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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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May 6 2014, 21:47
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10
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edit button expired T_T just wanted to add that number keys also proc spell spamming procedure ( (usefull) side effect just as normal-attacking on hover over debuffs)
This post has been edited by Owyn: May 6 2014, 23:12
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May 8 2014, 12:23
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treesloth
Group: Catgirl Camarilla
Posts: 3,524
Joined: 6-January 13
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Anyone know where the script exists solely for alerting after Spark of Life? For the Iron browser? I don't think HVStat works for Iron, and even if it did, I would only want the pop-up functionality after SoL triggers. Thanks ahead of time.
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May 8 2014, 12:36
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08
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QUOTE(treesloth16 @ May 8 2014, 03:23) Anyone know where the script exists solely for alerting after Spark of Life? For the Iron browser? I don't think HVStat works for Iron, and even if it did, I would only want the pop-up functionality after SoL triggers. Thanks ahead of time.
Off the top of my head, I can't think of a script that does just that, but it shouldn't be too difficult for someone to write. Alternatively, you can use HV Stat Slim and just disable all of the features except for Spark of Life alerts.
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May 8 2014, 21:00
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treesloth
Group: Catgirl Camarilla
Posts: 3,524
Joined: 6-January 13
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QUOTE(n125 @ May 8 2014, 19:36) Off the top of my head, I can't think of a script that does just that, but it shouldn't be too difficult for someone to write. Alternatively, you can use HV Stat Slim and just disable all of the features except for Spark of Life alerts. Thanks for the link, n125. Unfortunately, that script is BUGGED. When I spark, the script pops up a notification. Great, right? However, immediately after I clear the box, HV still advances by one turn, and I die.
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May 8 2014, 23:38
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08
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QUOTE(treesloth16 @ May 8 2014, 12:00) Thanks for the link, n125. Unfortunately, that script is BUGGED. When I spark, the script pops up a notification. Great, right? However, immediately after I clear the box, HV still advances by one turn, and I die.
Do you use SpellSpam too? What you described only happens to me when I'm using spell rotation with SpellSpam. The alert is too slow to interrupt the game before the next spell is issued. Causes me to miss many Channelings. (IMG:[ invalid] style_emoticons/default/dry.gif)
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May 8 2014, 23:43
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10
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https://forums.e-hentai.org/index.php?s=&am...t&p=3238338 this one can "alert" on spark too and it stops attacking when it does I suppose, it's in the rebuff feature. *but it can't stop other scripts from attacking ;P This post has been edited by Owyn: May 8 2014, 23:44
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May 9 2014, 03:49
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treesloth
Group: Catgirl Camarilla
Posts: 3,524
Joined: 6-January 13
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QUOTE(n125 @ May 9 2014, 06:38) Do you use SpellSpam too? What you described only happens to me when I'm using spell rotation with SpellSpam. The alert is too slow to interrupt the game before the next spell is issued. Causes me to miss many Channelings. (IMG:[ invalid] style_emoticons/default/dry.gif) No, I don't use spellspam. When I'm holding down 'r', and I spark, it's highly probable that I will die once I close the popup....
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May 10 2014, 01:10
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simrock87
Group: Members
Posts: 647
Joined: 12-June 11
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QUOTE(treesloth16 @ May 9 2014, 03:49) No, I don't use spellspam. When I'm holding down 'r', and I spark, it's highly probable that I will die once I close the popup....
Just guessing here ... but have you checked the "Adjust key event handling not to overrun when an alert is shown" option in HVStats (works with Iron btw)?
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May 12 2014, 07:16
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hell yeah
Group: Members
Posts: 360
Joined: 11-July 11
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[quote name='Owyn' date='May 5 2014, 22:51' post='3238338'] MouseMelee Lightning++ / HoverPlay 1.4
HoverPlay.user.js.zip ( 2.27k )
Number of downloads: 266new in this release:- and added (and tested 34.0.1847.131) support for Google ChromeHoverPlay is working in Tampermonkey,but Tampermonkey slows my browser down can it be modified to run without Tampermonkey like other HV script?
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May 12 2014, 23:30
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10
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QUOTE HoverPlay is working in Tampermonkey,but Tampermonkey slows my browser down can it be modified to run without Tampermonkey like other HV script?
probbly it can, if you wrap the whole script into a function and inject it into head of the document as a <script> element (and change unsafeWindow to just window - it might get access right)
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May 13 2014, 17:15
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10
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just a small script I made on the side to help with my other HV projects. HV Debug
HVDebug.user.zip ( 449bytes )
Number of downloads: 127Unlock the debug pane of Hentaiverse (outside of battle) and put it to the right. Use this if you are curious about what is going on inside HV engine. Recommended for usercript devs.
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May 14 2014, 07:53
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11
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Maybe it's just me, but the No "You are Victorious" Popup script didn't work in Greasemonkey.
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May 17 2014, 00:16
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Owyn
Group: Members
Posts: 692
Joined: 12-May 10
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QUOTE(LostLogia4 @ May 14 2014, 09:53) Maybe it's just me, but the No "You are Victorious" Popup script didn't work in Greasemonkey.
I'm using this one, works fine in Firefox with GM
HV_RoundEnder.user.js.zip ( 451bytes )
Number of downloads: 52
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May 17 2014, 04:41
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frankmelody
Group: Gold Star Club
Posts: 1,313
Joined: 9-January 11
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Anyone who has some idea on counting the number of casting Tier3 offensive spell? For example, I want to count the number of Paradise Lost in an arena battle. My main difficulty is to obtain the number before "You cast XXX" in the battle log, for example: 4 1 You cast Paradise Lost Any idea how to obtain the above "4" in a script? (use match function can locate "Paradise Lost") ===== got answer myself CODE var table = document.getElementById("togpane_log"); var cells = table.getElementsByTagName("td");
var turnObjToArray = function(obj) { return [].map.call(obj, function(element) { return element; }) };
var listarray = turnObjToArray(cells); tempt3 = [];
for (var k=0; k<listarray.length;k++) { if (String(listarray[k].outerText) == "You cast Paradise Lost.") tempt3.push(String(listarray[k-2].outerText)); }
tempt3 does the job This post has been edited by frankmelody: May 17 2014, 05:52
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May 17 2014, 08:25
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11
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Anyone has a script to record the proficiency gains from the battle logs?
Here's the HTML elements to be retrieved: <div id="togpane_log" class="bttp btlp"><table><td class="t3b turnEnd"> You gain 0.03 points of staff proficiency. You gain 0.03 points of cloth armor proficiency. You gain 0.03 points of elemental magic proficiency. You gain 0.03 points of divine magic proficiency. You gain 0.03 points of forbidden magic proficiency. You gain 0.03 points of supportive magic proficiency. You gain 0.03 points of deprecating magic proficiency. </td></tbody></div>
This post has been edited by LostLogia4: May 17 2014, 08:37
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May 17 2014, 08:27
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kuro009
Group: Members
Posts: 747
Joined: 8-May 10
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Can anyone please make a script to hide the Locked equipments in the Forge and show only the unlocked ones? (For mass salvaging purpose)
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May 17 2014, 08:57
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11
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QUOTE(kuro009 @ May 17 2014, 14:27) Can anyone please make a script to hide the Locked equipments in the Forge and show only the unlocked ones? (For mass salvaging purpose) Not a scriptwriter but locked equips have [div class="il"] element. If someone would teach me javascript well enough for the job perhaps I can reverse engineer one of holy_demon's script to make your requested script. This post has been edited by LostLogia4: May 17 2014, 08:57
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May 17 2014, 11:34
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Inu Sakuya
Group: Gold Star Club
Posts: 829
Joined: 4-December 13
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Is there a possible way to track credits drop in arenas and battles?
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May 17 2014, 11:50
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LostLogia4
Group: Gold Star Club
Posts: 2,716
Joined: 4-June 11
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QUOTE(Twilight Sparkle1998 @ May 17 2014, 17:34) Is there a possible way to track credits drop in arenas and battles? This should save your credit tracking woes. Well, as long as your browser and Net connection is stable enough for the job anyways. This post has been edited by LostLogia4: May 17 2014, 11:51
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May 17 2014, 12:08
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holy_demon
Group: Gold Star Club
Posts: 5,417
Joined: 2-April 10
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QUOTE(LostLogia4 @ May 17 2014, 16:57) Not a scriptwriter but locked equips have [div class="il"] element. If someone would teach me javascript well enough for the job perhaps I can reverse engineer one of holy_demon's script to make your requested script.
Hint: - Start with my HV Item Filter script
- locked equips will have either "il" or "ilp" class, and unlocked equips have "iu" or "iup" class (the ilp and iup class are for first equip of each equip type, with an empty space right above). I can guess the i stands for item, u/l stands for unlocked/locked, and p for paragraph (IMG:[invalid] style_emoticons/default/rolleyes.gif)
- to learn javascript, start/search [developer.mozilla.org] here
Well gl (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by holy_demon: May 17 2014, 12:19
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