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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Nov 8 2014, 05:51
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djackallstar
Group: Gold Star Club
Posts: 8,211
Joined: 23-July 14
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Script NameDescriptionCalculate the total value of trophies based on market prices. The prices are customizable (see the Settings section below) How to Use1. Go to any of these tabs- Character > Inventory
- Bazaar > Item Shop > All
- Bazaar > Item Shop > Special
2. You will see the total value of your trophies on the left bottom of the screen. DemoDownload and InstallationSettingsIf you want to change the default prices of trophies, open the source file with a text editor and modify the variable "d":
CODE var d = { 'ManBearPig Tail': 600, 'Holy Hand Grenade of Antioch': 600, 'Mithra\'s Flower': 600, 'Dalek Voicebox': 600, 'Lock of Blue Hair': 850, 'Bunny-Girl Costume': 1250, 'Hinamatsuri Doll': 1250, 'Broken Glasses': 1250, 'Black T-Shirt': 3400, 'Sapling': 3400, 'Unicorn Horn': 6000, 'Bronze Coupon': 600, 'Silver Coupon': 1100, 'Golden Coupon': 30000, 'Platinum Coupon': 100000, 'Noodly Appendage': 26000, } FeedbackTo report bugs, request features, or if you have any feedback, please PM me or reply to this thread. This post has been edited by djackallstar: Jan 10 2016, 08:23
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Nov 9 2014, 06:08
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skillchip
Group: Catgirl Camarilla
Posts: 5,753
Joined: 31-December 06
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QUOTE(Gasior @ Oct 7 2014, 21:19) Made in free time. HV Equipment Comparison 0.6.4.0
HVEquipCompare_0.6.4.0.zip ( 21.15k )
Number of downloads: 1819- Update to Wiki Ranges data (26 August 2014) - Update to HV 0.81 - Added " T " hotkey to calculate approximate base values before forge&iw (not sure about iw part) -- work only on pages where you can see "Upgrades and Enchantments" - Now also compares Durability (max Condition) Only suggestion from me at this moment is add PXP0 or Q as a line somewhere when looking at base stuffs
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Nov 9 2014, 06:48
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djackallstar
Group: Gold Star Club
Posts: 8,211
Joined: 23-July 14
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QUOTE(skillchip @ Nov 9 2014, 12:08) Only suggestion from me at this moment is add PXP0 or Q as a line somewhere when looking at base stuffs
What does Q mean? And my suggestion: Make it possible to compare two equips using unforged and unIWed stats.
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Nov 11 2014, 09:46
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14
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is there any script that displays the number of stacking proc? sorry if redundant, i'm not following this thread
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Nov 11 2014, 10:26
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kumosu
Group: Members
Posts: 428
Joined: 11-July 14
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QUOTE(Dead-ed @ Nov 11 2014, 16:46) is there any script that displays the number of stacking proc? sorry if redundant, i'm not following this thread
HVSTAT slimWelcome to the massed (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Nov 11 2014, 11:12
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14
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QUOTE(kumosu @ Nov 11 2014, 01:26) thanks, but i'm not sure that i can be useful here edit: it shows the expiration date errr... turns but not the multiplier, i meant the stacks number: x1, x2, x3, & so on. I think it's important for players who use longsword & niten. This post has been edited by Dead-ed: Nov 11 2014, 11:18
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Nov 11 2014, 12:57
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kumosu
Group: Members
Posts: 428
Joined: 11-July 14
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Ugh, I tried to extract MonsterStack code from HV STAT to STAT slim, but it doesn't work. My hand's tied on this.
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Nov 11 2014, 13:00
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DaReaper
Newcomer
Group: Members
Posts: 28
Joined: 24-March 10
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QUOTE(Delques1843 @ Nov 7 2014, 14:15) How does the HV equipment comparison work on Chrome? I am on the devs mode, but when i go to an equipment page popup via C and try to load the base stats, it gives me a loading message but thats it? Any ideas? I got the same problem too, anyone has a fix?
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Nov 11 2014, 13:43
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14
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QUOTE(kumosu @ Nov 11 2014, 03:57) Ugh, I tried to extract MonsterStack code from HV STAT to STAT slim, but it doesn't work. My hand's tied on this.
thanks for trying --------------- anybody can do this? Reward: 10 hath
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Nov 11 2014, 13:51
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oohmrparis
Group: Gold Star Club
Posts: 521
Joined: 18-June 13
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QUOTE(kumosu @ Nov 11 2014, 12:57) Ugh, I tried to extract MonsterStack code from HV STAT to STAT slim, but it doesn't work. My hand's tied on this.
What's the monster stack? QUOTE(DaReaper @ Nov 11 2014, 13:00) I got the same problem too, anyone has a fix?
↓ QUOTE(Razor320 @ Oct 18 2014, 10:31) kazsax11, try to switch to custom font in settings.
Javascript engine doesn't throw alert boxes with exceptions by default (well, not anymore, once upon a time this was other way around), usually when something isn't work like intended and browser is responsive it means script terminated early in unusual way.
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Nov 11 2014, 14:09
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kumosu
Group: Members
Posts: 428
Joined: 11-July 14
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QUOTE(Dead-ed @ Nov 11 2014, 16:46) is there any script that displays the number of stacking proc? sorry if redundant, i'm not following this thread
Dead-ed want a script that show the number of stacking proc when applied to monsters, like bleeding wound that can stack to 5. There is something similar in the old HV STAT but it's an out date script. (IMG:[ invalid] style_emoticons/default/cry.gif)
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Nov 11 2014, 15:00
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oohmrparis
Group: Gold Star Club
Posts: 521
Joined: 18-June 13
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never mind.
This post has been edited by oohmrparis: Nov 11 2014, 17:09
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Nov 11 2014, 15:36
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kumosu
Group: Members
Posts: 428
Joined: 11-July 14
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Thanks, a few minor bugs but it's still work. I will report it anyway: 1. Sometime the x2stack will appeared in my IA Haste icon as well. 2. If monster got stunned, Searing Skin from spike shield, PA at the same time, then the x2stack move to the Searing Skin icon, not PA. Even with bugs, it won't hinder the game play, great work (IMG:[ invalid] style_emoticons/default/smile.gif)
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Nov 11 2014, 16:36
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14
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QUOTE(kumosu @ Nov 11 2014, 06:36) Thanks, a few minor bugs but it's still work. I will report it anyway: 1. Sometime the x2stack will appeared in my IA Haste icon as well. 2. If monster got stunned, Searing Skin from spike shield, PA at the same time, then the x2stack move to the Searing Skin icon, not PA. Even with bugs, it won't hinder the game play, great work (IMG:[ invalid] style_emoticons/default/smile.gif) i'm away from pc today, is it working for bw?
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Nov 11 2014, 16:49
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kumosu
Group: Members
Posts: 428
Joined: 11-July 14
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nvm
This post has been edited by kumosu: Nov 11 2014, 17:18
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Nov 11 2014, 17:09
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oohmrparis
Group: Gold Star Club
Posts: 521
Joined: 18-June 13
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while ago of the code was a mistake (IMG:[ invalid] style_emoticons/default/sad.gif) CODE if (settings.effectDurations) { var targets = $a('img[onmouseover^="battle.set_infopane_effect"]'), i = targets.length; while (i --) { var duration = targets[i].getAttribute('onmouseover').match(/, ([-\d]+)\)/); if (!duration || duration < 0) duration = '-'; else duration = duration[1]; var div = targets[i].parentNode.insertBefore(create('div'),targets[i].nextSibling); div.appendChild(create('div')).innerHTML = duration; div.className = 'duration'; } } ↓this CODE if (settings.effectDurations) { var targets = $a('img[onmouseover^="battle.set_infopane_effect"]'), i = targets.length; while (i --) { var text = targets[i].getAttribute('onmouseover'), duration = text.match(/, ([-\d]+)\)/), stack = text.match(/x\d/); if (!duration || duration < 0) duration = '-'; else duration = duration[1]; var div = targets[i].parentNode.insertBefore(create('div'), targets[i].nextSibling); div.appendChild(create('div')).innerHTML = duration; div.className = 'duration'; if (stack) { var left = targets[i].offsetLeft + 16, div2 = targets[i].parentNode.insertBefore(create('div'), div.nextSibling); div2.appendChild(create('div')).innerHTML = stack; div2.style.cssText ='position:absolute;width:12px;top:2px;left:'+left+'px;background:#FF6600;border:1px solid black;font-size:7pt;font-weight:bold;text-align:center;'; } } } Background color change (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Nov 11 2014, 18:14
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Dead-ed
Group: Members
Posts: 3,577
Joined: 4-March 14
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QUOTE(oohmrparis @ Nov 11 2014, 08:09)
thanks (IMG:[ invalid] style_emoticons/default/biggrin.gif) I'd love to test it. Reward sent. This post has been edited by Dead-ed: Nov 11 2014, 18:16
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