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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Jun 22 2014, 16:28
Post #1501
oohmrparis



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HV proficiency view 2.8

To be displayed in the left panel only those items that gain proficiency.
If proficiency reach max, text color changes to red.

Also, you press hot key, view all proficiency popup table. Even during hover play.
Press hot key once agein, popup table has removed.
Click reset button, table data initialization.
Default hot key is "N".

Fixed one-handed bug.

Attached File  HV_proficiency_view.user.zip ( 1.78k ) Number of downloads: 185


If you don't need popup function, this.

Attached File  HV_proficiency_view_light.user.zip ( 1.34k ) Number of downloads: 116


LostLogia4 gave me advice.

This post has been edited by oohmrparis: Jun 22 2014, 18:46
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post Jun 22 2014, 19:32
Post #1502
eramosat



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I would love a re-post of a working, original version mousemelee...my original has been disabled, the old zip is of a crx file that i cannot get working, and none of the updated versions work better for me (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jun 23 2014, 12:35
Post #1503
holy_demon



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RiddleLimiter Plus 1.1.1
Attached File  RiddleLimiterPlus_1.1.1.user.zip ( 857bytes ) Number of downloads: 579

Add big, red, clickable buttons to PonyRiddle so you don't have to type in the answer
Pressing 1,2,3 once to fill A,B,C respectively into the answer box, twice to submit. Same behaviour for A,B,C key as well. You also don't have to delete if you type in the wrong answer, you just need to press the correct key.


Tell me if you prefer me to keep this behavior or 1.1.0 for
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post Jun 23 2014, 12:46
Post #1504
Colman



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QUOTE(holy_demon @ Jun 23 2014, 18:35) *

RiddleLimiter Plus 1.1.1
Attached File  RiddleLimiterPlus_1.1.1.user.zip ( 857bytes ) Number of downloads: 579

Add big, red, clickable buttons to PonyRiddle so you don't have to type in the answer
Pressing 1,2,3 once to fill A,B,C respectively into the answer box, twice to submit. Same behaviour for A,B,C key as well. You also don't have to delete if you type in the wrong answer, you just need to press the correct key.
Tell me if you prefer me to keep this behavior or 1.1.0 for

What if I holding key "1", "2" or "3" after the last battle end . Would it auto submit the unintended answer ?

Not like I need it anyway .

This post has been edited by Colman: Jun 23 2014, 12:47
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post Jun 23 2014, 12:52
Post #1505
holy_demon



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QUOTE(Colman @ Jun 23 2014, 20:46) *

What if I holding key "1", "2" or "3" after the last battle end . Would it auto submit the unintended answer ?

Not like I need it anyway .


Yeah that's the reason I made that change. It will still fill the unintended answer, but you have to release the key, and press the same key again to submit it. Works like a soft,non-interfering confirmation (IMG:[invalid] style_emoticons/default/wink.gif)

This post has been edited by holy_demon: Jun 23 2014, 12:57
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post Jun 23 2014, 13:05
Post #1506
Colman



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QUOTE(holy_demon @ Jun 23 2014, 18:52) *

Yeah that's the reason I made that change. It will still fill the unintended answer, but you have to release the key, and press the same key again to submit it. Works like a soft,non-interfering confirmation (IMG:[invalid] style_emoticons/default/wink.gif)

I think use "enter" or "space" key to submit is safer .
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post Jun 23 2014, 13:24
Post #1507
holy_demon



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QUOTE(Colman @ Jun 23 2014, 21:05) *

I think use "enter" or "space" key to submit is safer .


Well if your finger is that twitchy, then I don't think enter/space would help (IMG:[invalid] style_emoticons/default/heh.gif)

Btw you have to release the same key twice to submit. If you're holding down the button, it won't fill anything in

This post has been edited by holy_demon: Jun 23 2014, 13:26
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post Jun 23 2014, 16:56
Post #1508
Colman



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QUOTE(holy_demon @ Jun 23 2014, 19:24) *

Well if your finger is that twitchy, then I don't think enter/space would help (IMG:[invalid] style_emoticons/default/heh.gif)

Btw you have to release the same key twice to submit. If you're holding down the button, it won't fill anything in

I do not really focus on the HV screen often, so ..........

The numPad enter is not too far away from the num keys (IMG:[invalid] style_emoticons/default/heh.gif)
I always use that to play and answering the pony master.
BTW, if someone using the numPad, I do not see the point of using this script.

So, the script is targeting the mouse players?

This post has been edited by Colman: Jun 23 2014, 16:57
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post Jun 23 2014, 19:15
Post #1509
holy_demon



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QUOTE(Colman @ Jun 24 2014, 00:56) *

I do not really focus on the HV screen often, so ..........

The numPad enter is not too far away from the num keys (IMG:[invalid] style_emoticons/default/heh.gif)
I always use that to play and answering the pony master.
BTW, if someone using the numPad, I do not see the point of using this script.

So, the script is targeting the mouse players?

It supports mouse clicking since version 1.0.0, it was pretty much the continuation of Riddle Limiter (IMG:[invalid] style_emoticons/default/rolleyes.gif)

I added the hotkey thing because I want to use num key. And I'm using laptop, so no numpad. Instead of using 2 hand to answer, I can just use 1 hand. (IMG:[invalid] style_emoticons/default/heh.gif)

Also, if I happen to type in the wrong answer, I can just press something else to overwrite, without having to delete it.
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post Jun 23 2014, 19:52
Post #1510
Razor320



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Tenboro should implement full-auto battle mode.
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post Jun 24 2014, 11:28
Post #1511
holy_demon



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HV Item Manager 1.3.0 beta
Attached File  HVItemManager_1.3.0_public.user.zip ( 6.61k ) Number of downloads: 120

A beta release with a bunch of new features. Possibly buggy

-reforge
-itemworld
-move menu box with right click (to use default right click, hold shift/ctrl/alt)
-can select by clicking on item, instead of just ticking a rather small checkbox
-price all only change price of selected items
-support new tag $cond (for condition) and $locked (return true if item is locked), $pxp now returns a number or MAX
-stronger filter function with conditionals. Change syntax of -locked and -open(see below)
-filter syntax: '-' to get negative logic, use $<tag_name> to filter by tag, each conditional is separated by ',' (comma). There's two type of conditionals: one are regular expression, the others use meta data of the item (accessed by $), they can be combined with ,
eg:
CODE
Power|Phase|Shade|Force, $pxp<320
only display equips that contain Power/Phase/Shade/Force in name and pxp must be <320
CODE
-$locked, $cond<75
only display unlocked items with condition < 75
CODE
$locked, -Slaughter|Destruction, $level==10
only display locked equips that don't contain Slaughter/Destruction in their name and level 10
CODE
binding, slaughter|destruction
only display binding of slaughter or binding of destruction.

PS: would appreciate it if somebody could word all of this this better. The problem with too many features is that documentation becomes a pain in the ass (IMG:[invalid] style_emoticons/default/wacko.gif)

QUOTE(holy_demon @ Jun 9 2014, 17:05) *

HV Item Manager 1.2.0
Attached File  HVItemManager_1.2.0_public.user.zip ( 5.44k ) Number of downloads: 331


This is the spiritual successor of both HVItemFilter and MoogleSpam (unreleased). If you have installed HVItemFilter please uninstall it to avoid conflict.

Bazaar, Moogle, Salvage, Repair, Filter and Manage multiple items with ease. Works in inventory, shop, forge and moogle page.

New Feature:
- multi-salvage
- multi-repair
- more tag template

Main Features:
- (textfield at top left, hotkey CTRL+F) Filter item, fully support [developer.mozilla.org] regular expressions, you can add the tag "-free" or "-unlocked" add the beginningto filter unlocked/locked equips respectively
- (checkbox/textfield next to each item) Checkboxs let you select items for subsequent multi-action. The checkboxes next to consumable/trophies become textfield so you can specify number. Textfield let you mark the unit price for your items. These prices will carry over next session. On top of each pane, there's a checkbox/textfield to select/set price for all unhidden items of that pane.
- (repair button) multi-repair: repair all selected items
- (salvage button) multi-salvage: salvage all selected items
- (bazzaar button) multi-bazaar: sell all selected items to bazzaar. Only works with equips
- (moogle button) multi-moogle: moogle all selected items to a recipient prompted in a popup. Works with both equips and items, does not support COD.
- (lock/unlock button) multi-lock/unlock: self-explained
- (list button): will prompt you to type in a template to generate an items like of all selected items. This function is inspired by ctxl's HVMiniShopHelper, so it will have a similar syntax. Currently only support equips.
- accessible in the moogle, inventory, shop and forge pages

Currently supported tags: $NAME, $PRICE, $COUNT, $LEVEL, $PXP, $URL, $ID, $KEY,
$QUALITY(Exquisite, Peerless, etc...)
$TYPE(One-handed, Staff, Cloth, etc..),
$STYPE(Axe, Oak, Phase, etc..),
$PREFIX (Ethereal, Hallowed,etc...),
$SUFFIX (Slaughter, Destruction, etc...),
$PART (Leggings, Gloves, Helmet, etc...) (it's empty on weapon/shield)

template example:
CODE
[$ID][url=$URL]$NAME[/url] PxP$PXP Price:$PRICE

=>[39640402]Superior Ethereal Axe of Slaughter PxP302 Price:200k
CODE
[B]$QUALITY[/B] $PREFIX $STYPE $PART of [I]$SUFFIX[/I]

=> Magnificent Tempestuous Axe of Slaughter
Magnificent Hallowed Willow Staff of Curse-weaver

- multi-tick and multi-price. On each equip/item pane there will a set of tickbox and textfield (2 text if it's item pane), so you select/set price for all displayed items (Items filtered out by the filter will not be affected). Caution: this function might lag your computer if there's too many item.
- if you are using multi bazaar/moogle/lock function, please leave the tab open for a while so the script could send all the requests to the server.

Future features: future features will be based on donations, the features that reach its donation goal will be guaranteed to be included in the next released version. Here are the features that I have in plan:
  1. multi-COD - 500Hath or 4.5m
  2. multi-salvage - 500Hath or 4.5m
  3. mult-shrine - 500Hath or 4.5m
  4. better feedback system to notify you when multi-actions are completed - 500 Hath or 4.5m
  5. list works with items, more tags support such $# $TYPE $STRIKE, etc... (suggest to have more, but I won't do $STATS since scaling function is a lot of work, deserving a separate project)- 500Hath
  6. customizable filter tickbox, so you don't have to type into the filter field all the time, strong search function, such as search by level/PxP -500Hath
  7. other custom features you want - 500Hath or 4.5m each
Once the total donation reaches 2000 Hath (or 18m - Hath is valued at 9k/hath), I will finish up all the main features without further donation. Custom features will need donation to be included, unless I find useful enough to be included in the main features.


This post has been edited by holy_demon: Jun 24 2014, 11:37
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post Jul 4 2014, 08:56
Post #1512
acegi



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I tried to add Ctrl+mouse to cast imp in Hoverplay but failed. Sometime it works, but sometime it use Arcane Blow (IMG:[invalid] style_emoticons/default/sad.gif)


QUOTE
window.addEventListener('mouseover', function (e) {
if (e.ctrlKey) {
var spell = get_first_available_spell(imp, document.getElementById('leftpane'));
if (spell)
{
spell.onmouseover();
spell.onclick();
}
e.preventDefault();
}
return ;
}, false);

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post Jul 4 2014, 17:08
Post #1513
LostLogia4



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QUOTE(Razor320 @ Jun 24 2014, 01:52) *
Tenboro should implement full-auto battle mode.
That would be opening the gates of hell to multi-accounting.
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post Jul 4 2014, 21:56
Post #1514
Owyn



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QUOTE
window.addEventListener('mouseover', function (e) {
if (e.ctrlKey) {
var spell = get_first_available_spell(imp, document.getElementById('leftpane'));
if (spell)
{
spell.onmouseover();
spell.onclick();
}
e.preventDefault();
}
return ;
}, false);

try changing false to true to get higher priority, cuz you know there's already a listener for mouseover there (to hover-attack...)
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post Jul 4 2014, 22:52
Post #1515
acegi



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QUOTE(Owyn @ Jul 4 2014, 12:56) *

try changing false to true to get higher priority, cuz you know there's already a listener for mouseover there (to hover-attack...)


OH, thx. It works now. But the remain problem is after I release Ctrl, it will use Arcane Blow one time.
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post Jul 5 2014, 10:57
Post #1516
Owyn



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QUOTE(acegi @ Jul 5 2014, 00:52) *

OH, thx. It works now. But the remain problem is after I release Ctrl, it will use Arcane Blow one time.

if it happens in the same page, try adding
CODE
unsafeWindow.battle.hover_target = function(){};
to the end of your listener to completely disable hover-attacking and let only your imperil hover work that time
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post Jul 6 2014, 07:08
Post #1517
acegi



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QUOTE(Owyn @ Jul 5 2014, 01:57) *

if it happens in the same page, try adding
CODE
unsafeWindow.battle.hover_target = function(){};
to the end of your listener to completely disable hover-attacking and let only your imperil hover work that time


Oh, the code doesn't work at all. But I found a funny thing. My code only works well when there are two "window.addEventListener('mouseover', function (e)" , one with true and the other with false. Lacking one of them make it use Arcane Blow instead of imp some time. And now Arcane Blow will be used after releasing Ctrl randomly not always, the frequency is about one-third to one forth.
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post Jul 6 2014, 13:53
Post #1518
oohmrparis



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Script that displays the condition in equipment page.

[attachmentid=46151]


If equipment can repair, repair by right-clicking.
If you need confirmation dialog, erase the double slash of two places near the bottom of the code.

Scraps bug fixed.
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post Jul 7 2014, 00:44
Post #1519
treesloth



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Anyone have an update to the Mini Shop Helper script, by ctxl? Thx
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post Jul 7 2014, 13:13
Post #1520
Owyn



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QUOTE(treesloth16 @ Jul 7 2014, 02:44) *

Anyone have an update to the Mini Shop Helper script, by ctxl? Thx

why would you need an update?
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