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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Nov 11 2014, 12:57
Post #1787
kumosu



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Ugh, I tried to extract MonsterStack code from HV STAT to STAT slim, but it doesn't work. My hand's tied on this.
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post Nov 11 2014, 13:00
Post #1788
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QUOTE(Delques1843 @ Nov 7 2014, 14:15) *

How does the HV equipment comparison work on Chrome? I am on the devs mode, but when i go to an equipment page popup via C and try to load the base stats, it gives me a loading message but thats it? Any ideas?

Attached Image


I got the same problem too, anyone has a fix?

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post Nov 11 2014, 13:43
Post #1789
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QUOTE(kumosu @ Nov 11 2014, 03:57) *

Ugh, I tried to extract MonsterStack code from HV STAT to STAT slim, but it doesn't work. My hand's tied on this.

thanks for trying
---------------
anybody can do this? Reward: 10 hath
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post Nov 11 2014, 13:51
Post #1790
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QUOTE(kumosu @ Nov 11 2014, 12:57) *

Ugh, I tried to extract MonsterStack code from HV STAT to STAT slim, but it doesn't work. My hand's tied on this.

What's the monster stack?

QUOTE(DaReaper @ Nov 11 2014, 13:00) *

I got the same problem too, anyone has a fix?


QUOTE(Razor320 @ Oct 18 2014, 10:31) *

kazsax11, try to switch to custom font in settings.

Javascript engine doesn't throw alert boxes with exceptions by default (well, not anymore, once upon a time this was other way around), usually when something isn't work like intended and browser is responsive it means script terminated early in unusual way.
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post Nov 11 2014, 14:09
Post #1791
kumosu



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QUOTE(Dead-ed @ Nov 11 2014, 16:46) *

is there any script that displays the number of stacking proc?
sorry if redundant, i'm not following this thread

Dead-ed want a script that show the number of stacking proc when applied to monsters, like bleeding wound that can stack to 5. There is something similar in the old HV STAT but it's an out date script. (IMG:[invalid] style_emoticons/default/cry.gif)
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post Nov 11 2014, 15:00
Post #1792
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never mind.

This post has been edited by oohmrparis: Nov 11 2014, 17:09
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post Nov 11 2014, 15:36
Post #1793
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Thanks, a few minor bugs but it's still work. I will report it anyway:
1. Sometime the x2stack will appeared in my IA Haste icon as well.
2. If monster got stunned, Searing Skin from spike shield, PA at the same time, then the x2stack move to the Searing Skin icon, not PA.
Even with bugs, it won't hinder the game play, great work (IMG:[invalid] style_emoticons/default/smile.gif)
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post Nov 11 2014, 16:36
Post #1794
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QUOTE(kumosu @ Nov 11 2014, 06:36) *

Thanks, a few minor bugs but it's still work. I will report it anyway:
1. Sometime the x2stack will appeared in my IA Haste icon as well.
2. If monster got stunned, Searing Skin from spike shield, PA at the same time, then the x2stack move to the Searing Skin icon, not PA.
Even with bugs, it won't hinder the game play, great work (IMG:[invalid] style_emoticons/default/smile.gif)

i'm away from pc today, is it working for bw?
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post Nov 11 2014, 16:49
Post #1795
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nvm

This post has been edited by kumosu: Nov 11 2014, 17:18
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post Nov 11 2014, 17:09
Post #1796
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while ago of the code was a mistake (IMG:[invalid] style_emoticons/default/sad.gif)

CODE
if (settings.effectDurations) {
    var targets = $a('img[onmouseover^="battle.set_infopane_effect"]'), i = targets.length;
    while (i --) {
       var duration = targets[i].getAttribute('onmouseover').match(/, ([-\d]+)\)/);
       if (!duration || duration < 0) duration = '-';
       else duration = duration[1];
       var div = targets[i].parentNode.insertBefore(create('div'),targets[i].nextSibling);
       div.appendChild(create('div')).innerHTML = duration;
       div.className = 'duration';
    }
}


↓this

CODE
if (settings.effectDurations) {
   var targets = $a('img[onmouseover^="battle.set_infopane_effect"]'), i = targets.length;
   while (i --) {
     var text = targets[i].getAttribute('onmouseover'),
       duration = text.match(/, ([-\d]+)\)/),
       stack = text.match(/x\d/);
     if (!duration || duration < 0) duration = '-';
     else duration = duration[1];
     var div = targets[i].parentNode.insertBefore(create('div'), targets[i].nextSibling);
     div.appendChild(create('div')).innerHTML = duration;
     div.className = 'duration';
     if (stack) {
       var left = targets[i].offsetLeft + 16,
         div2 = targets[i].parentNode.insertBefore(create('div'), div.nextSibling);
       div2.appendChild(create('div')).innerHTML = stack;
       div2.style.cssText ='position:absolute;width:12px;top:2px;left:'+left+'px;background:#FF6600;border:1px solid black;font-size:7pt;font-weight:bold;text-align:center;';
     }
   }
}


Background color change (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Nov 11 2014, 17:50
Post #1797
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Ok, I tested. It's work perfectly now. (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Nov 11 2014, 18:14
Post #1798
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QUOTE(oohmrparis @ Nov 11 2014, 08:09) *


thanks (IMG:[invalid] style_emoticons/default/biggrin.gif) I'd love to test it.
Reward sent.

This post has been edited by Dead-ed: Nov 11 2014, 18:16
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post Nov 11 2014, 23:37
Post #1799
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QUOTE(Dead-ed @ Nov 11 2014, 18:14) *

thanks (IMG:[invalid] style_emoticons/default/biggrin.gif) I'd love to test it.
Reward sent.

Thanks. (IMG:[invalid] style_emoticons/default/cool2.gif)
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post Nov 12 2014, 13:58
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Just saying thanks! (IMG:[invalid] style_emoticons/default/smile.gif)
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post Nov 13 2014, 00:41
Post #1801
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QUOTE(oohmrparis @ Nov 11 2014, 08:51) *

What's the monster stack?



Great! It works now! Thanks!
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post Nov 13 2014, 08:50
Post #1802
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QUOTE(oohmrparis @ Nov 11 2014, 14:37) *

Thanks. (IMG:[invalid] style_emoticons/default/cool2.gif)

tested & it works great. (IMG:[invalid] style_emoticons/default/biggrin.gif)
btw, how can i combine it with Owyn's Hoverplay? Just because hvstat slim has overlaping function with it, i just need the stack function. I've tried but obviously i screwed up. (IMG:[invalid] style_emoticons/default/faint.gif)
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post Nov 13 2014, 09:04
Post #1803
kumosu



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QUOTE(Dead-ed @ Nov 13 2014, 15:50) *

tested & it works great. (IMG:[invalid] style_emoticons/default/biggrin.gif)
btw, how can i combine it with Owyn's Hoverplay? Just because hvstat slim has overlaping function with it, i just need the stack function. I've tried but obviously i screwed up. (IMG:[invalid] style_emoticons/default/faint.gif)

In HV STAT slim:
adjustkey : true,
effectDurations : true,
gemIcon : true,
skillHotkey : false,
roundCounter : true,
noPopup : true,
popupTime : 000,
sparkAlert : false,
HPalert : true,
HPpercentage : 60,
MPalert : true,
MPpercentage : 10,
SPalert : false,
SPpercentage : 1,
channeling : false,
turnEndborder : false,
equippedSet : false

Turn everything except effectDurations into false:

adjustkey : false,
effectDurations : true,
gemIcon : false,
skillHotkey : false,
roundCounter : false,
noPopup : false,
popupTime : 000,
sparkAlert : false,
HPalert : false,
HPpercentage : 60,
MPalert : false,
MPpercentage : 10,
SPalert : false,
SPpercentage : 1,
channeling : false,
turnEndborder : false,
equippedSet : false

Check if it work, I think the gemIcon is the main problem.. If you need something just turn value to true.

This post has been edited by kumosu: Nov 13 2014, 09:11
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post Nov 13 2014, 09:22
Post #1804
Dead-ed



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QUOTE(kumosu @ Nov 13 2014, 00:04) *

In HV STAT slim:
adjustkey : true,
effectDurations : true,
gemIcon : true,
skillHotkey : false,
roundCounter : true,
noPopup : true,
popupTime : 000,
sparkAlert : false,
HPalert : true,
HPpercentage : 60,
MPalert : true,
MPpercentage : 10,
SPalert : false,
SPpercentage : 1,
channeling : false,
turnEndborder : false,
equippedSet : false

Turn everything except effectDurations into false:

adjustkey : false,
effectDurations : true,
gemIcon : false,
skillHotkey : false,
roundCounter : false,
noPopup : false,
popupTime : 000,
sparkAlert : false,
HPalert : false,
HPpercentage : 60,
MPalert : false,
MPpercentage : 10,
SPalert : false,
SPpercentage : 1,
channeling : false,
turnEndborder : false,
equippedSet : false

Check if it work, I think the gemIcon is the main problem.. If you need something just turn value to true.

I just delete them & it works (IMG:[invalid] style_emoticons/default/tongue.gif) i like compact script
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post Nov 13 2014, 10:43
Post #1805
oohmrparis



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QUOTE(Dead-ed @ Nov 13 2014, 08:50) *

tested & it works great. (IMG:[invalid] style_emoticons/default/biggrin.gif)
btw, how can i combine it with Owyn's Hoverplay? Just because hvstat slim has overlaping function with it, i just need the stack function. I've tried but obviously i screwed up. (IMG:[invalid] style_emoticons/default/faint.gif)


need hoverplay in stack display only? with duration?
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post Nov 13 2014, 11:30
Post #1806
Dead-ed



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QUOTE(oohmrparis @ Nov 13 2014, 01:43) *

need hoverplay in stack display only? with duration?

stack only is enough since the procs usually get refreshed excessively.
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