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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Dec 18 2014, 06:09
Post #1861
nirvarin21



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QUOTE(nirvarin21 @ Dec 7 2014, 02:13) *

I won't use channeling immediately. and Then I often miss channeling.
I hope, "Now stops when channeling" ---> "Now stops when channeling count 0"
Please consider.

Ouch! I misunderstood (IMG:[invalid] style_emoticons/default/blink.gif)
Dan31's Mousemelee Light+ is "always" stops when channeling!
I should be posting from checked tightly.
Noticed now...can't be edited with my post.
I'm embarrassed (IMG:[invalid] style_emoticons/default/anime_cry.gif)

This post has been edited by nirvarin21: Dec 18 2014, 06:14
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post Dec 18 2014, 12:51
Post #1862
Dan31



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QUOTE(nirvarin21 @ Dec 18 2014, 05:09) *

Ouch! I misunderstood (IMG:[invalid] style_emoticons/default/blink.gif)
Dan31's Mousemelee Light+ is "always" stops when channeling!
I should be posting from checked tightly.
Noticed now...can't be edited with my post.
I'm embarrassed (IMG:[invalid] style_emoticons/default/anime_cry.gif)

Nothing to be embarrassed about. I understood that you want the "hover to attack" to stop only when channeling is just about to expire. But I prefer keeping the script as it is because it's better for mages that way. Also, you might otherwise use a buff without realizing you had channeling in the first place.
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post Dec 21 2014, 03:56
Post #1863
djackallstar



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QUOTE(djackallstar @ Sep 12 2014, 18:33) *

Script Name
    Realtime Auction Countdown Timer
-snip-

The script can now display a timer for a lottery thread as well.
[github.com] Download Link unchanged.
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post Dec 21 2014, 13:31
Post #1864
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QUOTE(djackallstar @ Oct 3 2014, 19:19) *

Script Name
    E-Hentai Grep
-snip-

Added option
    remove_quoted_text: Whether to remove quoted text to prevent duplicate results. Default: true.
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post Jan 3 2015, 12:08
Post #1865
register1997



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QUOTE(oohmrparis @ Mar 14 2014, 11:03) *

I've modified HVSTAT slim
Function is
・HP, Spark, Channeling Alert Alert more than once modified
Adjust key event handling not to overrun when an alert is shown
・Nopopup, effectDurations, skillHotkey, Roundcounter
・Draw a line at the end of the turn
・The display on the left panel of the current equipment number

for chrome
Attached File  hvmma_mod_for_chrome.user.zip ( 2.51k ) Number of downloads: 1635

for firefox
Attached File  hvmma_mod_for_firefox___adjustKey.zip ( 2.81k ) Number of downloads: 1282



possible to also add SP and MP alert?
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post Jan 3 2015, 12:45
Post #1866
Dan31



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QUOTE(register1997 @ Jan 3 2015, 11:08) *

possible to also add SP and MP alert?

Maybe use a MouseMelee script for that?
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post Jan 3 2015, 15:41
Post #1867
Dan31



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QUOTE(djackallstar @ Dec 21 2014, 02:56) *

The script can now display a timer for a lottery thread as well.
[github.com] Download Link unchanged.

I feel like the site providing the timer is kinda slow nowadays. Maybe reduce the default refresh interval to 300s? Or even better, maybe adjust the refresh interval for individual counters based on the time remaining? (ie refresh counters with a few minutes remaining more often than those with several hours remaining)

Actually, do you need to hit the countdown server at all? Just read the durations and put a javascript timer.

This post has been edited by Dan31: Jan 3 2015, 15:48
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post Jan 3 2015, 16:13
Post #1868
djackallstar



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QUOTE(Dan31 @ Jan 3 2015, 21:41) *

Actually, do you need to hit the countdown server at all? Just read the durations and put a javascript timer.

Hmm I don't know how to get the remaining time from the src attribute of the countdown timer image.
For example:
CODE
http://e-hentai-countdown.darknessfall.com/EH-Cdwn.png?auctionname=Remaining Time&month=12&day=31&year=2100&offset=3&hour=09&minute=00&expire=Expired&template=default-transparent

If I can figure out how much time remains from this url, then as you say, no need to visit the countdown server at all.
But the problem is that I don't know how, or more precisely, can't be bothered to calculate it by myself, because time & timezone is too complex to deal with by myself:

But you are right, visiting the countdown server so frequently isn't a good thing, as it increases the server load.
Maybe I should try to find a JS lib to deal with the time & timezone problem.

This post has been edited by djackallstar: Jan 3 2015, 16:20
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post Jan 3 2015, 16:48
Post #1869
Dan31



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QUOTE(djackallstar @ Jan 3 2015, 15:13) *

Hmm I don't know how to get the remaining time from the src attribute of the countdown timer image.
For example:
CODE
http://e-hentai-countdown.darknessfall.com/EH-Cdwn.png?auctionname=Remaining Time&month=12&day=31&year=2100&offset=3&hour=09&minute=00&expire=Expired&template=default-transparent

If I can figure out how much time remains from this url, then as you say, no need to visit the countdown server at all.
But the problem is that I don't know how, or more precisely, can't be bothered to calculate it by myself, because time & timezone is too complex to deal with by myself:

But you are right, visiting the countdown server so frequently isn't a good thing, as it increases the server load.
Maybe I should try to find a JS lib to deal with the time & timezone problem.

Convert the time in the url into a javascript [www.w3schools.com] Date object, and construct a timer around this. It's not trivial, but not too hard either.
CODE
var now = new Date(); //current time
var expiration_date = new Date(year, month, day, hours, minutes, seconds, milliseconds); //replace the values by what you parsed from the url
var time_remaining = expiration_date - now;
//then parse time_remaining with getFullYear(), getMonth(), etc. and print it (Maybe there is a simpler method, with a function doing the correct formatting?)
//and then you have to use setInterval() to update time_remaining, putting a interval value equals to 1 unit of the rightmost bit should be enough
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post Jan 4 2015, 07:36
Post #1870
oohmrparis



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QUOTE(register1997 @ Jan 3 2015, 12:08) *

possible to also add SP and MP alert?

if you use HoverPlay or SpellSpam, don't need that function.

This post has been edited by oohmrparis: Jan 4 2015, 07:36
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post Jan 6 2015, 21:01
Post #1871
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QUOTE(djackallstar @ Jan 3 2015, 06:13) *
If I can figure out how much time remains from this url

in coffeescript:
[gist.github.com] https://gist.github.com/ctxl/3be06e2bf0980e6ca518

or the compiled version, if you're into that sort of thing:
[pastebin.com] http://pastebin.com/frU6khgu*

or if you don't understand either:
- regex match url parameters
- stuff them into an object for easy access
- create a new utc date object
- apply the timezone offset
- subtract the current time from the utc date object to get the remaining time

*copy, paste, and run this in your browser console to see it in action
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post Jan 10 2015, 23:14
Post #1872
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May i ask why i lost all the data n setting(like used the master reset) of the script after installing HV STAT (5.6.5.1)?
Using chrome 39.0.2171.95 m
thanks!

This post has been edited by showoff: Jan 11 2015, 20:48
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post Jan 11 2015, 10:52
Post #1873
LazyShd



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QUOTE(oohmrparis @ Mar 14 2014, 13:03) *

I've modified HVSTAT slim
Function is
・HP, Spark, Channeling Alert Alert more than once modified
Adjust key event handling not to overrun when an alert is shown
・Nopopup, effectDurations, skillHotkey, Roundcounter
・Draw a line at the end of the turn
・The display on the left panel of the current equipment number

for chrome
Attached File  hvmma_mod_for_chrome.user.zip ( 2.51k ) Number of downloads: 1635

for firefox
Attached File  hvmma_mod_for_firefox___adjustKey.zip ( 2.81k ) Number of downloads: 1282


HP Alert not working, "HPpercentage : 40," in the script, but nothing happens when hp goes below 40%. Everything else works fine. Using chrome.
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post Jan 11 2015, 11:41
Post #1874
oohmrparis



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QUOTE(LazyShd @ Jan 11 2015, 10:52) *

HP Alert not working, "HPpercentage : 40," in the script, but nothing happens when hp goes below 40%. Everything else works fine. Using chrome.

HP Alert are working in my environment.
Are you become "HPalert : true" ?
or use MouseMelee?
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post Jan 11 2015, 14:58
Post #1875
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A script for logging damages and crits counts caused by mobs. Then the stats will be displayed at the upper right corner of boxes, like:

(IMG:[i.imgur.com] http://i.imgur.com/baucYbT.png)

Damage/crits.
Sometimes you may want to know who hits you hardest :/

install:
[dl.dropboxusercontent.com] https://dl.dropboxusercontent.com/u/37695/H...Logging.user.js



Attached File  HV_DamageLogging.user.zip ( 1.15k ) Number of downloads: 54


This post has been edited by coreguy: Jan 11 2015, 19:42
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post Jan 11 2015, 16:16
Post #1876
LazyShd



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QUOTE(oohmrparis @ Jan 11 2015, 13:41) *

Are you become "HPalert : true" ?


Missed this, sorry for troubles and thanks for script.
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post Jan 12 2015, 04:12
Post #1877
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I don't know if this is the right place for this but this is just stupid of google. Disabling my extensions like it's their business to do so. Can someone please help me with this?

CODE
gyazo.com/5ed0adbd582490ce6bdc8b5f88be8f89
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post Jan 12 2015, 04:19
Post #1878
Dan31



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QUOTE(Shrouded @ Jan 12 2015, 03:12) *

I don't know if this is the right place for this but this is just stupid of google. Disabling my extensions like it's their business to do so. Can someone please help me with this?

CODE
gyazo.com/5ed0adbd582490ce6bdc8b5f88be8f89


Install Tampermonkey.
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post Jan 13 2015, 11:44
Post #1879
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QUOTE(Dan31 @ Jan 12 2015, 10:19) *

Install Tampermonkey.

Gotcha, thank you!
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post Jan 14 2015, 17:28
Post #1880
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Latest firefox update seems to make the HVStat script crash the browser for me. Is anyone else getting this problem? Also, screw firefox for no in-built version rollback. If I want to use an older version, risk or no, I should be able to.
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