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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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May 28 2014, 08:19
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11
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QUOTE(Razor320 @ May 28 2014, 12:36) Describe, please, what problem is in search? I didn't experience any troubles with it... It provides an interface to code filtering function of any complexity, for example, i setup option that selects all Exqusite and crappier equipment (for standard equip, for shade/power and such upper limit is Average) which have less than 321 PXP. And are your comment means that you couldn't run this script in Chrome? I typed in only the "average" "superior", and... uh, nevermind, it's case sensitive. The other search script I had wasn't. Also the check-boxes is kinda buggy, the ticks didn't disappear when I unchecked them. I dunno cuz I use Firefox. never tried out in Chrome but you mentioned that it wouldn't as native extension or whatnot... This post has been edited by LostLogia4: May 28 2014, 08:26
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May 28 2014, 08:50
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10
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QUOTE(Gasior @ May 28 2014, 15:52) HV Equipment Comparison 0.6.3.3
HVEquipCompare_0.6.3.3.user.zip ( 19.25k )
Number of downloads: 102Since userscripts.org is down i put it here. - minor bug fix I will no longer working on this script in the future.Please do not write to me because I will not answer. Sad new (IMG:[ invalid] style_emoticons/default/sad.gif) Hope you're successful in your next project (IMG:[ invalid] style_emoticons/default/smile.gif)
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May 28 2014, 13:47
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Razor320
Group: Members
Posts: 220
Joined: 17-October 13
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QUOTE(LostLogia4 @ May 28 2014, 10:19) I typed in only the "average" "superior", and... uh, nevermind, it's case sensitive. The other search script I had wasn't. Also the check-boxes is kinda buggy, the ticks didn't disappear when I unchecked them.
I dunno cuz I use Firefox. never tried out in Chrome but you mentioned that it wouldn't as native extension or whatnot...
Ah, checkboxes... Are you using GreaseMonkey? If you are, consider switching to Scriptish - it is the same, but newer, faster and have some neat functions. I don't really tested it on GM, so... Ideally on firefox there are shouldn't be any checkboxes, until you explicitely state that you want to use them. You have a point with search, i should make it case-insensitive. Also, i'm preparing an extension, new feature is virtual tab in equipment shop, that displays all equipment, so i also taking requests on which filters and selectors could be useful. Thing about native Chrome extensions is that Chrome emulates Gecko-style unsafeWindow access to page scope, but Chrome's unsafeWindow acts only as stub - it doesn't provide any access, so when using like that only checkboxes selection method would work.
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May 28 2014, 13:59
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10
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QUOTE(Razor320 @ May 28 2014, 21:47) Ah, checkboxes... Are you using GreaseMonkey? If you are, consider switching to Scriptish - it is the same, but newer, faster and have some neat functions. I don't really tested it on GM, so... Ideally on firefox there are shouldn't be any checkboxes, until you explicitely state that you want to use them.
You have a point with search, i should make it case-insensitive.
Also, i'm preparing an extension, new feature is virtual tab in equipment shop, that displays all equipment, so i also taking requests on which filters and selectors could be useful.
Thing about native Chrome extensions is that Chrome emulates Gecko-style unsafeWindow access to page scope, but Chrome's unsafeWindow acts only as stub - it doesn't provide any access, so when using like that only checkboxes selection method would work.
Scriptish hasn't been updated since Jun last year. GM was last updated in Feb this year. So Scriptish isn't exactly newer. Plus Scriptish behavior seems to diverge from other userscript engine (Chrome and xxxMonkey) (Un?)surprisingly, conformity is a big requirement in web development (IMG:[ invalid] style_emoticons/default/tongue.gif)
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May 28 2014, 22:35
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Razor320
Group: Members
Posts: 220
Joined: 17-October 13
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It is nice, that GM was updated, it was awfully old and missing some features last time i checked. Though, i suspect, because of way i coded switching for checkboxes, different event handling in different browser version could break it. QUOTE Scriptish hasn't been updated since Jun last year. GM was last updated in Feb this year. So Scriptish isn't exactly newer. Plus Scriptish behavior seems to diverge from other userscript engine (Chrome and xxxMonkey) What you mean by difference in behavior? It uses specific javascript, or different DOM, or running userscripts in content context? I don't see any difference.
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May 29 2014, 10:17
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10
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QUOTE(Razor320 @ May 29 2014, 06:35) It is nice, that GM was updated, it was awfully old and missing some features last time i checked. Though, i suspect, because of way i coded switching for checkboxes, different event handling in different browser version could break it. What you mean by difference in behavior? It uses specific javascript, or different DOM, or running userscripts in content context? I don't see any difference.
Somebody reported that one of my script (NoImage) doesn't work with Scriptish. I found out that it was due to this [ github.com] issue. Either the author took some liberty to "innovate" his userscript engine and revert his fix, or it hasn't been updated for so long that old issue resurfaces. After all, browsers developers apparently love to "innovate" too, and deviate a lot from standards, so scriptwriters to follow up on their updates (really, just follow forum maillist of chromium or gecko and you will see developers from Microsoft/Google/Firefox/Opera nitpicking each other over design choice. It's quite amusing, though the discussion get obscure and technical quite fast (IMG:[ invalid] style_emoticons/default/heh.gif) ) This post has been edited by holy_demon: May 29 2014, 10:24
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May 29 2014, 11:09
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oohmrparis
Group: Gold Star Club
Posts: 521
Joined: 18-June 13
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This is last update. To be displayed in the left panel only those items that gain proficiency. If proficiency reach max, text color changes to red. Also, you press hot key, view all proficiency popup table. Even during hover play. Press hot key once agein, popup table has removed. Click reset button, table data initialization. Default hot key is "N".
HV_proficiency_view_2.5.zip ( 1.82k )
Number of downloads: 44 If you don't need popup function, this.
HV_proficiency_view_light.zip ( 1.32k )
Number of downloads: 51 LostLogia4 gave me advice This post has been edited by oohmrparis: May 30 2014, 04:04
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May 29 2014, 12:42
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11
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QUOTE(oohmrparis @ May 29 2014, 17:09) This is last update. LostLogia4 gave me advice Consider the transaction completed for all your trouble. Hmm, so you can change the hotkey, eh. Certainly comes in handy for sure. Here's my gone-gold iteration, added the description. The main code is unchanged.
HV_proficiency_view_2.6f.zip ( 3.65k )
Number of downloads: 46This post has been edited by LostLogia4: May 30 2014, 06:00
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May 30 2014, 03:41
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watisthis
Group: Members
Posts: 1,310
Joined: 20-April 10
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Installed hoverplay as a melee, that was such a horrible experience.
But why does hoverplay have so much features lightningmelee don't have? Is it bad enough that mages have everything they get better scripts too?!
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May 30 2014, 03:50
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10
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QUOTE(watisthis @ May 30 2014, 11:41) But why does hoverplay have so much features lightningmelee don't have?
Pretty sure because hoverplay is technically the next version of lightning melee. They're made by the same guy =_=
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May 30 2014, 03:57
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watisthis
Group: Members
Posts: 1,310
Joined: 20-April 10
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QUOTE(holy_demon @ May 29 2014, 21:50) Pretty sure because hoverplay is technically the next version of lightning melee. They're made by the same guy =_=
Does it combine them? Is there an option to instead of spamming some spell to just normal attack spam?
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May 30 2014, 04:03
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oohmrparis
Group: Gold Star Club
Posts: 521
Joined: 18-June 13
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HV proficiency view 2.6 To be displayed in the left panel only those items that gain proficiency. If proficiency reach max, text color changes to red. Also, you press hot key, view all proficiency popup table. Even during hover play. Press hot key once agein, popup table has removed. Click reset button, table data initialization. Default hot key is "N". Fixed a bug where the display disappears Riddle master comes out.
HV_proficiency_view_2.6.zip ( 1.82k )
Number of downloads: 87If you don't need popup function, this.
HV_proficiency_view_light.zip ( 3.14k )
Number of downloads: 57 LostLogia4 gave me advice
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May 30 2014, 05:40
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11
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QUOTE(watisthis @ May 30 2014, 09:41) But why does hoverplay have so much features lightningmelee don't have? Is it bad enough that mages have everything they get better scripts too?! Dunno, cuz I never tried lightningmelee out... (IMG:[ invalid] style_emoticons/default/heh.gif) QUOTE(watisthis @ May 30 2014, 09:57) Does it combine them? Is there an option to instead of spamming some spell to just normal attack spam? Just edit the script to include just the attack command? I mean, cuz it spams holy spells by default, dood. CODE 11. var Spell_list = ['Paradise', 'Banish', 'Smite']; 12. // thresholds for stop 13. var HP_T = 0.45; 14. var MP_T = 0.15; 15. var SP_T = 0.1; 16. var stop_on_rebuffs = true; Replace ['Paradise', 'Banish', 'Smite']; with ['Attack']; should do the trick... *spends a minte testing my own theory* yep, this goodie lil'script edit certainly works for me. Do this, and you're good to go for a hover-melee style. QUOTE(oohmrparis @ May 30 2014, 10:03) Fixed a bug where the display disappears Riddle master comes out. Didn't realize this kinda bug was around. Anyway, that is a nice fix indeed. EDIT:Took some liberty to reverse-engineer your script and patched the "gained prof on the character page" function in (don't have reset function though).
HV_proficiency_view_2.8_experimental.zip ( 2.22k )
Number of downloads: 56This is version 2.8 experimental (or should I say unofficial). More convenient when you need to post your gained prof in on the spot, except the popup is more convenient for spamming "what are your prof" thread, Your choice. (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by LostLogia4: May 30 2014, 18:35
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May 30 2014, 14:26
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10
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HoverPlay just have default options set to suit mages, you should change those for melee. Previous version of HoverPlay didn't include feature of spamming spells so its settings was set to suit melee players by default. QUOTE yep, this goodie lil'script edit certainly works for me. It sure works, but only because it can't find an only specified spell called "Attack", so it normal-attacks instead. QUOTE Installed hoverplay as a melee, that was such a horrible experience. QUOTE Does it combine them? Is there an option to instead of spamming some spell to just normal attack spam? that's what I thought xD anyway, why did I even bother writing description to my scripts?... QUOTE(Owyn @ May 5 2014, 18:51) - options - at the top of the script choose spells to spam (or make var Spell_list = []; to not spam any spells and just normal-attack)
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May 30 2014, 14:38
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10
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QUOTE(holy_demon @ May 30 2014, 16:32) Hey you have to pay me royalty for that title (IMG:[ invalid] style_emoticons/default/rolleyes.gif) I believe I had it long ago and you just changed to it recently cuz I didn't see it on you when I was looking previously (IMG:[ invalid] style_emoticons/default/rolleyes.gif) + to do: better description for HoverPlay for melee guys +I'm releasing a new versions as soon as I get info on how much spirit is needed for spark of life to work and protect (some usufull stuff added, but not too usefull)
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May 30 2014, 14:41
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10
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QUOTE(Owyn @ May 30 2014, 22:38) I believe I had it long ago and you just changed to it recently cuz I didn't see it on you when I was looking previously (IMG:[ invalid] style_emoticons/default/rolleyes.gif) + to do: better description for HoverPlay for melee guys +I'm releasing a new versions as soon as I get info on how much spirit is needed for spark of life to work and protect (some usufull stuff added, but not too usefull) I had it since 2013 (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by holy_demon: May 30 2014, 14:42
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May 30 2014, 15:00
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11
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QUOTE(Owyn @ May 30 2014, 20:26) It sure works, but only because it can't find an only specified spell called "Attack", so it normal-attacks instead. So does it work on skills like Shield Bash, Vital Strike and Orbital Friendship Cannon? QUOTE(Owyn @ May 30 2014, 20:26) + to do: better description for HoverPlay for melee guys +I'm releasing a new versions as soon as I get info on how much spirit is needed for spark of life to work and protect SoL need half the base max SP. Btw, pressing R makes me normal attack instead of repeating my previous spell as it should.
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May 30 2014, 16:05
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10
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QUOTE I had it since 2013 same (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE So does it work on skills like Shield Bash, Vital Strike and Orbital Friendship Cannon? it looks for spells inside "Skillbook" -> "Spells" tab only. so no skills. You wanted to make it auto-use OFC (skill, right?) when fully charging OC? even when like only 1 enemy left? (cuz it's auto if you put it into spell-spam list) QUOTE Btw, pressing R makes me normal attack instead of repeating my previous spell as it should. yeap, cuz no debuff is hovered (it's a bugfix to check if it's hovered and not cast spells then), cuz when spellspamming (hovering a monster) it cast spells and when using numbers or recast action it also hovers monsters, maybe I'll either fix recast or fix the fix... QUOTE just some guy who reposted it without anything as a bad quote ;p
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