015, 15:32
Post #1974
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QUOTE(oohmrparis @ Mar 18 2015, 12:21) *

1, hotkey function is auto click skill. my keycode 107 is ten key '+'.
But this function have miss code.
onclick() → click()

2, battele data remove out of a battle.

Also, I don't know whether a portable edition is slow. I think it isn't faster.

QUOTE
// hotkey

if (settings.skillHotkey) {
d.addEventListener('keyup',function(e) {
if (e.keyCode != 107 || $('.btcp')) return;
var target = $a('#togpane_magico tr:nth-child(4) ~ tr > td > div:not([style])'),
pane = d.getElementById('togpane_magico'),toggle = d.getElementById('ckey_magic');
if (!target.length) return;
else target = target[target.length-1];
while (pane.style.cssText.length) toggle.click();
target.click();
},false);
}

Like this?

What kind of skill can I set in hot key and how to set them?
Is there any rebuff script in your script rather than use hoverplay?
I tried but can't use in Iron, only in FF but too slow...

Thank you for answering a newbie's question (IMG:[invalid] style_emoticons/default/wub.gif)
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post Mar 18 2015, 16:27
Post #1975
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QUOTE(showoff @ Mar 18 2015, 15:32) *

Like this?

What kind of skill can I set in hot key and how to set them?
Is there any rebuff script in your script rather than use hoverplay?
I tried but can't use in Iron, only in FF but too slow...

Thank you for answering a newbie's question (IMG:[invalid] style_emoticons/default/wub.gif)

Exactly.
Change 107. But serch keycode yourself.
This function click(set) skill when enough overchage.
It does not compete with hoverplay.
It works fine in my Iron... Your Iron feels slightly strange (IMG:[invalid] style_emoticons/default/unsure.gif)
There is only seeing the console. (IMG:[invalid] style_emoticons/default/heh.gif)
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post Mar 19 2015, 04:06
Post #1976
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QUOTE(oohmrparis @ Mar 18 2015, 14:27) *

Exactly.
Change 107. But serch keycode yourself.
This function click(set) skill when enough overchage.
It does not compete with hoverplay.
It works fine in my Iron... Your Iron feels slightly strange (IMG:[invalid] style_emoticons/default/unsure.gif)
There is only seeing the console. (IMG:[invalid] style_emoticons/default/heh.gif)


The MM script is working quite well after I set 1000, thanks again (IMG:[invalid] style_emoticons/default/wub.gif)
Even I stop the other script and only run hoverplay, it was still not working,
nothing in console (IMG:[invalid] style_emoticons/default/blush.gif)
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post Mar 19 2015, 10:40
Post #1977
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QUOTE(showoff @ Mar 19 2015, 04:06) *

The MM script is working quite well after I set 1000, thanks again (IMG:[invalid] style_emoticons/default/wub.gif)
Even I stop the other script and only run hoverplay, it was still not working,
nothing in console (IMG:[invalid] style_emoticons/default/blush.gif)

MM script working? Mission completed! (IMG:[invalid] style_emoticons/default/heh.gif)
I don't know about hoverplay. Please ask Owyn. (IMG:[invalid] style_emoticons/default/mellow.gif)
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post Mar 19 2015, 12:07
Post #1978
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QUOTE(oohmrparis @ Mar 19 2015, 08:40) *

MM script working? Mission completed! (IMG:[invalid] style_emoticons/default/heh.gif)
I don't know about hoverplay. Please ask Owyn. (IMG:[invalid] style_emoticons/default/mellow.gif)

Thanks for the MM one again! (IMG:[invalid] style_emoticons/default/wub.gif)
Did you write any script about rebuff? (IMG:[invalid] style_emoticons/default/duck.gif)
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post Mar 19 2015, 12:38
Post #1979
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I don't write the script about the rebuff.(IMG:[invalid] style_emoticons/default/tongue.gif)
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post Mar 19 2015, 12:45
Post #1980
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QUOTE(oohmrparis @ Mar 19 2015, 10:38) *

I don't write the script about the rebuff.(IMG:[invalid] style_emoticons/default/tongue.gif)

How about change the channeling reminding when it's round =0?
I tried to change the 5>0 but failed again (IMG:[invalid] style_emoticons/default/heh.gif)
QUOTE
// channeling alert

if(settings.channeling){
if((m = $('.bte > img[src$="channeling.png"]'))){
if(m.nextSibling.textContent > 5) storage.setItem('channeling', 'true');
if(!storage.channeling){
adjustKey('You gain channeling effect!');
storage.setItem('channeling', 'true');
}
}else if(!m && storage.channeling){
storage.removeItem('channeling');
}
}

Editing script is too difficult to me (IMG:[invalid] style_emoticons/default/blush.gif)
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post Mar 19 2015, 13:12
Post #1981
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CODE

    if (settings.channeling) {
        var m = $('.bte > img[src$="channeling.png"]');
        if(m && m.nextSibling.textContent <= 0) {
            if (!storage.channeling) {
                storage.setItem('channeling', true);
                adjustKey('You gain channeling effect!');
            } else {
                storage.removeItem('channeling');
            }
        } else if(storage.channeling) {
            storage.removeItem('channeling');
        }
    }

I don't taste it. (IMG:[invalid] style_emoticons/default/duck.gif)
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post Mar 19 2015, 14:13
Post #1982
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QUOTE(oohmrparis @ Mar 19 2015, 11:12) *

CODE

    if (settings.channeling) {
        var m = $('.bte > img[src$="channeling.png"]');
        if(m && m.nextSibling.textContent <= 0) {
            if (!storage.channeling) {
                storage.setItem('channeling', true);
                adjustKey('You gain channeling effect!');
            } else {
                storage.removeItem('channeling');
            }
        } else if(storage.channeling) {
            storage.removeItem('channeling');
        }
    }

I don't taste it. (IMG:[invalid] style_emoticons/default/duck.gif)

Thanks anyway (IMG:[invalid] style_emoticons/default/happy.gif)
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post Mar 22 2015, 23:58
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So i'm trying to get hoverplay to work but can't seem to get it to do anything when i hover over a monster, i can turn it off and on but once it's on i can't target nor attack any monster

Using greasemonkey on firefox, simply copy pasted the script into greasemonkey and all i changed were the settings to accomodate melee characters

any idea what i'm doing wrong?
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post Mar 23 2015, 02:25
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QUOTE(CluePith @ Mar 22 2015, 17:58) *

So i'm trying to get hoverplay to work but can't seem to get it to do anything when i hover over a monster, i can turn it off and on but once it's on i can't target nor attack any monster

Using greasemonkey on firefox, simply copy pasted the script into greasemonkey and all i changed were the settings to accomodate melee characters

any idea what i'm doing wrong?


Are you using the latest version, Hoverplay 1.8? The link in the wiki is outdated.
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post Mar 23 2015, 10:59
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QUOTE(gilf @ Mar 23 2015, 03:25) *

Are you using the latest version, Hoverplay 1.8? The link in the wiki is outdated.


that would explain alot probably >.<

Sorry for not looking further into it, it does in fact work now
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post Mar 24 2015, 00:55
Post #1986
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Started using Hoverplay today and it's awesome, makes my life so much easier!
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