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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Mar 17 2015, 10:57
Post #1961
oohmrparis



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QUOTE(showoff @ Mar 17 2015, 05:38) *

Awesome!! Thank you man!
One more question, how to change to load 5 more pages when I scroll down?
I tried to change 1 to 5 but failed (IMG:[invalid] style_emoticons/default/heh.gif)

CODE
this.start = !num? 1: num * 1 + 1;

This cord get next link from URL, not setting paging count.
You don't touch this. (IMG:[invalid] style_emoticons/default/mellow.gif)

Maybe, a year over data remove from MM.
You check turn off script and count pages.
You have only 5 pages, me too.
djackallstar's moogle hard worker. (IMG:[invalid] style_emoticons/default/heh.gif)
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post Mar 17 2015, 13:19
Post #1962
showoff



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QUOTE(oohmrparis @ Mar 17 2015, 08:57) *

CODE
this.start = !num? 1: num * 1 + 1;

This cord get next link from URL, not setting paging count.
You don't touch this. (IMG:[invalid] style_emoticons/default/mellow.gif)

Maybe, a year over data remove from MM.
You check turn off script and count pages.
You have only 5 pages, me too.
djackallstar's moogle hard worker. (IMG:[invalid] style_emoticons/default/heh.gif)


I turned off and it seems I have more 5 pages? (IMG:[invalid] style_emoticons/default/duck.gif)
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post Mar 17 2015, 13:37
Post #1963
oohmrparis



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QUOTE(showoff @ Mar 17 2015, 13:19) *

I turned off and it seems I have more 5 pages? (IMG:[invalid] style_emoticons/default/duck.gif)

Really? script return 'Page End'?
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post Mar 17 2015, 15:01
Post #1964
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QUOTE(oohmrparis @ Mar 17 2015, 11:37) *

Really? script return 'Page End'?

Page End appear only when I reinstall the script, but after a while, only 2nd page can scroll out
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post Mar 17 2015, 15:45
Post #1965
oohmrparis



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Maybe, next page data undefined.
Attached File  Moogle_Pager_debug.user.zip ( 1.4k ) Number of downloads: 49

If don't work this ver, you see console (tool → Javascript console).
And your chrome ver?

This post has been edited by oohmrparis: Mar 17 2015, 15:50
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post Mar 17 2015, 18:27
Post #1966
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QUOTE(oohmrparis @ Mar 17 2015, 13:45) *

Maybe, next page data undefined.
Attached File  Moogle_Pager_debug.user.zip ( 1.4k ) Number of downloads: 49

If don't work this ver, you see console (tool → Javascript console).
And your chrome ver?

It seems fine right now (IMG:[invalid] style_emoticons/default/wub.gif)
I will report it if there is any bug, thanks!
I'm using Iron~

PS:Will you still work on the battle script? I need some help with the hvstat silm (IMG:[invalid] style_emoticons/default/heh.gif)
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post Mar 18 2015, 05:52
Post #1967
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Just tested, same problem (IMG:[invalid] style_emoticons/default/heh.gif)
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post Mar 18 2015, 07:39
Post #1968
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QUOTE(showoff @ Mar 18 2015, 11:52) *

Just tested, same problem (IMG:[invalid] style_emoticons/default/heh.gif)

You'd better provide the console log as suggested by oohmrparis to help him pinpoint the problem.

This post has been edited by djackallstar: Mar 18 2015, 07:39
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post Mar 18 2015, 07:41
Post #1969
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QUOTE(djackallstar @ Mar 18 2015, 05:39) *

You'd better provide the console log as suggested by oohmrparis to help him pinpoint the problem.

QUOTE
ye
chrome-extension://aicecebepobnggejlhpfhfmimpgboikm/script.js:32 #document XMLHttpRequest
6chrome-extension://ahicnagdfphdiiibdokomcnjggofkpgl/script.js:83 1, 644, 0
chrome-extension://ahicnagdfphdiiibdokomcnjggofkpgl/script.js:29 2
chrome-extension://ahicnagdfphdiiibdokomcnjggofkpgl/script.js:83 2, 1189, 0
chrome-extension://ahicnagdfphdiiibdokomcnjggofkpgl/script.js:83 2, 1189, 100
chrome-extension://ahicnagdfphdiiibdokomcnjggofkpgl/script.js:83 2, 1189, 200
chrome-extension://ahicnagdfphdiiibdokomcnjggofkpgl/script.js:83 2, 1189, 300
10chrome-extension://ahicnagdfphdiiibdokomcnjggofkpgl/script.js:83 2, 1189, 372


like this?
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post Mar 18 2015, 10:38
Post #1970
oohmrparis



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Chrome means Chromium derivation browser(Chrome, Iron, Dragon...).
Your version seems to be low (tools → About Iron), mine v31.

hmm...maybe...
CODE
if (y - scroll <= 800 && pager.cnt != 'End' && pager.wait) {

800 → 900 or any more.
This cord check quantity of scroll.
A screen is small, and this number doesn't seem to be enough.

This post has been edited by oohmrparis: Mar 18 2015, 11:14
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post Mar 18 2015, 12:41
Post #1971
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QUOTE(oohmrparis @ Mar 18 2015, 08:38) *

Chrome means Chromium derivation browser(Chrome, Iron, Dragon...).
Your version seems to be low (tools → About Iron), mine v31.

hmm...maybe...
CODE
if (y - scroll <= 800 && pager.cnt != 'End' && pager.wait) {

800 → 900 or any more.
This cord check quantity of scroll.
A screen is small, and this number doesn't seem to be enough.


I will report a bit later whether I change to 1000 is fine or not, thanks!
I'm using Iron v39 portable (is this the problem of using portable versoin? will it be slower of using portable version?)
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post Mar 18 2015, 12:53
Post #1972
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May I also ask something about the hvstat slim script?

1.What is the hotkey function? I searched keycode 107 is k, but I can't understand what's the function (IMG:[invalid] style_emoticons/default/heh.gif)

2.What is these mean?
QUOTE

storage.removeItem('rounds');
storage.removeItem('sparkON');
storage.removeItem('channeling');
storage.removeItem('HPlimit');
storage.removeItem('MPlimit');
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post Mar 18 2015, 14:21
Post #1973
oohmrparis



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QUOTE(showoff @ Mar 18 2015, 12:53) *

May I also ask something about the hvstat slim script?

1.What is the hotkey function? I searched keycode 107 is k, but I can't understand what's the function (IMG:[invalid] style_emoticons/default/heh.gif)

2.What is these mean?


1, hotkey function is auto click skill. my keycode 107 is ten key '+'.
But this function have miss code.
onclick() → click()

2, battele data remove out of a battle.

Also, I don't know whether a portable edition is slow. I think it isn't faster.
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post Mar 18 2015, 15:32
Post #1974
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QUOTE(oohmrparis @ Mar 18 2015, 12:21) *

1, hotkey function is auto click skill. my keycode 107 is ten key '+'.
But this function have miss code.
onclick() → click()

2, battele data remove out of a battle.

Also, I don't know whether a portable edition is slow. I think it isn't faster.

QUOTE
// hotkey

if (settings.skillHotkey) {
d.addEventListener('keyup',function(e) {
if (e.keyCode != 107 || $('.btcp')) return;
var target = $a('#togpane_magico tr:nth-child(4) ~ tr > td > div:not([style])'),
pane = d.getElementById('togpane_magico'),toggle = d.getElementById('ckey_magic');
if (!target.length) return;
else target = target[target.length-1];
while (pane.style.cssText.length) toggle.click();
target.click();
},false);
}

Like this?

What kind of skill can I set in hot key and how to set them?
Is there any rebuff script in your script rather than use hoverplay?
I tried but can't use in Iron, only in FF but too slow...

Thank you for answering a newbie's question (IMG:[invalid] style_emoticons/default/wub.gif)
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post Mar 18 2015, 16:27
Post #1975
oohmrparis



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QUOTE(showoff @ Mar 18 2015, 15:32) *

Like this?

What kind of skill can I set in hot key and how to set them?
Is there any rebuff script in your script rather than use hoverplay?
I tried but can't use in Iron, only in FF but too slow...

Thank you for answering a newbie's question (IMG:[invalid] style_emoticons/default/wub.gif)

Exactly.
Change 107. But serch keycode yourself.
This function click(set) skill when enough overchage.
It does not compete with hoverplay.
It works fine in my Iron... Your Iron feels slightly strange (IMG:[invalid] style_emoticons/default/unsure.gif)
There is only seeing the console. (IMG:[invalid] style_emoticons/default/heh.gif)
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post Mar 19 2015, 04:06
Post #1976
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QUOTE(oohmrparis @ Mar 18 2015, 14:27) *

Exactly.
Change 107. But serch keycode yourself.
This function click(set) skill when enough overchage.
It does not compete with hoverplay.
It works fine in my Iron... Your Iron feels slightly strange (IMG:[invalid] style_emoticons/default/unsure.gif)
There is only seeing the console. (IMG:[invalid] style_emoticons/default/heh.gif)


The MM script is working quite well after I set 1000, thanks again (IMG:[invalid] style_emoticons/default/wub.gif)
Even I stop the other script and only run hoverplay, it was still not working,
nothing in console (IMG:[invalid] style_emoticons/default/blush.gif)
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post Mar 19 2015, 10:40
Post #1977
oohmrparis



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QUOTE(showoff @ Mar 19 2015, 04:06) *

The MM script is working quite well after I set 1000, thanks again (IMG:[invalid] style_emoticons/default/wub.gif)
Even I stop the other script and only run hoverplay, it was still not working,
nothing in console (IMG:[invalid] style_emoticons/default/blush.gif)

MM script working? Mission completed! (IMG:[invalid] style_emoticons/default/heh.gif)
I don't know about hoverplay. Please ask Owyn. (IMG:[invalid] style_emoticons/default/mellow.gif)
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post Mar 19 2015, 12:07
Post #1978
showoff



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QUOTE(oohmrparis @ Mar 19 2015, 08:40) *

MM script working? Mission completed! (IMG:[invalid] style_emoticons/default/heh.gif)
I don't know about hoverplay. Please ask Owyn. (IMG:[invalid] style_emoticons/default/mellow.gif)

Thanks for the MM one again! (IMG:[invalid] style_emoticons/default/wub.gif)
Did you write any script about rebuff? (IMG:[invalid] style_emoticons/default/duck.gif)
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post Mar 19 2015, 12:38
Post #1979
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I don't write the script about the rebuff.(IMG:[invalid] style_emoticons/default/tongue.gif)
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post Mar 19 2015, 12:45
Post #1980
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QUOTE(oohmrparis @ Mar 19 2015, 10:38) *

I don't write the script about the rebuff.(IMG:[invalid] style_emoticons/default/tongue.gif)

How about change the channeling reminding when it's round =0?
I tried to change the 5>0 but failed again (IMG:[invalid] style_emoticons/default/heh.gif)
QUOTE
// channeling alert

if(settings.channeling){
if((m = $('.bte > img[src$="channeling.png"]'))){
if(m.nextSibling.textContent > 5) storage.setItem('channeling', 'true');
if(!storage.channeling){
adjustKey('You gain channeling effect!');
storage.setItem('channeling', 'true');
}
}else if(!m && storage.channeling){
storage.removeItem('channeling');
}
}

Editing script is too difficult to me (IMG:[invalid] style_emoticons/default/blush.gif)
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