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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Sep 21 2014, 22:36
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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Notepad++.
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Sep 23 2014, 02:47
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ginjok
Group: Gold Star Club
Posts: 1,736
Joined: 23-April 12

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QUOTE(Owyn @ Sep 19 2014, 18:49) 
what do you mean by: And some deprecating if possible. ?
In a future version, if possible you might add some way to change to deprecating spells or some other way to deprecate. This post has been edited by ginjok: Sep 23 2014, 02:49
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Sep 23 2014, 07:48
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Owyn
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Joined: 12-May 10

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QUOTE(ginjok @ Sep 23 2014, 04:47)  In a future version, if possible you might add some way to change to deprecating spells or some other way to deprecate.
Only Tenbooru can change depricating spells in the game, not script-writers... There is already a "way to depricate" - just put a depr. spell into any list and it would be used there.
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Sep 24 2014, 03:20
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kumosu
Group: Members
Posts: 428
Joined: 11-July 14

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Hi, can you make a script to highlight NON item-bot-able items in shop? (figurines, obsolete items, etc..)
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Sep 24 2014, 03:27
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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QUOTE(kumosu @ Sep 23 2014, 18:20)  Hi, can you make a script to highlight NON item-bot-able items in shop? (figurines, obsolete items, etc..)
You can use one of the highlight scripts to do that. You might have to edit the script to add the items you wanted highlighted. http://ehwiki.org/wiki/HentaiVerse_Scripts...Tools#Highlight
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Sep 24 2014, 07:00
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gynew
Group: Members
Posts: 2,019
Joined: 27-December 08

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QUOTE(seireitsu @ Sep 19 2014, 21:30)  Is there a script which shows monster hp? I know the values are displayed at the start of each battle but they're out of order and quickly get lost after a few rounds. QUOTE(djackallstar @ Sep 20 2014, 07:59)  Yes, there is: https://www.youtube.com/watch?v=L1SpR40vxBoBut I don't know the name of that script ~"~ I use HVSTAT v5.6.5.1 it shows an estimated HP of monsters, as well as an estimated percentage of monsters MP & SP. This script has a lot of other functions though. I dunno if there is a script that focus only on displaying HP, MP & SP values.
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Sep 24 2014, 08:02
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ginjok
Group: Gold Star Club
Posts: 1,736
Joined: 23-April 12

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QUOTE(Owyn @ Sep 23 2014, 05:48) 
There is already a "way to depricate" - just put a depr. spell into any list and it would be used there.
I mean to open each round with certain (deprecating) spells then start the offensive spells. Is there a way? Example: First 2 times Imperil, then 1 time Weaken then the offensive rotation ['Paradise','Banish', 'Smite']. Or 3x Imperil to start then the offensive rotation.
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Sep 25 2014, 03:53
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screwit
Newcomer
 Group: Recruits
Posts: 10
Joined: 27-July 11

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QUOTE(kserox @ Sep 16 2014, 21:12)  By the way, how do you people repair stuff using this script? By pressing RMB on item in equipment tab? It gives me only standart browser RMB menu (Back, Reload, Save As etc).
This happens due to an option to disable scripts to interfere with mouse right clicks, in Firefox I think it was "dom.event.contextmenu.enabled" , if this is set to false then scripts cannot access the contextmenu and the operation fails. Happened to me back when I was just trying to get scripts to work. Also use Notepad++ and Firefox console.
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Sep 25 2014, 04:31
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djackallstar
Group: Gold Star Club
Posts: 8,221
Joined: 23-July 14

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QUOTE(screwit @ Sep 25 2014, 09:53)  This happens due to an option to disable scripts to interfere with mouse right clicks, in Firefox I think it was "dom.event.contextmenu.enabled" , if this is set to false then scripts cannot access the contextmenu and the operation fails. Happened to me back when I was just trying to get scripts to work.
I set that option to false but the script works just fine. (Fx 30)
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Sep 25 2014, 10:50
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Razor320
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Joined: 17-October 13

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QUOTE(djackallstar @ Sep 25 2014, 06:31)  I set that option to false but the script works just fine. (Fx 30)
Many scripts use 'mousedown' or 'mouseup' events to detect right click, they don't depend on 'contextmenu' event.
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Sep 25 2014, 12:14
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10

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QUOTE(Razor320 @ Sep 25 2014, 18:50)  Many scripts use 'mousedown' or 'mouseup' events to detect right click, they don't depend on 'contextmenu' event.
It's not the same, since contextmenu requires both mouse pressed (mousedown) and mouse released (mouseup) to be triggered Using mousedown/up will have a subtle difference
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Sep 25 2014, 13:29
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ctxl
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Joined: 20-May 12

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sorts junk by quality when viewing the bazaar [ i.imgur.com] preview[ pastebin.com] pastebin[ pastie.org] pastie
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Sep 25 2014, 22:55
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Owyn
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Joined: 12-May 10

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QUOTE(ginjok @ Sep 24 2014, 10:02)  I mean to open each round with certain (deprecating) spells then start the offensive spells. Is there a way?
Example: First 2 times Imperil, then 1 time Weaken then the offensive rotation ['Paradise','Banish', 'Smite']. Or 3x Imperil to start then the offensive rotation.
You can already use imperil once at round opening, but for doing it twice it'd have to parse if monster is already imperiled else it would imperil it just twice (the same monster), + there is no rotation implemented in script at all, it just uses first available spell from any list.
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Sep 25 2014, 22:58
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screwit
Newcomer
 Group: Recruits
Posts: 10
Joined: 27-July 11

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I was replying to an old question, which asked about right click triggers in a script not working(to repair something), an issue which I encountered in a few scripts myself due to my settings and in the script he referred to explicitly. That script is great btw, loved how it simplified things. Should have worded it more comprehensively, anyway, there are other options to disable more of the events, I may remember this incorrectly, but there was another one which disabled the middle click detection event, (which is actually mouseup and also triggers on a left click(up), *cough*). Bottomline, if a script/feature does not work, it may be a setting in your browser.
Another general note if someone needs it. I found scripts to execute all of their content after a (on)click/submit etc operation, not abort when a event like this is triggered, which results in the dreaded multiclicks of some hover/spell/keybind etc scripts. Baffled me until I got that.
I've been working on a script to enable text only play on HV, any interest to the general audience here? I measured Firefox to render/process faster than Chrome if its option to display images is off, so I guess some people might be interested. Not querying or even connecting to servers also lessens load on the server, which has to be good all around. I still have to add some features and polish it so a release might take a while.
I'd like to package Monster HP display with it, If not I can just render the bars without images, but I found that to be less visually pleasing.
Has there been a explicit statement regarding Monster HP display or is it a tolerated but unendorsed feature of ie. HVSTAT? As I understand it, it can be construed such a feature helps players to make decisions and could thus be a ban-able offense. But it is already on a widely used and referred to mod with a featureset aimed to improve decisionmaking.
Some of my earlier posts disappeared and I am not quite certain if that happened due to general cleanup of the thread or unwanted statements of mine.
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Sep 26 2014, 00:05
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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QUOTE(screwit @ Sep 25 2014, 22:58)  I've been working on a script to enable text only play on HV, any interest to the general audience here?
I wanna see what it would look like, haha. Hentaiversh. QUOTE(screwit @ Sep 25 2014, 22:58)  Has there been a explicit statement regarding Monster HP display or is it a tolerated but unendorsed feature of ie. HVSTAT? As I understand it, it can be construed such a feature helps players to make decisions and could thus be a ban-able offense. But it is already on a widely used and referred to mod with a featureset aimed to improve decisionmaking.
From my understanding, improving decision making is okay, but autoselecting an action is not.
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Sep 26 2014, 14:03
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screwit
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 Group: Recruits
Posts: 10
Joined: 27-July 11

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QUOTE From my understanding, improving decision making is okay, but autoselecting an action is not. Thanks, that was my impression, too. I guess it was threadcleaning then.  I'd call it Textverse, Monster HP display is decent, debuffs, too I guess, the quickbar however is fairly ugly, but works. At this point everything works, but I'm still struggling to style things nicely, clipping issues, and so on.
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Sep 27 2014, 15:32
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Dan31
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Joined: 26-March 12

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With the new patch, if you use custom fonts, you may not be able to click on "make offering". Use this script in that case, it lowers the button.
HV_Shrine_Fix.txt ( 355bytes )
Number of downloads: 57Already deprecated. This post has been edited by Dan31: Sep 27 2014, 16:25
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Sep 27 2014, 16:07
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ctxl
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Posts: 425
Joined: 20-May 12

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QUOTE(ctxl @ Sep 25 2014, 04:29)  sorts junk by quality when viewing the bazaar
now hides your useless salvaged/sold account-bound junk by default you're given a [ i.imgur.com] 'Show All' thing to click if you want them back [ pastie.org] pastie[ pastebin.com] pastebin
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