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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Jun 17 2014, 22:22
Post #1487
Pillowgirl



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inb4ichyisbanned
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post Jun 18 2014, 09:24
Post #1488
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QUOTE(Pillowgirl @ Jun 18 2014, 02:22) *

inb4ichyisbanned

Truly grim day.
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post Jun 18 2014, 12:19
Post #1489
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QUOTE(simrock87 @ Jun 17 2014, 17:42) *

I've been working on a shopping list lib for the Item Shop, so why not add this as well.

Attached File  hvisbuyer.user.js.zip ( 3.31k ) Number of downloads: 105


This adds a popup for always-in-stock items in the item shop that asks for number to purchase and then goes off purchasing them in one go. Once it's done it reloads the page.

Tested in Iron 33 native and Firefox 27 with Greasemonkey.
While i'm too poor for multiple 10k+ purchases, i adapted the logic to split the purchases at smaller amounts. It should work just as well for large amounts.

Thanks to holy_demon for helping with the ajax stuff (IMG:[invalid] style_emoticons/default/cool.gif)

Hmm thanks 100 hath sent.

Lets see if that gets me banned (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 18 2014, 15:19
Post #1490
LostLogia4



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QUOTE(Ichy @ Jun 18 2014, 18:19) *
Hmm thanks 100 hath sent.
Hmm, someone beaten me to it... I would've gladly do it for one tenth the reward if I could actually.

QUOTE(Ichy @ Jun 18 2014, 18:19) *
Lets see if that gets me banned (IMG:[invalid] style_emoticons/default/laugh.gif)
Asked Tenboro during the ponyverse chat before, no it won't get you banned. Cuz it's the same kind of script as the "feed all mons" script really.
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post Jun 18 2014, 15:27
Post #1491
Owyn



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QUOTE
"feed all mons" script really.

what's sense in that anyway? does it also include "collect all gifts from monsters" ? else I see no use
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post Jun 18 2014, 15:40
Post #1492
holy_demon



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QUOTE(LostLogia4 @ Jun 18 2014, 23:19) *

Hmm, someone beaten me to it... I would've gladly do it for one tenth the reward if I could actually.


He probably finished that in 10 mins, including testing (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Code re-useability ftw (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(simrock87 @ Jun 18 2014, 01:42) *

Thanks to holy_demon for helping with the ajax stuff (IMG:[invalid] style_emoticons/default/cool.gif)


Appreciate the credits (IMG:[invalid] style_emoticons/default/wink.gif)

This post has been edited by holy_demon: Jun 18 2014, 15:42
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post Jun 18 2014, 17:20
Post #1493
LostLogia4



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QUOTE(Owyn @ Jun 18 2014, 21:27) *
what's sense in that anyway? does it also include "collect all gifts from monsters" ? else I see no use
Well, Ichy-kun requested for a script to break the 9999 single bulk purchase limit, which of course would requires the script to repeatedly request them until the requested amount was fulfilled (99999 = 9999*10+9 = 9999 unit request ten times+9 unit request).
The feed all monsters script on the other hand does the mundane job of... "feeding all monsters" in one go, but since the player can have anywhere from 1 to 200 monsters this feed-all script simply does it's job by visiting every monster page for the job, so yeah, it does collect all the monster gifts in the process as well.

This post has been edited by LostLogia4: Jun 18 2014, 17:25
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post Jun 18 2014, 17:53
Post #1494
simrock87



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QUOTE(holy_demon @ Jun 18 2014, 15:40) *

He probably finished that in 10 mins, including testing (IMG:[invalid] style_emoticons/default/rolleyes.gif)
Code re-useability ftw (IMG:[invalid] style_emoticons/default/tongue.gif)

A little more than that, since the helper wasn't originally meant for those huge amounts, but getting that in there was a smaller change than expected (IMG:[invalid] style_emoticons/default/heh.gif)
Figuring out a good way to attach to the items was a pita from inside a userscript, but ... lessons learnt (IMG:[invalid] style_emoticons/default/wink.gif)
QUOTE(holy_demon @ Jun 18 2014, 15:40) *

Appreciate the credits (IMG:[invalid] style_emoticons/default/wink.gif)

Well, that part's pretty much copy paste from your script now (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jun 19 2014, 22:52
Post #1495
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MiddleClick is not convenient at all. Is it my illusion?

Why don't use Ctrl+ or Alt+ to replace it?

QUOTE(Owyn @ Jun 14 2014, 04:51) *

MouseMelee Lightning++ / HoverPlay 1.6

Attached File  HoverPlay.user.js.zip ( 2.51k ) Number of downloads: 163


- Hover over monsters to (spell)-attack them (uses first available spell from the Spell_List if list is not empty - no rotation\spellcycle) (number-keys spellspam too)(when you have a spell or debuff charged\hovered - it would normal attack then)

- before attacking checks for hp, mp, sp and if it's too low - shows icons for fixing that (heals, pots etc) instead of attacking

- for spirit stance - shows icon (of protection scroll) if it's 250%

- for gems - includes gem script (works as previously + hoverable) - so you should remove\turn off separate show gem script if you have it

- for buffs - moves expiring buffs to "gem-bar" & makes those click-hoverable to rebuff + stops attacking if enabled in options. (You must have those buffs in your Quickbar for rebuff to work)

- shift hotkey - disables hover-attacking (alert bars and rebuff icons would still be shown)

- Space \ RightClick hotkey - consumes first item from left at the "gem-bar" (e.g. heal, spirit stance, potion, rebuff)

- MiddleClick hotkey - a spell \ skill hotkey (can be either any Spell or any Skill in the list, not just offensive\deprecating)

- options - by default options are set for holy-mage-play, you must edit options at the top of the script before installing it to better suit your needs (if you aren't a holy mage)! :
= choose spells to spam (or make var Spell_list = []; to not spam any spells and just normal-attack)
= you can only use offensive & deprecating spells for Spell_List (ones affecting enemy)

Recommended settings for melee players (not mages):
CODE
//// settings:
var Spell_list = [];
var Spell_middle_click = ['Imperil'];
// thresholds for stop
var HP_T = 0.40;
var MP_T = 0.11;
var SP_T = 0.1;
var stop_on_rebuffs = true;


new in this release:
- Made middle-click spell into a list (to get first available spell or skill from the list)
- Fixed middle click spell button pressing for Chrome

in next versions:
- probably a debuffer to cycle-debuff monsters before (spell)-attacking. (soon...)

Previous ver changelog: see in old post - https://forums.e-hentai.org/index.php?showt...p;#entry3302616

P.S. - don't forget to disable\uninstall previous version (1.3 and lower) of mousemelee Lightning script so they won't work all together

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post Jun 20 2014, 00:06
Post #1496
Owyn



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QUOTE
MiddleClick is not convenient at all. Is it my illusion?

Why don't use Ctrl+ or Alt+ to replace it?

because middleclick is ONE button on the MOUSE you hover monsters with, and ctrl,alt+something are TWO buttons in the KEYBOARD.
Just wanted to fill mouse buttons for my _mouse_melee script.

anyway, you could use hotkey script or something to make any binds to spells and other things you want
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post Jun 20 2014, 09:09
Post #1497
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I don't have mouse, for example.

edit: No middle button, I mean.

This post has been edited by kserox: Jun 20 2014, 09:10
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post Jun 20 2014, 09:23
Post #1498
holy_demon



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QUOTE(kserox @ Jun 20 2014, 17:09) *

I don't have mouse, for example.

edit: No middle button, I mean.


Change it to right button, then. It's as easy as changing a number from 2 to 3. (IMG:[invalid] style_emoticons/default/sleep.gif)
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post Jun 22 2014, 09:30
Post #1499
oohmrparis



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Script that displays the condition in equipment page.

[attachmentid=45337]

If equipment can repair, repair by right-clicking.
If you need confirmation dialog, erase the double slash near the double slash of two places near the bottom of the code.
Attached Image

This post has been edited by oohmrparis: Jun 22 2014, 14:03
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post Jun 22 2014, 11:25
Post #1500
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I have a question about scripting in IRON v27.

Anyone have a list of what common js functions/scripts are not working?
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post Jun 22 2014, 16:28
Post #1501
oohmrparis



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HV proficiency view 2.8

To be displayed in the left panel only those items that gain proficiency.
If proficiency reach max, text color changes to red.

Also, you press hot key, view all proficiency popup table. Even during hover play.
Press hot key once agein, popup table has removed.
Click reset button, table data initialization.
Default hot key is "N".

Fixed one-handed bug.

Attached File  HV_proficiency_view.user.zip ( 1.78k ) Number of downloads: 187


If you don't need popup function, this.

Attached File  HV_proficiency_view_light.user.zip ( 1.34k ) Number of downloads: 118


LostLogia4 gave me advice.

This post has been edited by oohmrparis: Jun 22 2014, 18:46
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post Jun 22 2014, 19:32
Post #1502
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I would love a re-post of a working, original version mousemelee...my original has been disabled, the old zip is of a crx file that i cannot get working, and none of the updated versions work better for me (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jun 23 2014, 12:35
Post #1503
holy_demon



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RiddleLimiter Plus 1.1.1
Attached File  RiddleLimiterPlus_1.1.1.user.zip ( 857bytes ) Number of downloads: 584

Add big, red, clickable buttons to PonyRiddle so you don't have to type in the answer
Pressing 1,2,3 once to fill A,B,C respectively into the answer box, twice to submit. Same behaviour for A,B,C key as well. You also don't have to delete if you type in the wrong answer, you just need to press the correct key.


Tell me if you prefer me to keep this behavior or 1.1.0 for
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post Jun 23 2014, 12:46
Post #1504
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QUOTE(holy_demon @ Jun 23 2014, 18:35) *

RiddleLimiter Plus 1.1.1
Attached File  RiddleLimiterPlus_1.1.1.user.zip ( 857bytes ) Number of downloads: 584

Add big, red, clickable buttons to PonyRiddle so you don't have to type in the answer
Pressing 1,2,3 once to fill A,B,C respectively into the answer box, twice to submit. Same behaviour for A,B,C key as well. You also don't have to delete if you type in the wrong answer, you just need to press the correct key.
Tell me if you prefer me to keep this behavior or 1.1.0 for

What if I holding key "1", "2" or "3" after the last battle end . Would it auto submit the unintended answer ?

Not like I need it anyway .

This post has been edited by Colman: Jun 23 2014, 12:47
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post Jun 23 2014, 12:52
Post #1505
holy_demon



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QUOTE(Colman @ Jun 23 2014, 20:46) *

What if I holding key "1", "2" or "3" after the last battle end . Would it auto submit the unintended answer ?

Not like I need it anyway .


Yeah that's the reason I made that change. It will still fill the unintended answer, but you have to release the key, and press the same key again to submit it. Works like a soft,non-interfering confirmation (IMG:[invalid] style_emoticons/default/wink.gif)

This post has been edited by holy_demon: Jun 23 2014, 12:57
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post Jun 23 2014, 13:05
Post #1506
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QUOTE(holy_demon @ Jun 23 2014, 18:52) *

Yeah that's the reason I made that change. It will still fill the unintended answer, but you have to release the key, and press the same key again to submit it. Works like a soft,non-interfering confirmation (IMG:[invalid] style_emoticons/default/wink.gif)

I think use "enter" or "space" key to submit is safer .
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