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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Mar 18 2015, 07:39
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djackallstar
Group: Gold Star Club
Posts: 8,216
Joined: 23-July 14

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QUOTE(showoff @ Mar 18 2015, 11:52)  Just tested, same problem (IMG:[ invalid] style_emoticons/default/heh.gif) You'd better provide the console log as suggested by oohmrparis to help him pinpoint the problem. This post has been edited by djackallstar: Mar 18 2015, 07:39
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Mar 18 2015, 07:41
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showoff
Group: Gold Star Club
Posts: 3,778
Joined: 31-December 14

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QUOTE(djackallstar @ Mar 18 2015, 05:39)  You'd better provide the console log as suggested by oohmrparis to help him pinpoint the problem.
QUOTE ye chrome-extension://aicecebepobnggejlhpfhfmimpgboikm/script.js:32 #document XMLHttpRequest 6chrome-extension://ahicnagdfphdiiibdokomcnjggofkpgl/script.js:83 1, 644, 0 chrome-extension://ahicnagdfphdiiibdokomcnjggofkpgl/script.js:29 2 chrome-extension://ahicnagdfphdiiibdokomcnjggofkpgl/script.js:83 2, 1189, 0 chrome-extension://ahicnagdfphdiiibdokomcnjggofkpgl/script.js:83 2, 1189, 100 chrome-extension://ahicnagdfphdiiibdokomcnjggofkpgl/script.js:83 2, 1189, 200 chrome-extension://ahicnagdfphdiiibdokomcnjggofkpgl/script.js:83 2, 1189, 300 10chrome-extension://ahicnagdfphdiiibdokomcnjggofkpgl/script.js:83 2, 1189, 372 like this?
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Mar 18 2015, 10:38
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oohmrparis
Group: Gold Star Club
Posts: 522
Joined: 18-June 13

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Chrome means Chromium derivation browser(Chrome, Iron, Dragon...). Your version seems to be low (tools → About Iron), mine v31. hmm...maybe... CODE if (y - scroll <= 800 && pager.cnt != 'End' && pager.wait) { 800 → 900 or any more. This cord check quantity of scroll. A screen is small, and this number doesn't seem to be enough. This post has been edited by oohmrparis: Mar 18 2015, 11:14
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Mar 18 2015, 12:41
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showoff
Group: Gold Star Club
Posts: 3,778
Joined: 31-December 14

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QUOTE(oohmrparis @ Mar 18 2015, 08:38)  Chrome means Chromium derivation browser(Chrome, Iron, Dragon...). Your version seems to be low (tools → About Iron), mine v31. hmm...maybe... CODE if (y - scroll <= 800 && pager.cnt != 'End' && pager.wait) { 800 → 900 or any more. This cord check quantity of scroll. A screen is small, and this number doesn't seem to be enough. I will report a bit later whether I change to 1000 is fine or not, thanks! I'm using Iron v39 portable (is this the problem of using portable versoin? will it be slower of using portable version?)
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Mar 18 2015, 12:53
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showoff
Group: Gold Star Club
Posts: 3,778
Joined: 31-December 14

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May I also ask something about the hvstat slim script? 1.What is the hotkey function? I searched keycode 107 is k, but I can't understand what's the function (IMG:[ invalid] style_emoticons/default/heh.gif) 2.What is these mean? QUOTE storage.removeItem('rounds'); storage.removeItem('sparkON'); storage.removeItem('channeling'); storage.removeItem('HPlimit'); storage.removeItem('MPlimit');
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Mar 18 2015, 14:21
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oohmrparis
Group: Gold Star Club
Posts: 522
Joined: 18-June 13

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QUOTE(showoff @ Mar 18 2015, 12:53)  May I also ask something about the hvstat slim script? 1.What is the hotkey function? I searched keycode 107 is k, but I can't understand what's the function (IMG:[ invalid] style_emoticons/default/heh.gif) 2.What is these mean? 1, hotkey function is auto click skill. my keycode 107 is ten key '+'. But this function have miss code. onclick() → click() 2, battele data remove out of a battle. Also, I don't know whether a portable edition is slow. I think it isn't faster.
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Mar 18 2015, 15:32
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showoff
Group: Gold Star Club
Posts: 3,778
Joined: 31-December 14

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QUOTE(oohmrparis @ Mar 18 2015, 12:21)  1, hotkey function is auto click skill. my keycode 107 is ten key '+'. But this function have miss code. onclick() → click()
2, battele data remove out of a battle.
Also, I don't know whether a portable edition is slow. I think it isn't faster.
QUOTE // hotkey if (settings.skillHotkey) { d.addEventListener('keyup',function(e) { if (e.keyCode != 107 || $('.btcp')) return; var target = $a('#togpane_magico tr:nth-child(4) ~ tr > td > div:not([style])'), pane = d.getElementById('togpane_magico'),toggle = d.getElementById('ckey_magic'); if (!target.length) return; else target = target[target.length-1]; while (pane.style.cssText.length) toggle.click(); target.click(); },false); } Like this? What kind of skill can I set in hot key and how to set them? Is there any rebuff script in your script rather than use hoverplay? I tried but can't use in Iron, only in FF but too slow... Thank you for answering a newbie's question (IMG:[ invalid] style_emoticons/default/wub.gif)
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Mar 18 2015, 16:27
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oohmrparis
Group: Gold Star Club
Posts: 522
Joined: 18-June 13

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QUOTE(showoff @ Mar 18 2015, 15:32)  Like this? What kind of skill can I set in hot key and how to set them? Is there any rebuff script in your script rather than use hoverplay? I tried but can't use in Iron, only in FF but too slow... Thank you for answering a newbie's question (IMG:[ invalid] style_emoticons/default/wub.gif) Exactly. Change 107. But serch keycode yourself. This function click(set) skill when enough overchage. It does not compete with hoverplay. It works fine in my Iron... Your Iron feels slightly strange (IMG:[ invalid] style_emoticons/default/unsure.gif) There is only seeing the console. (IMG:[ invalid] style_emoticons/default/heh.gif)
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Mar 19 2015, 04:06
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showoff
Group: Gold Star Club
Posts: 3,778
Joined: 31-December 14

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QUOTE(oohmrparis @ Mar 18 2015, 14:27)  Exactly. Change 107. But serch keycode yourself. This function click(set) skill when enough overchage. It does not compete with hoverplay. It works fine in my Iron... Your Iron feels slightly strange (IMG:[ invalid] style_emoticons/default/unsure.gif) There is only seeing the console. (IMG:[ invalid] style_emoticons/default/heh.gif) The MM script is working quite well after I set 1000, thanks again (IMG:[ invalid] style_emoticons/default/wub.gif) Even I stop the other script and only run hoverplay, it was still not working, nothing in console (IMG:[ invalid] style_emoticons/default/blush.gif)
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Mar 19 2015, 12:45
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showoff
Group: Gold Star Club
Posts: 3,778
Joined: 31-December 14

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QUOTE(oohmrparis @ Mar 19 2015, 10:38)  I don't write the script about the rebuff.(IMG:[ invalid] style_emoticons/default/tongue.gif) How about change the channeling reminding when it's round =0? I tried to change the 5>0 but failed again (IMG:[ invalid] style_emoticons/default/heh.gif) QUOTE // channeling alert
if(settings.channeling){ if((m = $('.bte > img[src$="channeling.png"]'))){ if(m.nextSibling.textContent > 5) storage.setItem('channeling', 'true'); if(!storage.channeling){ adjustKey('You gain channeling effect!'); storage.setItem('channeling', 'true'); } }else if(!m && storage.channeling){ storage.removeItem('channeling'); } } Editing script is too difficult to me (IMG:[ invalid] style_emoticons/default/blush.gif)
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Mar 19 2015, 13:12
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oohmrparis
Group: Gold Star Club
Posts: 522
Joined: 18-June 13

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CODE if (settings.channeling) { var m = $('.bte > img[src$="channeling.png"]'); if(m && m.nextSibling.textContent <= 0) { if (!storage.channeling) { storage.setItem('channeling', true); adjustKey('You gain channeling effect!'); } else { storage.removeItem('channeling'); } } else if(storage.channeling) { storage.removeItem('channeling'); } }
I don't taste it. (IMG:[ invalid] style_emoticons/default/duck.gif)
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Mar 19 2015, 14:13
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showoff
Group: Gold Star Club
Posts: 3,778
Joined: 31-December 14

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QUOTE(oohmrparis @ Mar 19 2015, 11:12)  CODE if (settings.channeling) { var m = $('.bte > img[src$="channeling.png"]'); if(m && m.nextSibling.textContent <= 0) { if (!storage.channeling) { storage.setItem('channeling', true); adjustKey('You gain channeling effect!'); } else { storage.removeItem('channeling'); } } else if(storage.channeling) { storage.removeItem('channeling'); } }
I don't taste it. (IMG:[ invalid] style_emoticons/default/duck.gif) Thanks anyway (IMG:[ invalid] style_emoticons/default/happy.gif)
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Mar 22 2015, 23:58
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CluePith
Group: Gold Star Club
Posts: 145
Joined: 22-February 14

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So i'm trying to get hoverplay to work but can't seem to get it to do anything when i hover over a monster, i can turn it off and on but once it's on i can't target nor attack any monster
Using greasemonkey on firefox, simply copy pasted the script into greasemonkey and all i changed were the settings to accomodate melee characters
any idea what i'm doing wrong?
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Mar 23 2015, 02:25
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gilf
Group: Members
Posts: 564
Joined: 19-April 12

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QUOTE(CluePith @ Mar 22 2015, 17:58)  So i'm trying to get hoverplay to work but can't seem to get it to do anything when i hover over a monster, i can turn it off and on but once it's on i can't target nor attack any monster
Using greasemonkey on firefox, simply copy pasted the script into greasemonkey and all i changed were the settings to accomodate melee characters
any idea what i'm doing wrong?
Are you using the latest version, Hoverplay 1.8? The link in the wiki is outdated.
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Mar 23 2015, 10:59
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CluePith
Group: Gold Star Club
Posts: 145
Joined: 22-February 14

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QUOTE(gilf @ Mar 23 2015, 03:25)  Are you using the latest version, Hoverplay 1.8? The link in the wiki is outdated. that would explain alot probably >.< Sorry for not looking further into it, it does in fact work now
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Mar 24 2015, 00:55
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ionttdx
Lurker
Group: Recruits
Posts: 2
Joined: 23-March 15

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Started using Hoverplay today and it's awesome, makes my life so much easier!
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