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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post May 30 2014, 16:28
Post #1361
LostLogia4



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QUOTE(Owyn @ May 30 2014, 22:05) *
You wanted to make it auto-use OFC (skill, right?) when fully charging OC? even when like only 1 enemy left? (cuz it's auto if you put it into spell-spam list)
On second thought, leave the OFC and T3 skills on a separate hover icon...
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post May 30 2014, 18:23
Post #1362
Owyn



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post incase future generations would want to disabel number keys in HoverPlay (add it into the very end of the script)

CODE

if(Spell_list.length) // some fixes for mages to disable spellspam on numberkeys
{
    window.addEventListener("DOMContentLoaded", function(){
    var monsters = document.getElementsByClassName("btm1");
    for(var n=0; n < monsters.length; n++)
    {
        if(monsters[n].onclick)
        {
            monsters[n].setAttribute('onclick', monsters[n].getAttribute('onclick').slice(27));
        }
    }}, false);
}


almost done a fixed version for recast (IMG:[invalid] style_emoticons/default/happy.gif)
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post May 30 2014, 19:27
Post #1363
Owyn



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MouseMelee Lightning++ / HoverPlay 1.5

Attached File  HoverPlay.user.js.zip ( 2.43k ) Number of downloads: 113


- Hover over monsters to (spell)-attack them (uses first available spell from the Spell_List if list is not empty - no rotation\spellcycle) (number-keys spellspam too)

- before attacking checks for hp, mp, sp and if it's too low - shows icons for fixing that (heals, pots etc) instead of attacking

- for spirit stance - shows icon (of protection scroll) if it's 250%

- for gems - includes gem script (works as previously + hoverable) - so you should remove\turn off separate show gem script if you have it

- for buffs - moves expiring buffs to "gem-bar" & makes those click-hoverable to rebuff + stops attacking if enabled in options. (You must have those buffs in your Quickbar for rebuff to work)

- shift hotkey - disables hover-attacking (alert bars and rebuff icons would still be shown)

- Space \ RightClick hotkey - consumes first item from left at the "gem-bar" (e.g. heal, spirit stance, potion, rebuff)

- MiddleClick hotkey - a spell \ skill hotkey (can be either any Spell or any Skill, not just offensive\deprecating)

- options - by default options are set for holy-mage-play, you must edit options at the top of the script before installing it to better suit your needs (if you aren't a holy mage)! :
= choose spells to spam (or make var Spell_list = []; to not spam any spells and just normal-attack)
= you can only use offensive & deprecating spells for Spell_List (ones affecting enemy)

Recommended settings for melee players (not mages):
CODE
//// settings:
var Spell_list = [];
var Spell_middle_click = "Imperil";
// thresholds for stop
var HP_T = 0.40;
var MP_T = 0.11;
var SP_T = 0.1;
var stop_on_rebuffs = true;


new in this release:
- Space hotkey - consumes first item from left at the "gem-bar" (e.g. heal, spirit stance, potion, rebuff)
- MiddleClick hotkey - a spell \ skill hotkey
- fix for Recast action when using spell spamming
- some optimization to not run attacks twice+ per page

in next versions:
- probably a debuffer to cycle-debuff monsters before (spell)-attacking


Previous ver changelog:
QUOTE(Owyn @ May 5 2014, 18:51) *

MouseMelee Lightning++ / HoverPlay 1.4

new in this release:
- SpellSpam - spams first available spell in the list (just offensive spells; + if you hover monsters debuff or already have a spell charged to fire - it would just normal-attack instead)
- Right Click - consumes first item from left at the "gem-bar" (e.g. heal, spirit stance, potion, rebuff)
- If buff is expiring - stops attacking (like if your HP was low)
- rebuff for Spark of Life
- added some logic to not show heal spell icon if you have a health gem shown already etc + if HP is low it would show one of those: Health Gem, Cure, Full-Cure (and not just Cure as it was before)
- and added (and tested 34.0.1847.131) support for Google Chrome


P.S. - don't forget to disable\uninstall previous version (1.3 and lower) of mousemelee Lightning script so they won't work all together

This post has been edited by Owyn: May 31 2014, 12:14
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post May 31 2014, 20:03
Post #1364
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QUOTE(Owyn @ May 30 2014, 23:27) *

MouseMelee Lightning++ / HoverPlay 1.5

bunch of important stuff


Whoa, I hope you're including readme.txt file in the archive... Cause it's getting tricky. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

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post May 31 2014, 21:07
Post #1365
skillchip



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Just tried to use hoverplay, upgrading form lement's mousemelee that i got way back when. Couldn't get it to work (IMG:[invalid] style_emoticons/default/sad.gif) I is a fail.

Small suggestion for the future, if you expect people to change things in the file, make it easy to read by creating more breaks inside of the script.

This post has been edited by skillchip: May 31 2014, 21:08
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post Jun 1 2014, 00:33
Post #1366
Owyn



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QUOTE(kserox @ May 31 2014, 22:03) *

Whoa, I hope you're including readme.txt file in the archive... Cause it's getting tricky. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

I thought I'd need a better description, so I wrote all that finally (IMG:[invalid] style_emoticons/default/smile.gif)
why don't you like the readme in the post and want it duplicated in the archive anyway?

QUOTE
Small suggestion for the future, if you expect people to change things in the file, make it easy to read by creating more breaks inside of the script.

what do you mean by breaks ?
I wrote "//// settings:" and "//" when those ends, what else could it be?

QUOTE
Couldn't get it to work

have you had a problem installing it or...? If you'r a Chrome user you might need [chrome.google.com] TamperMonkey userscript manager

This post has been edited by Owyn: Jun 1 2014, 00:34
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post Jun 1 2014, 02:34
Post #1367
skillchip



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breaks as in using the enter key, making it look something more like https://forums.e-hentai.org/index.php?s=&am...t&p=3290014 where it is easy to read

Grrr, was hoping it wasn't a tampermonkey script.
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post Jun 1 2014, 06:11
Post #1368
LostLogia4



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QUOTE(skillchip @ Jun 1 2014, 08:34) *
Grrr, was hoping it wasn't a tampermonkey script.
Works just fine in Greasemonkey for me.

This post has been edited by LostLogia4: Jun 1 2014, 06:12
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post Jun 1 2014, 12:19
Post #1369
Owyn



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QUOTE(skillchip @ Jun 1 2014, 04:34) *

breaks as in using the enter key, making it look something more like https://forums.e-hentai.org/index.php?s=&am...t&p=3290014 where it is easy to read

RiddleLimiter Plus 1.1 has neither breakes nor any options at all, nothing to read there. I still don't see your point.
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post Jun 1 2014, 18:27
Post #1370
skillchip



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All I meant, is that it isn't one giant line of code. If I open riddlelimiter in notepad I can read it and see which { talks to this }

Riddlelimiter:
Attached Image

Hoverplay:
Attached Image

All I am suggesting is you make clear sections where you expect players to want to make changes, and put notes of such, much like what can be found in keybinds, which does require a lot of user editing and has comments and clear areas where tweaks need to be done. If you don't have any desire to do so, just don't. It is just a suggestion to make it more user-friendly and accessible since it is becoming a complicated script.

This post has been edited by skillchip: Jun 1 2014, 18:30
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post Jun 1 2014, 18:32
Post #1371
Owyn



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QUOTE(skillchip @ Jun 1 2014, 20:27) *

All I meant, is that it isn't one giant line of code. If I open riddlelimiter in notepad I can read it and see which { talks to this }

Riddlelimiter: Attached Image

Hoverplay: Attached Image

All I am suggesting is you make clear sections where you expect players to want to make changes, and put notes of such, much like what can be found in keybinds. If you don't have any desire to do so, just don't. It is just a suggestion to make it more user-friendly and accessible since it is becoming a complicated script.

I think your notepad is broken (IMG:[invalid] style_emoticons/default/ohmy.gif)

Attached Image

: nope, I didn't check it in standart notepad, never ;s

This post has been edited by Owyn: Jun 1 2014, 18:33
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post Jun 1 2014, 18:41
Post #1372
LostLogia4



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Works on built-in scratchpad just fine, most people just edit the script there for minor changes anyways.

Long story short, just get notepad++, it's free for personal use at least. (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jun 1 2014, 19:12
Post #1373
Owyn



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MouseMelee Lightning++ / HoverPlay 1.5

Attached File  HoverPlay.user.js.zip ( 2.45k ) Number of downloads: 1539


- Hover over monsters to (spell)-attack them (uses first available spell from the Spell_List if list is not empty - no rotation\spellcycle) (number-keys spellspam too)(when you have a spell or debuff charged\hovered - it would normal attack then)

- before attacking checks for hp, mp, sp and if it's too low - shows icons for fixing that (heals, pots etc) instead of attacking

- for spirit stance - shows icon (of protection scroll) if it's 250%

- for gems - includes gem script (works as previously + hoverable) - so you should remove\turn off separate show gem script if you have it

- for buffs - moves expiring buffs to "gem-bar" & makes those click-hoverable to rebuff + stops attacking if enabled in options. (You must have those buffs in your Quickbar for rebuff to work)

- shift hotkey - disables hover-attacking (alert bars and rebuff icons would still be shown)

- Space \ RightClick hotkey - consumes first item from left at the "gem-bar" (e.g. heal, spirit stance, potion, rebuff)

- MiddleClick hotkey - a spell \ skill hotkey (can be either any Spell or any Skill, not just offensive\deprecating)

- options - by default options are set for holy-mage-play, you must edit options at the top of the script before installing it to better suit your needs (if you aren't a holy mage)! :
= choose spells to spam (or make var Spell_list = []; to not spam any spells and just normal-attack)
= you can only use offensive & deprecating spells for Spell_List (ones affecting enemy)

Recommended settings for melee players (not mages):
CODE
//// settings:
var Spell_list = [];
var Spell_middle_click = "Imperil";
// thresholds for stop
var HP_T = 0.40;
var MP_T = 0.11;
var SP_T = 0.1;
var stop_on_rebuffs = true;


new in this release:
- Space hotkey - consumes first item from left at the "gem-bar" (e.g. heal, spirit stance, potion, rebuff)
- MiddleClick hotkey - a spell \ skill hotkey
- fix for Recast action when using spell spamming
- some optimization to not run attacks twice+ per page
- changed unix line terminators to windows ones so you should view script file normally now in notepad (LF-> CRLF)

in next versions:
- probably a debuffer to cycle-debuff monsters before (spell)-attacking

Previous ver changelog:
QUOTE(Owyn @ May 5 2014, 18:51) *

MouseMelee Lightning++ / HoverPlay 1.4

- SpellSpam - spams first available spell in the list (just offensive spells; + if you hover monsters debuff or already have a spell charged to fire - it would just normal-attack instead)
- Right Click - consumes first item from left at the "gem-bar" (e.g. heal, spirit stance, potion, rebuff)
- If buff is expiring - stops attacking (like if your HP was low)
- rebuff for Spark of Life
- added some logic to not show heal spell icon if you have a health gem shown already etc + if HP is low it would show one of those: Health Gem, Cure, Full-Cure (and not just Cure as it was before)
- and added (and tested 34.0.1847.131) support for Google Chrome


P.S. - don't forget to disable\uninstall previous version (1.3 and lower) of mousemelee Lightning script so they won't work all together

This post has been edited by Owyn: Jun 1 2014, 22:13
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post Jun 1 2014, 19:28
Post #1374
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Thats all I wanted to hear, that it needed a different application. Yay windows products? Looks much better now thanks.

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post Jun 1 2014, 19:44
Post #1375
Owyn



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I posted a compatable version anyway, supporting windows notepad would be more user-friendly I suppose (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jun 1 2014, 20:01
Post #1376
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But after trying notepad++ why would anyone want to use basic notepad? Thanks for the new version though, could help others who don't want to download anything

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post Jun 1 2014, 20:04
Post #1377
Owyn



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QUOTE(skillchip @ Jun 1 2014, 22:01) *

But after trying notepad++ why would anyone want to use basic notepad? Thanks for the new version though, could help others who don't want to download anything

it's after trying, but before that they just don't know such thing exist, I forgot people could think so and so we had this little problem. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jun 2 2014, 05:25
Post #1378
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Btw, Owyn, care to make the Hoverplay cast different spells upon channeling effect, or if it's not permissible, care to make your script stop upon channeling effect and let it hover to an editable list of spells?

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post Jun 2 2014, 06:41
Post #1379
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Guys, i really stunned that you don't know about different kinds of line break sequences.

Notepad++ uses *nix-style line breaks by default for some files, so standard notepad (in Windows) shows a whole file as single line of text. You can use Windows-style line breaks to overcome this flaw.
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post Jun 2 2014, 06:46
Post #1380
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Meh, mostly my bad. Sorry about that.
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