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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Feb 5 2015, 19:05
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kryori
Group: Gold Star Club
Posts: 109
Joined: 9-September 08

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I'm looking for a script that will visually indicate the type of damage each monster deals with attacks that I have seen.
For example, if a monster hits me with a fire attack, perhaps the frame around it turns red or a fire icon appears somewhere on its frame. Doesn't need to be preemptive, just needs to be visual and obvious so I don't have to read through dozens of lines of microscopic text.
I'm really just trying to work out a kill order here, and typically things that deal non-physical damage are both more dangerous as far as spike damage and easier for me to kill as 1h melee.
I haven't found anything of the sort in the thread or the linked wiki page, though. Maybe I'm overlooking a mod that someone can direct me to?
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Feb 6 2015, 03:54
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aedbfw1
Group: Members
Posts: 1,143
Joined: 23-January 15

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melee nice!!
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Feb 6 2015, 05:16
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(hentai_fusion @ Jan 28 2015, 23:09)  my advice... don't fix what isn't broken, you will regret it.
break things, you will learn a lot from fixing it.
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Feb 6 2015, 17:21
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aedbfw1
Group: Members
Posts: 1,143
Joined: 23-January 15

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(IMG:[ invalid] style_emoticons/default/cry.gif) melee script setup... This post has been edited by aedbfw1: Feb 6 2015, 17:23
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Feb 8 2015, 16:54
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Shend
Lurker
Group: Lurkers
Posts: 3
Joined: 25-April 12

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Probably done before, but here's a small script for the Equipment Shop that shows the total amount of credits you'd get for selling all items of one category:
sellall_money.user.zip ( 893bytes )
Number of downloads: 54This post has been edited by Shend: Feb 8 2015, 16:54
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Feb 11 2015, 12:12
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Superlatanium
Group: Gold Star Club
Posts: 7,647
Joined: 27-November 13

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QUOTE(atest1 @ Aug 13 2013, 04:02)  Here is HV-Magic Scores 2.0.3.1 Now the aditional Magic Damage in Radiant phase and Spell Critical Damage in Mystic phase are computed correctly.
Mages will almost certainly have Arcane Focus active all the time. Crit chance is increased by 10% (if the wiki is accurate) and crit damage is increased from +3% to +15 or +16% when maxed out. (Magic damage is also increased by 25%, but its effect is the same regardless of player level and stats and so is irrelevant) Since the effect of Arcane Focus will be slightly different depending on the player's CC and CD, would a more accurate "Magic Score" in combat account for AF's effects? Perhaps extract the player's level, assume that AF is maxed, and add CC / CD accordingly. It seems like it would be pretty simple. Or is it intentionally left as an exercise to the player to plug in those numbers? Admittedly, the effect of this would most likely be pretty small unless a player had an abnormally low or high CC / CD, like if they happened to have all Mystic cloth or something. But maybe those approaching Peerless would care.
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Feb 12 2015, 14:56
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hentai_fusion
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09

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the purpose of Magic Scores is to compare different equipment to see which one will give you a higher damage output, it is not for comparison between players.
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Feb 12 2015, 15:47
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arialinnoc
Group: Gold Star Club
Posts: 7,704
Joined: 6-April 10

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QUOTE(Gasior @ Oct 8 2014, 04:19)  Made in free time. HV Equipment Comparison 0.6.4.0
HVEquipCompare_0.6.4.0.zip ( 21.15k )
Number of downloads: 1826- Update to Wiki Ranges data (26 August 2014) - Update to HV 0.81 - Added " T " hotkey to calculate approximate base values before forge&iw (not sure about iw part) -- work only on pages where you can see "Upgrades and Enchantments" - Now also compares Durability (max Condition) I use ^ the script and I look at Exquisite Savage Power Gauntlets of Slaughterwiki says Emax adb the script says E-0.86 adb Exquisite Power Leggings of Slaughterwiki says S+0.02 adb the script says S-0.83 adb Does the wiki updated lately? What I need to do with the script? This post has been edited by arialinnoc: Feb 12 2015, 16:03
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Feb 12 2015, 17:29
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djackallstar
Group: Gold Star Club
Posts: 8,221
Joined: 23-July 14

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QUOTE(arialinnoc @ Feb 12 2015, 21:47)  -snip-
you are right, some stat ranges have been modified. for example, the Mmax ADB of a rapier was 45.xx, and now it is 44.40.
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Feb 14 2015, 17:33
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cryomorph
Group: Gold Star Club
Posts: 4,354
Joined: 9-April 10

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Is there any script to adjust hotkeys for 13-15 item slots?
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Feb 15 2015, 10:48
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Superlatanium
Group: Gold Star Club
Posts: 7,647
Joined: 27-November 13

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QUOTE(hentai_fusion @ Feb 12 2015, 12:56)  the purpose of Magic Scores is to compare different equipment to see which one will give you a higher damage output, it is not for comparison between players.
Of course - but for a given set of equipment, your Arcane Focus level will affect your damage output. For example, someone level 405+ would get 10 magic CC and 15 magic CD from Arcane Focus. When comparing what they're wearing now to a possible change in an auction or shop, the magic score could be the same, let's assume, but the new equipment could actually be moderately better than what is currently being worn (if new equip has more magic CC or CC and less EDB or damage). Or the new equipment could actually be moderately worse than what's being worn now (if new equip has less magic CC / CD and more EDB or damage). (since Arcane Focus will increase the beneficial effects of additional magic CC / CD beyond what Magic Scores calculates) What I'm suggesting isn't for comparing Magic Scores between players, it's for using the player's level to accurately judge the increased magic crit damage from AF, so that the score displayed more accurately reflects damage output. QUOTE(cryomorph @ Feb 14 2015, 15:33)  Is there any script to adjust hotkeys for 13-15 item slots?
I use HV Keybinds with Bind(KEY_M, Use("Mana")); Bind(KEY_N, Use("Spirit")); so I don't really have to worry about which item is in which slot, just about the right ratio of mana to spirit. Not exactly what you were looking for, but it might be enough.
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Feb 15 2015, 15:36
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cryomorph
Group: Gold Star Club
Posts: 4,354
Joined: 9-April 10

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QUOTE(Superlatanium @ Feb 15 2015, 11:48)  Of course - but for a given set of equipment, your Arcane Focus level will affect your damage output. For example, someone level 405+ would get 10 magic CC and 15 magic CD from Arcane Focus. When comparing what they're wearing now to a possible change in an auction or shop, the magic score could be the same, let's assume, but the new equipment could actually be moderately better than what is currently being worn (if new equip has more magic CC or CC and less EDB or damage). Or the new equipment could actually be moderately worse than what's being worn now (if new equip has less magic CC / CD and more EDB or damage). (since Arcane Focus will increase the beneficial effects of additional magic CC / CD beyond what Magic Scores calculates)
What I'm suggesting isn't for comparing Magic Scores between players, it's for using the player's level to accurately judge the increased magic crit damage from AF, so that the score displayed more accurately reflects damage output.
I use HV Keybinds with Bind(KEY_M, Use("Mana")); Bind(KEY_N, Use("Spirit")); so I don't really have to worry about which item is in which slot, just about the right ratio of mana to spirit. Not exactly what you were looking for, but it might be enough.
thanks
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Feb 19 2015, 21:24
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Do it really must include return 0? Its from no popup. document.getElementById("ckey_continue").click();return 0;
Because it doesnt work with it, but works without.
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Feb 20 2015, 16:21
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Btw. I didnt find much info here about interner eplorer and its a bit odd, because its rly fast browser. Im using it long time for hentaiverse and there is reason for that. Maybe its something like wrong version with all others like firefox/chrome, but here i decided to make example. In both cases i was using spellspam+nopopup. IE11. [ sendvid.com] http://sendvid.com/bkqe1bodTurns 5+10+21+10+11+9+10. Overall is 76 for 7 rounds. Time is something like 24.5-1.5(before start) seconds. So its average 3.3 turns per sec!!! Its not final result, because any cure/buff and so on req more time than just hover-attack, but result is very pretty. Firefox...dont remember, seems its 35 version. [ sendvid.com] http://sendvid.com/tz8olu0dTurns 6+7+18+6+7+10+16+18+18+17. You can also notice its a bit different settings for fox, but probably it should work even a bit faster. But lets check. Overall is 123 turns for 45-1(before start)=44 seconds. Or in other words its 2.8 turns per second. Its quite big difference. It looks not so much and only 0.5turns/sec with decent concentration, but for 20000 turns with ie i need only 1:41 hour and 2 hours with firefox. And specially if we count weekly difference. This post has been edited by nec1986: Feb 20 2015, 16:21
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Feb 21 2015, 09:21
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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For me iron with spellspam 2.7 turns per sec, but its not working perfect and maybe its the reason. I mean i had to move mouse for attacking same mob. I noticed almost all browsers can do 4turns/sec with pressed down key, but probably in hover/spellspam reaction is a bit different, so its already lower even in attacking single monster.
Btw, i checked firefox+hover without record and got something like 3.25turns/sec (+- some) and even 3.7 in single round (99 turns for 27s), but after that i got in single round with ie near 4turns/sec (60turns for 15s and 142 for 37s).
This post has been edited by nec1986: Feb 21 2015, 09:27
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Feb 22 2015, 04:52
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Superlatanium
Group: Gold Star Club
Posts: 7,647
Joined: 27-November 13

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I'm having a problem with MonsterLab BabySitter 1.51. It worked perfectly on Chrome, but I recently switched to Iron for the speed increase, and about 2/3 of the time I try to feed/check all monsters, it fails. From the ML main page, usually the script will go to the last monster in the list (as usual), and will feed, but often after the first or second or third monster, it will simply stop (and subsequent "f" or "g" in that tab does nothing). Setting max crystals to feed has no effect.
Unfortunately I know absolutely nothing about debugging JS. Is there anything I can do, or should I just open Chrome whenever I need to do monster maintenance?
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Feb 22 2015, 22:27
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cryomorph
Group: Gold Star Club
Posts: 4,354
Joined: 9-April 10

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Here is a script that clicks "Recover All" button when needed.
HV_AutoRecoverAll.user.zip ( 594bytes )
Number of downloads: 52I saw another one somewhere, but it doesn't seem to work, at least in chrome.
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