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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Sep 14 2014, 11:38
Post #1661
djackallstar



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QUOTE(oohmrparis @ Sep 14 2014, 15:50) *

I will implement in the next version it.
when 76 or 51, text color green.
when 77~80 or 52~55, text color blue.
other than black.

52~55 -> 52~60?
And thanks, Looking forward to it! (IMG:[invalid] style_emoticons/default/smile.gif)
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post Sep 14 2014, 12:44
Post #1662
oohmrparis



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QUOTE(djackallstar @ Sep 14 2014, 11:38) *

52~55 -> 52~60?
And thanks, Looking forward to it! (IMG:[invalid] style_emoticons/default/smile.gif)

Why 52~60?
77~80 (+4), 52~60 (+9) -> 52~55 (+4)
I think the good in this. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Sep 14 2014, 13:48
Post #1663
djackallstar



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QUOTE(oohmrparis @ Sep 14 2014, 18:44) *

Why 52~60?
77~80 (+4), 52~60 (+9) -> 52~55 (+4)
I think the good in this. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

var number_of_catalysts_needed = 0;
var repair_precents_per_catalyst = 0; // the bigger, the better; >=20 is good, <20 is bad.
for(var i=0; i<=100; i++)
{
number_of_catalysts_needed = (1+Math.floor((100-i)/25)); // http://ehwiki.org/wiki/repair#Repair_Costs
repair_precents_per_catalyst = (100-i)/number_of_catalysts_needed;
console.log("condition=" + i + "%, " + number_of_catalysts_needed + ", " + repair_precents_per_catalyst);

}

=== Output ===

condition=0%, 5, 20
condition=1%, 4, 24.75
condition=2%, 4, 24.5
condition=3%, 4, 24.25
condition=4%, 4, 24
condition=5%, 4, 23.75
condition=6%, 4, 23.5
condition=7%, 4, 23.25
condition=8%, 4, 23
condition=9%, 4, 22.75
condition=10%, 4, 22.5
condition=11%, 4, 22.25
condition=12%, 4, 22
condition=13%, 4, 21.75
condition=14%, 4, 21.5
condition=15%, 4, 21.25
condition=16%, 4, 21
condition=17%, 4, 20.75
condition=18%, 4, 20.5
condition=19%, 4, 20.25
condition=20%, 4, 20
condition=21%, 4, 19.75
condition=22%, 4, 19.5
condition=23%, 4, 19.25
condition=24%, 4, 19
condition=25%, 4, 18.75
condition=26%, 3, 24.666666666666668
condition=27%, 3, 24.333333333333332
condition=28%, 3, 24
condition=29%, 3, 23.666666666666668
condition=30%, 3, 23.333333333333332
condition=31%, 3, 23
condition=32%, 3, 22.666666666666668
condition=33%, 3, 22.333333333333332
condition=34%, 3, 22
condition=35%, 3, 21.666666666666668
condition=36%, 3, 21.333333333333332
condition=37%, 3, 21
condition=38%, 3, 20.666666666666668
condition=39%, 3, 20.333333333333332
condition=40%, 3, 20
condition=41%, 3, 19.666666666666668
condition=42%, 3, 19.333333333333332
condition=43%, 3, 19
condition=44%, 3, 18.666666666666668
condition=45%, 3, 18.333333333333332
condition=46%, 3, 18
condition=47%, 3, 17.666666666666668
condition=48%, 3, 17.333333333333332
condition=49%, 3, 17
condition=50%, 3, 16.666666666666668
condition=51%, 2, 24.5
condition=52%, 2, 24
condition=53%, 2, 23.5
condition=54%, 2, 23
condition=55%, 2, 22.5
condition=56%, 2, 22
condition=57%, 2, 21.5
condition=58%, 2, 21
condition=59%, 2, 20.5
condition=60%, 2, 20
condition=61%, 2, 19.5
condition=62%, 2, 19
condition=63%, 2, 18.5
condition=64%, 2, 18
condition=65%, 2, 17.5
condition=66%, 2, 17
condition=67%, 2, 16.5
condition=68%, 2, 16
condition=69%, 2, 15.5
condition=70%, 2, 15
condition=71%, 2, 14.5
condition=72%, 2, 14
condition=73%, 2, 13.5
condition=74%, 2, 13
condition=75%, 2, 12.5
condition=76%, 1, 24
condition=77%, 1, 23
condition=78%, 1, 22
condition=79%, 1, 21
condition=80%, 1, 20
condition=81%, 1, 19
condition=82%, 1, 18
condition=83%, 1, 17
condition=84%, 1, 16
condition=85%, 1, 15
condition=86%, 1, 14
condition=87%, 1, 13
condition=88%, 1, 12
condition=89%, 1, 11
condition=90%, 1, 10
condition=91%, 1, 9
condition=92%, 1, 8
condition=93%, 1, 7
condition=94%, 1, 6
condition=95%, 1, 5
condition=96%, 1, 4
condition=97%, 1, 3
condition=98%, 1, 2
condition=99%, 1, 1
condition=100%, 1, 0

51~60, 76~80 are the ranges where repair_precents_per_catalyst is big (>=20) (big = good).
So I think 51~60 and 76~80 is the timing to repair an equipment.
I only consider catalysts, and I ignore scraps, because scraps are cheap.

This post has been edited by djackallstar: Sep 14 2014, 16:34
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post Sep 14 2014, 16:02
Post #1664
oohmrparis



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okey.
76 or 51 is font color green.
77~80 or 52~60 is font color blue.
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post Sep 16 2014, 21:12
Post #1665
kserox



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By the way, how do you people repair stuff using this script? By pressing RMB on item in equipment tab? It gives me only standart browser RMB menu (Back, Reload, Save As etc).
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post Sep 16 2014, 23:19
Post #1666
Scremaz



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QUOTE(treesloth16 @ Jul 7 2014, 23:12) *

It wont produce forum links for selected equips... I believe others have posted about this issue in the pinned shop helper thread also

QUOTE(LostLogia4 @ Jul 8 2014, 04:33) *

Just tested it with Firefox 30 with Greasemonkey and the tags is only shown in the equipment shop. The only other section where it works is in the defunct pre-patch forge section.
It's perilous to use the script there, so switched to HV Item manager for tagging purposes. Clearly some patching needs to be done to extend it's functionality to Inventory, Forge and Mooglemail section, where I'll REALLY need the tags to identify the to be-sent equip.

EDIT:Checked this reply from ctxl
Guess that'll take awhile... (IMG:[invalid] style_emoticons/default/heh.gif)

QUOTE(n125 @ Jul 8 2014, 10:39) *

Adding this to the Mini Shop Helper include list causes the script to partially function in the Enchant section of the Forge, which is a safe section and doesn't filter any equipment out. You can still tag and price equipment, but like the sloth said, you can't generate BBCode.

CODE
// @match          http://hentaiverse.org/?s=Forge&ss=en*


According to ctxl, we just have to wait a while.

don't know if it's already been solved (only saw these posts while searching for an update to hoverplay (IMG:[invalid] style_emoticons/default/duck.gif) ) but mini shop helper is still somehow working: it's possible to have at list the link from the equipment shop tab by inserting in the Raw JS BBCode Formatting (use at your own risk!) section the string:
CODE
"["+alleqdp[i].getAttribute("onmouseover").match(/equips.+/)[0].match(/\(.+\)/)[0].match(/\w+/g)[0]+"] - [URL="+getURL(alleqdp[i])+"]"+data.Info['Name']+"[/URL]"


the result is the following:
CODE
[37725195] - [URL=http://hentaiverse.org/pages/showequip.php?eid=37725195&key=71dddca25a]Superior Ethereal Axe of Slaughter[/URL]


so: [37725195] - Superior Ethereal Axe of Slaughter
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post Sep 17 2014, 01:43
Post #1667
djackallstar



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QUOTE(kserox @ Sep 17 2014, 03:12) *

By the way, how do you people repair stuff using this script? By pressing RMB on item in equipment tab? It gives me only standart browser RMB menu (Back, Reload, Save As etc).

Make sure you have sufficient required materials, and then right-click to repair equipments. It works for me.
(IMG:[i.imgur.com] http://i.imgur.com/U01EGTH.png)

This post has been edited by djackallstar: Sep 17 2014, 01:47
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post Sep 17 2014, 04:20
Post #1668
kserox



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QUOTE(djackallstar @ Sep 17 2014, 05:43) *

Make sure you have sufficient required materials, and then right-click to repair equipments. It works for me.

I'm sure I have enough materials for repair. Just bought some reagents.
And by the way, I don't have that "Required x Type (All)" material string at the bottom when mouseover equip. Very weird.
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post Sep 17 2014, 04:48
Post #1669
djackallstar



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QUOTE(kserox @ Sep 17 2014, 10:20) *

I'm sure I have enough materials for repair. Just bought some reagents.
And by the way, I don't have that "Required x Type (All)" material string at the bottom when mouseover equip. Very weird.

Can't reproduce the bug (IMG:[invalid] style_emoticons/default/sad.gif)
You might want to ask oohmrparis for help.
I suggest you provide some debugging info such as environments, screenshots of the msgs in browser consoles, equips that produce this bug, etc.
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post Sep 17 2014, 07:02
Post #1670
kserox



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QUOTE(djackallstar @ Sep 17 2014, 08:48) *

Can't reproduce the bug (IMG:[invalid] style_emoticons/default/sad.gif)
You might want to ask oohmrparis for help.
I suggest you provide some debugging info such as environments, screenshots of the msgs in browser consoles, equips that produce this bug, etc.

Looked at the browser console. Interesting. So every time I mouseovering an equip, another error pops (46 mouseovers on the cap).

Attached Image

So something is wrong with my session storage? I'm using Iron, script ver. 1.4.1.

This post has been edited by kserox: Sep 17 2014, 07:03
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post Sep 17 2014, 08:39
Post #1671
djackallstar



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QUOTE(kserox @ Sep 17 2014, 13:02) *

Looked at the browser console. Interesting. So every time I mouseovering an equip, another error pops (46 mouseovers on the cap).
Attached Image
So something is wrong with my session storage? I'm using Iron, script ver. 1.4.1.

1. Go to http://hentaiverse.org/?s=Character&ss=eq
2. Run this line in the browser console
delete sessionStorage

3. Reload the page
4. Run this line in the browser console and make a screenshot
for(var k in sessionStorage) { console.log('key='+k+', value='+sessionStorage[k]) }


===

I'm guessing that the problem comes from here:
sessionStorage.setItem('materials', JSON.stringify(materials));
sessionStorage.setItem('cost', JSON.stringify(cost));

Maybe JSON.stringify(...) returns 'undefined' so you see the 'token u' error.

This post has been edited by djackallstar: Sep 17 2014, 08:50
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post Sep 17 2014, 09:11
Post #1672
kserox



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Yep, result of
CODE
for(var k in sessionStorage) { console.log('key='+k+', value='+sessionStorage[k]) }
command was "undefined" and that was it.
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post Sep 17 2014, 11:00
Post #1673
oohmrparis



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Iron v31 + script v1.4.1 works fine.
your error cause is can't get cost and item data.
It is necessary to check it in detail to revise it.
You should use other scripts if troublesome.
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post Sep 19 2014, 10:59
Post #1674
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QUOTE(Owyn @ Sep 10 2014, 09:27) *

saw your pm first, answered there.
not sure if I should - I heard there are already other scripts to do exactly this + hoverplay was made to speed things up, not give some tactical advantage... maybe if others agree.

+what color should 'the line border' be when the script is stopped by channeling?

It's a good option to have.
And some deprecating if possible.

Also is there a code for me to change the first spell on round to first two (or more) for instance?
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post Sep 19 2014, 19:12
Post #1675
djackallstar



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Script Name
Equipment Highlighter for E-Hentai Forums

Description
The script highlights equipment names with colors in the WTS/WTB Forums.
You can decide the names to be highlighted, and the colors you want to use.

Features
• Can do all what Ctrl+F can do, and can do many useful things that Ctrl+F can't.
• Highlights multiple search patterns at the same time. Every search pattern has its own color defined by the user.
• Can remember unlimited pre-defined search patterns with unlimited colors, so one needs not to type search patterns manually every time.
• Uses regular expressions, which is useful in many situations than the exact string matching of Ctrl+F.
• For some examples, see https://forums.e-hentai.org/index.php?s=&am...t&p=3537518

Demo
(IMG:[i.imgur.com] http://i.imgur.com/tHMFuFg.png)

Download and Installation
Download link: [github.com] https://github.com/djackallstar/Userscripts...HForums.user.js
How to install: [greasyfork.org] https://greasyfork.org/help/installing-user-scripts

How to Configure the Names to be Highlighted?
Edit the source code, see the comments in the source code for help.
For names, you need to learn some basic [www.w3schools.com] regular expressions.
For colors, you can visit [www.colourlovers.com] this website to find the color codes you want to use.

Bug Reports, Feature Requests, Any Feedback
PM me: https://forums.e-hentai.org/index.php?act=M...amp;MID=1988471

This post has been edited by djackallstar: Sep 20 2014, 03:42
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post Sep 19 2014, 19:42
Post #1676
Scremaz



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QUOTE(djackallstar @ Sep 19 2014, 19:12) *

Script Name
Equipment Highlight for E-Hentai Forums

Description
The script highlights equipment names with colors in the WTS/WTB Forums.
You can decide the names to be highlighted, and the colors you want to use.

i guess the example refers to 'exq + slaughter' or something similar, right?
and what's the difference with Ctrl + F function (native for every browser)? that you can search also between non-continuous words?
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post Sep 19 2014, 20:49
Post #1677
Owyn



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QUOTE(ginjok @ Sep 19 2014, 12:59) *

It's a good option to have.
And some deprecating if possible.

Also is there a code for me to change the first spell on round to first two (or more) for instance?

you could change
CODE
sessionStorage.nr = 1;

to
CODE
if(!spell){sessionStorage.nr = 1;}

so it would finish "first spell" only when there are no spells found available from the first_spell list, else there is no easy way.

what do you mean by:
QUOTE
And some deprecating if possible.

?
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post Sep 20 2014, 02:55
Post #1678
djackallstar



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QUOTE(Scremaz @ Sep 20 2014, 01:42) *

i guess the example refers to 'exq + slaughter' or something similar, right?

My personal setting is as follows:

Dark green
• Exq non-prefixed power of slaughter
• Leg+ power of protection

Dark blue
• Mag+ bad-prefixed rapier of slaughter
• Mag prefixed force shield
• Exq prefixed power of slaughter

QUOTE(Scremaz @ Sep 20 2014, 01:42) *

and what's the difference with Ctrl + F function (native for every browser)? that you can search also between non-continuous words?

It is often for me to open 20+ shops to search for equipments I'm interested in, and I find it quite cumbersome to use Ctrl+F/F3/Shift+F3 in every shop.
Typing is a tedious job, besides, Ctrl+F has no many useful functions I want.
The problems of Ctrl+F/F3/Shift+F3 are as follows:
• It does not remember the search patterns. When you want to search something days later, you have to type it again, which is tedious.
• It can only highlight one search pattern at the same time.
• It uses only one color. I'd like to highlight different equipments with different colors.
• Only exact string matching is supported (for most browsers).

My script
• Can do all what Ctrl+F can do, and can do many useful things that Ctrl+F can't.
• Highlights multiple search patterns at the same time. Every search pattern has its own color defined by the user.
• Can remember unlimited pre-defined search patterns with unlimited colors, so one needs not to type search patterns manually every time.
• Uses regular expressions, which is useful in many situations than the exact string matching of Ctrl+F.

Here are some examples my script can do at the same time, while Ctrl+F can't do even one at a time.
• Highlight all Exquisite+ power of slaughter, must be non-prefixed. Use #00FFFF to highlight.
• Highlight all Magnificent, Legendary and Peerless rapiers, must be prefixed, where the prefix should be Ethereal, Hallowed, Demonic or Tempestuous. The suffix must be Slaughter. Use red to highlight.
• Highlight Peerless or Legendary Rapier, Wakizashi, Dagger and Shortsword, must be prefixed. The suffix must be Slaughter, Nimble, Balance or Swiftness. Use purple to highlight.
• ...

This post has been edited by djackallstar: Sep 20 2014, 03:08
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post Sep 20 2014, 04:30
Post #1679
seireitsu



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Is there a script which shows monster hp? I know the values are displayed at the start of each battle but they're out of order and quickly get lost after a few rounds.
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post Sep 20 2014, 12:20
Post #1680
oohmrparis



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HV conditioner v1.5
Attached File  HV_conditioner_v1.5.user.js.zip ( 2.67k ) Number of downloads: 103

CODE
var prof = {
  filter: 100,
  best: '#1100CD',
  better: '#00B000'
};


ALL : Repair equipment of less than the number of filter when you click. Default is less than 100%. Text color changes red when material is not enough.
Right click : Repair the equipment if the one can repair.
Change text color if the condition is 76 or 51(best) and 77~80 or 52~60(better). Default is blue when best, green when better. Specified in the color name or color code.
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