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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Aug 3 2012, 23:06
Post #188
etothex



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I did like you suggested Danixx; it seems to be tampermonkey, but it only seems to dislike HVMA for me. memory usage surged and didn't quit, but

use tamper w/o HVMA, fine
use HVMA w/o tamper, fine.

use tamper w/ all other scripts enable; use HVMA through chrome; fine

This post has been edited by etothex: Aug 3 2012, 23:07
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post Aug 3 2012, 23:22
Post #189
hzqr



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As far as I can tell it's not my script's fault, it's either Tampermonkey or Chrome that's causing the leak.
I usually try to make my scripts as compatible as possible anyway, so they shouldn't need Tampermonkey to run.
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post Aug 3 2012, 23:40
Post #190
etothex



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it's not the script, i've been using it a long time. just the new version of tamper doesn't like it it looks.

I wouldn't have bothered w/ tamper, but some scripts need it, and it seemed like it would be convenient to manage all the other scripts from there as well.

Actually i do have a problem w/ the monsterlab script, if you can consider the problem. It only counts kill/win change for like the first 4 monsters.
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post Aug 4 2012, 00:57
Post #191
hzqr



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Might as well release the version I'm using now as it fixes and adds quite a few things.

Attached File  monsterlab2.1.user.zip ( 2.68k ) Number of downloads: 661

Changes I can remember making:

- "Next" button in each monster's page to navigate directly between monsters

- Time elapsed since the last check (each monster has its own).
If the timer is green, opening that monster's page will cause the system to roll for a gift.
If it's red, you can open the page how many times you want and it won't cause a gift roll (tested it).
The timer turns green 1 hour after the last valid check.

- Progress bars. They're the blue things with a number behind each monster.
They will eventually start appearing after you've used the script for a while (need to record some data first).
They represent the minimum (minimum != actual) chance you have to receive a gift were you to open that monster's page at that particular moment (assuming the timer is green).
Full blue bar = 100% chance, no bar = 0% or not enough data to make a prediction
Obviously, doing things like checking the monster on a different browser/computer or disabling the script during a check, might lead to inconsistent results

Actual chance, for the record, is (time elapsed since last valid check) * (wins since last gift) * 2.

Also, to install a script in Chrome you now need to open the Extensions page and drag&drop the *.user.js file there.

This post has been edited by Tiap: Aug 4 2012, 03:30
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post Aug 4 2012, 02:49
Post #192
n125



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Hm.. Installed this on Firefox 14, and I don't see the "Next" button on each monster's page. Everything else seems to work though, except for the progress bars, which still need more data to be recorded.
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post Aug 4 2012, 03:03
Post #193
Evil Scorpio



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QUOTE(Tiap @ Aug 4 2012, 02:57) *

Might as well release the version I'm using now as it fixes and adds quite a few things.

[attachmentid=15820]

QUOTE
var target = document.querySelector('#modify_form ~ div > .fd12 > div');
target.innerHTML = target.innerHTML.replace(/(\d+)/g,function(n) {
var difference = n-data.numbers[monster][numbers.indexOf(n)];
return n + ' (<span style="font-weight: bold; font-size: 12px; color: ' +
(difference>0?'darkgreen':'grey') + ';">+' + difference + '</span>)';
});

'gray', bro... (IMG:[invalid] style_emoticons/default/rolleyes.gif) Otherwise it fucks up, at least in Chrome.

This post has been edited by Evil Scorpio: Aug 4 2012, 03:18
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post Aug 4 2012, 03:20
Post #194
etothex



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Thanks a lot tiap
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post Aug 4 2012, 03:33
Post #195
hzqr



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Made some changes
The problems were most likely caused by the downloadable fonts messing things up like usual
The script doesn't work with the default font engine, so don't even try

QUOTE(Evil Scorpio @ Aug 4 2012, 01:03) *
'gray', bro... (IMG:[invalid] style_emoticons/default/rolleyes.gif) Otherwise it fucks up, at least in Chrome.

Nope, Chrome supports both spellings

Attached Image
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post Aug 4 2012, 03:53
Post #196
n125



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I see the Next button now.

Thank you for the script. (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Aug 5 2012, 15:30
Post #197
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QUOTE(pin101 @ Apr 21 2012, 21:51) *
Also I just wrote a quick script to resize the ability page to remove the inner scroll bars. Page is now less annoying. The only problem is if you are in the popup HV (from main page/random encounter) in firefox, it won't let the script re-enable the window scroll bars (for me atleast), but that works fine in chrome. I just navigate to HV manually.

Attached File  HVAbilityScreenResize.user.js.zip ( 529bytes ) Number of downloads: 957

or

[clucksoft.com] Download

Can we have the same thing for Arena screen?
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post Aug 5 2012, 16:51
Post #198
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QUOTE(danixxx @ Aug 3 2012, 14:04) *

The HV keybind script is causing memory leak for me, somene else has the same problem? It just happened yesterday.

Edit : nevermind, it seems the problem comes from tampermonkey.

QUOTE(etothex @ Aug 4 2012, 05:06) *

I did like you suggested Danixx; it seems to be tampermonkey, but it only seems to dislike HVMA for me. memory usage surged and didn't quit, but

use tamper w/o HVMA, fine
use HVMA w/o tamper, fine.

use tamper w/ all other scripts enable; use HVMA through chrome; fine


having memory leak issues with chrome as well. the suspect seems to be tampermonkey but i don't think it is HV - Minor Additions(STAT Slim) cos i have not been using it for a very long time.
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post Aug 6 2012, 16:05
Post #199
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[userscripts.org] http://userscripts.org/scripts/show/103444

The base parry calculation needs some fixings.
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post Aug 6 2012, 16:14
Post #200
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QUOTE(MidNightPass @ Aug 6 2012, 22:05) *

[userscripts.org] http://userscripts.org/scripts/show/103444

The base parry calculation needs some fixings.


But as I review the code, the base factor (2000) is indeed correct.

This post has been edited by varst: Aug 6 2012, 16:14
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post Aug 6 2012, 16:16
Post #201
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Take this as an example:
http://hentaiverse.org/pages/showequip.php...;key=ff2ec9ae2f

The base appears to be 18.60%? It sounds impossible.
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post Aug 6 2012, 16:24
Post #202
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QUOTE(Tenboro @ Jul 29 2012, 16:47) *

- Scaling for equipment physical mitigations and resist/parry was tweaked to have higher starting values but a smaller level scaling factor.

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post Aug 6 2012, 16:31
Post #203
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Ok...I missed that part.
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post Aug 7 2012, 07:07
Post #204
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thank you all for the work you do on this, i appreciate it very very much.
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post Aug 7 2012, 08:46
Post #205
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QUOTE(Tiap @ Jul 9 2012, 17:27) *

Attached File  QuickBar2_1.0.4.fix.zip ( 121.49k ) Number of downloads: 1854



This script seems to change the appearance of HVSTAT UI, I am guessing through doing something with CSS.

EDIT: Once I visited abilities page it returned to looking normal.

This post has been edited by mrttao: Aug 7 2012, 08:49
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post Aug 7 2012, 21:51
Post #206
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Is there a script for the OFC skill? (IMG:[invalid] style_emoticons/default/huh.gif)

If not, could someone (tiap?) make one for me? (IMG:[invalid] style_emoticons/default/blush.gif) ... I want "-" (numpad minus sign) as the key.
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post Aug 7 2012, 22:05
Post #207
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QUOTE(Tiap @ Aug 4 2012, 06:57) *

- Progress bars. They're the blue things with a number behind each monster.
They will eventually start appearing after you've used the script for a while (need to record some data first).


I have 7 mobs on my list, and the blue bar only worked for the top mob for once. And now it doesn't work anymore (IMG:[invalid] style_emoticons/default/blink.gif)

The timer works though.
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