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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Jun 16 2014, 09:48
Post #1481
holy_demon



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QUOTE(cavecricket48 @ Jun 16 2014, 16:45) *

Well shit, someone help me debug because I kind of like HVStat (IMG:[invalid] style_emoticons/default/sad.gif) The moment I disabled the extension everything became normal again, helperino pls

[developer.mozilla.org] DIY
Learning is a good thing (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jun 16 2014, 10:27
Post #1482
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You know what, it fixed itself. Over and out~
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post Jun 16 2014, 11:44
Post #1483
simrock87



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QUOTE(cavecricket48 @ Jun 16 2014, 10:27) *

You know what, it fixed itself. Over and out~

For future reference:
Some odd effects can occur dependant on the order in which extensions/scripts are loaded internally in the browser.

I have two scripts (that i messed around with to make them chrome native, so no names (IMG:[invalid] style_emoticons/default/wink.gif)) that break each other dependent on the order i add them to the browser.

My solution was removing the scripts and finding the right order by accident (it were just 2 scripts, so 50:50).
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post Jun 16 2014, 17:36
Post #1484
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OH MY GOD CHROME FUCK YOU.

It disabled HVStat and there's no way to re-enable it =_=;;

EDIT: On second opinion, I realized I could just re-drag the script into chrome and now it works. Derp. Seriously though, the stealth disable (IMG:[invalid] style_emoticons/default/sad.gif)

This post has been edited by cavecricket48: Jun 16 2014, 19:39
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post Jun 17 2014, 12:38
Post #1485
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QUOTE(Ichy @ Jun 10 2014, 20:01) *

Can we has Autobuy Script?

It let my input how Many of XY I want to buy and then it buys 9999 Bulks until done.

Offer: 100 hath
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post Jun 17 2014, 17:42
Post #1486
simrock87



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QUOTE(Ichy @ Jun 10 2014, 20:01) *

Can we has Autobuy Script?

It let my input how Many of XY I want to buy and then it buys 9999 Bulks until done.

I've been working on a shopping list lib for the Item Shop, so why not add this as well.

Attached File  hvisbuyer.user.js.zip ( 3.31k ) Number of downloads: 103


This adds a popup for always-in-stock items in the item shop that asks for number to purchase and then goes off purchasing them in one go. Once it's done it reloads the page.

Tested in Iron 33 native and Firefox 27 with Greasemonkey.
While i'm too poor for multiple 10k+ purchases, i adapted the logic to split the purchases at smaller amounts. It should work just as well for large amounts.

Thanks to holy_demon for helping with the ajax stuff (IMG:[invalid] style_emoticons/default/cool.gif)
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post Jun 17 2014, 22:22
Post #1487
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inb4ichyisbanned
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post Jun 18 2014, 09:24
Post #1488
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QUOTE(Pillowgirl @ Jun 18 2014, 02:22) *

inb4ichyisbanned

Truly grim day.
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post Jun 18 2014, 12:19
Post #1489
Ichy



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QUOTE(simrock87 @ Jun 17 2014, 17:42) *

I've been working on a shopping list lib for the Item Shop, so why not add this as well.

Attached File  hvisbuyer.user.js.zip ( 3.31k ) Number of downloads: 103


This adds a popup for always-in-stock items in the item shop that asks for number to purchase and then goes off purchasing them in one go. Once it's done it reloads the page.

Tested in Iron 33 native and Firefox 27 with Greasemonkey.
While i'm too poor for multiple 10k+ purchases, i adapted the logic to split the purchases at smaller amounts. It should work just as well for large amounts.

Thanks to holy_demon for helping with the ajax stuff (IMG:[invalid] style_emoticons/default/cool.gif)

Hmm thanks 100 hath sent.

Lets see if that gets me banned (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 18 2014, 15:19
Post #1490
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QUOTE(Ichy @ Jun 18 2014, 18:19) *
Hmm thanks 100 hath sent.
Hmm, someone beaten me to it... I would've gladly do it for one tenth the reward if I could actually.

QUOTE(Ichy @ Jun 18 2014, 18:19) *
Lets see if that gets me banned (IMG:[invalid] style_emoticons/default/laugh.gif)
Asked Tenboro during the ponyverse chat before, no it won't get you banned. Cuz it's the same kind of script as the "feed all mons" script really.
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post Jun 18 2014, 15:27
Post #1491
Owyn



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QUOTE
"feed all mons" script really.

what's sense in that anyway? does it also include "collect all gifts from monsters" ? else I see no use
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post Jun 18 2014, 15:40
Post #1492
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QUOTE(LostLogia4 @ Jun 18 2014, 23:19) *

Hmm, someone beaten me to it... I would've gladly do it for one tenth the reward if I could actually.


He probably finished that in 10 mins, including testing (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Code re-useability ftw (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(simrock87 @ Jun 18 2014, 01:42) *

Thanks to holy_demon for helping with the ajax stuff (IMG:[invalid] style_emoticons/default/cool.gif)


Appreciate the credits (IMG:[invalid] style_emoticons/default/wink.gif)

This post has been edited by holy_demon: Jun 18 2014, 15:42
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post Jun 18 2014, 17:20
Post #1493
LostLogia4



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QUOTE(Owyn @ Jun 18 2014, 21:27) *
what's sense in that anyway? does it also include "collect all gifts from monsters" ? else I see no use
Well, Ichy-kun requested for a script to break the 9999 single bulk purchase limit, which of course would requires the script to repeatedly request them until the requested amount was fulfilled (99999 = 9999*10+9 = 9999 unit request ten times+9 unit request).
The feed all monsters script on the other hand does the mundane job of... "feeding all monsters" in one go, but since the player can have anywhere from 1 to 200 monsters this feed-all script simply does it's job by visiting every monster page for the job, so yeah, it does collect all the monster gifts in the process as well.

This post has been edited by LostLogia4: Jun 18 2014, 17:25
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post Jun 18 2014, 17:53
Post #1494
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QUOTE(holy_demon @ Jun 18 2014, 15:40) *

He probably finished that in 10 mins, including testing (IMG:[invalid] style_emoticons/default/rolleyes.gif)
Code re-useability ftw (IMG:[invalid] style_emoticons/default/tongue.gif)

A little more than that, since the helper wasn't originally meant for those huge amounts, but getting that in there was a smaller change than expected (IMG:[invalid] style_emoticons/default/heh.gif)
Figuring out a good way to attach to the items was a pita from inside a userscript, but ... lessons learnt (IMG:[invalid] style_emoticons/default/wink.gif)
QUOTE(holy_demon @ Jun 18 2014, 15:40) *

Appreciate the credits (IMG:[invalid] style_emoticons/default/wink.gif)

Well, that part's pretty much copy paste from your script now (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jun 19 2014, 22:52
Post #1495
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MiddleClick is not convenient at all. Is it my illusion?

Why don't use Ctrl+ or Alt+ to replace it?

QUOTE(Owyn @ Jun 14 2014, 04:51) *

MouseMelee Lightning++ / HoverPlay 1.6

Attached File  HoverPlay.user.js.zip ( 2.51k ) Number of downloads: 161


- Hover over monsters to (spell)-attack them (uses first available spell from the Spell_List if list is not empty - no rotation\spellcycle) (number-keys spellspam too)(when you have a spell or debuff charged\hovered - it would normal attack then)

- before attacking checks for hp, mp, sp and if it's too low - shows icons for fixing that (heals, pots etc) instead of attacking

- for spirit stance - shows icon (of protection scroll) if it's 250%

- for gems - includes gem script (works as previously + hoverable) - so you should remove\turn off separate show gem script if you have it

- for buffs - moves expiring buffs to "gem-bar" & makes those click-hoverable to rebuff + stops attacking if enabled in options. (You must have those buffs in your Quickbar for rebuff to work)

- shift hotkey - disables hover-attacking (alert bars and rebuff icons would still be shown)

- Space \ RightClick hotkey - consumes first item from left at the "gem-bar" (e.g. heal, spirit stance, potion, rebuff)

- MiddleClick hotkey - a spell \ skill hotkey (can be either any Spell or any Skill in the list, not just offensive\deprecating)

- options - by default options are set for holy-mage-play, you must edit options at the top of the script before installing it to better suit your needs (if you aren't a holy mage)! :
= choose spells to spam (or make var Spell_list = []; to not spam any spells and just normal-attack)
= you can only use offensive & deprecating spells for Spell_List (ones affecting enemy)

Recommended settings for melee players (not mages):
CODE
//// settings:
var Spell_list = [];
var Spell_middle_click = ['Imperil'];
// thresholds for stop
var HP_T = 0.40;
var MP_T = 0.11;
var SP_T = 0.1;
var stop_on_rebuffs = true;


new in this release:
- Made middle-click spell into a list (to get first available spell or skill from the list)
- Fixed middle click spell button pressing for Chrome

in next versions:
- probably a debuffer to cycle-debuff monsters before (spell)-attacking. (soon...)

Previous ver changelog: see in old post - https://forums.e-hentai.org/index.php?showt...p;#entry3302616

P.S. - don't forget to disable\uninstall previous version (1.3 and lower) of mousemelee Lightning script so they won't work all together

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post Jun 20 2014, 00:06
Post #1496
Owyn



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QUOTE
MiddleClick is not convenient at all. Is it my illusion?

Why don't use Ctrl+ or Alt+ to replace it?

because middleclick is ONE button on the MOUSE you hover monsters with, and ctrl,alt+something are TWO buttons in the KEYBOARD.
Just wanted to fill mouse buttons for my _mouse_melee script.

anyway, you could use hotkey script or something to make any binds to spells and other things you want
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post Jun 20 2014, 09:09
Post #1497
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I don't have mouse, for example.

edit: No middle button, I mean.

This post has been edited by kserox: Jun 20 2014, 09:10
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post Jun 20 2014, 09:23
Post #1498
holy_demon



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QUOTE(kserox @ Jun 20 2014, 17:09) *

I don't have mouse, for example.

edit: No middle button, I mean.


Change it to right button, then. It's as easy as changing a number from 2 to 3. (IMG:[invalid] style_emoticons/default/sleep.gif)
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post Jun 22 2014, 09:30
Post #1499
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Script that displays the condition in equipment page.

[attachmentid=45337]

If equipment can repair, repair by right-clicking.
If you need confirmation dialog, erase the double slash near the double slash of two places near the bottom of the code.
Attached Image

This post has been edited by oohmrparis: Jun 22 2014, 14:03
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post Jun 22 2014, 11:25
Post #1500
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I have a question about scripting in IRON v27.

Anyone have a list of what common js functions/scripts are not working?
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