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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Nov 8 2014, 05:51
Post #1781
djackallstar



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Script Name
    Trophy Value Calculator
Description
    Calculate the total value of trophies based on market prices.
    The prices are customizable (see the Settings section below)
How to Use
    1. Go to any of these tabs
    • Character > Inventory
    • Bazaar > Item Shop > All
    • Bazaar > Item Shop > Special
    2. You will see the total value of your trophies on the left bottom of the screen.
DemoDownload and InstallationSettings
    If you want to change the default prices of trophies, open the source file with a text editor and modify the variable "d":
    CODE
    var d = {
        'ManBearPig Tail': 600,
        'Holy Hand Grenade of Antioch': 600,
        'Mithra\'s Flower': 600,
        'Dalek Voicebox': 600,
        'Lock of Blue Hair': 850,
        'Bunny-Girl Costume': 1250,
        'Hinamatsuri Doll': 1250,
        'Broken Glasses': 1250,
        'Black T-Shirt': 3400,
        'Sapling': 3400,
        'Unicorn Horn': 6000,
        'Bronze Coupon': 600,
        'Silver Coupon': 1100,
        'Golden Coupon': 30000,
        'Platinum Coupon': 100000,
        'Noodly Appendage': 26000,
    }
Feedback
To report bugs, request features, or if you have any feedback, please PM me or reply to this thread.


This post has been edited by djackallstar: Jan 10 2016, 08:23
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post Nov 9 2014, 06:08
Post #1782
skillchip



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QUOTE(Gasior @ Oct 7 2014, 21:19) *

Made in free time.

HV Equipment Comparison 0.6.4.0

Attached File  HVEquipCompare_0.6.4.0.zip ( 21.15k ) Number of downloads: 1819


- Update to Wiki Ranges data (26 August 2014)
- Update to HV 0.81
- Added " T " hotkey to calculate approximate base values before forge&iw (not sure about iw part)
-- work only on pages where you can see "Upgrades and Enchantments"
- Now also compares Durability (max Condition)


Only suggestion from me at this moment is add PXP0 or Q as a line somewhere when looking at base stuffs
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post Nov 9 2014, 06:48
Post #1783
djackallstar



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QUOTE(skillchip @ Nov 9 2014, 12:08) *

Only suggestion from me at this moment is add PXP0 or Q as a line somewhere when looking at base stuffs

What does Q mean?
And my suggestion:
Make it possible to compare two equips using unforged and unIWed stats.
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post Nov 11 2014, 09:46
Post #1784
Dead-ed



Niten = 我が両刀に断てぬもの無し。
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is there any script that displays the number of stacking proc?
sorry if redundant, i'm not following this thread
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post Nov 11 2014, 10:26
Post #1785
kumosu



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QUOTE(Dead-ed @ Nov 11 2014, 16:46) *

is there any script that displays the number of stacking proc?
sorry if redundant, i'm not following this thread

HVSTAT slim
Welcome to the massed (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Nov 11 2014, 11:12
Post #1786
Dead-ed



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QUOTE(kumosu @ Nov 11 2014, 01:26) *

HVSTAT slim
Welcome to the massed (IMG:[invalid] style_emoticons/default/biggrin.gif)

thanks, but i'm not sure that i can be useful here

edit: it shows the expiration date errr... turns but not the multiplier, i meant the stacks number: x1, x2, x3, & so on. I think it's important for players who use longsword & niten.

This post has been edited by Dead-ed: Nov 11 2014, 11:18
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post Nov 11 2014, 12:57
Post #1787
kumosu



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Ugh, I tried to extract MonsterStack code from HV STAT to STAT slim, but it doesn't work. My hand's tied on this.
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post Nov 11 2014, 13:00
Post #1788
DaReaper



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QUOTE(Delques1843 @ Nov 7 2014, 14:15) *

How does the HV equipment comparison work on Chrome? I am on the devs mode, but when i go to an equipment page popup via C and try to load the base stats, it gives me a loading message but thats it? Any ideas?

Attached Image


I got the same problem too, anyone has a fix?

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post Nov 11 2014, 13:43
Post #1789
Dead-ed



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QUOTE(kumosu @ Nov 11 2014, 03:57) *

Ugh, I tried to extract MonsterStack code from HV STAT to STAT slim, but it doesn't work. My hand's tied on this.

thanks for trying
---------------
anybody can do this? Reward: 10 hath
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post Nov 11 2014, 13:51
Post #1790
oohmrparis



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QUOTE(kumosu @ Nov 11 2014, 12:57) *

Ugh, I tried to extract MonsterStack code from HV STAT to STAT slim, but it doesn't work. My hand's tied on this.

What's the monster stack?

QUOTE(DaReaper @ Nov 11 2014, 13:00) *

I got the same problem too, anyone has a fix?


QUOTE(Razor320 @ Oct 18 2014, 10:31) *

kazsax11, try to switch to custom font in settings.

Javascript engine doesn't throw alert boxes with exceptions by default (well, not anymore, once upon a time this was other way around), usually when something isn't work like intended and browser is responsive it means script terminated early in unusual way.
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post Nov 11 2014, 14:09
Post #1791
kumosu



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QUOTE(Dead-ed @ Nov 11 2014, 16:46) *

is there any script that displays the number of stacking proc?
sorry if redundant, i'm not following this thread

Dead-ed want a script that show the number of stacking proc when applied to monsters, like bleeding wound that can stack to 5. There is something similar in the old HV STAT but it's an out date script. (IMG:[invalid] style_emoticons/default/cry.gif)
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post Nov 11 2014, 15:00
Post #1792
oohmrparis



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never mind.

This post has been edited by oohmrparis: Nov 11 2014, 17:09
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post Nov 11 2014, 15:36
Post #1793
kumosu



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Thanks, a few minor bugs but it's still work. I will report it anyway:
1. Sometime the x2stack will appeared in my IA Haste icon as well.
2. If monster got stunned, Searing Skin from spike shield, PA at the same time, then the x2stack move to the Searing Skin icon, not PA.
Even with bugs, it won't hinder the game play, great work (IMG:[invalid] style_emoticons/default/smile.gif)
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post Nov 11 2014, 16:36
Post #1794
Dead-ed



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QUOTE(kumosu @ Nov 11 2014, 06:36) *

Thanks, a few minor bugs but it's still work. I will report it anyway:
1. Sometime the x2stack will appeared in my IA Haste icon as well.
2. If monster got stunned, Searing Skin from spike shield, PA at the same time, then the x2stack move to the Searing Skin icon, not PA.
Even with bugs, it won't hinder the game play, great work (IMG:[invalid] style_emoticons/default/smile.gif)

i'm away from pc today, is it working for bw?
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post Nov 11 2014, 16:49
Post #1795
kumosu



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nvm

This post has been edited by kumosu: Nov 11 2014, 17:18
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post Nov 11 2014, 17:09
Post #1796
oohmrparis



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while ago of the code was a mistake (IMG:[invalid] style_emoticons/default/sad.gif)

CODE
if (settings.effectDurations) {
    var targets = $a('img[onmouseover^="battle.set_infopane_effect"]'), i = targets.length;
    while (i --) {
       var duration = targets[i].getAttribute('onmouseover').match(/, ([-\d]+)\)/);
       if (!duration || duration < 0) duration = '-';
       else duration = duration[1];
       var div = targets[i].parentNode.insertBefore(create('div'),targets[i].nextSibling);
       div.appendChild(create('div')).innerHTML = duration;
       div.className = 'duration';
    }
}


↓this

CODE
if (settings.effectDurations) {
   var targets = $a('img[onmouseover^="battle.set_infopane_effect"]'), i = targets.length;
   while (i --) {
     var text = targets[i].getAttribute('onmouseover'),
       duration = text.match(/, ([-\d]+)\)/),
       stack = text.match(/x\d/);
     if (!duration || duration < 0) duration = '-';
     else duration = duration[1];
     var div = targets[i].parentNode.insertBefore(create('div'), targets[i].nextSibling);
     div.appendChild(create('div')).innerHTML = duration;
     div.className = 'duration';
     if (stack) {
       var left = targets[i].offsetLeft + 16,
         div2 = targets[i].parentNode.insertBefore(create('div'), div.nextSibling);
       div2.appendChild(create('div')).innerHTML = stack;
       div2.style.cssText ='position:absolute;width:12px;top:2px;left:'+left+'px;background:#FF6600;border:1px solid black;font-size:7pt;font-weight:bold;text-align:center;';
     }
   }
}


Background color change (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Nov 11 2014, 17:50
Post #1797
kumosu



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Ok, I tested. It's work perfectly now. (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Nov 11 2014, 18:14
Post #1798
Dead-ed



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QUOTE(oohmrparis @ Nov 11 2014, 08:09) *


thanks (IMG:[invalid] style_emoticons/default/biggrin.gif) I'd love to test it.
Reward sent.

This post has been edited by Dead-ed: Nov 11 2014, 18:16
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post Nov 11 2014, 23:37
Post #1799
oohmrparis



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QUOTE(Dead-ed @ Nov 11 2014, 18:14) *

thanks (IMG:[invalid] style_emoticons/default/biggrin.gif) I'd love to test it.
Reward sent.

Thanks. (IMG:[invalid] style_emoticons/default/cool2.gif)
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post Nov 12 2014, 13:58
Post #1800
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Just saying thanks! (IMG:[invalid] style_emoticons/default/smile.gif)
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