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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post May 29 2014, 12:42
Post #1348
LostLogia4



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QUOTE(oohmrparis @ May 29 2014, 17:09) *
This is last update.
LostLogia4 gave me advice
Consider the transaction completed for all your trouble.
Hmm, so you can change the hotkey, eh. Certainly comes in handy for sure.

Here's my gone-gold iteration, added the description. The main code is unchanged.
Attached File  HV_proficiency_view_2.6f.zip ( 3.65k ) Number of downloads: 48


This post has been edited by LostLogia4: May 30 2014, 06:00
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post May 30 2014, 03:41
Post #1349
watisthis



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Installed hoverplay as a melee, that was such a horrible experience.

But why does hoverplay have so much features lightningmelee don't have? Is it bad enough that mages have everything they get better scripts too?!
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post May 30 2014, 03:50
Post #1350
holy_demon



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QUOTE(watisthis @ May 30 2014, 11:41) *

But why does hoverplay have so much features lightningmelee don't have?


Pretty sure because hoverplay is technically the next version of lightning melee. They're made by the same guy =_=
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post May 30 2014, 03:57
Post #1351
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QUOTE(holy_demon @ May 29 2014, 21:50) *

Pretty sure because hoverplay is technically the next version of lightning melee. They're made by the same guy =_=


Does it combine them? Is there an option to instead of spamming some spell to just normal attack spam?
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post May 30 2014, 04:03
Post #1352
oohmrparis



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HV proficiency view 2.6

To be displayed in the left panel only those items that gain proficiency.
If proficiency reach max, text color changes to red.

Also, you press hot key, view all proficiency popup table. Even during hover play.
Press hot key once agein, popup table has removed.
Click reset button, table data initialization.
Default hot key is "N".

Fixed a bug where the display disappears Riddle master comes out.

Attached File  HV_proficiency_view_2.6.zip ( 1.82k ) Number of downloads: 89


If you don't need popup function, this.

Attached File  HV_proficiency_view_light.zip ( 3.14k ) Number of downloads: 59


LostLogia4 gave me advice
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post May 30 2014, 05:40
Post #1353
LostLogia4



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QUOTE(watisthis @ May 30 2014, 09:41) *
But why does hoverplay have so much features lightningmelee don't have? Is it bad enough that mages have everything they get better scripts too?!
Dunno, cuz I never tried lightningmelee out... (IMG:[invalid] style_emoticons/default/heh.gif)

QUOTE(watisthis @ May 30 2014, 09:57) *
Does it combine them? Is there an option to instead of spamming some spell to just normal attack spam?
Just edit the script to include just the attack command? I mean, cuz it spams holy spells by default, dood.
CODE
11. var Spell_list = ['Paradise', 'Banish', 'Smite'];
12. // thresholds for stop
13. var HP_T = 0.45;
14. var MP_T = 0.15;
15. var SP_T = 0.1;
16. var stop_on_rebuffs = true;
Replace ['Paradise', 'Banish', 'Smite']; with ['Attack']; should do the trick...
*spends a minte testing my own theory*
yep, this goodie lil'script edit certainly works for me. Do this, and you're good to go for a hover-melee style.

QUOTE(oohmrparis @ May 30 2014, 10:03) *
Fixed a bug where the display disappears Riddle master comes out.
Didn't realize this kinda bug was around. Anyway, that is a nice fix indeed.

EDIT:Took some liberty to reverse-engineer your script and patched the "gained prof on the character page" function in (don't have reset function though).
Attached File  HV_proficiency_view_2.8_experimental.zip ( 2.22k ) Number of downloads: 58

This is version 2.8 experimental (or should I say unofficial). More convenient when you need to post your gained prof in on the spot, except the popup is more convenient for spamming "what are your prof" thread, Your choice. (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by LostLogia4: May 30 2014, 18:35
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post May 30 2014, 14:26
Post #1354
Owyn



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HoverPlay just have default options set to suit mages, you should change those for melee. Previous version of HoverPlay didn't include feature of spamming spells so its settings was set to suit melee players by default.

QUOTE
yep, this goodie lil'script edit certainly works for me.

It sure works, but only because it can't find an only specified spell called "Attack", so it normal-attacks instead.

QUOTE
Installed hoverplay as a melee, that was such a horrible experience.

QUOTE
Does it combine them? Is there an option to instead of spamming some spell to just normal attack spam?

that's what I thought xD

anyway, why did I even bother writing description to my scripts?...
QUOTE(Owyn @ May 5 2014, 18:51) *

- options - at the top of the script choose spells to spam (or make var Spell_list = []; to not spam any spells and just normal-attack)

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post May 30 2014, 14:32
Post #1355
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QUOTE(Owyn @ May 30 2014, 22:26) *

Casual Fapper


Hey you have to pay me royalty for that title (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post May 30 2014, 14:38
Post #1356
Owyn



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QUOTE(holy_demon @ May 30 2014, 16:32) *

Hey you have to pay me royalty for that title (IMG:[invalid] style_emoticons/default/rolleyes.gif)

I believe I had it long ago and you just changed to it recently cuz I didn't see it on you when I was looking previously (IMG:[invalid] style_emoticons/default/rolleyes.gif)

+ to do: better description for HoverPlay for melee guys
+I'm releasing a new versions as soon as I get info on how much spirit is needed for spark of life to work and protect
(some usufull stuff added, but not too usefull)
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post May 30 2014, 14:41
Post #1357
holy_demon



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QUOTE(Owyn @ May 30 2014, 22:38) *

I believe I had it long ago and you just changed to it recently cuz I didn't see it on you when I was looking previously (IMG:[invalid] style_emoticons/default/rolleyes.gif)

+ to do: better description for HoverPlay for melee guys
+I'm releasing a new versions as soon as I get info on how much spirit is needed for spark of life to work and protect
(some usufull stuff added, but not too usefull)


I had it since 2013 (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by holy_demon: May 30 2014, 14:42
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post May 30 2014, 15:00
Post #1358
LostLogia4



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QUOTE(Owyn @ May 30 2014, 20:26) *
It sure works, but only because it can't find an only specified spell called "Attack", so it normal-attacks instead.
So does it work on skills like Shield Bash, Vital Strike and Orbital Friendship Cannon?

QUOTE(Owyn @ May 30 2014, 20:26) *
+ to do: better description for HoverPlay for melee guys
+I'm releasing a new versions as soon as I get info on how much spirit is needed for spark of life to work and protect
SoL need half the base max SP.
Btw, pressing R makes me normal attack instead of repeating my previous spell as it should.
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post May 30 2014, 15:01
Post #1359
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QUOTE(Owyn @ May 30 2014, 08:26) *

anyway, why did I even bother writing description to my scripts?...


I honestly was looking for some GUI in battle or my character page, and didn't even know I had to edit the actual script

That and I downloaded from https://forums.e-hentai.org/index.php?s=&am...t&p=3255227 which said nothing about options (IMG:[invalid] style_emoticons/default/tongue.gif)
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post May 30 2014, 16:05
Post #1360
Owyn



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QUOTE
I had it since 2013

same (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE
So does it work on skills like Shield Bash, Vital Strike and Orbital Friendship Cannon?

it looks for spells inside "Skillbook" -> "Spells" tab only. so no skills.

You wanted to make it auto-use OFC (skill, right?) when fully charging OC? even when like only 1 enemy left? (cuz it's auto if you put it into spell-spam list)

QUOTE
Btw, pressing R makes me normal attack instead of repeating my previous spell as it should.

yeap, cuz no debuff is hovered (it's a bugfix to check if it's hovered and not cast spells then), cuz when spellspamming (hovering a monster) it cast spells and when using numbers or recast action it also hovers monsters, maybe I'll either fix recast or fix the fix...

QUOTE

just some guy who reposted it without anything as a bad quote ;p
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post May 30 2014, 16:28
Post #1361
LostLogia4



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QUOTE(Owyn @ May 30 2014, 22:05) *
You wanted to make it auto-use OFC (skill, right?) when fully charging OC? even when like only 1 enemy left? (cuz it's auto if you put it into spell-spam list)
On second thought, leave the OFC and T3 skills on a separate hover icon...
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post May 30 2014, 18:23
Post #1362
Owyn



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post incase future generations would want to disabel number keys in HoverPlay (add it into the very end of the script)

CODE

if(Spell_list.length) // some fixes for mages to disable spellspam on numberkeys
{
    window.addEventListener("DOMContentLoaded", function(){
    var monsters = document.getElementsByClassName("btm1");
    for(var n=0; n < monsters.length; n++)
    {
        if(monsters[n].onclick)
        {
            monsters[n].setAttribute('onclick', monsters[n].getAttribute('onclick').slice(27));
        }
    }}, false);
}


almost done a fixed version for recast (IMG:[invalid] style_emoticons/default/happy.gif)
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post May 30 2014, 19:27
Post #1363
Owyn



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MouseMelee Lightning++ / HoverPlay 1.5

Attached File  HoverPlay.user.js.zip ( 2.43k ) Number of downloads: 115


- Hover over monsters to (spell)-attack them (uses first available spell from the Spell_List if list is not empty - no rotation\spellcycle) (number-keys spellspam too)

- before attacking checks for hp, mp, sp and if it's too low - shows icons for fixing that (heals, pots etc) instead of attacking

- for spirit stance - shows icon (of protection scroll) if it's 250%

- for gems - includes gem script (works as previously + hoverable) - so you should remove\turn off separate show gem script if you have it

- for buffs - moves expiring buffs to "gem-bar" & makes those click-hoverable to rebuff + stops attacking if enabled in options. (You must have those buffs in your Quickbar for rebuff to work)

- shift hotkey - disables hover-attacking (alert bars and rebuff icons would still be shown)

- Space \ RightClick hotkey - consumes first item from left at the "gem-bar" (e.g. heal, spirit stance, potion, rebuff)

- MiddleClick hotkey - a spell \ skill hotkey (can be either any Spell or any Skill, not just offensive\deprecating)

- options - by default options are set for holy-mage-play, you must edit options at the top of the script before installing it to better suit your needs (if you aren't a holy mage)! :
= choose spells to spam (or make var Spell_list = []; to not spam any spells and just normal-attack)
= you can only use offensive & deprecating spells for Spell_List (ones affecting enemy)

Recommended settings for melee players (not mages):
CODE
//// settings:
var Spell_list = [];
var Spell_middle_click = "Imperil";
// thresholds for stop
var HP_T = 0.40;
var MP_T = 0.11;
var SP_T = 0.1;
var stop_on_rebuffs = true;


new in this release:
- Space hotkey - consumes first item from left at the "gem-bar" (e.g. heal, spirit stance, potion, rebuff)
- MiddleClick hotkey - a spell \ skill hotkey
- fix for Recast action when using spell spamming
- some optimization to not run attacks twice+ per page

in next versions:
- probably a debuffer to cycle-debuff monsters before (spell)-attacking


Previous ver changelog:
QUOTE(Owyn @ May 5 2014, 18:51) *

MouseMelee Lightning++ / HoverPlay 1.4

new in this release:
- SpellSpam - spams first available spell in the list (just offensive spells; + if you hover monsters debuff or already have a spell charged to fire - it would just normal-attack instead)
- Right Click - consumes first item from left at the "gem-bar" (e.g. heal, spirit stance, potion, rebuff)
- If buff is expiring - stops attacking (like if your HP was low)
- rebuff for Spark of Life
- added some logic to not show heal spell icon if you have a health gem shown already etc + if HP is low it would show one of those: Health Gem, Cure, Full-Cure (and not just Cure as it was before)
- and added (and tested 34.0.1847.131) support for Google Chrome


P.S. - don't forget to disable\uninstall previous version (1.3 and lower) of mousemelee Lightning script so they won't work all together

This post has been edited by Owyn: May 31 2014, 12:14
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post May 31 2014, 20:03
Post #1364
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QUOTE(Owyn @ May 30 2014, 23:27) *

MouseMelee Lightning++ / HoverPlay 1.5

bunch of important stuff


Whoa, I hope you're including readme.txt file in the archive... Cause it's getting tricky. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

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post May 31 2014, 21:07
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Just tried to use hoverplay, upgrading form lement's mousemelee that i got way back when. Couldn't get it to work (IMG:[invalid] style_emoticons/default/sad.gif) I is a fail.

Small suggestion for the future, if you expect people to change things in the file, make it easy to read by creating more breaks inside of the script.

This post has been edited by skillchip: May 31 2014, 21:08
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post Jun 1 2014, 00:33
Post #1366
Owyn



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QUOTE(kserox @ May 31 2014, 22:03) *

Whoa, I hope you're including readme.txt file in the archive... Cause it's getting tricky. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

I thought I'd need a better description, so I wrote all that finally (IMG:[invalid] style_emoticons/default/smile.gif)
why don't you like the readme in the post and want it duplicated in the archive anyway?

QUOTE
Small suggestion for the future, if you expect people to change things in the file, make it easy to read by creating more breaks inside of the script.

what do you mean by breaks ?
I wrote "//// settings:" and "//" when those ends, what else could it be?

QUOTE
Couldn't get it to work

have you had a problem installing it or...? If you'r a Chrome user you might need [chrome.google.com] TamperMonkey userscript manager

This post has been edited by Owyn: Jun 1 2014, 00:34
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post Jun 1 2014, 02:34
Post #1367
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breaks as in using the enter key, making it look something more like https://forums.e-hentai.org/index.php?s=&am...t&p=3290014 where it is easy to read

Grrr, was hoping it wasn't a tampermonkey script.
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